@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)
G40L Whackamatt (Axis) vs. andul (Allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
1 artillery and 1 infantry moved from Korea to Manchuria
1 armour moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 31 Sea Zone
1 carrier moved from 6 Sea Zone to 31 Sea Zone
4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 31 Sea Zone
5 fighters and 3 tactical_bombers moved from Hawaiian Islands to Japan
1 fighter moved from 6 Sea Zone to Manchuria
1 submarine moved from 25 Sea Zone to 31 Sea Zone
1 submarine moved from 62 Sea Zone to 49 Sea Zone
1 submarine moved from 63 Sea Zone to 50 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea ZoneCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 armour and 3 infantry
ANZAC defend with 2 fighters; Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 14
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 2 fighters
Casualties for Chinese: 1 infantry
Battle in KiangsuNon Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 artillery and 2 fighters placed in Manchuria
6 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 4 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 7 infantry, 4 mech_infantrys, 2 submarines, 1 tactical_bomber and 7 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in 26 Sea Zone
Americans attack with 4 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 4 mech_infantrys, 2 submarines, 1 tactical_bomber and 7 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 4 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 2 submarines, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 1 armour, 2 artilleries and 7 infantry
Japanese defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 2 artilleries and 7 infantry in Hawaiian Islands, round 2 : 1/10 hits
Japanese roll dice for 2 aaGuns, 3 artilleries and 3 infantry in Hawaiian Islands, round 2 : 1/6 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 armour, 2 artilleries and 6 infantry in Hawaiian Islands, round 3 : 1/9 hits
Japanese roll dice for 1 aaGun, 3 artilleries and 3 infantry in Hawaiian Islands, round 3 : 2/6 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 armour, 2 artilleries and 4 infantry in Hawaiian Islands, round 4 : 3/7 hits
Japanese roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 4 : 3/6 hits
3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Hawaiian Islands, round 5 : 2/4 hits
Japanese roll dice for 3 artilleries in Hawaiian Islands, round 5 : 1/3 hits
1 infantry owned by the Americans and 2 artilleries owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 1 armour and 2 artilleries in Hawaiian Islands, round 6 : 2/3 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is 10
Casualties for Japanese: 2 aaGuns, 3 artilleries and 3 infantry
Casualties for Americans: 7 infantryNon Combat Move - Americans
4 artilleries moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
3 transports placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,4,4,2
Americans collect 43 PUs (7 lost to blockades); end with 44 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUsTerritory Summary for Americans :
Western United States : 2 aaGuns, 1 airfield, 7 artilleries, 2 bombers, 1 factory_major, 1 harbour and 7 infantry
Hawaiian Islands : 1 airfield, 1 armour, 2 artilleries and 1 harbour
26 Sea Zone : 1 flag, 4 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 4 mech_infantrys, 2 submarines, 1 tactical_bomber and 7 transports
10 Sea Zone : 1 destroyer and 7 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbourProduction/PUs Summary :
Germans : 68 / 110
Russians : 10 / 0
Japanese : 42 / 58
Americans : 50 / 64
Chinese : 12 / 25
British : 31 / 34
UK_Pacific : 13 / 15
Italians : 22 / 38
ANZAC : 10 / 6
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Shensi
1 fighter moved from Hunan to JeholPlace Units - Chinese
1 artillery and 7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from Egypt to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
3 armour, 1 bomber, 4 fighters and 4 tactical_bombers moved from Egypt to Trans-Jordan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Jehol to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Jehol to KiangsiCombat - British
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsi
British attack with 1 fighter and 2 tactical_bombers
Japanese defend with 1 armour
British roll dice for 1 fighter and 2 tactical_bombers in Kiangsi, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
British win with 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for British: 1 fighter
Battle in Trans-Jordan
British attack with 3 armour, 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers
Germans defend with 3 fighters; Italians defend with 1 armour, 2 artilleries and 1 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits
British roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers in Trans-Jordan, round 2 : 5/13 hits
Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 1 infantry in Trans-Jordan, round 2 : 1/7 hits
2 artilleries owned by the Italians , 1 artillery owned by the British , 1 armour owned by the Italians , 2 fighters owned by the Germans and 1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 3 armour, 1 bomber, 4 fighters and 4 tactical_bombers in Trans-Jordan, round 3 : 8/12 hits
Italians roll dice for 1 fighter in Trans-Jordan, round 3 : 1/1 hits
1 armour owned by the British and 1 fighter owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 3 fighters
Casualties for British: 1 armour and 1 artillery
Casualties for Italians: 1 armour, 2 artilleries and 1 infantryNon Combat Move - British
1 bomber, 4 fighters and 4 tactical_bombers moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Union of South Africa to Egypt
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
1 infantry moved from Yunnan to Szechwan
2 artilleries moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Hunan
1 artillery moved from Shan State to Yunnan
4 infantry moved from India to Burma
2 armour moved from India to Yunnan
1 fighter moved from 20 Sea Zone to Jehol
2 tactical_bombers moved from Kiangsi to JeholPlace Units - British
3 armour placed in Union of South Africa
British undo move 1.
