13L G40 wheatbeer (Axis) vs Mallery29 (Allies +13)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                9 armour, 12 artilleries, 2 bombers, 1 fighter, 23 infantry, 16 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
                1 mech_infantry moved from Tambov to Russia
                2 mech_infantrys moved from Volgograd to Russia
                6 mech_infantrys moved from Belarus to Russia
                1 fighter moved from Ukraine to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 9 armour, 12 artilleries, 2 bombers, 2 fighters, 23 infantry, 25 mech_infantrys and 4 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 6 armour, 12 artilleries, 1 factory_major, 2 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber
                        AA guns fire in Russia :  0/8 hits
                        Germans roll dice for 9 armour, 12 artilleries, 2 bombers, 2 fighters, 23 infantry, 25 mech_infantrys and 4 tactical_bombers in Russia, round 1 :  27/77 hits
                        Russians roll dice for 4 aaGuns, 6 armour, 12 artilleries, 2 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  30/76 hits
                        23 infantry owned by the Russians , 23 infantry owned by the Germans , 7 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 9 armour, 12 artilleries, 2 bombers, 2 fighters, 18 mech_infantrys and 4 tactical_bombers in Russia, round 2 :  15/47 hits
                        Russians roll dice for 6 armour, 12 artilleries, 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  22/53 hits
                        15 infantry owned by the Russians , 4 artilleries owned by the Germans and 18 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 9 armour, 8 artilleries, 2 bombers, 2 fighters and 4 tactical_bombers in Russia, round 3 :  13/25 hits
                        Russians roll dice for 6 armour, 12 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  14/38 hits
                        13 infantry owned by the Russians , 6 armour owned by the Germans and 8 artilleries owned by the Germans lost in Russia
                    3 armour owned by the Germans retreated to Bryansk
                    Russians win with 6 armour, 12 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -80
                    Casualties for Germans: 6 armour, 12 artilleries, 23 infantry and 25 mech_infantrys
                    Casualties for Russians: 4 aaGuns and 51 infantry

    Non Combat Move - Germans
                3 armour moved from Novgorod to Bryansk
                1 aaGun, 3 artilleries, 1 fighter and 2 infantry moved from Belarus to Bryansk
                2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                2 bombers, 2 fighters and 4 tactical_bombers moved from Russia to Bryansk
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from Bryansk to Tambov
                1 fighter moved from Western Germany to Bryansk
                1 carrier moved from 97 Sea Zone to 81 Sea Zone
                2 fighters moved from Southern Italy to Egypt
                2 mech_infantrys moved from Northern Italy to Southern Italy
                2 infantry moved from France to Northern Italy

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                3 armour placed in Ukraine
                1 infantry and 2 mech_infantrys placed in Volgograd
                1 destroyer placed in 93 Sea Zone
                1 destroyer placed in 113 Sea Zone
                2 infantry placed in France

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    Production/PUs Summary :

    Germans : 58 / 83
        Russians : 12 / 18
        Japanese : 67 / 79
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 28 / 26
        UK_Pacific : 0 / 0
        Italians : 24 / 35
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I expected to win in Moscow, so I gave you max defense. But I didn’t even come close, so I ended up being forced to retreat. If you want to change your OOL and swap some infantry for aa guns, please do.


  • @wheatbeer:

    I expected to win in Moscow, so I gave you max defense. But I didn’t even come close, so I ended up being forced to retreat. If you want to change your OOL and swap some infantry for aa guns, please do.

    Nope…you did exactly what I expected with my defense…all is well!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 3 aaGuns and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Italians
                1 armour moved from Smolensk to Russia
                1 infantry moved from Russia to Tambov
                2 fighters and 1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 fighter
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 1 :  1/4 hits
                        Germans roll dice for 1 fighter in Tambov, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Tambov
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 fighter
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Tambov to Russia
                2 aaGuns and 16 infantry moved from Yenisey to Timguska

    Place Units - Russians
                3 aaGuns and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total

    Territory Summary for Russians :

    Timguska : 2 aaGuns and 16 infantry
        Russia : 3 aaGuns, 1 airfield, 6 armour, 12 artilleries, 1 factory_major, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 58 / 83
        Russians : 13 / 13
        Japanese : 67 / 79
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 28 / 26
        UK_Pacific : 0 / 0
        Italians : 23 / 35
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @wheatbeer:

    I expected to win in Moscow, so I gave you max defense. But I didn’t even come close, so I ended up being forced to retreat. If you want to change your OOL and swap some infantry for aa guns, please do.

