G40 elevenjerk (axis) vs stalingradski (allies +9)


  • Nice… I had no idea it was my turn…  :oops:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 cruiser moved from 18 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to 62 Sea Zone
                1 fighter moved from Queensland to 62 Sea Zone

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 transports
                    ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                5 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French


  • There, that’s better…  :-D


  • First round done.  I only got 17 hits which was under odds (surprise, surprise :-D)

    Kept your bombers and lost your frenchies.

    You killed everything smaller than tanks. I rolled german second round and got 12 hits.  What you want to do?


  • Gotta say, I have just been waiting for a break here in two games and it just hasn’t come :-(  (sob,sob)

    The 4 out of 7 2’s you rolled with your destroyers seems pretty detrimental right now.  I had a couple rounds in Japan where you missed a lot so I just knew that when those destroyers were sitting there they had their scopes ready for the Germans since it was such an important move :-D

    Oh well… what can you do but bitch and whine like I am right now :-D


  • Time to lose the bombers, I’ll play defense by the numbers… now it’s my turn to cry!  :cry:

    29 hits in two rounds sounds well above average to me… I had this as a win for me, but it sounds like you’re going to clear me out.


  • I take it back - keep the bombers for another turn, and let me know what happens.

    I’d like to lose infantry followed by artillery followed by mech, then we’ll talk  :-D


  • I was supposed to get 18 - 19 hits on my first turn and 13 - 14 on my second.  I think you hit slightly under odds as well.  I didn’t expect to win but was just hoping I could catch a break and I had to stop the virus that is the uk/us.

    I got 8 hits.  That takes out all your ground units and 3 planes.  You should get 7 hits which would take out all but 5 bombers.  I assume you want the bombers to get taken out but I will wait to hear from you.  I got a busy day tomorrow so if you don’t respond before 6:30 pacific (9:30) I won’t be home till late afternoon!


  • Yes - at this point I’ll take out the US bombers… have to keep the fighters as long as possible.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 16

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 71 PUs;
                Germans buy 1 armour, 3 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                4 infantry and 2 mech_infantrys moved from Rostov to Caucasus
                7 armour, 4 artilleries, 4 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers moved from Volgograd to Caucasus
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                      Germans take Samara from British
                1 bomber moved from French Indo China to Caucasus
                5 bombers moved from Western Germany to Caucasus

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                    Germans win, taking Kazakhstan from Americans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 9 armour, 4 artilleries, 6 bombers, 4 fighters, 7 infantry, 5 mech_infantrys and 4 tactical_bombers
                    ANZAC defend with 3 fighters; French defend with 5 infantry; British defend with 1 armour, 2 artilleries, 4 fighters, 18 infantry and 7 mech_infantrys; Americans defend with 1 armour, 3 bombers and 1 factory_minor
                    retreated to Caucasus
                    Americans win with 7 fighters remaining. Battle score for attacker is -66
                    Casualties for Germans: 9 armour, 4 artilleries, 2 bombers, 4 fighters, 7 infantry, 5 mech_infantrys and 4 tactical_bombers
                    Casualties for French: 5 infantry
                    Casualties for British: 1 armour, 2 artilleries, 18 infantry and 7 mech_infantrys
                    Casualties for Americans: 1 armour and 3 bombers

    Non Combat Move - Germans
                1 mech_infantry moved from Tsinghai to Kazakhstan
                1 mech_infantry moved from Sikang to Kazakhstan
                1 mech_infantry moved from Russia to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                2 fighters and 2 tactical_bombers moved from Western Germany to Rostov
                4 bombers moved from Caucasus to Rostov

    Place Units - Germans
                3 infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                3 artilleries placed in Rostov
                1 fighter and 2 infantry placed in Western Germany
                2 fighters placed in Russia
                Germans undo move 5.
                Germans undo move 4.
                2 infantry placed in Germany
                3 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
                Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 4 infantry
                EDIT: Adding units owned by Germans to Germany: 4 infantry
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 1 infantry
                EDIT: Adding units owned by Germans to Germany: 1 aaGun and 1 infantry
                EDIT: Removing units owned by Germans from Rostov: 1 fighter
                EDIT: Adding units owned by Germans to Germany: 1 fighter
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 4 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 28 PUs;

    Combat Move - Japanese
                1 submarine moved from 35 Sea Zone to 34 Sea Zone
                1 fighter moved from 35 Sea Zone to 34 Sea Zone
                1 bomber moved from French Indo China to Philippines
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                3 battleships, 1 destroyer and 3 submarines moved from 35 Sea Zone to 36 Sea Zone
                3 carriers moved from 35 Sea Zone to 36 Sea Zone
                4 fighters moved from Japan to 36 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield, 1 armour and 1 harbour
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Americans: 1 armour
                Battle in 36 Sea Zone
                    Japanese attack with 3 battleships, 3 carriers, 1 destroyer, 4 fighters and 3 submarines
                    ANZAC defend with 1 submarine
                    Japanese win, taking 36 Sea Zone from ANZAC with 3 battleships, 3 carriers, 1 destroyer, 4 fighters and 3 submarines remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 35 Sea Zone to Burma
                2 artilleries and 4 infantry moved from Shan State to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 bomber moved from Philippines to French Indo China
                1 fighter moved from 34 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Philippines to French Indo China
                1 fighter moved from Philippines to 36 Sea Zone

    Place Units - Japanese
                3 transports placed in 36 Sea Zone
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
                Japanese collect 59 PUs (3 lost to blockades); end with 87 PUs total


  • I’m having trouble posting - I changed web browsers and it knocked the crap out of everything I do. Good times.

    I did the US turn - we might end up having to finish this game posting the game back and forth to each other manually on this site, without turn reports.


  • Here’s the file - I’ll work on the problem. It seems to be a password issue.

    UK 16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Burma to Eastern Persia
                1 bomber moved from Southern Italy to Eastern Persia
                3 fighters moved from Rostov to Eastern Persia

    Combat - Italians
                Battle in Eastern Persia
                    Italians attack with 2 bombers and 3 fighters
                    British defend with 2 mech_infantrys
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -14
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 1 bomber and 1 fighter

    Non Combat Move - Italians
                1 bomber moved from Eastern Persia to Burma
                2 fighters moved from Eastern Persia to Turkmenistan

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,1,6,4,1,5,6,6,4,4,3,4
                Italians collect 2 PUs (14 lost to blockades); end with 2 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs


  • Hmmm…… :-(


  • Yup - I figured it out - so go ahead and do your Italian turn locally, send me the file, and I’ll fix it from there - it’s a password issue.


  • turn is done and posted on page 14.  You went 2 for 2 on 2’s……again!!!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier and 2 fighters moved from 62 Sea Zone to 46 Sea Zone
                1 carrier and 2 fighters moved from 46 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 16

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

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