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13L G40 wheatbeer (Axis) vs seththenewb (Allies +12) game 2

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 artillery and 1 infantry moved from Malaya to Shan State
                2 tactical_bombers moved from India to Shan State
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                4 bombers moved from India to Shan State

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 artillery, 4 bombers, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 4 bombers, 1 infantry and 2 tactical_bombers in Shan State, round 2 :  5/8 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in French Indo China

    Non Combat Move - Japanese
                2 infantry moved from Celebes to 44 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 armour, 7 artilleries, 10 infantry and 1 mech_infantry moved from Manchuria to Amur
                1 armour moved from Ceylon to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Malaya
                2 transports moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                4 bombers moved from Shan State to India
                2 tactical_bombers moved from Shan State to India
                1 fighter moved from Manchuria to Japan

    Place Units - Japanese
                3 mech_infantrys placed in Manchuria
                3 destroyers placed in 37 Sea Zone
                1 destroyer placed in 6 Sea Zone
                1 submarine placed in 39 Sea Zone
                2 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 31 / 35
        Japanese : 49 / 59
        Americans : 52 / 74
        Chinese : 20 / 22
        British : 15 / 0
        UK_Pacific : 3 / 0
        Italians : 24 / 40
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers moved from Western United States to Queensland
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                4 fighters moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 fighters moved from 42 Sea Zone to 54 Sea Zone
                4 artilleries, 10 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
                4 artilleries, 10 infantry, 2 mech_infantrys and 8 transports moved from 106 Sea Zone to 123 Sea Zone
                4 artilleries, 10 infantry and 2 mech_infantrys moved from 123 Sea Zone to Iceland
                1 destroyer moved from 106 Sea Zone to 123 Sea Zone
                2 carriers, 4 destroyers, 4 fighters and 1 submarine moved from 107 Sea Zone to 123 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun moved from Quebec to 106 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                1 aaGun and 1 infantry moved from 123 Sea Zone to Iceland
                2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                2 infantry moved from 123 Sea Zone to Iceland

    Place Units - Americans
                1 destroyer and 3 transports placed in 101 Sea Zone
                1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • In case you missed it, there are 2 fighters in Iceland.

    And I’m double checking something with China rules. Triplea won’t let me attack Burma because it’s India. Just double checking it’s a fault of the program and not an obscure rule.


  • I’m going to ask why China wouldn’t be able to DOW on Italy. So pausing the game until I get an answer back.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Editing Political Relationship for Italians and Chinese from Neutrality to War
                EDIT: Turning off Edit Mode
                1 infantry moved from Yunnan to Burma
                      Chinese take Burma from Italians
                1 infantry moved from Kwangsi to Yunnan

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery and 2 infantry moved from Kwangsi to Hunan
                1 infantry moved from Shantung to Jehol
                1 artillery and 5 infantry moved from Anhwe to Jehol
                7 infantry moved from Anhwe to Jehol

    Place Units - Chinese
                2 infantry placed in Jehol
                3 infantry placed in Anhwe
                2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
                Chinese collect 20 PUs (1 lost to blockades); end with 21 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 21 to 22
                EDIT: Turning off Edit Mode


  • I’ve combed the rules and don’t see any reason why China can’t DOW on Italy. I could’ve missed something though, but I’m going to go ahead with my turn and attack Burma. We can always come back and edit Burma back to Italy if it’s needed.

    Whoops, thought I posted this already.  :roll:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - British
                3 mech_infantrys moved from Union of South Africa to Rhodesia
                1 fighter moved from Union of South Africa to Rhodesia
                3 infantry moved from Union of South Africa to Rhodesia

    Non Combat Move - British
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland

    Turn Complete - UK_Pacific


  • Please use this file. Got distracted by trying to figure out why China wouldn’t be able to DOW. Forgot to make a crucial retrograde movement.  :-D

  • 17

    The issue is address on page 35 of the European rulebook (in the added section for Global rules) under China, Political Situation.

    “China can’t declare war on a European Axis power unless one of those powers first declares war on it”

    It would be funny if I could secure Hong Kong with Italy … but I am pretty sure you won’t let me get away with that now  :lol:

  • 17

    I don’t see any file attached to that message.


  • forgot the file


  • @wheatbeer:

    The issue is address on page 35 of the European rulebook (in the added section for Global rules) under China, Political Situation.

    “China can’t declare war on a European Axis power unless one of those powers first declares war on it”

    It would be funny if I could secure Hong Kong with Italy … but I am pretty sure you won’t let me get away with that now  :lol:

    My riposte would be that Italy is now a global power. They lost the Euro nomenclature when they took Burma, West India, and built an IC there :wink:

    Very well then, edit accordingly. Um, that infantry goes back to Yunnan. And one less inf place to Yunnan in favor of another infantry in Jehol. It’s probably easier to just pluck the guy from Burma and add one to Jehol


  • Wait, NO!

    I can indeed take Burma!  :-D

    Political Situation: China begins the game at war with Japan. China can’t declare war on a European Axis power
    unless one of those powers first either declares war on China or moves units into a territory into which Chinese units
    are allowed to move.
    A state of war between China and one Axis power won’t affect its relations with the other Axis
    powers.

    So leave the edits aside, China owns Burma until you do something about it.  :evil:

    It helps to read the entire rule  :roll:


  • @seththenewb:

    @wheatbeer:

    The issue is address on page 35 of the European rulebook (in the added section for Global rules) under China, Political Situation.

    “China can’t declare war on a European Axis power unless one of those powers first declares war on it”

    It would be funny if I could secure Hong Kong with Italy … but I am pretty sure you won’t let me get away with that now  :lol:

    My riposte would be that Italy is now a global power. They lost the Euro nomenclature when they took Burma, West India, and built an IC there :wink:

    Hehe, my sarcastic wit was right for once! I was thinking not being able to DOW is an injustice when Burma is Italian. So . .  . go ahead and try to take Burma if you want. China can at least try to get it back.  :-D

  • 17

    @seththenewb:

    It helps to read the entire rule  :roll:

    My rulebook (OOB) doesn’t have that sentence  :-P

    I wasn’t aware that was part of the errata. Or do you have a rev2 rulebook?



  • Takes awhile to load, at least on my connection. Which is why I went along with what you originally wrote until it finished loading up.

  • 17

    I still learn new things  :lol:

    I finally have a rev 2 rulebook  :-D … thanks for the link.


  • Well, in that case

    http://www.wizards.com/default.asp?x=ah/downloads

    Pacific rule book is 3/4ths down that first mess of links, just under the Europe one.

  • 17

    On an unrelated note … this is the first game I’ve played in which Iceland was important.

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