TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
makes perfect sense!!! Usually the first round of rolling in big battles ends up being the deciding round since it can swing the battle so much. I will be sure to wait. If I hit above odds (unlikely) then take bombers?
I think I’ve decided - keep the bombers round one regardless of what happens, then before you roll the second round, talk to me.
Please lose french infantry first, UK next.
Got it!! Only thing left is to do your turn:)
Nice… I had no idea it was my turn… :oops:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 18 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Combat Move - French
Non Combat Move - French
5 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
There, that’s better… :-D
First round done. I only got 17 hits which was under odds (surprise, surprise :-D)
Kept your bombers and lost your frenchies.
You killed everything smaller than tanks. I rolled german second round and got 12 hits. What you want to do?
Gotta say, I have just been waiting for a break here in two games and it just hasn’t come :-( (sob,sob)
The 4 out of 7 2’s you rolled with your destroyers seems pretty detrimental right now. I had a couple rounds in Japan where you missed a lot so I just knew that when those destroyers were sitting there they had their scopes ready for the Germans since it was such an important move :-D
Oh well… what can you do but bitch and whine like I am right now :-D
Time to lose the bombers, I’ll play defense by the numbers… now it’s my turn to cry! :cry:
29 hits in two rounds sounds well above average to me… I had this as a win for me, but it sounds like you’re going to clear me out.
I take it back - keep the bombers for another turn, and let me know what happens.
I’d like to lose infantry followed by artillery followed by mech, then we’ll talk :-D
I was supposed to get 18 - 19 hits on my first turn and 13 - 14 on my second. I think you hit slightly under odds as well. I didn’t expect to win but was just hoping I could catch a break and I had to stop the virus that is the uk/us.
I got 8 hits. That takes out all your ground units and 3 planes. You should get 7 hits which would take out all but 5 bombers. I assume you want the bombers to get taken out but I will wait to hear from you. I got a busy day tomorrow so if you don’t respond before 6:30 pacific (9:30) I won’t be home till late afternoon!
Yes - at this point I’ll take out the US bombers… have to keep the fighters as long as possible.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 71 PUs;
Germans buy 1 armour, 3 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
4 infantry and 2 mech_infantrys moved from Rostov to Caucasus
7 armour, 4 artilleries, 4 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
Germans take Samara from British
1 bomber moved from French Indo China to Caucasus
5 bombers moved from Western Germany to Caucasus
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans win, taking Kazakhstan from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Caucasus
Germans attack with 9 armour, 4 artilleries, 6 bombers, 4 fighters, 7 infantry, 5 mech_infantrys and 4 tactical_bombers
ANZAC defend with 3 fighters; French defend with 5 infantry; British defend with 1 armour, 2 artilleries, 4 fighters, 18 infantry and 7 mech_infantrys; Americans defend with 1 armour, 3 bombers and 1 factory_minor
retreated to Caucasus
Americans win with 7 fighters remaining. Battle score for attacker is -66
Casualties for Germans: 9 armour, 4 artilleries, 2 bombers, 4 fighters, 7 infantry, 5 mech_infantrys and 4 tactical_bombers
Casualties for French: 5 infantry
Casualties for British: 1 armour, 2 artilleries, 18 infantry and 7 mech_infantrys
Casualties for Americans: 1 armour and 3 bombers
Non Combat Move - Germans
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
2 fighters and 2 tactical_bombers moved from Western Germany to Rostov
4 bombers moved from Caucasus to Rostov
Place Units - Germans
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 artilleries placed in Rostov
1 fighter and 2 infantry placed in Western Germany
2 fighters placed in Russia
Germans undo move 5.
Germans undo move 4.
2 infantry placed in Germany
3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 1 infantry
EDIT: Removing units owned by Germans from Rostov: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 4 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 28 PUs;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from French Indo China to Philippines
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
3 battleships, 1 destroyer and 3 submarines moved from 35 Sea Zone to 36 Sea Zone
3 carriers moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from Japan to 36 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield, 1 armour and 1 harbour
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Americans: 1 armour
Battle in 36 Sea Zone
Japanese attack with 3 battleships, 3 carriers, 1 destroyer, 4 fighters and 3 submarines
ANZAC defend with 1 submarine
Japanese win, taking 36 Sea Zone from ANZAC with 3 battleships, 3 carriers, 1 destroyer, 4 fighters and 3 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 35 Sea Zone to Burma
2 artilleries and 4 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 bomber moved from Philippines to French Indo China
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to French Indo China
1 fighter moved from Philippines to 36 Sea Zone
Place Units - Japanese
3 transports placed in 36 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Japanese collect 59 PUs (3 lost to blockades); end with 87 PUs total
I’m having trouble posting - I changed web browsers and it knocked the crap out of everything I do. Good times.
I did the US turn - we might end up having to finish this game posting the game back and forth to each other manually on this site, without turn reports.
Here’s the file - I’ll work on the problem. It seems to be a password issue.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Burma to Eastern Persia
1 bomber moved from Southern Italy to Eastern Persia
3 fighters moved from Rostov to Eastern Persia
Combat - Italians
Battle in Eastern Persia
Italians attack with 2 bombers and 3 fighters
British defend with 2 mech_infantrys
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -14
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 bomber and 1 fighter
Non Combat Move - Italians
1 bomber moved from Eastern Persia to Burma
2 fighters moved from Eastern Persia to Turkmenistan
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,1,6,4,1,5,6,6,4,4,3,4
Italians collect 2 PUs (14 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Hmmm…… :-(
Yup - I figured it out - so go ahead and do your Italian turn locally, send me the file, and I’ll fix it from there - it’s a password issue.