• @APolaris:

    In theory this should be impossible, simply because (1) with the UK building the right ships, you’d eventually lose so many planes you couldn’t keep attacking, but more importantly (2) if nothing else, the UK could simply build a bunch of infantry. Even if Germany has a production of 42 (and if they’re not aggressive against Russia or at least taking back lost territories, they definitely should not have this) and the UK is as low as 18 (again, unrealistic) the UK would still be able to defend itself. They could build 6 infantry in a turn with 18 IPCs. Germany would not be able to use planes they had lost, and after several turns of attacking carriers and possibly American fighters they most likely have lost the majority unless they stopped hitting UK’s fleet. So they’d be attacking only with infantry and/or armor they could transport - even assuming that the UK didn’t have a fleet that turn to destroy first somehow - the UK would still be building 6 infantry per turn directly on London, while Germany would have to spend 14 IPCs for a transport and 2 infantry to transport them with. Even if you use some of the infantry you start with - an asinine idea in my opinion since it begs of Russia “Take me!” - you’re still only getting the ability to go with 6 infantry a turn (3 transports and 6 men = 42 IPCs) or, even worse, substituting a tank (one unit instead of 2) for 2 men, something I think should never be done in a direct amphibious assault on a one-territory island. 6 offensive men should never match up against 6 on defense, and that’s not even including the fact that the UK will be at least 2 turns’ building ahead of you, since to move transports from Italy to UK will take 2 turns. So in theory, you’re facing a minimum 12-men disadvantage with a lower firing rate, less hits for you to get killed, and the fact that Russia will take your capital without any difficulty should you actually play this idea.

    As for hitting the US with Germany before Russia, you’d better hope Japan has heavy bombers, long range aircraft, a laughable number of bombers, transports and men just outside WUSA, and the US player is the dumbest you have ever met. The only times I ever took the US with Germany were against that dopey AI and against a kid with ADD, and only against the AI (not even the kid with ADD) have I ever claimed UK before Russia.

    Yes it is impossible against a good player in a standard game, but if you play RR bid game you can bid for transport. Just say 16 ipc bid 2 transports in the baltic.Then if the russian player believes you will use the 2 transport to move more inf to karelia and doesn’t re-enforce UK with 2 inf. You can do OP Sealion first turn, before UK can build inf up.
    BTW I have won it before with 1 inf 1 fitgher and 1 bomber. 8)
    See OP sealion can it be done?

    Also AP why even play against AI ? :-?
    And AP, Jen go to AAMC go to the supply depot and download the maptool
    its the A&A board at starting point and you can change it as you make a move. Check it out!


  • Thank you morsehead for the suggestion about AAMC. I may check it out when I have more free time.

    As for the thing about UK, I had the same idea but figured (1) Bids are cheap and I never play with them, if I’m going to play the axis I just take them as they are and (2) If you buy the transports, Russia can hit them with planes, and if they decline the idea or you’re playing RR, they can still land 2 men + 2 fighters in UK detracting you. That is, however, a nice suggestion on how to get them to start emptying Karelia :)


  • Either way Im happy, sealion or more inf for karelia!
    But it can only be done once,and your right it needs to be a russian restricted game.If you re-force england,it means less in karelia but if you retreat to moskow,it means more inf to defend karelia with.I take that every time. :D

  • '18 '17 '16 '11 Moderator

    Also an extra transport in the Baltic is an 18% higher chance of destroying a Russian fighter if they attack. Any extra fighter they don’t have for defense is all that higher a chance you can take them easier.

    And I’ll check out that map tool as well. I’m not 100% pleased with Hasbro’s game. (dice are unrealistic, IMHO, and it isn’t customizable enough.)

    There once was a game called Dogs of War or something…I still have the soundtrack…anyone remember it from the mid-1990’s? If so, anyone know if it’s still downloadable?

  • '19 Moderator

    I’ve seen it around, you have to search pretty hard though. I think I saw it on a free down load site. You can’t buy it because it was an unauthorized game and Hasbro shut it down.


  • Also an extra transport in the Baltic is an 18% higher chance of destroying a Russian fighter if they attack. Any extra fighter they don’t have for defense is all that higher a chance you can take them easier.

    Yes but it is very much a myth that losing aircraft is an absolute no no. As the Allies I will gladly sacrifice Uk ftrs in exchange for a quicker German departure from Africa, and Russia can get by with just one ftr. Especially if they have to sack that ftr to kill a German baltic fleet. But I’d consider that purchasing units you won’t get to use even if they kill ftrs is not good strategy as you are essentially wasting IPCs. If this is the case why not purchase 4arm ftr on G1. You still waste IPCs but you get a little more out of it by doing so.


