0%

13L G40 wheatbeer (Axis) vs seththenewb (Allies +12) game 2

  • 17

    You can reroll it low luck. That’s a pretty extreme case.


  • Thanks, I appreciate it

    AA
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Romania Rd1 (2inf, art, ftr, tac = 12 vs 2inf, aa = 4)
    D
    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • Rd 2 (inf, art, ftr, tac = 11 vs inf = 2)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Rom tw/art, ftr, tac

    Thanks a lot and like I said you have a LL reroll in your back pocket whenever you need/want one.

  • 17

    You’re welcome  :-D

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 destroyer, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Java to Celebes
                2 battleships and 2 cruisers moved from 39 Sea Zone to 44 Sea Zone
                1 armour moved from India to 39 Sea Zone
                1 armour moved from 39 Sea Zone to Ceylon
                1 infantry moved from Manchuria to Amur
                2 fighters moved from Japan to Amur
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Ceylon
                Battle in Dutch New Guinea
                Battle in Celebes
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 2 battleships in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 :  3/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 :  0/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Ceylon from UK_Pacific, taking Dutch New Guinea from ANZAC, taking Celebes from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Amur
                    Japanese attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Amur, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Amur to Manchuria
                1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
                1 carrier moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                2 carriers moved from 37 Sea Zone to 44 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                2 tactical_bombers moved from Shan State to 44 Sea Zone
                1 tactical_bomber moved from Shan State to India
                2 bombers moved from West India to India
                2 bombers moved from Shan State to India
                1 fighter moved from Shan State to 44 Sea Zone
                1 tactical_bomber moved from Shan State to India
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 39 Sea Zone
                1 artillery and 2 infantry placed in Malaya
                2 artilleries placed in Manchuria
                1 infantry placed in Manchuria
                Japanese undo move 1.
                1 destroyer placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India
                1 submarine placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

    Production/PUs Summary :

    Germans : 52 / 80
        Russians : 37 / 44
        Japanese : 46 / 56
        Americans : 52 / 73
        Chinese : 20 / 20
        British : 16 / 0
        UK_Pacific : 5 / 0
        Italians : 18 / 36
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 bombers, 3 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 fighter moved from 33 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 battleship, 3 carriers, 3 cruisers, 9 destroyers, 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 fighter moved from Caroline Islands to 54 Sea Zone
                2 fighters moved from Caroline Islands to Queensland
                2 infantry moved from Southeast Mexico to 89 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
                2 destroyers and 3 transports moved from 101 Sea Zone to 106 Sea Zone
                4 destroyers and 1 submarine moved from 106 Sea Zone to 107 Sea Zone
                2 infantry moved from 106 Sea Zone to Quebec
                2 artilleries and 4 infantry moved from Eastern United States to Quebec
                1 bomber and 1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                4 bombers placed in Western United States
                2 transports placed in 101 Sea Zone
                3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan
                5 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
                Chinese collect 18 PUs (2 lost to blockades); end with 20 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 20 to 22
                EDIT: Turning off Edit Mode


  • map file

    italyup.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Italians

    Purchase Units - Italians
                Italians buy 2 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Slovakia Hungary to Eastern Poland
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 artillery and 2 mech_infantrys moved from Slovakia Hungary to Poland
                4 artilleries and 5 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Slovakia Hungary to Poland
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 fighter moved from Anglo Egyptian Sudan to Ethiopia
                1 fighter moved from Southern Italy to Romania
                1 fighter moved from Slovakia Hungary to Poland
                1 bomber moved from Western Germany to Eastern Poland
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Poland, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Ethiopia
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Neutral_Allies defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Ethiopia, round 2 :  3/3 hits
                        French roll dice for 1 infantry in Ethiopia, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Ethiopia
                    Italians win, taking Ethiopia from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry
                Battle in Poland
                    Italians attack with 1 artillery, 2 fighters and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Poland, round 2 :  2/5 hits
                        Russians roll dice for 2 infantry in Poland, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Poland
                    Italians win, taking Poland from Russians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Romania
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery in Romania, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    Italians win, taking Romania from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 artillery
                    Casualties for Italians: 1 infantry
                Battle in Caucasus
                    Italians attack with 4 artilleries and 5 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 4 artilleries and 5 infantry in Caucasus, round 2 :  2/9 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                2 mech_infantrys moved from Southern Italy to Yugoslavia
                1 bomber moved from Eastern Poland to Southern Italy
                2 fighters moved from Poland to Bulgaria
                1 fighter moved from Romania to Bulgaria
                1 aaGun moved from Slovakia Hungary to Romania
                1 aaGun moved from Yugoslavia to Bulgaria
                1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 81 Sea Zone to 97 Sea Zone
                1 fighter moved from Ethiopia to Iraq
                1 armour moved from Burma to West India

    Place Units - Italians
                3 mech_infantrys placed in West India
                2 artilleries and 4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs

    Production/PUs Summary :

    Germans : 57 / 80
        Russians : 29 / 44
        Japanese : 45 / 56
        Americans : 52 / 74
        Chinese : 20 / 22
        British : 15 / 0
        UK_Pacific : 6 / 0
        Italians : 24 / 40
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 fighter moved from Caroline Islands to Queensland
                1 artillery and 2 infantry moved from New South Wales to South Australia

