Use second save, forgot to move sub in 126
13L G40 wheatbeer (Axis) vs seththenewb (Allies +12) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to Celebes
2 battleships and 2 cruisers moved from 39 Sea Zone to 44 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour moved from 39 Sea Zone to Ceylon
1 infantry moved from Manchuria to Amur
2 fighters moved from Japan to Amur
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Ceylon
Battle in Dutch New Guinea
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 battleships in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Ceylon from UK_Pacific, taking Dutch New Guinea from ANZAC, taking Celebes from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Amur
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 carriers moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
2 tactical_bombers moved from Shan State to 44 Sea Zone
1 tactical_bomber moved from Shan State to India
2 bombers moved from West India to India
2 bombers moved from Shan State to India
1 fighter moved from Shan State to 44 Sea Zone
1 tactical_bomber moved from Shan State to India
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 destroyer placed in 39 Sea Zone
1 artillery and 2 infantry placed in Malaya
2 artilleries placed in Manchuria
1 infantry placed in Manchuria
Japanese undo move 1.
1 destroyer placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 submarine placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 52 / 80
Russians : 37 / 44
Japanese : 46 / 56
Americans : 52 / 73
Chinese : 20 / 20
British : 16 / 0
UK_Pacific : 5 / 0
Italians : 18 / 36
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter moved from 33 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 battleship, 3 carriers, 3 cruisers, 9 destroyers, 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Caroline Islands to 54 Sea Zone
2 fighters moved from Caroline Islands to Queensland
2 infantry moved from Southeast Mexico to 89 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
2 destroyers and 3 transports moved from 101 Sea Zone to 106 Sea Zone
4 destroyers and 1 submarine moved from 106 Sea Zone to 107 Sea Zone
2 infantry moved from 106 Sea Zone to Quebec
2 artilleries and 4 infantry moved from Eastern United States to Quebec
1 bomber and 1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
4 bombers placed in Western United States
2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
5 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Chinese collect 18 PUs (2 lost to blockades); end with 20 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 20 to 22
EDIT: Turning off Edit Mode -
map file
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Italians
Purchase Units - Italians
Italians buy 2 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 mech_infantrys moved from Slovakia Hungary to Poland
4 artilleries and 5 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Slovakia Hungary to Poland
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Southern Italy to Romania
1 fighter moved from Slovakia Hungary to Poland
1 bomber moved from Western Germany to Eastern Poland
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from FrenchCombat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Ethiopia
Italians attack with 1 artillery, 1 fighter and 1 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Ethiopia, round 2 : 3/3 hits
French roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Ethiopia
Italians win, taking Ethiopia from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in Poland
Italians attack with 1 artillery, 2 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Poland, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Poland
Italians win, taking Poland from Russians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Romania
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Romania, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 4 artilleries and 5 infantry
Russians defend with 1 infantry
Italians roll dice for 4 artilleries and 5 infantry in Caucasus, round 2 : 2/9 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 bomber moved from Eastern Poland to Southern Italy
2 fighters moved from Poland to Bulgaria
1 fighter moved from Romania to Bulgaria
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Yugoslavia to Bulgaria
1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Ethiopia to Iraq
1 armour moved from Burma to West IndiaPlace Units - Italians
3 mech_infantrys placed in West India
2 artilleries and 4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 57 / 80
Russians : 29 / 44
Japanese : 45 / 56
Americans : 52 / 74
Chinese : 20 / 22
British : 15 / 0
UK_Pacific : 6 / 0
Italians : 24 / 40
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 artillery and 2 infantry moved from New South Wales to South AustraliaNon Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 fighters, 4 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Northwest Persia to Rostov
Germans take Rostov from RussiansCombat - Germans
Non Combat Move - Germans
1 aaGun, 5 armour, 2 artilleries, 3 fighters and 3 infantry moved from Scotland to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 aaGun moved from Norway to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
2 aaGuns, 7 armour, 20 artilleries, 20 infantry and 20 mech_infantrys moved from Slovakia Hungary to Eastern Poland
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 carrier and 2 transports moved from 81 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
1 carrier moved from 112 Sea Zone to 105 Sea Zone
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Caucasus
1 fighter moved from Western Germany to 105 Sea Zone
1 tactical_bomber moved from Western Germany to United Kingdom
2 bombers moved from Norway to Western GermanyPlace Units - Germans
3 infantry placed in United Kingdom