  • About the dice simulators from that AAMC site… is it just me, or are they only giving the average odds of winning an attack? I don’t see any actual results for dice-rolling or # of hits for either side, or outcomes of battle simulation. All I see for any of them is a graphical representation of the odds of each outcome.

    With Abattlemap I can only see a small portion of the board - it doesn’t even encompass Japan or Western US or Australia. Is there some scrolling mechanism I’m missing?


  • AP go to AABATTLE 1.1 to see combat results.
    Also check out http://dicey.net/other/login.html
    login and you can test the dicey by only entering your E-mail,dont put a opponets E-mail or AAMC game number.
    With the battlemap to change from europe to full map view F3. :D

    “We will be victorious,because we must be victorious,
    for otherwise there would be no sense any more to world history.”


  • I can’t see anything happen when I push F3 and there is nothing under view to change. Maybe I have the wrong program? I have abattlemap .79 something.

    Where is this AABATTLE 1.1 thing?


  • AP I use McD map utility V.2, sorry.
    AABATTLE 1.1 is at AAMC,supply depot, downloads.

    “Your aunt is riding a bicycle today.”


  • Hi Apolaris,

    Battlemap 0.79 is a good maptool. You can scroll by right mouse click and hold. WinMap is another good and similar tool, but this tool is for 2nd ed only (battlemap contains a lot of maps).

    The dicesims you are downloading are to assist you for calculating odds in battles, but wont roll any real dice that you can use in a game.

    Dicey http://www.aamc.tzo.com/main/login.html
    will roll real dice.

    Register, find an opponent or get a mentor, get a gamenumber and have fun.


  • good thread


  • @AgentSmith:

    1. Keep BB and original transport by Italy along with the purchased transport which makes for a moderate sized Navy.

    But it will certainly end up a waste. As the Brits I would land ftrs in Cauc, and reinforce with Russians once this happens this fleet is toast. If it moves to the Atlantic its killed and if it stays in the med it is also killed. The problem I have is what does this do get you 2more infantry in Africa. By the way Germany doesn’t need or shouldn’t place large amounts of troops in Africa. Africa should be a distraction/sidebar, so that when the Allies go to retake it Germany can squeeze Karelia. Anymore than that is a waste. Further if you miss my sub I will send a bmb sub versus this fleet, and you’ll end up getting very little for your investment.

    I could not disagree more with this statement. Adding up africa all together Germany stands to pick up 10 IPC from England, would you let the US give up western america w/o a strugle? Of course not. And as to how you would sink the German navy… How do you propose to keep pressure on Germany if you move the English air force to caucus? Or, how do you propose to protect the english navy w/o that air power… Because I can assure you, I will use the whole of the German air force to sink that navy in the English Channel.

    It is possible to do suicde missions to sink the transport (use the UK bomber intending to land it in gibralter or an equally usafe place), and many times when I play Germany that occurs because the people I play with know I want africa, AND know I CAN NOT BE DEFEATED AS LONG AS I HOLD AFRICA! I have played this game since 85… Not once have I lost as Germany while still holding Africa.

    2 infantry a turn is not a lot of $ to spend to secure 10 IPC, and deny England 10 IPC. Not to mention this money does not simply disapear, you have a force in Africa that MUST be taken out in order for you to beat me, and once secured… I will make it cost you to take Africa back. I have the advantage of location, any landing on the coast can be met with fighters from Eurupe. You must land a force capable of withstanding a counter attack AND a navy that can protect those transports. That is a lot of $ to spend.

    No way. No good Allied player is going to let that fleet just roam around. I would advise to always make it priority number one in the first few turns. If it costs 1-2 aircraft sobeit.

    The question is not whether you will let it happen, it is a question of what are you willing to do to stop it? Because I for one will not let my navy, and hence my $ in Africa go easily. And I have the benefit of both location and time. I own the airfields in Africa, and in time I will have all of Africa if you do not do something drastic to stop me.

  • '18 '17 '16 '11 Moderator

    AS:

    Africa is different then W. USA. A) It is many more territories. B) It is not next to my capital.

    Also, I may give Germany all of Africa if I think I can take Berlin before it will be a major factor.


