I kept one of the dd till the end, seeing I had a couple of subs still. For the rest I think I used the right OOL in sz67.
G40 elevenjerk (axis) vs stalingradski (allies +9)
-
I think I’ve decided - keep the bombers round one regardless of what happens, then before you roll the second round, talk to me.
Please lose french infantry first, UK next.
-
Got it!! Only thing left is to do your turn:)
-
Nice… I had no idea it was my turn… :oops:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 18 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Combat Move - French
Non Combat Move - French
5 infantry moved from Northwest Persia to CaucasusTurn Complete - French
-
There, that’s better… :-D
-
First round done. I only got 17 hits which was under odds (surprise, surprise :-D)
Kept your bombers and lost your frenchies.
You killed everything smaller than tanks. I rolled german second round and got 12 hits. What you want to do?
-
Gotta say, I have just been waiting for a break here in two games and it just hasn’t come :-( (sob,sob)
The 4 out of 7 2’s you rolled with your destroyers seems pretty detrimental right now. I had a couple rounds in Japan where you missed a lot so I just knew that when those destroyers were sitting there they had their scopes ready for the Germans since it was such an important move :-D
Oh well… what can you do but bitch and whine like I am right now :-D
-
Time to lose the bombers, I’ll play defense by the numbers… now it’s my turn to cry! :cry:
29 hits in two rounds sounds well above average to me… I had this as a win for me, but it sounds like you’re going to clear me out.
-
I take it back - keep the bombers for another turn, and let me know what happens.
I’d like to lose infantry followed by artillery followed by mech, then we’ll talk :-D
-
I was supposed to get 18 - 19 hits on my first turn and 13 - 14 on my second. I think you hit slightly under odds as well. I didn’t expect to win but was just hoping I could catch a break and I had to stop the virus that is the uk/us.
I got 8 hits. That takes out all your ground units and 3 planes. You should get 7 hits which would take out all but 5 bombers. I assume you want the bombers to get taken out but I will wait to hear from you. I got a busy day tomorrow so if you don’t respond before 6:30 pacific (9:30) I won’t be home till late afternoon!
-
Yes - at this point I’ll take out the US bombers… have to keep the fighters as long as possible.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 71 PUs;
Germans buy 1 armour, 3 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
4 infantry and 2 mech_infantrys moved from Rostov to Caucasus
7 armour, 4 artilleries, 4 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
Germans take Samara from British
1 bomber moved from French Indo China to Caucasus
5 bombers moved from Western Germany to CaucasusCombat - Germans
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans win, taking Kazakhstan from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Caucasus
Germans attack with 9 armour, 4 artilleries, 6 bombers, 4 fighters, 7 infantry, 5 mech_infantrys and 4 tactical_bombers
ANZAC defend with 3 fighters; French defend with 5 infantry; British defend with 1 armour, 2 artilleries, 4 fighters, 18 infantry and 7 mech_infantrys; Americans defend with 1 armour, 3 bombers and 1 factory_minor
retreated to Caucasus
Americans win with 7 fighters remaining. Battle score for attacker is -66
Casualties for Germans: 9 armour, 4 artilleries, 2 bombers, 4 fighters, 7 infantry, 5 mech_infantrys and 4 tactical_bombers
Casualties for French: 5 infantry
Casualties for British: 1 armour, 2 artilleries, 18 infantry and 7 mech_infantrys
Casualties for Americans: 1 armour and 3 bombersNon Combat Move - Germans
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
2 fighters and 2 tactical_bombers moved from Western Germany to Rostov
4 bombers moved from Caucasus to RostovPlace Units - Germans
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 artilleries placed in Rostov
1 fighter and 2 infantry placed in Western Germany
2 fighters placed in Russia
Germans undo move 5.
Germans undo move 4.
2 infantry placed in Germany
3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 1 infantry
EDIT: Removing units owned by Germans from Rostov: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 4 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 28 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from French Indo China to Philippines
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
3 battleships, 1 destroyer and 3 submarines moved from 35 Sea Zone to 36 Sea Zone
3 carriers moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from Japan to 36 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield, 1 armour and 1 harbour
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Americans: 1 armour
Battle in 36 Sea Zone
Japanese attack with 3 battleships, 3 carriers, 1 destroyer, 4 fighters and 3 submarines
ANZAC defend with 1 submarine
Japanese win, taking 36 Sea Zone from ANZAC with 3 battleships, 3 carriers, 1 destroyer, 4 fighters and 3 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 35 Sea Zone to Burma
2 artilleries and 4 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 bomber moved from Philippines to French Indo China
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to French Indo China
1 fighter moved from Philippines to 36 Sea ZonePlace Units - Japanese
3 transports placed in 36 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Japanese collect 59 PUs (3 lost to blockades); end with 87 PUs total -
I’m having trouble posting - I changed web browsers and it knocked the crap out of everything I do. Good times.
I did the US turn - we might end up having to finish this game posting the game back and forth to each other manually on this site, without turn reports.
-
Here’s the file - I’ll work on the problem. It seems to be a password issue.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Burma to Eastern Persia
1 bomber moved from Southern Italy to Eastern Persia
3 fighters moved from Rostov to Eastern PersiaCombat - Italians
Battle in Eastern Persia
Italians attack with 2 bombers and 3 fighters
British defend with 2 mech_infantrys
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -14
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 bomber and 1 fighterNon Combat Move - Italians
1 bomber moved from Eastern Persia to Burma
2 fighters moved from Eastern Persia to TurkmenistanPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,1,6,4,1,5,6,6,4,4,3,4
Italians collect 2 PUs (14 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs -
Hmmm…… :-(
-
Yup - I figured it out - so go ahead and do your Italian turn locally, send me the file, and I’ll fix it from there - it’s a password issue.
-
turn is done and posted on page 14. You went 2 for 2 on 2’s……again!!!





