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13L G40 wheatbeer (Axis) vs UnknownSoldier (Allies +11)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 108 Sea Zone to 110 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 108 Sea Zone to Normandy Bordeaux
                1 bomber moved from Hawaiian Islands to 8 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to Alaska

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Alaska
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 3 artilleries, 3 fighters and 4 infantry
                    Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        Americans roll dice for 1 armour, 3 artilleries, 3 fighters and 4 infantry in Normandy Bordeaux, round 2 :  7/11 hits
                        Germans roll dice for 3 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 2 :  1/6 hits
                        1 infantry owned by the Americans , 3 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Alaska from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 artilleries and 3 mech_infantrys
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                4 transports moved from 110 Sea Zone to 102 Sea Zone
                2 fighters moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Eastern United States to 108 Sea Zone
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 108 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from 8 Sea Zone to Western United States
                1 destroyer moved from 9 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone

    Place Units - Americans
                1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 artilleries and 6 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 3 artilleries and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Alaska : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer, 3 submarines and 1 transport
        1 Sea Zone : 1 transport
        8 Sea Zone : 1 destroyer
        54 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 8 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
        United Kingdom : 2 fighters
        Normandy Bordeaux : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 2 submarines
        108 Sea Zone : 4 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports
        102 Sea Zone : 4 transports
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports

    Production/PUs Summary :

    Germans : 50 / 74
        Russians : 24 / 25
        Japanese : 70 / 82
        Americans : 52 / 67
        Chinese : 6 / 8
        British : 26 / 30
        UK_Pacific : 0 / 0
        Italians : 19 / 33
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                13 infantry moved from Hopei to Shensi
                4 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Hopei

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 19 infantry
        Hopei : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 74
        Russians : 24 / 25
        Japanese : 70 / 82
        Americans : 52 / 67
        Chinese : 6 / 8
        British : 26 / 30
        UK_Pacific : 0 / 0
        Italians : 19 / 33
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber and 2 fighters moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
                    Germans defend with 1 artillery and 3 infantry
                        British roll dice for 1 cruiser in Holland Belgium, round 2 :  1/1 hits
                        British roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 :  1/7 hits
                        Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  1/4 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 3 :  2/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 bomber and 2 fighters moved from Holland Belgium to United Kingdom
                1 tactical_bomber moved from French West Africa to 110 Sea Zone
                1 fighter moved from French West Africa to 108 Sea Zone
                2 destroyers moved from 110 Sea Zone to 108 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 destroyer and 1 transport placed in 110 Sea Zone
                5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,4
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    54 Sea Zone : 1 battleship
        Belgian Congo : 3 armour and 4 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        French Guiana : 2 infantry
        French West Africa : 1 tactical_bomber
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 mech_infantry
        125 Sea Zone : 1 flag
        108 Sea Zone : 2 destroyers and 1 fighter
        106 Sea Zone : 1 flag
        Brazil : 1 flag
        110 Sea Zone : 1 cruiser, 3 destroyers, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 47 / 74
        Russians : 24 / 25
        Japanese : 70 / 82
        Americans : 52 / 67
        Chinese : 6 / 8
        British : 30 / 28
        UK_Pacific : 0 / 0
        Italians : 18 / 33
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                2 fighters moved from Iraq to Caucasus
                2 artilleries, 5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                2 mech_infantrys moved from Northern Italy to Holland Belgium
                1 bomber moved from Northern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 :  2/3 hits
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Ethiopia
                    Italians attack with 2 artilleries, 5 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Ethiopia, round 2 :  1/8 hits
                        British roll dice for 1 mech_infantry in Ethiopia, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Ethiopia
                    Italians win, taking Ethiopia from British with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Caucasus
                    Italians attack with 3 armour, 2 fighters and 3 mech_infantrys
                    Russians defend with 1 artillery and 1 mech_infantry
                        Italians roll dice for 3 armour, 2 fighters and 3 mech_infantrys in Caucasus, round 2 :  2/8 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 3 armour, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 artillery and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Southern Italy
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Caucasus to Iraq
                1 artillery and 3 infantry moved from Northern Italy to France

    Place Units - Italians
                2 artilleries and 1 infantry placed in Persia
                1 bomber placed in Southern Italy
                1 artillery and 2 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Production/PUs Summary :

    Germans : 50 / 74
        Russians : 22 / 25
        Japanese : 70 / 82
        Americans : 52 / 67
        Chinese : 6 / 8
        British : 26 / 28
        UK_Pacific : 0 / 0
        Italians : 21 / 33
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from Queensland to 46 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 55 Sea Zone
                        ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 55 Sea Zone to Queensland
                2 fighters moved from 46 Sea Zone to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 3 armour, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 flag
        46 Sea Zone : 1 submarine
        54 Sea Zone : 1 cruiser, 1 destroyer, 3 submarines and 1 transport
        62 Sea Zone : 1 carrier and 1 transport

