Forgot to NCM the AA guns
13L G40 PGMatt (axis) vs alexgreat (allies +10)
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@alexgreat:
lucky again
It wasn’t a great fight for me, about 85% according to the internal calc, I was hoping for mutual destruction.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 infantry moved from Novosibirsk to TimguskaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 41 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits
ANZAC roll dice for 1 mech_infantry in Sumatra, round 2 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 mech_infantry in Java, round 2 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 fighter moved from 41 Sea Zone to 37 Sea Zone
3 armour moved from Malaya to Burma
3 armour moved from French Indo China to Burma
1 bomber moved from Marshall Islands to French Indo China
2 bombers moved from Japan to French Indo China
2 battleships, 8 carriers, 2 cruisers, 14 destroyers, 10 fighters and 6 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
10 fighters and 6 tactical_bombers moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 airfield, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 10 armour, 3 artilleries and 6 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag, 1 artillery and 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 10 fighters, 1 infantry and 6 tactical_bombers
Celebes : 1 flag, 1 artillery
Java : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag, 1 armour and 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 flag, 1 destroyer and 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
36 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 14 destroyers and 1 transport
39 Sea Zone : 3 submarines
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 4 destroyers
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Nenetsia : 1 flag, 1 mech_infantry
Urals : 1 flag
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 45 / 56
Russians : 16 / 25
Japanese : 75 / 80
Americans : 56 / 76
Chinese : 0 / 4
British : 31 / 38
UK_Pacific : 5 / 4
Italians : 20 / 28
ANZAC : 10 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western Australia to 41 Sea Zone
1 tactical_bomber moved from Western Australia to 41 Sea Zone
1 mech_infantry moved from Belarus to Nenetsia
1 bomber moved from Novgorod to Nenetsia
1 fighter moved from Novgorod to Nenetsia
1 fighter moved from Novgorod to Nenetsia
1 fighter moved from Novgorod to Nenetsia
1 fighter moved from Kazakhstan to Timguska
1 submarine moved from 26 Sea Zone to 16 Sea Zone
7 fighters moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
3 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Americans
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Iwo Jima from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Battle in Nenetsia
Americans attack with 1 bomber, 3 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Nenetsia, round 2 : 4/5 hits
Japanese roll dice for 1 mech_infantry in Nenetsia, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Nenetsia
Americans win, taking Soviet Far East from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Timguska
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Timguska, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Timguska
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 tactical_bomberNon Combat Move - Americans
1 bomber moved from 41 Sea Zone to West India
1 fighter moved from Timguska to Vologda
1 bomber moved from Nenetsia to Norway
3 fighters moved from Nenetsia to Novgorod
1 carrier, 1 destroyer, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Norway to 92 Sea Zone
1 fighter moved from Norway to 92 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 10 destroyers and 22 submarines moved from 26 Sea Zone to 17 Sea Zone
7 fighters moved from 16 Sea Zone to 17 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 bomber and 2 fighters placed in Norway
2 transports placed in 10 Sea Zone
2 armour, 1 bomber and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 airfield, 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 fighter moved from Egypt to Persia
3 fighters and 1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Kazakhstan to PersiaCombat - British
Battle in Persia
British attack with 1 armour, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
British roll dice for 1 armour, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 5/9 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 1/3 hits
1 infantry owned by the British , 2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Persia
British win, taking Persia from Italians with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 2 mech_infantrysNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Turkmenistan from Germans to Russians
EDIT: Turning off Edit Mode
4 fighters and 1 tactical_bomber moved from Persia to West India
3 aaGuns, 1 armour, 15 infantry and 3 mech_infantrys moved from India to West India
1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 armour moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Persia to Eastern Persia
1 aaGun and 3 infantry moved from Karelia to Novgorod
4 infantry moved from Finland to Karelia
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 airfield, 1 armour, 1 bomber and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,3,2,4,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 mech_infantry -
Edit was Turkmenistan via a UK mech from E-Persia.
