G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                1 armour, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                      British take Kazakhstan from Germans
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 artillery and 1 infantry moved from India to West India
                1 artillery and 1 infantry moved from Burma to India

    Combat - British
                Battle in French Madagascar
                Battle in Persia
                    British attack with 1 armour, 3 infantry and 1 mech_infantry
                    Germans defend with 1 armour and 1 factory_minor
                        British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Persia, round 2 :  1/5 hits
                        Germans roll dice for 1 armour in Persia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Persia
                    British win, taking French Madagascar from Italians, taking Persia from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 armour and 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  0/2 hits
                        Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 :  1/2 hits
                        Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 :  2/2 hits
                        1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Burma to India

    Place Units - UK_Pacific
                1 armour and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 1 armour and 5 infantry

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 28 times
                3 was rolled 14 times
                4 was rolled 20 times
                5 was rolled 24 times
                6 was rolled 18 times
            Average roll : 3.559
            Median : 4.000
            Variance : 1.350
            Standard Deviation : 1.162
            Total rolls : 118

    Null / Other
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.607
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 28

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Germans Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.607
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 28

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Italians Combat
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Americans Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.645
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 31


  • I hope the U.S. can survive…It’s been a good game
    S.A.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Syria to Iraq
                      Italians take Iraq from British
                1 armour moved from Trans-Jordan to Iraq
                1 battleship, 4 destroyers and 2 submarines moved from 81 Sea Zone to 76 Sea Zone
                1 fighter moved from Egypt to 72 Sea Zone
                1 infantry moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 2 infantry moved from Libya to Tunisia
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 infantry moved from Belgian Congo to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 infantry moved from Belgian Congo to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in 76 Sea Zone
                    Italians attack with 1 battleship, 4 destroyers and 2 submarines
                    Americans defend with 1 carrier, 1 destroyer and 1 fighter
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Italians
                    2 submarines owned by the Italians Submerged
                    Italians win with 1 battleship and 3 destroyers remaining. Battle score for attacker is 26
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour and 2 infantry
                    British defend with 1 artillery
                    Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Tunisia
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 artillery
                    Italians win, taking Tunisia from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Morocco
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 72 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 72 Sea Zone to Belgian Congo
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Southern Italy
                2 infantry placed in Greece
                2 armour and 1 mech_infantry placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

  • '20 '18 '17 '15

    bump


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 transport moved from 45 Sea Zone to 41 Sea Zone
                1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 carrier moved from 80 Sea Zone to 77 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 transport moved from 45 Sea Zone to 41 Sea Zone
                1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 carrier moved from 80 Sea Zone to 77 Sea Zone

    Non Combat Move - ANZAC
                1 artillery moved from 79 Sea Zone to West India
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                2 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 armour, 1 bomber and 1 infantry placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 3 infantry moved from Northwest Persia to Persia
                3 infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 armour moved from Caucasus to Kazakhstan
                1 armour moved from Caucasus to Persia
                1 infantry moved from Caucasus to Kazakhstan
                1 infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Ukraine to Caucasus
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Tsinghai
                1 infantry moved from Novosibirsk to Tsinghai
                1 infantry moved from Urals to Evenkiyskiy
                1 infantry moved from Timguska to Yenisey
                1 infantry moved from Novosibirsk to Tsinghai
                1 infantry moved from Timguska to Kansu
                1 armour moved from Timguska to Evenkiyskiy
                1 armour moved from Timguska to Yenisey
                1 armour moved from Timguska to Kansu
                1 fighter moved from Novosibirsk to Kansu
                1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
                1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                1 infantry moved from Suriname to 88 Sea Zone
                1 armour moved from Southeast Mexico to 89 Sea Zone
                1 armour and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 armour moved from 101 Sea Zone to Eastern United States
                3 fighters and 3 tactical_bombers moved from 101 Sea Zone to Eastern United States
                1 infantry and 1 transport moved from 117 Sea Zone to 101 Sea Zone
                1 infantry moved from 101 Sea Zone to Eastern United States
                2 transports moved from 106 Sea Zone to 108 Sea Zone
                1 armour and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
                1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
                1 transport moved from 88 Sea Zone to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 88 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 105 Sea Zone to 88 Sea Zone
                2 artilleries and 4 infantry moved from 101 Sea Zone to Eastern United States
                1 fighter moved from 101 Sea Zone to Eastern United States

    Combat - Germans
                Battle in Eastern United States
                    Germans attack with 1 armour, 2 artilleries, 4 fighters, 5 infantry and 3 tactical_bombers
                    Americans defend with 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
                    Germans captures 68PUs while taking Americans capital
                    Germans converts factory_major into different units
                    Germans win, taking Eastern United States from Americans with 1 armour, 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 45
                    Casualties for Germans: 5 infantry
                    Casualties for Americans: 1 aaGun, 2 armour, 1 artillery, 3 fighters and 3 infantry
                Battle in Evenkiyskiy
                    Germans attack with 1 armour and 1 infantry
                    Americans defend with 1 mech_infantry
                    Germans win, taking Evenkiyskiy from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Persia
                    Germans attack with 4 armour and 3 infantry
                    British defend with 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
                    Germans win, taking Persia from British with 4 armour and 3 infantry remaining. Battle score for attacker is 16
                    Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour, 4 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Kazakhstan from British with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Kansu
                    Germans attack with 1 armour, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Germans win, taking Kansu from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yenisey
                    Germans attack with 1 armour and 1 infantry
                    Americans defend with 1 armour
                    Americans win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Tsinghai
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 fighter and 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Tsinghai to Novosibirsk
                2 armour and 2 infantry moved from 88 Sea Zone to British Guiana
                2 fighters and 2 tactical_bombers moved from United Kingdom to 101 Sea Zone
                4 fighters and 3 tactical_bombers moved from Eastern United States to Southeast Mexico
                1 bomber moved from United Kingdom to Southeast Mexico
                1 destroyer and 1 submarine moved from 110 Sea Zone to 88 Sea Zone
                1 fighter moved from Kansu to Novosibirsk

    Place Units - Germans
                1 harbour placed in Suriname
                1 factory_minor placed in Rostov
                3 armour placed in Brazil
                3 infantry placed in Caucasus
                3 infantry placed in Volgograd
                1 fighter and 2 infantry placed in Ukraine
                1 destroyer and 2 transports placed in 93 Sea Zone
                1 transport placed in 105 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
                Germans collect 96 PUs (2 lost to blockades); end with 164 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 169 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 174 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 178 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 183 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 193 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kiangsu to Japan
                2 armour and 4 infantry moved from Kiangsu to Shantung

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 2 armour and 4 infantry
                    Americans defend with 1 armour and 2 infantry
                    Japanese win, taking Shantung from Chinese with 2 armour and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour and 2 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 infantry and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,3
                Japanese collect 15 PUs (8 lost to blockades); end with 16 PUs total


  • Dang
    That looks like its the end of that game
    Tanks…up for another one, swap sides?
    S.A.

  • '20 '18 '17 '15

    Well, I don’t consider myself a good enough play to no-bid as the Allies.  To be fair, though, the lowest I’d go is Allies +7.  Transport off of South Africa if you’re interested.


  • Sounds good to me been busy so my posts are slow. I’m hoping that in 14 I can have more time to game here and then its not 1 or 2 times a week, and then try to figure out what I’m doing
    Look for it soon
    Tanks
    S.A.

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