    Production/PUs Summary :

    Germans : 50 / 74
        Russians : 22 / 25
        Japanese : 70 / 82
        Americans : 52 / 67
        Chinese : 6 / 8
        British : 26 / 28
        UK_Pacific : 0 / 0
        Italians : 21 / 33
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter
        Tobruk : 1 flag, 3 infantry
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 50 / 74
        Russians : 22 / 25
        Japanese : 70 / 82
        Americans : 52 / 67
        Chinese : 6 / 8
        British : 26 / 28
        UK_Pacific : 0 / 0
        Italians : 21 / 33
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    need OOL Bryansk (could be a strafe depending on dice, so I don’t want to kill your aa’s guns without asking)

  • 13

    @wheatbeer:

    need OOL Bryansk (could be a strafe depending on dice, so I don’t want to kill your aa’s guns without asking)

    I would say it depends on how many hits you get the first wave

  • 17

    14 attacker hits in round 1

  • 13

    Ok, take out the aa guns first and then infantry

  • 17

    Germany has 4 mech, 12 art, 8 tank, 1 fighter, 2 tact remaining and scored 12 hits for round 3.

    The Soviets have 3 inf, 11 art, 2 mech, 4 tank remaining.

    Not sure if Soviets want to save artillery or mechs, map attached.

  • 13

    Save the mech

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 3 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Northwest Persia to Rostov
                      Germans take Rostov from Russians
                1 mech_infantry moved from Northwest Persia to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      Germans take Kenya from British
                1 mech_infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                3 bombers moved from France to Normandy Bordeaux
                12 artilleries and 11 infantry moved from Belarus to Bryansk
                1 armour and 10 mech_infantrys moved from Eastern Poland to Bryansk
                7 armour and 7 mech_infantrys moved from Archangel to Bryansk
                1 fighter and 2 tactical_bombers moved from Eastern Poland to Bryansk
                2 mech_infantrys moved from Poland to Western Ukraine
                1 fighter moved from Eastern Poland to Western Ukraine
                1 fighter moved from France to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 4 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 2 artilleries, 4 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  8/14 hits
                        Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 :  2/7 hits
                        3 artilleries owned by the Americans , 2 infantry owned by the Germans , 1 armour owned by the Americans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 4 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 armour, 3 artilleries and 3 infantry
                Battle in Bryansk
                    Germans attack with 8 armour, 12 artilleries, 1 fighter, 11 infantry, 17 mech_infantrys and 2 tactical_bombers
                    Russians defend with 3 aaGuns, 4 armour, 11 artilleries, 23 infantry and 2 mech_infantrys
                        AA fire in Bryansk :  0/3 hits
                        Germans roll dice for 8 armour, 12 artilleries, 1 fighter, 11 infantry, 17 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 :  14/51 hits
                        Russians roll dice for 3 aaGuns, 4 armour, 11 artilleries, 23 infantry and 2 mech_infantrys in Bryansk, round 2 :  12/40 hits
                        11 infantry owned by the Russians , 11 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Bryansk
                        Germans roll dice for 8 armour, 12 artilleries, 1 fighter, 16 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 :  9/39 hits
                        Russians roll dice for 4 armour, 11 artilleries, 12 infantry and 2 mech_infantrys in Bryansk, round 3 :  12/29 hits
                        9 infantry owned by the Russians and 12 mech_infantrys owned by the Germans lost in Bryansk
                        Germans roll dice for 8 armour, 12 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 :  12/27 hits
                        Russians roll dice for 4 armour, 11 artilleries, 3 infantry and 2 mech_infantrys in Bryansk, round 4 :  6/20 hits
                        3 infantry owned by the Russians , 9 artilleries owned by the Russians , 2 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
                        Germans roll dice for 8 armour, 10 artilleries, 1 fighter and 2 tactical_bombers in Bryansk, round 5 :  11/21 hits
                        Russians roll dice for 4 armour, 2 artilleries and 2 mech_infantrys in Bryansk, round 5 :  2/8 hits
                        4 armour owned by the Russians , 2 mech_infantrys owned by the Russians , 2 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 8 armour, 8 artilleries, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 43
                    Casualties for Germans: 4 artilleries, 11 infantry and 17 mech_infantrys
                    Casualties for Russians: 3 aaGuns, 4 armour, 11 artilleries, 23 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Bryansk
                2 infantry moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                4 bombers moved from Normandy Bordeaux to Western Germany
                3 artilleries moved from Novgorod to Belarus
                1 aaGun moved from Archangel to Belarus
                1 mech_infantry moved from Poland to Belarus
                1 fighter and 2 tactical_bombers moved from Bryansk to Belarus
                1 tactical_bomber moved from Western Ukraine to Eastern Poland
                1 fighter moved from Western Ukraine to Eastern Poland
                2 infantry moved from Poland to Eastern Poland
                2 mech_infantrys moved from Germany to Eastern Poland
                3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                2 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Western Germany to France

