@Tyzoq Okay sounds good just post when you’re ready
13L G40 Hobo (Allies+9) vs Amon-Sul (Axis) 2nd game
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no, the issue is triplea rolls all the aa at once then you decide what is lost when hit. it shouldn’t be like that.
for example if you use 2 tac on 1 airbase, 1 tac on port, and 3 bombers on the complex, you need to specify and roll for each target individually. if triplea handles it, a hit could be chosen from any of the air, but it could be important the port not get hit for example. if that port aa hits, then you could not damage the port instead of choosing a loss elsewhere.
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no, the issue is triplea rolls all the aa at once then you decide what is lost when hit. it shouldn’t be like that.
for example if you use 2 tac on 1 airbase, 1 tac on port, and 3 bombers on the complex, you need to specify and roll for each target individually. if triplea handles it, a hit could be chosen from any of the air, but it could be important the port not get hit for example. if that port aa hits, then you could not damage the port instead of choosing a loss elsewhere.
But if I use all of my aircraft at bombing the IC ? Then I as the attacker choose the casualty.
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no, the issue is triplea rolls all the aa at once then you decide what is lost when hit. it shouldn’t be like that.
for example if you use 2 tac on 1 airbase, 1 tac on port, and 3 bombers on the complex, you need to specify and roll for each target individually. if triplea handles it, a hit could be chosen from any of the air, but it could be important the port not get hit for example. if that port aa hits, then you could not damage the port instead of choosing a loss elsewhere.
Each industrial complex, air base, and naval base has its
own antiaircraft system. If there is an AAA (antiaircraft
artillery) unit in the targeted territory, don�t roll for
it. Those units are used to protect combat units. Each
complex and base rolls one die against each bomber
directly attacking it (regardless of the number of
bombers). For each �1� rolled, a bomber of the attacker�s
choice is immediately removed.Are U sure that i can only choose a casualty if i attack the same building? Probably so , but just to be sure…
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ok 3 bombers and 2 tac will atack the IC
and 1 tac will attack airfield
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for IC
Rolls: 5@1; Total Hits: 05@1: (2, 3, 4, 2, 2)for airfield
Rolls: 1@1; Total Hits: 11@1: (1) -
Damage for IC
bombers
Rolls: 3@1; Total Hits: 13@1: (1, 2, 5)tac.bombers
Rolls: 2@1; Total Hits: 02@1: (2, 2) -
So bombers
1+2=3
2+2=4
5+2=7
(16)tac
2
2
(4)all together 20 IPC 8-)
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sorry i forgot that the tacticals can not bomb IC. so airfield with them
that means
16 IPC dmg for IC and 4 for airfield
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the program killed one of my tac (the same as we here)
but it made 18 dmg to IC and 6 to airfield (2 more for each) - we should correct it
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 7 artilleries, 7 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Trans-Jordan to Saudi Arabia
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Slovakia Hungary to Poland
1 bomber moved from Northern Italy to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
1 bomber, 3 fighters and 3 tactical_bombers moved from Spain to United KingdomCombat - Germans
Battle in Saudi Arabia
Germans attack with 1 armour
British defend with 1 tactical_bomber
British win with no units remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for British: 1 tactical_bomber
Battle in Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in French West Africa
Air Battle in United Kingdom
Germans attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 8,7,3 and causes: 18 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3,5 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 24 damage total. Damaged units is as follows: factory_major = 18, airfield = 6
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
9 armour and 6 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
1 aaGun moved from Slovakia Hungary to Yugoslavia
2 aaGuns, 9 artilleries and 5 infantry moved from Slovakia Hungary to Germany
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 aaGun moved from Spain to Normandy Bordeaux
5 infantry moved from Karelia to Finland
3 bombers, 3 fighters and 2 tactical_bombers moved from United Kingdom to Normandy BordeauxPlace Units - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 16
EDIT: Changing unit bombing damage for these British owned units to: airfield = 4
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
7 artilleries and 3 infantry placed in Germany
Germans undo move 1.
