0% for April

G40L Whackamatt (Axis) vs. andul (Allies +8)

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 units repaired.
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 armour moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 armour moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                      Japanese take 26 Sea Zone from Americans
                1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 31 Sea Zone
                1 carrier moved from 6 Sea Zone to 31 Sea Zone
                4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 31 Sea Zone
                5 fighters and 3 tactical_bombers moved from Hawaiian Islands to Japan
                1 fighter moved from 6 Sea Zone to Manchuria
                1 submarine moved from 25 Sea Zone to 31 Sea Zone
                1 submarine moved from 62 Sea Zone to 49 Sea Zone
                1 submarine moved from 63 Sea Zone to 50 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 1 armour and 3 infantry
                    ANZAC defend with 2 fighters; Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 14
                    Casualties for Japanese: 3 infantry
                    Casualties for ANZAC: 2 fighters
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsu

    Non Combat Move - Japanese
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 artillery and 2 fighters placed in Manchuria
                6 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Western United States to 10 Sea Zone
                1 armour, 2 artilleries, 4 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 7 infantry, 4 mech_infantrys, 2 submarines, 1 tactical_bomber and 7 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries and 7 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 4 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 4 mech_infantrys, 2 submarines, 1 tactical_bomber and 7 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 4 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 2 submarines, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Hawaiian Islands
                    Americans attack with 1 armour, 2 artilleries and 7 infantry
                    Japanese defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
                        Americans roll dice for 1 armour, 2 artilleries and 7 infantry in Hawaiian Islands, round 2 :  1/10 hits
                        Japanese roll dice for 2 aaGuns, 3 artilleries and 3 infantry in Hawaiian Islands, round 2 :  1/6 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                        Americans roll dice for 1 armour, 2 artilleries and 6 infantry in Hawaiian Islands, round 3 :  1/9 hits
                        Japanese roll dice for 1 aaGun, 3 artilleries and 3 infantry in Hawaiian Islands, round 3 :  2/6 hits
                        1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                        Americans roll dice for 1 armour, 2 artilleries and 4 infantry in Hawaiian Islands, round 4 :  3/7 hits
                        Japanese roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 4 :  3/6 hits
                        3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Hawaiian Islands
                        Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Hawaiian Islands, round 5 :  2/4 hits
                        Japanese roll dice for 3 artilleries in Hawaiian Islands, round 5 :  1/3 hits
                        1 infantry owned by the Americans and 2 artilleries owned by the Japanese lost in Hawaiian Islands
                        Americans roll dice for 1 armour and 2 artilleries in Hawaiian Islands, round 6 :  2/3 hits
                        Japanese roll dice for 1 artillery in Hawaiian Islands, round 6 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 aaGuns, 3 artilleries and 3 infantry
                    Casualties for Americans: 7 infantry

    Non Combat Move - Americans
                4 artilleries moved from Central United States to Western United States

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                3 artilleries and 3 infantry placed in Western United States
                3 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,4,4,2
                Americans collect 43 PUs (7 lost to blockades); end with 44 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs

    Territory Summary for Americans :

    Western United States : 2 aaGuns, 1 airfield, 7 artilleries, 2 bombers, 1 factory_major, 1 harbour and 7 infantry
        Hawaiian Islands : 1 airfield, 1 armour, 2 artilleries and 1 harbour
        26 Sea Zone : 1 flag, 4 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 4 mech_infantrys, 2 submarines, 1 tactical_bomber and 7 transports
        10 Sea Zone : 1 destroyer and 7 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour

    Production/PUs Summary :

    Germans : 68 / 110
        Russians : 10 / 0
        Japanese : 42 / 58
        Americans : 50 / 64
        Chinese : 12 / 25
        British : 31 / 34
        UK_Pacific : 13 / 15
        Italians : 22 / 38
        ANZAC : 10 / 6
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Hopei to Shensi
                1 fighter moved from Hunan to Jehol

    Place Units - Chinese
                1 artillery and 7 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery moved from Egypt to 81 Sea Zone
                1 artillery moved from 81 Sea Zone to Trans-Jordan
                3 armour, 1 bomber, 4 fighters and 4 tactical_bombers moved from Egypt to Trans-Jordan
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 fighter moved from Jehol to 20 Sea Zone
                1 fighter and 2 tactical_bombers moved from Jehol to Kiangsi

