@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
@crockett36 Not sure your policy, but rolling the dice is the cut off for me.
I’m a bit more lenient. If dice rolled wouldn’t affect the decision, I don’t mind.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Research Technology - British
UK_Pacific spend 5 on tech rolls
British roll 1 and gets 0 hits
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from France to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to France
1 bomber moved from United Kingdom to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 fighter moved from Scotland to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
Combat - British
Battle in 110 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 battleship
British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship
Casualties for British: 1 destroyer
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/6 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 bomber, 1 carrier, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/5 hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Italians , 1 fighter owned by the British and 1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 cruiser and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 artillery moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 artillery moved from France to Holland Belgium
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 bomber moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from India to Tanganyika Territory
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Yunnan to Malaya
1 fighter moved from 97 Sea Zone to Malta
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 4 infantry
Territory Summary for British, UK_Pacific :
Yunnan : 2 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Malaya : 1 fighter, 1 harbour and 3 infantry
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 11 infantry
Rhodesia : 2 infantry
Tanganyika Territory : 1 fighter and 1 tactical_bomber
France : 1 armour
Holland Belgium : 1 flag, 1 artillery
80 Sea Zone : 1 transport
96 Sea Zone : 1 destroyer
76 Sea Zone : 1 cruiser and 1 destroyer
106 Sea Zone : 1 transport
Eire : 1 flag, 1 mech_infantry
109 Sea Zone : 1 destroyer and 1 transport
97 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 submarine
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 destroyer
Persia : 1 flag, 3 infantry
110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 34 / 47
Russians : 37 / 37
Japanese : 39 / 40
Americans : 50 / 70
Chinese : 10 / 9
British : 33 / 38
UK_Pacific : 14 / 14
Italians : 10 / 10
ANZAC : 10 / 10
French : 14 / 19
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.556
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 27
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.429
Median : 4.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 21
Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Research Technology - Italians
Italians spend 10 on tech rolls
Italians roll 3,5 and gets 0 hits
Combat Move - Italians
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour and 2 infantry moved from Albania to Greece
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
British defend with 1 carrier, 1 fighter and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 carrier and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians , 1 submarine owned by the Italians , 1 fighter owned by the British , 1 submarine owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 18
Casualties for British: 1 carrier, 1 fighter and 1 submarine
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 2/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 0/4 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 4 : 2/4 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 armour moved from Northern Italy to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy
4 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Territory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Alexandria : 1 flag, 1 artillery and 3 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Bulgaria : 1 flag, 1 armour and 4 infantry
Greece : 1 flag, 1 armour, 1 artillery and 2 infantry
97 Sea Zone : 1 flag, 1 cruiser and 1 transport
Production/PUs Summary :
Germans : 34 / 47
Russians : 37 / 37
Japanese : 39 / 40
Americans : 50 / 70
Chinese : 10 / 9
British : 32 / 38
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 10 / 10
French : 13 / 19
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 5 and gets 0 hits
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to New South Wales
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
62 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 34 / 47
Russians : 37 / 37
Japanese : 39 / 40
Americans : 50 / 70
Chinese : 10 / 9
British : 32 / 38
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 10 / 21
French : 13 / 19
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - French
French buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 artillery moved from France to Southern France
3 infantry moved from France to Southern France
1 fighter moved from France to Southern France
1 fighter moved from United Kingdom to Southern France
1 armour moved from France to Normandy Bordeaux
1 infantry moved from Algeria to Morocco
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from French West Africa to French Central Africa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - French
French buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 artillery moved from France to Southern France
3 infantry moved from France to Southern France
1 fighter moved from France to Southern France
1 fighter moved from United Kingdom to Southern France
1 armour moved from France to Normandy Bordeaux
1 infantry moved from Algeria to Morocco
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from French West Africa to French Central Africa
Combat - French
Battle in Southern France
French attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
French roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 2/6 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 2/3 hits
2 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in Southern France
French roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 : 2/4 hits
Germans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 infantry owned by the French and 1 armour owned by the Germans lost in Southern France
French win, taking Southern France from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for French: 3 infantry
Non Combat Move - French
2 fighters moved from Southern France to 105 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Place Units - French
1 carrier placed in 105 Sea Zone
1 infantry placed in Normandy Bordeaux
Turn Complete - French
French collect 16 PUs; end with 16 PUs total
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
Normandy Bordeaux : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
French Central Africa : 1 infantry
Southern France : 1 artillery, 1 factory_minor and 1 harbour
France : 1 airfield and 1 factory_major
70 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser and 1 destroyer
105 Sea Zone : 1 carrier and 2 fighters
Production/PUs Summary :
Germans : 31 / 47
Russians : 37 / 37
Japanese : 39 / 40
Americans : 50 / 70
Chinese : 10 / 9
British : 32 / 38
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 10 / 21
French : 16 / 16
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.600
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
French Combat
1 was rolled 2 times
2 was rolled 3 times
6 was rolled 5 times
Average roll : 3.800
Median : 4.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 10
So many options for France, I finally settled on the aircraft carrier after much debating with my son. :)
So many options for France, I finally settled on the aircraft carrier after much debating with my son. :)
I think I was just about as excited as you were with France’s survival. I have never seen that happen before.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Purchase Units - Germans
Germans buy 1 bomber, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
3 armour moved from Yugoslavia to Southern France
2 mech_infantrys moved from Western Germany to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
5 armour, 3 artilleries and 3 infantry moved from Western Germany to France
1 fighter moved from Northern Italy to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Yugoslavia to Romania
scramble into 110?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,1 and gets 0 hits
Purchase Units - Germans
Germans buy 1 bomber, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
3 armour moved from Yugoslavia to Southern France
2 mech_infantrys moved from Western Germany to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
5 armour, 3 artilleries and 3 infantry moved from Western Germany to France
1 fighter moved from Northern Italy to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Yugoslavia to Romania
Combat - Germans
Battle in France
Germans attack with 5 armour, 3 artilleries and 3 infantry
French defend with 1 airfield and 1 factory_major; British defend with 1 armour
Germans roll dice for 5 armour, 3 artilleries and 3 infantry in France, round 2 : 2/11 hits
French roll dice for 1 armour in France, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in France
Germans captures 16PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Southern France
Germans attack with 3 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 3 armour and 2 mech_infantrys in Southern France, round 2 : 3/5 hits
French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from French with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery
Battle in 96 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 105 Sea Zone
Germans attack with 1 submarine
French defend with 1 carrier and 2 fighters
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 carrier in 105 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the French
French roll dice for 1 carrier in 105 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the French lost in 105 Sea Zone
1 submarine owned by the Germans Submerged
French win with 2 fighters remaining. Battle score for attacker is 16
Casualties for French: 1 carrier
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/9 hits
British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
2 fighters owned by the French forced to land in Normandy Bordeaux
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
2 bombers, 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 bomber placed in Western Germany
3 infantry placed in Western Germany
5 infantry placed in Germany
Germans undo move 4.