    Place Units - Germans
                1 mech_infantry placed in Western Germany
                9 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in France
                Germans undo move 3.
                2 artilleries and 1 infantry placed in France
                2 artilleries and 1 infantry placed in Novgorod
                2 infantry placed in Western Germany
                1 infantry placed in Finland
                1 infantry placed in Western Germany
                Germans undo move 7.
                1 infantry placed in Iraq

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,1,3,1,4
                Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs

    Production/PUs Summary :

    Germans : 62 / 88
        Russians : 13 / 25
        Japanese : 70 / 82
        Americans : 50 / 67
        Chinese : 6 / 8
        British : 25 / 28
        UK_Pacific : 0 / 0
        Italians : 21 / 33
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Sorry for the OOL delays. I wasn’t planning to capture Bryansk unless I had enough survivors to hold against counterattack.

  • 13

    @wheatbeer:

    Sorry for the OOL delays. I wasn’t planning to capture Bryansk unless I had enough survivors to hold against counterattack.

    No worries on delays…there were none it seemed to me  8-)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Nenetsia to Archangel
                      Russians take Archangel from Germans
                3 infantry moved from Hopei to Kweichow
                2 infantry moved from Central Mongolia to Chahar
                1 infantry moved from Hopei to Chahar

    Combat - Russians
                Battle in Chahar
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Chahar, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Kweichow
                        Russians roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Kweichow
                        Russians roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Kweichow
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                2 aaGuns and 5 infantry moved from Hopei to Shensi
                1 aaGun moved from Smolensk to Russia
                4 infantry moved from Smolensk to Russia
                1 infantry moved from Vologda to Russia

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for Russians :

    Shensi : 2 aaGuns and 5 infantry
        Chahar : 3 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag, 2 infantry
        Archangel : 1 infantry
        Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 21 infantry and 2 tactical_bombers
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 61 / 88
        Russians : 14 / 19
        Japanese : 69 / 82
        Americans : 50 / 67
        Chinese : 7 / 8
        British : 25 / 28
        UK_Pacific : 0 / 0
        Italians : 21 / 33
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 destroyers, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                2 fighters moved from 35 Sea Zone to 46 Sea Zone
                2 fighters moved from 35 Sea Zone to 46 Sea Zone
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Anhwe to Hopei
                1 artillery and 2 infantry moved from Jehol to Chahar
                1 infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Yakut S.S.R. to Dzavhan
                      Japanese take Dzavhan from Russians
                1 mech_infantry moved from Buryatia to Yenisey
                      Japanese take Yenisey from Russians
                1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
                1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 fighter moved from Japan to 8 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 :  2/5 hits
                        Chinese roll dice for 3 infantry in Chahar, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Chahar
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Chahar, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in 8 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer and 4 fighters
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 :  4/5 hits
                        1 submarine owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 39 Sea Zone to 55 Sea Zone
                1 aaGun, 2 armour, 2 artilleries, 3 infantry and 10 mech_infantrys moved from Anhwe to Kweichow
                3 artilleries moved from Hunan to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                3 artilleries moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Burma to Yunnan
                3 mech_infantrys moved from India to Yunnan
                2 battleships, 6 carriers, 2 cruisers and 5 destroyers moved from 35 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Jehol to Kweichow
                1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
                1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
                2 infantry moved from Buryatia to Yakut S.S.R.
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 bomber moved from Manchuria to Japan
                4 fighters moved from 46 Sea Zone to 42 Sea Zone
                2 fighters moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from 8 Sea Zone to 6 Sea Zone
                5 submarines moved from 35 Sea Zone to 20 Sea Zone
                2 bombers moved from India to French Indo China
                4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Philippines

    Place Units - Japanese
                1 carrier, 4 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 infantry placed in Japan
                3 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    Production/PUs Summary :

    Germans : 61 / 88
        Russians : 13 / 19
        Japanese : 73 / 83
        Americans : 50 / 67
        Chinese : 4 / 8
        British : 25 / 28
        UK_Pacific : 0 / 0
        Italians : 21 / 33
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    I may not be able to post for a couple of days…family emergency

  • 17

    Okay, no rush here. I hope all will be well for you.

  • 13

    Thank you sir…I am back earlier than expected.

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