    Combat - British
                Battle in 20 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Kiangsi
                    British attack with 1 fighter and 2 tactical_bombers
                    Japanese defend with 1 armour
                        British roll dice for 1 fighter and 2 tactical_bombers in Kiangsi, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour in Kiangsi, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
                    British win with 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 fighter
                Battle in Trans-Jordan
                    British attack with 3 armour, 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers
                    Germans defend with 3 fighters; Italians defend with 1 armour, 2 artilleries and 1 infantry
                        British roll dice for 1 cruiser in Trans-Jordan, round 2 :  1/1 hits
                        British roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers in Trans-Jordan, round 2 :  5/13 hits
                        Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 1 infantry in Trans-Jordan, round 2 :  1/7 hits
                        2 artilleries owned by the Italians , 1 artillery owned by the British , 1 armour owned by the Italians , 2 fighters owned by the Germans and 1 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 3 armour, 1 bomber, 4 fighters and 4 tactical_bombers in Trans-Jordan, round 3 :  8/12 hits
                        Italians roll dice for 1 fighter in Trans-Jordan, round 3 :  1/1 hits
                        1 armour owned by the British and 1 fighter owned by the Germans lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 2 armour, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for Germans: 3 fighters
                    Casualties for British: 1 armour and 1 artillery
                    Casualties for Italians: 1 armour, 2 artilleries and 1 infantry

    Non Combat Move - British
                1 bomber, 4 fighters and 4 tactical_bombers moved from Trans-Jordan to Egypt
                1 tactical_bomber moved from Union of South Africa to Egypt
                1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                2 artilleries moved from Yunnan to Kwangsi
                2 artilleries moved from Yunnan to Hunan
                1 artillery moved from Shan State to Yunnan
                4 infantry moved from India to Burma
                2 armour moved from India to Yunnan
                1 fighter moved from 20 Sea Zone to Jehol
                2 tactical_bombers moved from Kiangsi to Jehol

    Place Units - British
                3 armour placed in Union of South Africa
                British undo move 1.
                1 mech_infantry and 1 tactical_bomber placed in Union of South Africa
                3 armour placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,2,4,4,4,1,4
                British collect 25 PUs (7 lost to blockades); end with 26 PUs total

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Kwangsi : 2 artilleries and 1 infantry
        Jehol : 2 aaGuns, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers
        Siam : 1 flag
        Yunnan : 2 armour and 1 artillery
        Hunan : 2 artilleries
        Szechwan : 1 infantry
        Burma : 4 infantry
        India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour and 1 infantry
        French Indo China : 1 flag
        10 Sea Zone : 1 artillery, 1 infantry and 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 armour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 armour, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 5 tactical_bombers
        Union of South Africa : 1 factory_minor, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers and 1 transport
        Brazil : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 68 / 110
        Russians : 10 / 0
        Japanese : 41 / 58
        Americans : 50 / 64
        Chinese : 13 / 18
        British : 32 / 26
        UK_Pacific : 13 / 14
        Italians : 21 / 38
        ANZAC : 10 / 6
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 4 armour and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                3 transports moved from 98 Sea Zone to 97 Sea Zone
                4 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 bomber and 2 fighters moved from Syria to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                    British defend with 2 armour
                    Italians win, taking Trans-Jordan from British with 1 artillery and 3 fighters remaining. Battle score for attacker is -3
                    Casualties for British: 2 armour
                    Casualties for Italians: 1 bomber and 1 infantry
                Battle in Cyprus

    Non Combat Move - Italians
                3 fighters moved from Trans-Jordan to Syria
                4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                4 infantry moved from 99 Sea Zone to Syria
                3 destroyers moved from 98 Sea Zone to 99 Sea Zone

    Place Units - Italians
                1 armour and 1 infantry placed in Southern Italy
                3 armour and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs

  • 20 18 17 15

    I forgot to ask if you wanted to scramble, but i don’t think you’d want to scramble 3 fighters vs. 5 dd 2 cc 1 bb.  Let me know if you want to roll it up.


  • No, that’s ok Whack……No Scram


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in Trans-Jordan
                    ANZAC attack with 2 infantry
                    Italians defend with 1 artillery
                    ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - ANZAC
                1 fighter moved from Malaya to Western Australia
                1 infantry moved from French Indo China to Kwangsi

    Place Units - ANZAC
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Libya to Tobruk