  • The question is not whether you will let it happen, it is a question of what are you willing to do to stop it? Because I for one will not let my navy, and hence my $ in Africa go easily. And I have the benefit of both location and time. I own the airfields in Africa, and in time I will have all of Africa if you do not do something drastic to stop me.

    I disagree I think that the Germans don’t have the luxury of time, but many players make the mistake of assuming they do. I always assume a second turn drop of troops in Alg by the Allies. Therefore it is vital that Germany control Kenya, IEA, and Syria by G2. As the Allies if you can do anything to prevent 1-2 of these from remaining German after g2 then the Allies are going to win back Africa. What’s more in order for Germany to protect its fleet it must be willing to sacrifice itself in Africa, but if the Allies want they can kill it regardles. Consider that the fleet moves to the BlkSz the Brits can still likely attack with a bb sub bmb which gives them a strong chance to dispose of this fleet cheaply. Should Russia be able to hold the Cauc after g1 then the Uk can land its air there on B1 and get a very favorable battle with 3ftrs bmb versus bb trn. Even should the Germans build trannies they are likely dead.

    Also, I may give Germany all of Africa if I think I can take Berlin before it will be a major factor.

    But in our game this proved to be a major error didn’t it.

  • '18 '17 '16 '11 Moderator

    In our game I didn’t exactly have a choice until turn 3 and by then it was too late.


  • But if I recall you landed troops on turn 2, but just didn’t use them in subsequent turns.

  • '18 '17 '16 '11 Moderator

    I landed on 2 and 3. Needed enough force to win before leaving the beach head.


  • Depends on if any special rules are in play or not. I think either 10 inf or 9 inf+ 1 armor would the best two of those choices. There are times when you want to have another fighter or more armor. If Russia is playing it safe with buying all Infantry on turn 1, you’ll need to stick to mostly Infantry and Armor with the occassional Figther thrown in the mix. All of the buying choices after turn 1 depends on how much of Africa you own.


  • @Jennifer:

    AS:

    Africa is different then W. USA. A) It is many more territories. B) It is not next to my capital.

    Also, I may give Germany all of Africa if I think I can take Berlin before it will be a major factor.

    This is not the reality of the game… First off, you won’t take Berlin by me spending 2 infantry a turn to fight in Africa, it is not a possibility. 2nd, with the loss of Africa and the middle east Britian (esp India) will be making 15 or so IPC a turn, effectively neutralizing any real pressure coming from them to cross the channel.

    It takes 2 infantry a turn and agressive use of your airforce to knock the UK into submission. The only real threat my German fleet will ever be under is a suicide mission with a bomber to maybe kill my transport. Why would I move my ships into the Black sea? If I attack Caucus I will do it from Ukraine. Not to metion, caucus is nowhere near as important as Karelia, and that is where I focus my attention.

    I can all but guarantee you (and only dice rolls hold me back from saying guarantee) that if you do not fight me in Africa at all I will win the game. My first turn every fighter I own attacks the UK fleet (with my navy) in the med and atlantic destroying almost all of it (if not all of it) before it can consolidate. So the UK starts with almost nothing. I than drop off my 2 infantry in Africa and push there insuring that not only does UK not have any pieces, I have taken away its ability to produce more pieces. 15 IPC a turn is a minimal threat to Germany.

    For the price of maybe 2 fighters and 2 infantry a turn I have taken the UK out of the game. If you do not try to either put an IC in Africa, or focus somehow on taking it back from me… UK is a 15 IPC threat to me, which is laughable esp. since I am making 40+ IPC.

    It is pretty easy to keep the russians at bay when I only have maybe 2 infantry (and I land my planes in Western for defense and possible attack, leaving 1 in eastern for possible swaps with Russia - and the bomber is there as well for that purpose) in Western at any given time because England is not longer a creditable threat to me.

    You can try to sugar coat it all you like, but 10 IPC a turn off England and 10 IPC onto Germany will change the game.

    And keep in mind as well, Russia does not have much in the way off offense in the begining. My typical buy with Germany is 5 inf, 1 tank, 1 fighter. Russia buys 8 infantry more often than not. He can not attack me with those numbers, and every part of my buy will be there to defend my eastern border as I destroy britian and gain ground in Africa which will tip the scales IPC wise so far in my favor that Russia will have no chance to compete with me when I decide to make my move there.

    I have never lost a game playing Germany while I still held Africa. And I have been playing this game since it came out in 85.

    Oh, and the fact that it is many more territories than Western US is a bonus. it Makes it that much harder for the allies to take back once I have it.

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