1 mech_infantry and 1 tactical_bomber placed in Union of South Africa
3 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,2,4,4,4,1,4
British collect 25 PUs (7 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Kwangsi : 2 artilleries and 1 infantry
Jehol : 2 aaGuns, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers
Siam : 1 flag
Yunnan : 2 armour and 1 artillery
Hunan : 2 artilleries
Szechwan : 1 infantry
Burma : 4 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour and 1 infantry
French Indo China : 1 flag
10 Sea Zone : 1 artillery, 1 infantry and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 armour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 3 armour, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 5 tactical_bombers
Union of South Africa : 1 factory_minor, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers and 1 transport
Brazil : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 68 / 110
Russians : 10 / 0
Japanese : 41 / 58
Americans : 50 / 64
Chinese : 13 / 18
British : 32 / 26
UK_Pacific : 13 / 14
Italians : 21 / 38
ANZAC : 10 / 6
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 armour and 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
3 transports moved from 98 Sea Zone to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber and 2 fighters moved from Syria to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
British defend with 2 armour
Italians win, taking Trans-Jordan from British with 1 artillery and 3 fighters remaining. Battle score for attacker is -3
Casualties for British: 2 armour
Casualties for Italians: 1 bomber and 1 infantry
Battle in CyprusNon Combat Move - Italians
3 fighters moved from Trans-Jordan to Syria
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
3 destroyers moved from 98 Sea Zone to 99 Sea ZonePlace Units - Italians
1 armour and 1 infantry placed in Southern Italy
3 armour and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
I forgot to ask if you wanted to scramble, but i don’t think you’d want to scramble 3 fighters vs. 5 dd 2 cc 1 bb. Let me know if you want to roll it up.
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No, that’s ok Whack……No Scram
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Malaya to Western Australia
1 infantry moved from French Indo China to KwangsiPlace Units - ANZAC
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Germans
Germans buy 6 armour, 1 factory_minor, 2 fighters, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Caucasus to Turkey
3 armour and 1 mech_infantry moved from Volgograd to Turkey
1 armour moved from Sikang to Szechwan
1 armour moved from Tsinghai to Shensi
1 armour moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Hopei
Germans take Hopei from Chinese
1 tactical_bomber moved from Ukraine to Turkey
1 infantry moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Romania to Greece
3 armour and 3 infantry moved from Western Germany to 113 Sea Zone
3 armour and 3 infantry moved from 113 Sea Zone to Sweden
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Russia to Novosibirsk
13 armour moved from Russia to Kazakhstan
1 tactical_bomber moved from Volgograd to Szechwan
1 tactical_bomber moved from Volgograd to Shensi
3 tactical_bombers moved from Volgograd to Syria
2 bombers moved from Volgograd to Trans-Jordan
2 infantry moved from Bryansk to RostovCombat - Germans
Battle in Trans-Jordan
Germans attack with 2 bombers
ANZAC defend with 1 infantry; French defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 bomber
Casualties for French: 1 infantry
Battle in Sweden
Germans attack with 3 armour and 3 infantry
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour and 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Szechwan
Germans attack with 1 armour and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Szechwan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Turkey
Germans attack with 6 armour, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
retreated to Turkey
Neutral_True win with 4 infantry remaining. Battle score for attacker is -28
Casualties for Germans: 6 armour and 1 mech_infantry
Casualties for Neutral_True: 4 infantry
Battle in Shensi
Germans attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Szechwan to Sikang
1 tactical_bomber moved from Shensi to Sikang
2 aaGuns moved from Rostov to Caucasus
1 tactical_bomber moved from Turkey to Syria
1 bomber moved from Trans-Jordan to SyriaPlace Units - Germans
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
2 fighters placed in Russia
3 armour and 3 infantry placed in Western Germany
2 submarines and 3 transports placed in 113 Sea Zone
Germans undo move 5.
2 submarines placed in 112 Sea Zone
3 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - Russians
15 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 15 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 15 infantry in Korea, round 2 : 1/15 hits
Japanese roll dice for 1 armour and 1 infantry in Korea, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 13 infantry in Korea, round 3 : 1/13 hits
Japanese roll dice for 1 armour in Korea, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
1 infantry moved from Amur to Buyant-Uhaa
Russians take Buyant-Uhaa from Mongolians
1 infantry moved from Amur to Ulaanbaatar
Russians take Ulaanbaatar from MongoliansTurn Complete - Russians
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 13 infantry
Buyant-Uhaa : 1 flag, 3 infantry
Ulaanbaatar : 1 flag, 2 infantry
127 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 76 / 101
Russians : 12 / 0
Japanese : 38 / 58
Americans : 50 / 64
Chinese : 9 / 18
British : 32 / 26
UK_Pacific : 13 / 14
Italians : 21 / 40
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
2 destroyers, 5 fighters, 7 submarines and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 submarine moved from 50 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
6 artilleries, 5 fighters, 13 infantry and 1 tactical_bomber moved from Manchuria to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 6 artilleries, 5 fighters, 13 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 13 infantry
Japanese win, taking Korea from Russians with 6 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 fighters and 6 infantry
Casualties for Russians: 2 aaGuns and 13 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters, 10 submarines and 7 tactical_bombers
Americans defend with 4 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 4 mech_infantrys, 2 submarines, 1 tactical_bomber and 7 transports
Units damaged: 3 battleships owned by the Americans
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking 26 Sea Zone from Americans with 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 192
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers
Casualties for Americans: 4 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 4 mech_infantrys, 2 submarines, 1 tactical_bomber and 7 transports
Battle in Soviet Far EastNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
2 fighters moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Manchuria
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
Whack, the Allies wave the white flag……Destroyed on land and sea, I concede defeat.
Congratulations: I’ll post the result right now…
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It was a fun game. Japan was holding on by a thread for a long time. Good game.