9 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 fighter placed in 105 Sea Zone
2 submarines placed in 110 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 62 / 77
Russians : 24 / 44
Japanese : 45 / 56
Americans : 52 / 74
Chinese : 20 / 22
British : 15 / 0
UK_Pacific : 6 / 0
Italians : 24 / 40
ANZAC : 10 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
2 infantry moved from Belarus to Baltic States
2 fighters moved from Belarus to Baltic States
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
2 artilleries and 6 infantry moved from Volgograd to Rostov
4 armour and 5 mech_infantrys moved from Belarus to Rostov
1 armour and 4 mech_infantrys moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Russia to Rostov
1 fighter moved from Volgograd to Western UkraineCombat - Russians
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 6 armour, 2 artilleries, 6 infantry and 10 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 6 armour, 2 artilleries, 5 infantry and 10 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 fighters moved from Baltic States to Russia
4 aaGuns, 9 artilleries and 19 infantry moved from Belarus to Bryansk
2 artilleries and 5 infantry moved from Russia to Bryansk
4 armour and 5 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Buryatia to UlaanbaatarPlace Units - Russians
1 armour, 1 artillery, 1 fighter and 7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery and 1 infantry moved from Malaya to Shan State
2 tactical_bombers moved from India to Shan State
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
4 bombers moved from India to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 4 bombers, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 4 bombers, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/8 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in French Indo ChinaNon Combat Move - Japanese
2 infantry moved from Celebes to 44 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 armour, 7 artilleries, 10 infantry and 1 mech_infantry moved from Manchuria to Amur
1 armour moved from Ceylon to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
4 bombers moved from Shan State to India
2 tactical_bombers moved from Shan State to India
1 fighter moved from Manchuria to JapanPlace Units - Japanese
3 mech_infantrys placed in Manchuria
3 destroyers placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
1 submarine placed in 39 Sea Zone
2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 54 / 77
Russians : 31 / 35
Japanese : 49 / 59
Americans : 52 / 74
Chinese : 20 / 22
British : 15 / 0
UK_Pacific : 3 / 0
Italians : 24 / 40
ANZAC : 10 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Western United States to Queensland
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 42 Sea Zone to 54 Sea Zone
4 artilleries, 10 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
4 artilleries, 10 infantry, 2 mech_infantrys and 8 transports moved from 106 Sea Zone to 123 Sea Zone
4 artilleries, 10 infantry and 2 mech_infantrys moved from 123 Sea Zone to Iceland
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
2 carriers, 4 destroyers, 4 fighters and 1 submarine moved from 107 Sea Zone to 123 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Quebec to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 aaGun and 1 infantry moved from 123 Sea Zone to Iceland
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
In case you missed it, there are 2 fighters in Iceland.
And I’m double checking something with China rules. Triplea won’t let me attack Burma because it’s India. Just double checking it’s a fault of the program and not an obscure rule.
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I’m going to ask why China wouldn’t be able to DOW on Italy. So pausing the game until I get an answer back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Editing Political Relationship for Italians and Chinese from Neutrality to War
EDIT: Turning off Edit Mode
1 infantry moved from Yunnan to Burma
Chinese take Burma from Italians
1 infantry moved from Kwangsi to YunnanCombat - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 infantry moved from Shantung to Jehol
1 artillery and 5 infantry moved from Anhwe to Jehol
7 infantry moved from Anhwe to JeholPlace Units - Chinese
2 infantry placed in Jehol
3 infantry placed in Anhwe
2 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
Chinese collect 20 PUs (1 lost to blockades); end with 21 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 21 to 22
EDIT: Turning off Edit Mode -
I’ve combed the rules and don’t see any reason why China can’t DOW on Italy. I could’ve missed something though, but I’m going to go ahead with my turn and attack Burma. We can always come back and edit Burma back to Italy if it’s needed.
Whoops, thought I posted this already. :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - British
3 mech_infantrys moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Rhodesia
3 infantry moved from Union of South Africa to RhodesiaNon Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to IcelandTurn Complete - UK_Pacific
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Please use this file. Got distracted by trying to figure out why China wouldn’t be able to DOW. Forgot to make a crucial retrograde movement. :-D
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The issue is address on page 35 of the European rulebook (in the added section for Global rules) under China, Political Situation.
“China can’t declare war on a European Axis power unless one of those powers first declares war on it”
It would be funny if I could secure Hong Kong with Italy … but I am pretty sure you won’t let me get away with that now :lol:
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I don’t see any file attached to that message.
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forgot the file