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@alexgreat:
Edit was Turkmenistan via a UK mech from E-Persia.
Not sure I follow. I don’t see a mech in Turk and they can’t blitz without a tank?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Baltic StatesCombat - Italians
Non Combat Move - Italians
2 artilleries, 5 infantry and 1 mech_infantry moved from Germany to Poland
5 infantry moved from Western Germany to Germany
5 infantry moved from Denmark to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
5 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 5 infantry
Western Germany : 2 aaGuns, 1 artillery and 10 infantry
Poland : 2 artilleries, 5 infantry and 1 mech_infantry
Germany : 1 fighter and 5 infantry
Northern Italy : 1 aaGun, 1 factory_major, 10 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
Belarus : 1 flag
Baltic States : 1 flag, 1 armour and 3 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag
93 Sea Zone : 1 flag
Bulgaria : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Northwest Persia : 1 flag, 1 armour and 2 mech_infantrysProduction/PUs Summary :
Germans : 45 / 56
Russians : 16 / 25
Japanese : 73 / 80
Americans : 57 / 77
Chinese : 0 / 4
British : 33 / 39
UK_Pacific : 5 / 2
Italians : 19 / 21
ANZAC : 10 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@PGMatt:
@alexgreat:
Edit was Turkmenistan via a UK mech from E-Persia.
Not sure I follow. I don’t see a mech in Turk and they can’t blitz without a tank?
I moved into it in combat, out of it in non combat. TripleA allowed, no issue if not doable, I reedit then.
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Clarification: As it was an edit, I could not have done as I said in the live game, of course. I tried it in local mode (and before that), it worked, so I made the edit accordingly. Not sure know myself about this kind of movement, will look into the rules and edit back to german control in case this is illegal.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 armour moved from Western Australia to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from India to Java
1 fighter moved from Western Australia to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
ANZAC roll dice for 1 bomber in Java, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits
1 bomber owned by the ANZAC lost in Java
Japanese win with 1 armour remaining. Battle score for attacker is -18
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour, 1 bomber and 1 infantryNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western AustraliaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
1 infantry moved from India to West India
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Morocco to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 91 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by French to 92 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode -
@alexgreat:
Clarification: As it was an edit, I could not have done as I said in the live game, of course. I tried it in local mode (and before that), it worked, so I made the edit accordingly. Not sure know myself about this kind of movement, will look into the rules and edit back to german control in case this is illegal.
I think you’ll find it covered in rules under combat moves and non-combat moves really. Only aircraft are allowed to move in both phases.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Turkmenistan from Russians to Germans
EDIT: Turning off Edit Mode
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 bomber and 2 infantry moved from Ukraine to BryanskCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 infantry moved from Rostov to Caucasus
1 bomber moved from Bryansk to Ukraine
2 artilleries and 6 infantry moved from Western Germany to Germany
1 artillery and 9 infantry moved from Germany to Poland
9 infantry moved from Poland to Baltic States
1 fighter moved from Western Germany to Northern Italy
3 infantry moved from France to Southern France
1 bomber moved from 91 Sea Zone to Southern France
5 artilleries and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to BelarusPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 artillery and 8 infantry placed in Germany
1 fighter placed in Western Germany
Germans undo move 3.
