I’m not sure why I didn’t take action to prevent that move, maybe I was worried about the attack.
13L G40 wheatbeer (Axis) vs seththenewb (Allies +12) game 2
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wheat, i’m pointing out our game for someone to study your axis. bumping for him to find it easier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Persia
2 fighters moved from Iraq to Northwest Persia
3 infantry moved from Iraq to Persia
1 artillery moved from Iraq to PersiaCombat - Italians
Air Battle in Gibraltar
Italians attacks with 1 units heading to Gibraltar
British launches 1 interceptors out of Gibraltar
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Gibraltar causes 6 damage total.
Battle in Northwest Persia
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Northwest Persia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Persia
Italians attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Persia, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 artillery moved from Northern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 3 destroyers, 3 infantry and 2 transports moved from 95 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Iraq to Persia
2 fighters moved from Northwest Persia to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Slovakia Hungary
2 aaGuns moved from Northern Italy to Yugoslavia
2 aaGuns moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Western Germany to Germany
1 fighter moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries, 1 fighter and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 55 / 96
Russians : 31 / 39
Japanese : 55 / 60
Americans : 52 / 74
Chinese : 13 / 18
British : 18 / 0
UK_Pacific : 6 / 6
Italians : 16 / 30
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Guam to YunnanCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Ethiopia: 1 infantry
EDIT: Removing units owned by French from Algeria: 1 infantry
EDIT: Removing units owned by French from Libya: 1 infantry
EDIT: Removing units owned by French from Morocco: 1 infantry
EDIT: Adding units owned by Neutral_Allies to Morocco: 1 infantry
EDIT: Adding units owned by Neutral_Allies to Algeria: 1 infantry
EDIT: Adding units owned by Neutral_Allies to Libya: 1 infantry
EDIT: Adding units owned by Neutral_Allies to Ethiopia: 1 infantry
EDIT: Turning off Edit Mode -
Whatever you’re feeding your men in the islands . . . please stop! 50/50 battles in Java and Celebes, but I was hoping one at least would go my way. Java was a resounding no!
Anywho, I edited out all the frenchies for neutral allies. Consider them French still and I’ll change them back if I need to move them. But for the time being, I’m happy with where they are. And this way I can just click post summary instead of confirming that no I don’t want to move them. It’s not much, but eh I’m lazy. :wink:
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Japan needs some luck the way China’s going :lol:
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And you got it, at least some of it. The two island battles and then holding in Anhwe. Some pretty solid D for Japan that round. Not taking Anhwe hurt as I had great odds and I needed to take it to keep Japan from advancing. Still I like my position in the pacific and I really like Russia. UK kind of sucks, another late game Sea Lion. But I think I responded better and overall my position was better.
I just have to figure out how to hold Egypt early against you. Last game didn’t work out for me and trying to be aggressive this game didn’t pay off either. Still it meant that Russia was able to grow strong.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 10 artilleries, 3 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from United Kingdom to Scotland
Germans take Scotland from British
2 infantry moved from Baltic States to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to 91 Sea Zone
1 artillery moved from Baltic States to NovgorodCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
2 aaGuns, 3 armour, 2 artilleries, 15 infantry and 5 mech_infantrys moved from Baltic States to Poland
3 armour and 5 mech_infantrys moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
2 aaGuns moved from Holland Belgium to Western Germany
2 fighters moved from 112 Sea Zone to United Kingdom
1 bomber moved from 91 Sea Zone to Holland Belgium
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 fighters and 2 tactical_bombers moved from Holland Belgium to Poland
1 bomber moved from Novgorod to Norway
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to PolandPlace Units - Germans
1 submarine placed in 109 Sea Zone
1 aaGun and 1 infantry placed in United Kingdom
9 artilleries and 1 infantry placed in Germany
9 mech_infantrys placed in Western Germany
Germans undo move 4.