6 artilleries and 4 infantry placed in Germany
1 aaGun placed in Normandy Bordeaux
2 submarines placed in 110 Sea Zone
2 submarines placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Normandy Bordeaux : 1 flag, 3 aaGuns, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
French West Africa : 1 flag, 2 artilleries and 2 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Greater Southern Germany : 9 armour and 6 mech_infantrys
Slovakia Hungary : 1 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Romania : 1 artillery and 1 infantry
Poland : 1 artillery and 2 infantry
Germany : 2 aaGuns, 15 artilleries, 1 factory_major and 9 infantry
Holland Belgium : 1 airfield
Karelia : 1 flag
Vyborg : 1 flag
Portugal : 1 flag
112 Sea Zone : 2 submarines
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
Turkey : 1 flag
87 Sea Zone : 2 transports
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag, 1 airfield and 1 harbour
92 Sea Zone : 1 cruiser and 1 destroyer
Northwest Persia : 1 flag
Sweden : 1 flag
Yugoslavia : 1 flag, 1 aaGun
Spain : 1 flag, 1 airfield
Finland : 1 flag, 5 infantry
110 Sea Zone : 7 submarines -
I think in the aa section each air unit is targeted. it’s not like normal combat where the defender chooses.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
2 fighters moved from Ukraine to Greece
1 tactical_bomber moved from Ukraine to Greece
1 tactical_bomber moved from Novgorod to Poland
1 fighter moved from Russia to Poland
3 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Russia to Slovakia Hungary
2 infantry moved from Caucasus to Turkey
1 artillery moved from Caucasus to Turkey
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
3 infantry moved from Yakut S.S.R. to Yenisey
4 infantry moved from Yakut S.S.R. to Buryatia
5 artilleries and 30 infantry moved from Eastern Poland to RomaniaCombat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in Turkey
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Turkey from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Greece
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 airfield and 1 harbour; Italians defend with 2 fighters
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 fighter
Casualties for Italians: 2 fighters
Battle in Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
retreated to Poland
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Buryatia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yenisey
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Yenisey from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 5 artilleries and 30 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Romania from Germans with 5 artilleries and 29 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Greece to Bessarabia
1 fighter moved from Greece to Bessarabia
1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Baltic States
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Eastern Poland to Romania
3 infantry moved from Volgograd to Caucasus
1 submarine moved from 109 Sea Zone to 87 Sea ZonePlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 87 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,2,3,1
Russians collect 39 PUs (2 lost to blockades); end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 1 infantry
EDIT: Adding units owned by Russians to Baltic States: 1 infantry
EDIT: Turning off Edit Mode -
I think in the aa section each air unit is targeted. it’s not like normal combat where the defender chooses.
Yes, i think U re right. The key word is ˝each˝. So each building is a story for it self. The attacker can choose but can not mix between buildings.
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Can U please post territory summary after each turn. Thank U :)
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ok np. your defensive hit rate is still running well above average :-(
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory_major and 2 factory_minors; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 5 fighters and 5 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Anhwe to Kwangsi
2 armour moved from Anhwe to Kwangsi
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi -
Awaiting scramble orders for sz 46
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ok np. your defensive hit rate is still running well above average :-(
8-) It is time that i improve the atttacking ones 8-)
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So bombers
1+2=3
2+2=4
5+2=7
(16)tac
2
2
(4)all together 20 IPC 8-)
I ve counted wrong. It is 14 not 16.
We should correct it.
I apologise.
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np just change it later or I’ll do it at my turn
scramble everything or all 3 fighters.
I know it’s a pain but ask for ool. I normally don’t care but for big ipcs battles like this with capital ships I’d like to know.
For the first round, take all capital hits first, then lose subs, then destroyers, then carriers but ask if it would mean all my carriers. I might try to keep one tipped carrier depending on the hits ratio.