    Turn Complete - French

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Purchase Units - Germans
                Germans buy 6 armour, 1 factory_minor, 2 fighters, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Caucasus to Turkey
                3 armour and 1 mech_infantry moved from Volgograd to Turkey
                1 armour moved from Sikang to Szechwan
                1 armour moved from Tsinghai to Shensi
                1 armour moved from Kansu to Suiyuyan
                      Germans take Suiyuyan from Chinese
                1 armour moved from Suiyuyan to Hopei
                      Germans take Hopei from Chinese
                1 tactical_bomber moved from Ukraine to Turkey
                1 infantry moved from Romania to Bulgaria
                1 armour and 1 mech_infantry moved from Romania to Greece
                3 armour and 3 infantry moved from Western Germany to 113 Sea Zone
                3 armour and 3 infantry moved from 113 Sea Zone to Sweden
                1 armour moved from Russia to Urals
                      Germans take Urals from Russians
                1 armour moved from Russia to Novosibirsk
                13 armour moved from Russia to Kazakhstan
                1 tactical_bomber moved from Volgograd to Szechwan
                1 tactical_bomber moved from Volgograd to Shensi
                3 tactical_bombers moved from Volgograd to Syria
                2 bombers moved from Volgograd to Trans-Jordan
                2 infantry moved from Bryansk to Rostov

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 2 bombers
                    ANZAC defend with 1 infantry; French defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 1 bomber
                    Casualties for French: 1 infantry
                Battle in Sweden
                    Germans attack with 3 armour and 3 infantry
                    Neutral_True defend with 6 infantry
                    Germans win, taking Sweden from Neutral_True with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 armour and 3 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Szechwan
                    Germans attack with 1 armour and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win, taking Szechwan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Turkey
                    Germans attack with 6 armour, 1 mech_infantry and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                    retreated to Turkey
                    Neutral_True win with 4 infantry remaining. Battle score for attacker is -28
                    Casualties for Germans: 6 armour and 1 mech_infantry
                    Casualties for Neutral_True: 4 infantry
                Battle in Shensi
                    Germans attack with 1 armour and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Germans win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Szechwan to Sikang
                1 tactical_bomber moved from Shensi to Sikang
                2 aaGuns moved from Rostov to Caucasus
                1 tactical_bomber moved from Turkey to Syria
                1 bomber moved from Trans-Jordan to Syria

    Place Units - Germans
                1 factory_minor placed in Caucasus
                3 armour placed in Volgograd
                2 fighters placed in Russia
                3 armour and 3 infantry placed in Western Germany
                2 submarines and 3 transports placed in 113 Sea Zone
                Germans undo move 5.
                2 submarines placed in 112 Sea Zone
                3 transports placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 76 PUs; end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Combat Move - Russians
                15 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 15 infantry
                    Japanese defend with 1 armour and 1 infantry
                        Russians roll dice for 15 infantry in Korea, round 2 :  1/15 hits
                        Japanese roll dice for 1 armour and 1 infantry in Korea, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 13 infantry in Korea, round 3 :  1/13 hits
                        Japanese roll dice for 1 armour in Korea, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea
                1 infantry moved from Amur to Buyant-Uhaa
                      Russians take Buyant-Uhaa from Mongolians
                1 infantry moved from Amur to Ulaanbaatar
                      Russians take Ulaanbaatar from Mongolians

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 1 flag, 2 aaGuns and 13 infantry
        Buyant-Uhaa : 1 flag, 3 infantry
        Ulaanbaatar : 1 flag, 2 infantry
        127 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 76 / 101
        Russians : 12 / 0
        Japanese : 38 / 58
        Americans : 50 / 64
        Chinese : 9 / 18
        British : 32 / 26
        UK_Pacific : 13 / 14
        Italians : 21 / 40
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                5 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
                2 destroyers, 5 fighters, 7 submarines and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
                1 submarine moved from 49 Sea Zone to 26 Sea Zone
                1 submarine moved from 50 Sea Zone to 26 Sea Zone
                1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
                1 armour moved from Manchuria to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                6 artilleries, 5 fighters, 13 infantry and 1 tactical_bomber moved from Manchuria to Korea

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 6 artilleries, 5 fighters, 13 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 13 infantry
                    Japanese win, taking Korea from Russians with 6 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 fighters and 6 infantry
                    Casualties for Russians: 2 aaGuns and 13 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters, 10 submarines and 7 tactical_bombers
                    Americans defend with 4 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 4 mech_infantrys, 2 submarines, 1 tactical_bomber and 7 transports
                    Units damaged: 3 battleships owned by the Americans
                    Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese win, taking 26 Sea Zone from Americans with 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 192
                    Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers
                    Casualties for Americans: 4 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 4 mech_infantrys, 2 submarines, 1 tactical_bomber and 7 transports
                Battle in Soviet Far East

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
                2 fighters moved from Korea to Japan
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Manchuria
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 45 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 55 PUs


  • Whack, the Allies wave the white flag……Destroyed on land and sea, I concede defeat.

    Congratulations:  I’ll post the result right now…

  • 20 18 17 15

    It was a fun game.  Japan was holding on by a thread for a long time.  Good game.

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