No scramble
13L G40 Hobo (Allies+9) vs Amon-Sul (Axis) 2nd game
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from 80 Sea Zone to Iraq
1 infantry moved from Saudi Arabia to Iraq
4 infantry moved from Eastern Persia to Persia
1 tactical_bomber moved from India to Iraq
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 7 infantry
British win, taking Iraq from Germans with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 7 infantry
Casualties for British: 2 infantry
Battle in Trans-Jordan
British attack with 3 mech_infantrys
Germans defend with 1 armour
1 mech_infantry owned by the British retreated to Egypt
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Battle in Persia
British attack with 4 infantry
Germans defend with 1 armour
British win, taking Persia from Germans with 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 tactical_bomber
EDIT: Adding units owned by British to Persia: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 tactical_bomber
EDIT: Adding units owned by British to Saudi Arabia: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 destroyers moved from 81 Sea Zone to 80 Sea Zone
4 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Kenya to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
6 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 aaGun and 5 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan State
2 fighters moved from Shan State to India
1 mech_infantry moved from India to Yunnan
1 transport moved from 106 Sea Zone to 64 Sea Zone
2 infantry moved from Brazil to Colombia
3 infantry moved from Brazil to Colombia
1 infantry moved from Brazil to Colombia
5 infantry moved from Argentina to Bolivia
British take Bolivia from Neutral_TruePlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
1 artillery, 1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4
British collect 43 PUs (1 lost to blockades); end with 43 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys -
You smashed me there in Iraq, but suffered a defeat at Trans-Jordan. Hope remains then.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Alexandria to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Algeria to Tunisia
4 transports moved from 100 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Bulgaria to Turkey
1 armour, 2 artilleries and 4 infantry moved from Yugoslavia to 97 Sea Zone
1 aaGun moved from Greece to 97 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
1 artillery moved from Yugoslavia to Albania
1 battleship and 2 cruisers moved from 100 Sea Zone to 99 Sea Zone
2 cruisers moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to GreecePlace Units - Italians
2 artilleries and 5 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 aaGun and 1 mech_infantry
Albania : 1 artillery
Northern Italy : 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Turkey : 1 mech_infantry
85 Sea Zone : 1 submarine
Greece : 2 fighters
99 Sea Zone : 1 battleship, 4 cruisers and 4 transports -
A heavy defeat was there in Iraq, but al-Assad is still holding his ground :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Shan State to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 carrier and 1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from French Indo China to 46 Sea Zone
1 fighter moved from Shan State to New Guinea
1 bomber moved from Borneo to YunnanPlace Units - ANZAC
1 airfield placed in New Guinea
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 7 artilleries, 7 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Trans-Jordan to Saudi Arabia
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Slovakia Hungary to Poland
1 bomber moved from Northern Italy to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
1 bomber, 3 fighters and 3 tactical_bombers moved from Spain to United Kingdom -
Awaiting interception orders
-
no intercepts
I was told triplea doesn’t do the aa right for sbr so as have to roll it here and edit the results. basically roll for each tac/bomber per target then roll surviving damage. from what I was told, triplea lets you choose aa hits, which isn’t right. aa guns specifically target each. if it was just one air type vs 1 target then it wouldn’t matter.
-
no intercepts
I was told triplea doesn’t do the aa right for sbr so as have to roll it here and edit the results. basically roll for each tac/bomber per target then roll surviving damage. from what I was told, triplea lets you choose aa hits, which isn’t right. aa guns specifically target each. if it was just one air type vs 1 target then it wouldn’t matter.
This is from the Rules, 2nd edition
Each industrial complex, air base, and naval base has its
own antiaircraft system. If there is an AAA (antiaircraft
artillery) unit in the targeted territory, don’t roll for
it. Those units are used to protect combat units. Each
complex and base rolls one die against each bomber
directly attacking it (regardless of the number of
bombers). For each “1” rolled, a bomber of the attacker’s
choice is immediately removed.
After resolving the antiaircraft fire, surviving bombers
each roll one die. Add 2 to each die rolled for a strategic
bomber (but not for tactical bombers), then total the
results. To mark the damage done by the attacking
bomber(s), place 1 gray plastic chip under the targeted
industrial complex or base per damage point rolled.
An industrial complex can’t receive more than 20 total
damage for major industrial complexes and more than
6 total damage for minor ones. Air bases and naval
bases can’t receive more than 6 total damage. Damage
exceeding these limits is not applied.
A bomber that performed a strategic or tactical bombing
raid can’t participate in any other combat this turn and
must return to a friendly territory during the Noncombat
Move phase. -
Shall i proceed with the standard triple a bombing?
-
no, the issue is triplea rolls all the aa at once then you decide what is lost when hit. it shouldn’t be like that.
for example if you use 2 tac on 1 airbase, 1 tac on port, and 3 bombers on the complex, you need to specify and roll for each target individually. if triplea handles it, a hit could be chosen from any of the air, but it could be important the port not get hit for example. if that port aa hits, then you could not damage the port instead of choosing a loss elsewhere.
-
no, the issue is triplea rolls all the aa at once then you decide what is lost when hit. it shouldn’t be like that.
for example if you use 2 tac on 1 airbase, 1 tac on port, and 3 bombers on the complex, you need to specify and roll for each target individually. if triplea handles it, a hit could be chosen from any of the air, but it could be important the port not get hit for example. if that port aa hits, then you could not damage the port instead of choosing a loss elsewhere.
But if I use all of my aircraft at bombing the IC ? Then I as the attacker choose the casualty.
-
no, the issue is triplea rolls all the aa at once then you decide what is lost when hit. it shouldn’t be like that.
for example if you use 2 tac on 1 airbase, 1 tac on port, and 3 bombers on the complex, you need to specify and roll for each target individually. if triplea handles it, a hit could be chosen from any of the air, but it could be important the port not get hit for example. if that port aa hits, then you could not damage the port instead of choosing a loss elsewhere.
Each industrial complex, air base, and naval base has its
own antiaircraft system. If there is an AAA (antiaircraft
artillery) unit in the targeted territory, don�t roll for
it. Those units are used to protect combat units. Each
complex and base rolls one die against each bomber
directly attacking it (regardless of the number of
bombers). For each �1� rolled, a bomber of the attacker�s
choice is immediately removed.Are U sure that i can only choose a casualty if i attack the same building? Probably so , but just to be sure…
-
ok 3 bombers and 2 tac will atack the IC
and 1 tac will attack airfield
-
for IC
Rolls: 5@1; Total Hits: 05@1: (2, 3, 4, 2, 2)for airfield
Rolls: 1@1; Total Hits: 11@1: (1) -
Damage for IC
bombers
Rolls: 3@1; Total Hits: 13@1: (1, 2, 5)tac.bombers
Rolls: 2@1; Total Hits: 02@1: (2, 2) -
So bombers
1+2=3
2+2=4
5+2=7
(16)tac
2
2
(4)all together 20 IPC 8-)
-
sorry i forgot that the tacticals can not bomb IC. so airfield with them
that means
16 IPC dmg for IC and 4 for airfield