1 artillery, 1 infantry and 8 mech_infantrys placed in Western Germany
1 mech_infantry placed in EgyptTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 59 / 74
Russians : 29 / 39
Japanese : 55 / 60
Americans : 52 / 74
Chinese : 13 / 18
British : 16 / 0
UK_Pacific : 6 / 6
Italians : 16 / 30
ANZAC : 10 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from Italians
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
2 fighters moved from Bryansk to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Bryansk to Slovakia Hungary
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Ulaanbaatar to BuryatiaCombat - Russians
Battle in Novgorod
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
1 armour owned by the Russians retreated to Belarus
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Romania
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
5 armour and 4 mech_infantrys moved from Rostov to Belarus
2 armour and 4 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Russia to Belarus
1 aaGun, 2 artilleries and 5 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 artillery, 1 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
That was rather depressing, another big stand by the axis powers. Your D dice have been pretty hot lately. :|
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Can’t argue with that :| The microbattles add up.
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friendly bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from ANZAC
4 fighters moved from Philippines to 44 Sea Zone
2 fighters and 4 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Sakha to Amur
1 artillery moved from Manchuria to Amur
1 artillery moved from Anhwe to Hunan
2 fighters and 1 tactical_bomber moved from Manchuria to HunanCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 submarine; Americans defend with 1 transport
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 4 fighters in 44 Sea Zone, round 2 : 3/5 hits
1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 4 tactical_bombers
ANZAC defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 4/7 hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Amur
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
2 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from Hunan to Shan State
2 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Jehol to Manchuria
1 infantry moved from Hainan to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Malaya to Shan State
2 fighters moved from 44 Sea Zone to Shan State
1 fighter moved from 44 Sea Zone to Malaya
1 fighter moved from 44 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 armour and 1 infantry placed in Malaya
3 transports placed in 36 Sea Zone
2 bombers placed in ManchuriaTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsProduction/PUs Summary :
Germans : 53 / 74
Russians : 36 / 43
Japanese : 55 / 60
Americans : 52 / 74
Chinese : 13 / 18
British : 16 / 0
UK_Pacific : 6 / 6
Italians : 15 / 30
ANZAC : 10 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
2 mech_infantrys moved from Central United States to Quebec
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 44 Sea Zone from Japanese with 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in CelebesNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
2 aaGuns and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns moved from 106 Sea Zone to Quebec
2 infantry moved from French Guiana to Brazil
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 destroyer moved from 88 Sea Zone to 86 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 2 infantry placed in Yunnan
Chinese undo move 1.
1 artillery placed in Anhwe
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,1,2,1,3,4,6,5,6,1,1,6,6
Chinese collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 23 to 24
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 fighter and 3 mech_infantrys moved from Belgian Congo to Union of South Africa
1 infantry moved from Belgian Congo to Rhodesia
3 infantry moved from Rhodesia to Union of South Africa
1 transport moved from 82 Sea Zone to 84 Sea ZoneCombat - British
Non Combat Move - British
3 mech_infantrys moved from Yunnan to IndiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,3,1,6,4,1,2,4,5,3,2,1,2
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 infantry -
edit to china’s money to offset convoy loss.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Persia to West India
Italians take Eastern Persia from British
Italians take West India from UK_Pacific
2 artilleries and 3 infantry moved from Persia to Northwest Persia
2 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Northern Italy to Romania
1 bomber moved from Southern France to Slovakia HungaryCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Slovakia Hungary, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Romania, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Romania to 97 Sea Zone
1 cruiser and 3 destroyers moved from 81 Sea Zone to 97 Sea Zone
2 transports moved from 81 Sea Zone to 97 Sea Zone
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Germany to Poland
1 infantry moved from Alexandria to Egypt
1 bomber moved from Slovakia Hungary to Southern Italy
2 fighters moved from Trans-Jordan to Southern Italy
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Yugoslavia to Romania
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 carrier placed in 97 Sea Zone
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 59 / 74
Russians : 30 / 43
Japanese : 42 / 60
Americans : 55 / 79
Chinese : 18 / 24
British : 16 / 0
UK_Pacific : 9 / 9
Italians : 17 / 33
ANZAC : 10 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 6 PUs;Combat Move - ANZAC
1 fighter moved from Yunnan to IndiaNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French