    Won’t matter anyways, because if I can’t take something this turn, you’ll meet the VC.

  • 17

    I only have 7 in Europe (need 8) and 5 in Pacific (need 6), so I am not poised to win this turn.

    If I take Moscow G9, I might be able to win by G10.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 fighters, 4 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Anhwe to Chahar
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Kweichow to Shensi
                3 armour, 7 artilleries, 11 infantry and 2 mech_infantrys moved from Kweichow to Hopei
                2 mech_infantrys moved from Anhwe to Hopei
                2 mech_infantrys moved from Yunnan to Hopei
                1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
                1 bomber moved from Malaya to Szechwan
                1 bomber moved from Malaya to Shensi
                1 bomber moved from Anhwe to Shensi
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Samara to Novosibirsk
                      Japanese take Novosibirsk from Russians

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 3 armour, 7 artilleries, 11 infantry and 6 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 armour, 7 artilleries, 11 infantry and 6 mech_infantrys in Hopei, round 1 :  5/27 hits
                        Chinese roll dice for 2 infantry in Hopei, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 3 armour, 7 artilleries, 10 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Szechwan, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Anhwe to Hopei
                1 fighter moved from 42 Sea Zone to Java
                1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to Kweichow
                1 bomber moved from Shensi to Manchuria
                1 bomber moved from Shensi to Yunnan
                1 bomber moved from Szechwan to Yunnan
                1 fighter moved from Chahar to Yunnan
                1 tactical_bomber moved from Chahar to Yunnan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                4 artilleries and 6 infantry moved from Japan to 6 Sea Zone
                4 artilleries, 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 6 infantry, 9 submarines, 3 tactical_bombers and 5 transports moved from 6 Sea Zone to 35 Sea Zone
                4 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Sakha to Siberia

    Place Units - Japanese
                1 artillery placed in Manchuria
                2 submarines placed in 39 Sea Zone
                1 armour and 2 mech_infantrys placed in French Indo China
                2 mech_infantrys placed in Manchuria
                3 fighters and 1 tactical_bomber placed in Japan
                Japanese undo move 5.
                1 fighter placed in India
                2 fighters and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Production/PUs Summary :

    Germans : 58 / 83
        Russians : 12 / 13
        Japanese : 71 / 81
        Americans : 50 / 70
        Chinese : 5 / 9
        British : 28 / 26
        UK_Pacific : 0 / 0
        Italians : 23 / 35
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Just bumping to move up the boards…will be on for several hours about 2 hours from this post.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 92 Sea Zone to 89 Sea Zone
                1 armour, 4 artilleries, 11 infantry and 2 mech_infantrys moved from Gibraltar to Spain
                2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
                1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 fighter moved from 92 Sea Zone to 93 Sea Zone
                2 fighters moved from 92 Sea Zone to 94 Sea Zone
                1 bomber moved from United Kingdom to France
                1 bomber moved from Eastern United States to United Kingdom
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 13 submarines and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                    Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in 94 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 fighters in 94 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 94 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 94 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Spain
                    Americans attack with 1 armour, 8 artilleries, 19 infantry and 2 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 cruiser in Spain, round 1 :  1/1 hits
                        Americans roll dice for 1 armour, 8 artilleries, 19 infantry and 2 mech_infantrys in Spain, round 1 :  10/30 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 1 :  2/6 hits
                        2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 armour, 8 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 2 infantry
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 :  0/2 hits
                        Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 :  0/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 :  0/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery in Caroline Islands, round 3 :  1/1 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 :  0/2 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 1 artillery in Caroline Islands, round 4 :  0/1 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 4 :  1/2 hits
                        1 artillery owned by the Americans lost in Caroline Islands
                    Japanese win with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 aaGun
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 93 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 93 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 fighter in 93 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                2 fighters moved from 94 Sea Zone to 91 Sea Zone
                4 submarines moved from 92 Sea Zone to 97 Sea Zone
                2 aaGuns moved from Central United States to Eastern United States
                1 bomber and 2 fighters moved from Hawaiian Islands to Marshall Islands
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from France to United Kingdom
                2 aaGuns moved from Gibraltar to Spain
                1 fighter moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 submarine and 2 transports placed in 101 Sea Zone
                1 armour, 1 bomber, 3 infantry and 1 tactical_bomber placed in Eastern United States
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Marshall Islands : 1 flag, 1 bomber and 2 fighters
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 13 submarines, 2 tactical_bombers and 1 transport
        26 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 tactical_bomber
        United Kingdom : 2 bombers
        89 Sea Zone : 3 transports
        93 Sea Zone : 1 flag, 2 submarines
        97 Sea Zone : 4 submarines
        92 Sea Zone : 1 fighter and 1 submarine
        101 Sea Zone : 1 submarine and 2 transports
        Spain : 1 flag, 2 aaGuns, 1 armour, 8 artilleries, 17 infantry and 2 mech_infantrys
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 6 transports

