13L G40 wheatbeer (Axis) vs UnknownSoldier (Allies +11)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Germans
                1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - British

    Non Combat Move - British
                1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter and 2 tactical_bombers moved from Rhodesia to French West Africa

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    54 Sea Zone : 1 battleship
        Belgian Congo : 3 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 8 infantry
        French Guiana : 2 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        French West Africa : 1 fighter and 2 tactical_bombers
        Italian Somaliland : 1 flag
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Brazil : 1 flag
        110 Sea Zone : 1 cruiser, 4 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 47 / 78
        Russians : 25 / 27
        Japanese : 69 / 81
        Americans : 51 / 66
        Chinese : 8 / 8
        British : 32 / 30
        UK_Pacific : 0 / 0
        Italians : 15 / 32
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Persia to Caucasus
                2 fighters moved from Bessarabia to Caucasus
                2 infantry moved from Northern Italy to Southern France
                1 bomber moved from Novgorod to Southern France
                2 artilleries and 5 infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        Italians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 4 :  2/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 artilleries, 5 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/8 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Persia to Northwest Persia
                1 armour moved from Iraq to Northwest Persia
                1 bomber moved from Southern France to Northern Italy
                5 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Romania to Belarus
                2 fighters moved from Caucasus to Iraq

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Persia
                1 artillery and 2 infantry placed in Egypt
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Production/PUs Summary :

    Germans : 47 / 78
        Russians : 23 / 27
        Japanese : 69 / 81
        Americans : 51 / 66
        Chinese : 8 / 8
        British : 28 / 30
        UK_Pacific : 0 / 0
        Italians : 21 / 33
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                2 armour moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 harbour and 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 3 armour, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 5 submarines
        62 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 47 / 78
        Russians : 23 / 27
        Japanese : 66 / 81
        Americans : 51 / 66
        Chinese : 8 / 8
        British : 28 / 30
        UK_Pacific : 0 / 0
        Italians : 21 / 33
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter
        Tobruk : 1 flag, 2 infantry
        Libya : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 47 / 78
        Russians : 23 / 27
        Japanese : 66 / 81
        Americans : 51 / 66
        Chinese : 8 / 8
        British : 28 / 30
        UK_Pacific : 0 / 0
        Italians : 21 / 33
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 5 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                3 artilleries and 4 infantry moved from France to Normandy Bordeaux
                2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                3 bombers moved from Novgorod to Normandy Bordeaux
                1 artillery and 3 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Novgorod to Holland Belgium
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                3 infantry moved from Eastern Poland to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Novgorod to Western Ukraine
                1 tactical_bomber moved from Greece to Western Ukraine
                1 mech_infantry moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 bomber and 3 infantry
                    Americans defend with 2 artilleries and 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 :  1/5 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 :  0/4 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 3 :  0/5 hits
                        Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 :  0/3 hits
                        Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 4 :  1/5 hits
                        Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 4 :  0/3 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 5 :  3/5 hits
                        Americans roll dice for 2 artilleries in Holland Belgium, round 5 :  0/2 hits
                        2 artilleries owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 artilleries and 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries, 3 bombers, 3 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers
                    British defend with 1 aaGun, 1 factory_minor, 1 harbour and 8 infantry; Americans defend with 1 armour, 1 artillery and 2 infantry
                        AA fire in Normandy Bordeaux :  0/3 hits
                        Germans roll dice for 3 artilleries, 3 bombers, 3 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 :  9/18 hits
                        British roll dice for 1 aaGun, 1 armour, 1 artillery and 10 infantry in Normandy Bordeaux, round 2 :  2/12 hits
                        6 infantry owned by the British , 2 infantry owned by the Germans , 2 infantry owned by the Americans and 1 aaGun owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 3 artilleries, 3 bombers, 3 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 :  9/16 hits
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 :  2/4 hits
                        2 infantry owned by the British , 1 artillery owned by the Americans , 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 3 artilleries, 3 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for Germans: 4 infantry
                    Casualties for British: 1 aaGun and 8 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Battle in Western Ukraine
                    Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Western Ukraine, round 2 :  0/7 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  1/3 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 3 :  2/6 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                    retreated to Western Ukraine
                    Russians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 bombers moved from Normandy Bordeaux to France
                1 bomber moved from Holland Belgium to Western Germany
                1 aaGun moved from Western Germany to France
                2 fighters and 2 tactical_bombers moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Bessarabia to Eastern Poland
                1 aaGun moved from Eastern Poland to Belarus
                1 mech_infantry moved from Bessarabia to Eastern Poland
                7 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                1 fighter moved from Normandy Bordeaux to France
                2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                2 infantry moved from Iraq to Northwest Persia
                2 mech_infantrys moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Egypt
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                10 artilleries and 9 infantry moved from Archangel to Belarus
                3 armour and 2 mech_infantrys moved from Vyborg to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                3 mech_infantrys moved from Western Germany to Poland
                1 infantry moved from Western Germany to France
                2 infantry moved from Germany to Poland
                2 infantry moved from Germany to Western Germany
                1 artillery and 1 infantry moved from Western Germany to France

