13L G40 Hobo (Allies+9) vs Amon-Sul (Axis) 2nd game


  • no, the issue is triplea rolls all the aa at once then you decide what is lost when hit. it shouldn’t be like that.

    for example if you use 2 tac on 1 airbase, 1 tac on port, and 3 bombers on the complex, you need to specify and roll for each target individually.  if triplea handles it, a hit could be chosen from any of the air, but it could be important the port not get hit for example. if that port aa hits, then you could not damage the port instead of choosing a loss elsewhere.


  • @hobo:

    no, the issue is triplea rolls all the aa at once then you decide what is lost when hit. it shouldn’t be like that.

    for example if you use 2 tac on 1 airbase, 1 tac on port, and 3 bombers on the complex, you need to specify and roll for each target individually.  if triplea handles it, a hit could be chosen from any of the air, but it could be important the port not get hit for example. if that port aa hits, then you could not damage the port instead of choosing a loss elsewhere.

    But if I use all of my aircraft at bombing the IC ? Then I as the attacker choose the casualty.


  • @hobo:

    no, the issue is triplea rolls all the aa at once then you decide what is lost when hit. it shouldn’t be like that.

    for example if you use 2 tac on 1 airbase, 1 tac on port, and 3 bombers on the complex, you need to specify and roll for each target individually.  if triplea handles it, a hit could be chosen from any of the air, but it could be important the port not get hit for example. if that port aa hits, then you could not damage the port instead of choosing a loss elsewhere.

    Each industrial complex, air base, and naval base has its
    own antiaircraft system. If there is an AAA (antiaircraft
    artillery) unit in the targeted territory, don�t roll for
    it. Those units are used to protect combat units. Each
    complex and base rolls one die against each bomber
    directly attacking it (regardless of the number of
    bombers). For each �1� rolled, a bomber of the attacker�s
    choice is immediately removed.

    Are U sure that i can only choose a casualty if i attack the same building? Probably so , but just to be sure…


  • ok 3 bombers and 2 tac will atack the IC

    and 1 tac will attack airfield


  • for IC

    DiceRolls: 5@1; Total Hits: 05@1: (2, 3, 4, 2, 2)

    for airfield

    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • Damage for IC

    bombers

    DiceRolls: 3@1; Total Hits: 13@1: (1, 2, 5)

    tac.bombers

    DiceRolls: 2@1; Total Hits: 02@1: (2, 2)


  • So bombers
    1+2=3
    2+2=4
    5+2=7
    (16)

    tac
    2
    2
    (4)

    all together 20 IPC  8-)


  • sorry i forgot that the tacticals can not bomb IC. so airfield with them

    that means

    16 IPC dmg for IC and 4 for airfield


  • the program killed one of my  tac (the same as we here)

    but it made 18 dmg to IC and 6 to airfield (2 more for each) - we should correct it


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 aaGun, 7 artilleries, 7 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Trans-Jordan to Saudi Arabia
                1 artillery and 1 infantry moved from Spain to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 artillery and 2 infantry moved from Slovakia Hungary to Romania
                1 artillery and 3 infantry moved from Slovakia Hungary to Poland
                1 bomber moved from Northern Italy to United Kingdom
                1 bomber moved from Southern Italy to United Kingdom
                1 bomber, 3 fighters and 3 tactical_bombers moved from Spain to United Kingdom

    Combat - Germans
                Battle in Saudi Arabia
                    Germans attack with 1 armour
                    British defend with 1 tactical_bomber
                    British win with no units remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 tactical_bomber
                Battle in Poland
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Romania
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in French West Africa
                Air Battle in United Kingdom
                    Germans attacks with 9 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 tactical_bomber killed by AA
                    Bombing raid in United Kingdom rolls: 8,7,3 and causes: 18 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 3,5 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom causes 24 damage total.  Damaged units is as follows: factory_major = 18, airfield = 6
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                9 armour and 6 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
                1 aaGun moved from Slovakia Hungary to Yugoslavia
                2 aaGuns, 9 artilleries and 5 infantry moved from Slovakia Hungary to Germany
                1 artillery and 1 infantry moved from Spain to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 aaGun moved from Spain to Normandy Bordeaux
                5 infantry moved from Karelia to Finland
                3 bombers, 3 fighters and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 16
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 4
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                7 artilleries and 3 infantry placed in Germany
                Germans undo move 1.
                6 artilleries and 4 infantry placed in Germany
                1 aaGun placed in Normandy Bordeaux
                2 submarines placed in 110 Sea Zone
                2 submarines placed in 112 Sea Zone
                1 artillery and 2 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Normandy Bordeaux : 1 flag, 3 aaGuns, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
        French West Africa : 1 flag, 2 artilleries and 2 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Greater Southern Germany : 9 armour and 6 mech_infantrys
        Slovakia Hungary : 1 infantry
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Romania : 1 artillery and 1 infantry
        Poland : 1 artillery and 2 infantry
        Germany : 2 aaGuns, 15 artilleries, 1 factory_major and 9 infantry
        Holland Belgium : 1 airfield
        Karelia : 1 flag
        Vyborg : 1 flag
        Portugal : 1 flag
        112 Sea Zone : 2 submarines
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        Turkey : 1 flag
        87 Sea Zone : 2 transports
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        Greece : 1 flag, 1 airfield and 1 harbour
        92 Sea Zone : 1 cruiser and 1 destroyer
        Northwest Persia : 1 flag
        Sweden : 1 flag
        Yugoslavia : 1 flag, 1 aaGun
        Spain : 1 flag, 1 airfield
        Finland : 1 flag, 5 infantry
        110 Sea Zone : 7 submarines