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to South Australia
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 4 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Slovakia Hungary to Baltic States
                      Germans take Baltic States from Russians
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 mech_infantry moved from Northwest Persia to Rostov
                      Germans take Rostov from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 aaGun, 5 armour, 2 artilleries, 3 fighters and 3 infantry moved from Scotland to United Kingdom
                1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 aaGun moved from Norway to 112 Sea Zone
                1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to United Kingdom
                2 aaGuns, 7 armour, 20 artilleries, 20 infantry and 20 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                1 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 carrier and 2 transports moved from 81 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
                1 carrier moved from 112 Sea Zone to 105 Sea Zone
                1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to Caucasus
                1 fighter moved from Western Germany to 105 Sea Zone
                1 tactical_bomber moved from Western Germany to United Kingdom
                2 bombers moved from Norway to Western Germany

    Place Units - Germans
                3 infantry placed in United Kingdom
                9 mech_infantrys placed in Germany
                1 infantry placed in Western Germany
                1 fighter placed in 105 Sea Zone
                2 submarines placed in 110 Sea Zone
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    Production/PUs Summary :

    Germans : 62 / 77
        Russians : 24 / 44
        Japanese : 45 / 56
        Americans : 52 / 74
        Chinese : 20 / 22
        British : 15 / 0
        UK_Pacific : 6 / 0
        Italians : 24 / 40
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Novgorod to Finland
                      Russians take Karelia from Germans
                      Russians take Finland from Germans
                2 infantry moved from Belarus to Baltic States
                2 fighters moved from Belarus to Baltic States
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
                2 artilleries and 6 infantry moved from Volgograd to Rostov
                4 armour and 5 mech_infantrys moved from Belarus to Rostov
                1 armour and 4 mech_infantrys moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Russia to Rostov
                1 fighter moved from Volgograd to Western Ukraine

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 6 armour, 2 artilleries, 6 infantry and 10 mech_infantrys
                    Germans defend with 1 mech_infantry
                    Russians win, taking Rostov from Germans with 6 armour, 2 artilleries, 5 infantry and 10 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                2 fighters moved from Baltic States to Russia
                4 aaGuns, 9 artilleries and 19 infantry moved from Belarus to Bryansk
                2 artilleries and 5 infantry moved from Russia to Bryansk
                4 armour and 5 mech_infantrys moved from Novgorod to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                1 infantry moved from Buryatia to Ulaanbaatar

    Place Units - Russians
                1 armour, 1 artillery, 1 fighter and 7 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 artillery and 1 infantry moved from Malaya to Shan State
                2 tactical_bombers moved from India to Shan State
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                4 bombers moved from India to Shan State

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 artillery, 4 bombers, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 4 bombers, 1 infantry and 2 tactical_bombers in Shan State, round 2 :  5/8 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in French Indo China

    Non Combat Move - Japanese
                2 infantry moved from Celebes to 44 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 armour, 7 artilleries, 10 infantry and 1 mech_infantry moved from Manchuria to Amur
                1 armour moved from Ceylon to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Malaya
                2 transports moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                4 bombers moved from Shan State to India
                2 tactical_bombers moved from Shan State to India
                1 fighter moved from Manchuria to Japan

    Place Units - Japanese
                3 mech_infantrys placed in Manchuria
                3 destroyers placed in 37 Sea Zone
                1 destroyer placed in 6 Sea Zone
                1 submarine placed in 39 Sea Zone
                2 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 31 / 35
        Japanese : 49 / 59
        Americans : 52 / 74
        Chinese : 20 / 22
        British : 15 / 0
        UK_Pacific : 3 / 0
        Italians : 24 / 40
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers moved from Western United States to Queensland
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                4 fighters moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 fighters moved from 42 Sea Zone to 54 Sea Zone
                4 artilleries, 10 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
                4 artilleries, 10 infantry, 2 mech_infantrys and 8 transports moved from 106 Sea Zone to 123 Sea Zone
                4 artilleries, 10 infantry and 2 mech_infantrys moved from 123 Sea Zone to Iceland
                1 destroyer moved from 106 Sea Zone to 123 Sea Zone
                2 carriers, 4 destroyers, 4 fighters and 1 submarine moved from 107 Sea Zone to 123 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun moved from Quebec to 106 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                1 aaGun and 1 infantry moved from 123 Sea Zone to Iceland
                2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                2 infantry moved from 123 Sea Zone to Iceland

    Place Units - Americans
                1 destroyer and 3 transports placed in 101 Sea Zone
                1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • In case you missed it, there are 2 fighters in Iceland.

    And I’m double checking something with China rules. Triplea won’t let me attack Burma because it’s India. Just double checking it’s a fault of the program and not an obscure rule.


  • I’m going to ask why China wouldn’t be able to DOW on Italy. So pausing the game until I get an answer back.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Editing Political Relationship for Italians and Chinese from Neutrality to War
                EDIT: Turning off Edit Mode
                1 infantry moved from Yunnan to Burma
                      Chinese take Burma from Italians
                1 infantry moved from Kwangsi to Yunnan

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery and 2 infantry moved from Kwangsi to Hunan
                1 infantry moved from Shantung to Jehol
                1 artillery and 5 infantry moved from Anhwe to Jehol
                7 infantry moved from Anhwe to Jehol

    Place Units - Chinese
                2 infantry placed in Jehol
                3 infantry placed in Anhwe
                2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
                Chinese collect 20 PUs (1 lost to blockades); end with 21 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 21 to 22
                EDIT: Turning off Edit Mode

T-shirts, Hats, and More

Suggested Topics

  • 42
  • 39
  • 19
  • 59
  • 50
  • 177
  • 244
  • 1.1k
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

18.0k

Users

40.8k

Topics

1.8m

Posts