    Place Units - Germans
                3 artilleries placed in Novgorod
                1 armour and 2 infantry placed in France
                Germans undo move 2.
                1 artillery and 2 infantry placed in France
                1 armour and 2 mech_infantrys placed in Iraq
                Germans undo move 2.
                2 artilleries and 1 infantry placed in France
                3 infantry placed in Western Germany
                4 mech_infantrys placed in Western Germany
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6,3,1,5,6
                Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 53 / 74
        Russians : 22 / 27
        Japanese : 66 / 81
        Americans : 48 / 66
        Chinese : 8 / 8
        British : 26 / 30
        UK_Pacific : 0 / 0
        Italians : 21 / 33
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 artillery and 1 infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 armour moved from Samara to Bryansk
                3 infantry moved from Russia to Bryansk
                2 artilleries moved from Russia to Bryansk
                7 infantry moved from Russia to Bryansk
                4 infantry moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                2 armour, 8 artilleries, 10 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
                1 artillery moved from Western Ukraine to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 4 armour, 11 artilleries, 24 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 4 armour, 11 artilleries, 24 infantry and 2 mech_infantrys in Bryansk, round 2 :  6/41 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 4 armour, 11 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 2 :  1/3 hits
                        Italians roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
                    Russians win, taking Caucasus from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Western Ukraine
                1 aaGun moved from Russia to Smolensk
                3 infantry moved from Russia to Smolensk
                3 aaGuns moved from Russia to Bryansk
                1 infantry moved from Vologda to Nenetsia
                2 infantry moved from Olgiy to Tsagaan Olom
                1 infantry moved from Dzavhan to Central Mongolia
                1 infantry moved from Ulaanbaatar to Central Mongolia
                2 aaGuns and 9 infantry moved from Shensi to Hopei

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

    Territory Summary for Russians :