  • I think in the aa section each air unit is targeted. it’s not like normal combat where the defender chooses.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 infantry moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                2 fighters moved from Ukraine to Greece
                1 tactical_bomber moved from Ukraine to Greece
                1 tactical_bomber moved from Novgorod to Poland
                1 fighter moved from Russia to Poland
                3 infantry moved from Eastern Poland to Poland
                2 infantry moved from Eastern Poland to Slovakia Hungary
                1 fighter moved from Russia to Slovakia Hungary
                2 infantry moved from Caucasus to Turkey
                1 artillery moved from Caucasus to Turkey
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Germans
                3 infantry moved from Yakut S.S.R. to Yenisey
                4 infantry moved from Yakut S.S.R. to Buryatia
                5 artilleries and 30 infantry moved from Eastern Poland to Romania

    Combat - Russians
                Russians creates battle in territory 109 Sea Zone
                Battle in Turkey
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 mech_infantry
                    Russians win, taking Turkey from Germans with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Greece
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 airfield and 1 harbour; Italians defend with 2 fighters
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 fighter
                    Casualties for Italians: 2 fighters
                Battle in Poland
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                    retreated to Poland
                    Germans win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Buryatia
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yenisey
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Yenisey from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Russians attack with 5 artilleries and 30 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Romania from Germans with 5 artilleries and 29 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Greece to Bessarabia
                1 fighter moved from Greece to Bessarabia
                1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Baltic States
                1 aaGun moved from Novgorod to Baltic States
                1 tactical_bomber moved from Poland to Eastern Poland
                1 fighter moved from Poland to Eastern Poland
                1 fighter moved from Slovakia Hungary to Eastern Poland
                2 aaGuns moved from Eastern Poland to Romania
                3 infantry moved from Volgograd to Caucasus
                1 submarine moved from 109 Sea Zone to 87 Sea Zone

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 87 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 1 infantry
                EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Novgorod
                3 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,2,3,1
                Russians collect 39 PUs (2 lost to blockades); end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Eastern Poland: 1 infantry
                EDIT: Adding units owned by Russians to Baltic States: 1 infantry
                EDIT: Turning off Edit Mode


  • @hobo:

    I think in the aa section each air unit is targeted. it’s not like normal combat where the defender chooses.

    Yes, i think U re right. The key word is ˝each˝. So each building is a story for it self. The attacker can choose but can not mix between buildings.


  • Can U please post territory summary after each turn. Thank U :)


  • ok np. your defensive hit rate is still running well above average  :-(


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 factory_major and 2 factory_minors; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 5 fighters and 5 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
                1 infantry moved from Kiangsi to Kwangsi
                1 armour moved from Anhwe to Kwangsi
                2 armour moved from Anhwe to Kwangsi
                1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi


  • Awaiting scramble orders for sz 46


  • @hobo:

    ok np. your defensive hit rate is still running well above average  :-(

    8-) It is time that i improve the atttacking ones  8-)


  • @Amon-Sul:

    So bombers
    1+2=3
    2+2=4
    5+2=7
    (16)

    tac
    2
    2
    (4)

    all together 20 IPC  8-)

    I ve counted wrong. It is 14 not 16.

    We should correct it.

    I apologise.


  • np just change it later or I’ll do it at my turn

    scramble everything or all 3 fighters.

    I know it’s a pain but ask for ool.  I normally don’t care but for big ipcs battles like this with capital ships I’d like to know.

    For the first round, take all capital hits first, then lose subs, then destroyers, then carriers but ask if it would mean all my carriers. I might try to keep one tipped carrier depending on the hits ratio.

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