Germans undo move 3.
5 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Territory Summary for Germans :
Southern France : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor and 2 infantry
Slovakia Hungary : 1 aaGun
Western Germany : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour, 5 infantry and 3 tactical_bombers
Romania : 2 artilleries and 2 infantry
Poland : 2 aaGuns, 3 artilleries and 16 infantry
Germany : 1 aaGun, 1 factory_major and 3 infantry
Holland Belgium : 2 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
112 Sea Zone : 1 submarine
113 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 5 infantry
110 Sea Zone : 1 cruiser and 1 destroyer
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 67
Russians : 37 / 37
Japanese : 39 / 40
Americans : 50 / 70
Chinese : 10 / 9
British : 29 / 38
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 10 / 21
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 5,1 and gets 0 hits
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
2 aaGuns moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
4 infantry moved from Novgorod to Belarus
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 12 infantry
Belarus : 2 aaGuns, 2 artilleries and 8 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 7 infantry and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 10 infantry
Western Ukraine : 1 artillery and 5 infantry
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Caucasus : 2 armour and 2 mech_infantrys
114 Sea Zone : 1 cruiser
127 Sea Zone : 1 submarine
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 67
Russians : 37 / 37
Japanese : 39 / 40
Americans : 50 / 70
Chinese : 10 / 9
British : 29 / 38
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 10 / 21
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
So many options for France, I finally settled on the aircraft carrier after much debating with my son. :)
my son is only 5, but I picked up a classic set at a garage sale for $1 so he could play the game too.
I got lucky with the carrier; I assume the idea was to use it as the core of a UK fleet? I was a bit surprised you didn’t build it in the channel so you would have had air cover from the UK.
Not enough for 2 bombers either; I still don’t know what I would have bought.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Kwangsi to India
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 carrier and 1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to Dutch New Guinea
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Chahar to Hunan
1 artillery and 2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
6 infantry moved from Jehol to Chahar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 1,3 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Kwangsi to India
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 carrier and 1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to Dutch New Guinea
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Chahar to Hunan
1 artillery and 2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
6 infantry moved from Jehol to Chahar
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Java
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in Celebes
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/4 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/12 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
6 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
2 bombers moved from India to French Indo China
1 fighter moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 destroyers, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 factory_minor placed in French Indo China
1 harbour placed in Hainan
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 4 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Hopei : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag, 6 infantry
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 6 fighters, 4 infantry and 4 tactical_bombers
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 artillery
42 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport
45 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
37 Sea Zone : 1 flag, 2 submarines
36 Sea Zone : 1 battleship, 2 destroyers and 3 transports
Production/PUs Summary :
Germans : 41 / 67
Russians : 37 / 37
Japanese : 50 / 51
Americans : 50 / 70
Chinese : 6 / 9
British : 29 / 38
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 10 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - Americans
Americans spend 0 on tech rolls
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 bomber moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 bomber moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 cruiser
Germans defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 bomber and 1 cruiser in 110 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the Germans , 1 cruiser owned by the Americans , 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Americans: 1 bomber and 1 cruiser
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 fighters moved from Hawaiian Islands to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters, 4 infantry and 2 tactical_bombers placed in Western United States
Americans undo move 2.
2 fighters and 2 tactical_bombers placed in Western United States
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Queensland : 4 fighters and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 transport
54 Sea Zone : 1 submarine
Central United States : 1 armour, 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 artillery, 1 fighter and 1 infantry
101 Sea Zone : 1 carrier
110 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 41 / 67
Russians : 37 / 37
Japanese : 50 / 51
Americans : 50 / 70
Chinese : 6 / 9
British : 29 / 38
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 10 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
4 infantry moved from Szechwan to Kweichow
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 2/8 hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits
2 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 3 : 2/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Yunnan : 2 infantry
Kweichow : 7 infantry
Szechwan : 1 fighter and 3 infantry
Production/PUs Summary :
Germans : 41 / 67
Russians : 37 / 37
Japanese : 48 / 51
Americans : 50 / 70
Chinese : 8 / 14
British : 29 / 38
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 10 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.578
Median : 4.000
Variance : 0.886
Standard Deviation : 0.941
Total rolls : 45
Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.500
Median : 5.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.483
Median : 3.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
2 fighters moved from United Kingdom to 105 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Alexandria
3 infantry moved from Egypt to Alexandria
1 fighter moved from Malaya to India