    Jehol : 1 infantry
        Hopei : 2 aaGuns and 9 infantry
        Chahar : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag, 2 infantry
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag, 2 infantry
        Bryansk : 3 aaGuns, 4 armour, 11 artilleries, 23 infantry and 2 mech_infantrys
        Nenetsia : 1 infantry
        Russia : 1 airfield, 1 factory_major, 2 fighters, 9 infantry and 2 tactical_bombers
        Ukraine : 1 factory_minor
        Western Ukraine : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 artillery and 1 mech_infantry
        Smolensk : 1 aaGun and 4 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 52 / 74
        Russians : 25 / 25
        Japanese : 64 / 81
        Americans : 48 / 66
        Chinese : 10 / 8
        British : 26 / 30
        UK_Pacific : 0 / 0
        Italians : 19 / 33
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 2 destroyers, 2 infantry, 3 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Anhwe to Chahar
                1 artillery and 2 infantry moved from Manchuria to Jehol
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Amur to Jehol
                2 mech_infantrys moved from French Indo China to Malaya
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                2 fighters moved from 35 Sea Zone to 46 Sea Zone
                2 fighters moved from 35 Sea Zone to 46 Sea Zone
                2 infantry moved from Alaska to 2 Sea Zone
                2 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                2 bombers moved from French Indo China to Malaya
                1 fighter and 1 tactical_bomber moved from India to Malaya
                1 tactical_bomber moved from Anhwe to Kweichow
                1 bomber moved from Yunnan to Chahar
                1 tactical_bomber moved from Manchuria to Kweichow
                1 tactical_bomber moved from Manchuria to Chahar
                1 fighter moved from Japan to Jehol
                1 fighter moved from Japan to Chahar
                1 bomber moved from Yunnan to Kweichow
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 :  5/7 hits
                        1 submarine owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Chahar
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Malaya
                    Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 1 harbour and 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 :  3/6 hits
                        ANZAC roll dice for 2 infantry in Malaya, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from ANZAC with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Jehol, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Kweichow, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Jehol to Anhwe
                1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
                1 artillery and 2 infantry moved from Hunan to Anhwe
                2 armour and 6 mech_infantrys moved from Hunan to Anhwe
                3 mech_infantrys moved from Yunnan to Anhwe
                3 artilleries moved from Yunnan to Hunan
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                4 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
                1 destroyer moved from 39 Sea Zone to 55 Sea Zone
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                1 submarine moved from 39 Sea Zone to 72 Sea Zone
                2 bombers moved from Malaya to India
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Amur to Buryatia
                1 infantry moved from Siberia to Amur
                1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
                1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from India to Burma
                1 mech_infantry moved from India to Yunnan
                1 carrier and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Anhwe
                2 tactical_bombers moved from Kweichow to Anhwe
                1 bomber moved from Kweichow to French Indo China
                1 bomber moved from Chahar to Manchuria

    Place Units - Japanese
                2 destroyers, 4 submarines and 1 transport placed in 6 Sea Zone
                3 artilleries placed in French Indo China
                1 artillery and 2 infantry placed in Manchuria
                3 mech_infantrys placed in India

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Production/PUs Summary :

    Germans : 52 / 74
        Russians : 24 / 25
        Japanese : 72 / 82
        Americans : 48 / 66
        Chinese : 6 / 8
        British : 26 / 30
        UK_Pacific : 0 / 0
        Italians : 19 / 33
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    I do like how you have played Japan…WOW!

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 108 Sea Zone to 110 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 108 Sea Zone to Normandy Bordeaux
                1 bomber moved from Hawaiian Islands to 8 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to Alaska

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Alaska
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 3 artilleries, 3 fighters and 4 infantry
                    Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        Americans roll dice for 1 armour, 3 artilleries, 3 fighters and 4 infantry in Normandy Bordeaux, round 2 :  7/11 hits
                        Germans roll dice for 3 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 2 :  1/6 hits
                        1 infantry owned by the Americans , 3 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Alaska from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 artilleries and 3 mech_infantrys
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                4 transports moved from 110 Sea Zone to 102 Sea Zone
                2 fighters moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Eastern United States to 108 Sea Zone
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 108 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from 8 Sea Zone to Western United States
                1 destroyer moved from 9 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone

    Place Units - Americans
                1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 artilleries and 6 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 3 artilleries and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Alaska : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer, 3 submarines and 1 transport
        1 Sea Zone : 1 transport
        8 Sea Zone : 1 destroyer
        54 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 8 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
        United Kingdom : 2 fighters
        Normandy Bordeaux : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 2 submarines
        108 Sea Zone : 4 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports
        102 Sea Zone : 4 transports
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports

    Production/PUs Summary :

    Germans : 50 / 74
        Russians : 24 / 25
        Japanese : 70 / 82
        Americans : 52 / 67
        Chinese : 6 / 8
        British : 26 / 30
        UK_Pacific : 0 / 0
        Italians : 19 / 33
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                13 infantry moved from Hopei to Shensi
                4 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Hopei