    Production/PUs Summary :

    Germans : 58 / 83
        Russians : 12 / 13
        Japanese : 71 / 81
        Americans : 52 / 72
        Chinese : 5 / 9
        British : 28 / 26
        UK_Pacific : 0 / 0
        Italians : 23 / 35
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 1 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    retreated to Chahar
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 fighter and 24 infantry

    Production/PUs Summary :

    Germans : 58 / 83
        Russians : 12 / 13
        Japanese : 71 / 81
        Americans : 52 / 72
        Chinese : 5 / 5
        British : 28 / 26
        UK_Pacific : 0 / 0
        Italians : 23 / 35
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British buy 2 armour and 1 bomber; Remaining resources: 2 PUs;

    Combat Move - British
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Belgian Congo to Angola
                2 armour moved from Union of South Africa to Angola
                1 bomber moved from Union of South Africa to Angola
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Gibraltar to Portugal
                2 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries, 2 carriers, 4 destroyers, 4 fighters, 4 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Portugal
                2 artilleries moved from 91 Sea Zone to Portugal
                3 fighters moved from 91 Sea Zone to Portugal
                1 fighter moved from Gibraltar to Portugal
                2 infantry moved from Gibraltar to Spain

    Combat - British
                Battle in Portugal
                    British attack with 1 armour, 2 artilleries, 4 fighters and 4 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 armour, 2 artilleries, 4 fighters and 4 infantry in Portugal, round 1 :  8/11 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 1 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Portugal
                    British win, taking Portugal from Neutral_True with 1 armour, 2 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Angola
                    British attack with 2 armour, 1 bomber and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 2 armour, 1 bomber and 1 mech_infantry in Angola, round 1 :  4/4 hits
                        Neutral_True roll dice for 2 infantry in Angola, round 1 :  1/2 hits
                        1 mech_infantry owned by the British and 2 infantry owned by the Neutral_True lost in Angola
                    British win, taking Angola from Neutral_True with 2 armour and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                1 bomber moved from Angola to Union of South Africa
                1 fighter moved from Portugal to Spain
                3 fighters moved from Portugal to 91 Sea Zone

    Place Units - British
                2 armour and 1 bomber placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4
                British collect 30 PUs; end with 32 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 armour, 2 bombers, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 4 armour, 1 artillery, 1 infantry and 13 mech_infantrys
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Portugal : 1 flag, 1 armour, 2 artilleries and 4 infantry
        Angola : 1 flag, 2 armour
        Brazil : 1 flag
        Spain : 1 fighter and 2 infantry
        98 Sea Zone : 1 submarine
        91 Sea Zone : 2 carriers, 4 destroyers, 3 fighters and 3 transports
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 58 / 83
        Russians : 12 / 13
        Japanese : 71 / 81
        Americans : 52 / 72
        Chinese : 5 / 5
        British : 30 / 32
        UK_Pacific : 0 / 0
        Italians : 23 / 35
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 7 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Vologda
                      Italians take Smolensk from Russians
                      Italians take Vologda from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Iraq to Saudi Arabia
                      Italians take Saudi Arabia from Neutral_True
                1 armour moved from Archangel to Bryansk
                2 mech_infantrys moved from Iraq to Egypt
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Turkey
                      Italians take Turkey from Neutral_True

    Place Units - Italians
                3 mech_infantrys placed in Iraq
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,4,4,4,6,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
                Italians collect 25 PUs (4 lost to blockades); end with 27 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    Production/PUs Summary :

    Germans : 58 / 83
        Russians : 10 / 13
        Japanese : 71 / 81
        Americans : 52 / 72
        Chinese : 5 / 5
        British : 30 / 32
        UK_Pacific : 0 / 0
        Italians : 29 / 38
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0


  • Yeah, I just realized how serious failing to take the Carolines was.  The US fleet will get decimated, and Japan should win in two turns.  Congrats to you sir!

  • 17

    Thanks for playing  :-)

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