3 infantry placed in France
1 artillery and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Tsinghai : 1 flag
Kazakhstan : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 bomber and 8 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
Poland : 1 aaGun, 1 artillery and 9 infantry
Germany : 3 artilleries, 1 factory_major and 11 infantry
Northern Italy : 1 fighter
Belarus : 1 infantry
Baltic States : 24 infantry and 2 mech_infantrys
Bryansk : 1 flag, 2 infantry
Rostov : 1 flag, 5 artilleries and 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 5 infantry
Turkmenistan : 1 flag
Caucasus : 3 infantry
113 Sea Zone : 1 destroyer
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 47 / 57
Russians : 14 / 25
Japanese : 73 / 80
Americans : 57 / 77
Chinese : 0 / 4
British : 33 / 39
UK_Pacific : 5 / 2
Italians : 19 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 mech_infantry moved from Vologda to Novgorod
1 armour moved from Novgorod to Nenetsia
Russians take Nenetsia from JapaneseCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Kazakhstan to Russia
3 aaGuns, 1 artillery, 25 infantry and 1 mech_infantry moved from Russia to TambovPlace Units - Russians
1 mech_infantry placed in Russia
3 infantry placed in Novgorod
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 armour, 2 artilleries, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 bombers moved from French Indo China to India
2 infantry moved from Burma to India
1 submarine moved from 39 Sea Zone to 79 Sea Zone
2 submarines moved from 39 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Japanese win, taking 42 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 4 bombers and 2 infantry
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 4 bombers and 2 infantry in India, round 2 : 5/6 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
4 bombers moved from India to French Indo China
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
10 fighters and 6 tactical_bombers moved from French Indo China to 6 Sea Zone
2 battleships, 8 carriers, 2 cruisers and 14 destroyers moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 artilleries and 2 infantry placed in Japan
2 destroyers and 2 transports placed in 6 Sea Zone
3 armour placed in Malaya
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 74 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 armour, 1 artillery and 2 infantry
Burma : 1 flag, 10 armour, 3 artilleries and 4 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 artillery and 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 3 armour, 4 bombers and 1 factory_minor
Celebes : 1 flag, 1 artillery
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 submarines
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 2 fighters and 2 transports
Central Mongolia : 1 flag
6 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 20 destroyers, 10 fighters, 6 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
79 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 45 / 57
Russians : 18 / 27
Japanese : 74 / 86
Americans : 57 / 77
Chinese : 0 / 4
British : 33 / 39
UK_Pacific : 2 / 0
Italians : 19 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Scramble orders for sz 97, pls.
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@alexgreat:
Scramble orders for sz 97, pls.
Nope, put it on the bottom :( I seen the Greece moving coming at least, just didn’t see a way to stop it.
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Hm, again I feel I am where you want me to be. :-)
You could have delayed me with Italian DDs.But whatever, I still feel as having no coherent plan, just trying to annoy Axis.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 aaGun, 2 armour, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
7 infantry moved from Gibraltar to 92 Sea Zone
8 infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone
1 carrier moved from 92 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Norway to 97 Sea Zone
1 bomber moved from Norway to 97 Sea Zone
7 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Vologda to Belarus
3 fighters moved from Novgorod to Belarus
1 infantry moved from Iwo Jima to 17 Sea Zone
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Western United States to Siberia
1 fighter moved from 17 Sea Zone to Siberia
1 bomber moved from West India to IndiaCombat - Americans
Battle in Manchuria
Battle in Kiangsu
Battle in 97 Sea Zone
Americans attack with 2 bombers, 2 fighters and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese, taking 97 Sea Zone from Italians with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Greece
Battle in Siberia
Americans attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Siberia, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Siberia
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Siberia, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Siberia, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Siberia
Americans win, taking Greece from Germans, taking Siberia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Belarus
Americans attack with 4 fighters
Germans defend with 1 infantry
Americans roll dice for 4 fighters in Belarus, round 2 : 3/4 hits
Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Americans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
Americans attack with 1 bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber in India, round 2 : 1/1 hits
Japanese roll dice for 2 infantry in India, round 2 : 2/2 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in India
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
4 fighters moved from Belarus to Novgorod
1 bomber moved from 97 Sea Zone to Egypt
1 bomber moved from 97 Sea Zone to Egypt
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Norway to Gibraltar
1 fighter moved from Norway to 92 Sea Zone
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 armour and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber and 1 fighter moved from Siberia to Soviet Far East
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 6 fighters and 22 submarines moved from 17 Sea Zone to 34 Sea Zone
1 artillery moved from Norway to Finland
1 transport moved from 3 Sea Zone to 1 Sea ZonePlace Units - Americans
2 armour and 1 fighter placed in Norway
1 aaGun and 1 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
3 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total