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 19 infantry
        Hopei : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 74
        Russians : 24 / 25
        Japanese : 70 / 82
        Americans : 52 / 67
        Chinese : 6 / 8
        British : 26 / 30
        UK_Pacific : 0 / 0
        Italians : 19 / 33
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber and 2 fighters moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
                    Germans defend with 1 artillery and 3 infantry
                        British roll dice for 1 cruiser in Holland Belgium, round 2 :  1/1 hits
                        British roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 :  1/7 hits
                        Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  1/4 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 3 :  2/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 bomber and 2 fighters moved from Holland Belgium to United Kingdom
                1 tactical_bomber moved from French West Africa to 110 Sea Zone
                1 fighter moved from French West Africa to 108 Sea Zone
                2 destroyers moved from 110 Sea Zone to 108 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 destroyer and 1 transport placed in 110 Sea Zone
                5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,4
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    54 Sea Zone : 1 battleship
        Belgian Congo : 3 armour and 4 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        French Guiana : 2 infantry
        French West Africa : 1 tactical_bomber
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 mech_infantry
        125 Sea Zone : 1 flag
        108 Sea Zone : 2 destroyers and 1 fighter
        106 Sea Zone : 1 flag
        Brazil : 1 flag
        110 Sea Zone : 1 cruiser, 3 destroyers, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 47 / 74
        Russians : 24 / 25
        Japanese : 70 / 82
        Americans : 52 / 67
        Chinese : 6 / 8
        British : 30 / 28
        UK_Pacific : 0 / 0
        Italians : 18 / 33
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                2 fighters moved from Iraq to Caucasus
                2 artilleries, 5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                2 mech_infantrys moved from Northern Italy to Holland Belgium
                1 bomber moved from Northern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 :  2/3 hits
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Ethiopia
                    Italians attack with 2 artilleries, 5 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Ethiopia, round 2 :  1/8 hits
                        British roll dice for 1 mech_infantry in Ethiopia, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Ethiopia
                    Italians win, taking Ethiopia from British with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Caucasus
                    Italians attack with 3 armour, 2 fighters and 3 mech_infantrys
                    Russians defend with 1 artillery and 1 mech_infantry
                        Italians roll dice for 3 armour, 2 fighters and 3 mech_infantrys in Caucasus, round 2 :  2/8 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 3 armour, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 artillery and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Southern Italy
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Caucasus to Iraq
                1 artillery and 3 infantry moved from Northern Italy to France

    Place Units - Italians
                2 artilleries and 1 infantry placed in Persia
                1 bomber placed in Southern Italy
                1 artillery and 2 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Production/PUs Summary :

    Germans : 50 / 74
        Russians : 22 / 25
        Japanese : 70 / 82
        Americans : 52 / 67
        Chinese : 6 / 8
        British : 26 / 28
        UK_Pacific : 0 / 0
        Italians : 21 / 33
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from Queensland to 46 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 55 Sea Zone
                        ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 55 Sea Zone to Queensland
                2 fighters moved from 46 Sea Zone to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 3 armour, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 flag
        46 Sea Zone : 1 submarine
        54 Sea Zone : 1 cruiser, 1 destroyer, 3 submarines and 1 transport
        62 Sea Zone : 1 carrier and 1 transport

    Production/PUs Summary :

    Germans : 50 / 74
        Russians : 22 / 25
        Japanese : 70 / 82
        Americans : 52 / 67
        Chinese : 6 / 8
        British : 26 / 28
        UK_Pacific : 0 / 0
        Italians : 21 / 33
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter
        Tobruk : 1 flag, 3 infantry
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 50 / 74
        Russians : 22 / 25
        Japanese : 70 / 82
        Americans : 52 / 67
        Chinese : 6 / 8
        British : 26 / 28
        UK_Pacific : 0 / 0
        Italians : 21 / 33
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    need OOL Bryansk (could be a strafe depending on dice, so I don’t want to kill your aa’s guns without asking)

  • 13

    @wheatbeer:

    need OOL Bryansk (could be a strafe depending on dice, so I don’t want to kill your aa’s guns without asking)

    I would say it depends on how many hits you get the first wave

  • 17

    14 attacker hits in round 1

  • 13

    Ok, take out the aa guns first and then infantry

  • 17

    Germany has 4 mech, 12 art, 8 tank, 1 fighter, 2 tact remaining and scored 12 hits for round 3.

    The Soviets have 3 inf, 11 art, 2 mech, 4 tank remaining.

    Not sure if Soviets want to save artillery or mechs, map attached.

  • 13

    Save the mech

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