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G40 elevenjerk (axis) vs stalingradski (allies +9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Purchase Units - British
                British repair 4 damage on 4 factory_minors; Remaining resources: 34 PUs;
                British buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Caucasus to Samara
                1 mech_infantry moved from Caucasus to Novosibirsk
                2 fighters moved from Caucasus to Samara
                1 fighter moved from Caucasus to Novosibirsk
                2 infantry moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 fighter moved from Sumatra to Burma

    Combat - British
                Battle in Samara
                    British attack with 2 fighters and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Samara from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Novosibirsk
                    British attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Burma
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to India
                3 infantry moved from Northwest Persia to Caucasus
                5 mech_infantrys moved from Iraq to Caucasus
                6 infantry moved from Iraq to Northwest Persia
                5 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Caucasus
                2 fighters moved from Samara to Caucasus
                1 fighter moved from Novosibirsk to Caucasus
                1 infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 aaGun and 1 infantry moved from Libya to Tobruk
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan

    Place Units - British
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Egypt
                2 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry


  • I messed up and tried to bomb Rostov… your Italian planes blended in quite nicely  :-)  I didn’t beg for forgiveness or whatever, just decided on a brazen daylight bobing run and got shot down.

    Caucasus is going to be a tough nugget to crack. UK is good at sending in waves of infantry, and US can build some fighters.

    But my debacle in Burma will get you India a round early, and the game is on. I’ve made London pretty safe, and it’s an 8 VC game on the Europe map, so this is settling in to have many more turns… a classic.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 fighters moved from Rostov to Samara
                1 bomber moved from Volgograd to Samara

    Combat - Italians
                Battle in Samara
                    Italians attack with 1 bomber and 3 fighters
                    British defend with 1 mech_infantry
                    Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                3 fighters moved from Samara to Rostov
                1 bomber moved from Samara to Burma

    Place Units - Italians
                1 bomber and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,6,1,1,1,1,5,3,3,5,2,5
                Italians collect 1 PU (15 lost to blockades); end with 1 PU total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs


  • Yes indeed!!  I messed up with my Japanese transports as well.  Nevermind allowing you to take Rostov back for that one turn.  Super fun game though.  US has what it is always looking for… a way to place units immediately on the ground:)


  • Give me an order of loss in Caucasus.  Pretty sure I am going to attack even though the odds are against me:)


  • I threw down in Caucasus without hope of keeping it, but I wanted to cause a headache!  :wink:

    To be honest, it depends how you do on the first round, because I have to choose my options based on if I think you’re strafing or not. So for example, I’d like to keep my bombers, so if you roll poorly on your first round, I will. If you clobber me in round 1, I’ll probably lose them - does that make sense?

    So could you roll the first round and come back and let me know what you brought to the battle, and how many hits you got?


  • makes perfect sense!!!  Usually the first round of rolling in big battles ends up being the deciding round since it can swing the battle so much.  I will be sure to wait.  If I hit above odds (unlikely) then take bombers?


  • I think I’ve decided - keep the bombers round one regardless of what happens, then before you roll the second round, talk to me.

    Please lose french infantry first, UK next.


  • Got it!!  Only thing left is to do your turn:)


  • Nice… I had no idea it was my turn…  :oops:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 cruiser moved from 18 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to 62 Sea Zone
                1 fighter moved from Queensland to 62 Sea Zone

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 transports
                    ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                5 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French


  • There, that’s better…  :-D


  • First round done.  I only got 17 hits which was under odds (surprise, surprise :-D)

    Kept your bombers and lost your frenchies.

    You killed everything smaller than tanks. I rolled german second round and got 12 hits.  What you want to do?


  • Gotta say, I have just been waiting for a break here in two games and it just hasn’t come :-(  (sob,sob)

    The 4 out of 7 2’s you rolled with your destroyers seems pretty detrimental right now.  I had a couple rounds in Japan where you missed a lot so I just knew that when those destroyers were sitting there they had their scopes ready for the Germans since it was such an important move :-D

    Oh well… what can you do but bitch and whine like I am right now :-D


  • Time to lose the bombers, I’ll play defense by the numbers… now it’s my turn to cry!  :cry:

    29 hits in two rounds sounds well above average to me… I had this as a win for me, but it sounds like you’re going to clear me out.


  • I take it back - keep the bombers for another turn, and let me know what happens.

    I’d like to lose infantry followed by artillery followed by mech, then we’ll talk  :-D


  • I was supposed to get 18 - 19 hits on my first turn and 13 - 14 on my second.  I think you hit slightly under odds as well.  I didn’t expect to win but was just hoping I could catch a break and I had to stop the virus that is the uk/us.

    I got 8 hits.  That takes out all your ground units and 3 planes.  You should get 7 hits which would take out all but 5 bombers.  I assume you want the bombers to get taken out but I will wait to hear from you.  I got a busy day tomorrow so if you don’t respond before 6:30 pacific (9:30) I won’t be home till late afternoon!


  • Yes - at this point I’ll take out the US bombers… have to keep the fighters as long as possible.

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