Made some NCM adjustments to USA and UK, please use later file if you are OK with it. Thanks!
13L G40 Andul vs. Hobo (Allies +9)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Philippines to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians -
any kamikaze for japan?
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Not this turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Philippines to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from ItaliansCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 2 submarines
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 2 destroyers and 2 fighters in 6 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking 6 Sea Zone from Japanese with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone
1 fighter moved from New South Wales to New Guinea
2 transports moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Kweichow: 1 infantry
EDIT: Adding units owned by ANZAC to Hunan: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
Caroline Islands : 1 artillery
Jehol : 1 infantry
Hunan : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 fighter and 2 infantry
Philippines : 3 fighters
Java : 1 flag
Dutch New Guinea : 1 flag
35 Sea Zone : 1 flag, 1 cruiser and 2 fighters
22 Sea Zone : 1 flag
17 Sea Zone : 2 fighters
6 Sea Zone : 1 flag, 2 destroyers and 1 submarine
54 Sea Zone : 2 transports
62 Sea Zone : 1 carrier and 1 fighter
Tobruk : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 38 / 55
Russians : 26 / 34
Japanese : 23 / 25
Americans : 53 / 79
Chinese : 17 / 21
British : 51 / 56
UK_Pacific : 25 / 30
Italians : 4 / 1
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Algeria
2 infantry moved from Alexandria to TobrukTurn Complete - French
Territory Summary for French :
Algeria : 2 infantry
Tobruk : 2 infantry
97 Sea Zone : 1 cruiser and 2 destroyersProduction/PUs Summary :
Germans : 38 / 55
Russians : 26 / 34
Japanese : 23 / 25
Americans : 53 / 79
Chinese : 17 / 21
British : 51 / 56
UK_Pacific : 25 / 30
Italians : 4 / 1
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 bomber moved from Germany to Northern Italy
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Holland Belgium
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
2 armour, 1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Romania
1 armour moved from Germany to Romania
1 armour moved from Eastern Poland to Romania
1 bomber moved from Germany to Romania
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Novgorod to Archangel
4 tactical_bombers moved from Bryansk to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 infantry and 4 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 1 infantry and 4 tactical_bombers in Archangel, round 1 : 2/5 hits
Russians roll dice for 1 mech_infantry in Archangel, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Holland Belgium, round 1 : 0/5 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/5 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Holland Belgium, round 3 : 4/5 hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Normandy Bordeaux, round 1 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 3 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 3 armour and 1 bomber in Romania, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Italy
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Italy, round 1 : 1/3 hits
British roll dice for 1 infantry in Northern Italy, round 1 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Romania to Bryansk
1 bomber moved from Holland Belgium to Germany
2 bombers moved from Normandy Bordeaux to Germany
4 tactical_bombers moved from Archangel to Bryansk
1 bomber moved from Northern Italy to GermanyPlace Units - Germans
9 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Germans collect 49 PUs; end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 2 armour, 1 artillery and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 9 armour, 3 artilleries, 1 factory_major, 1 harbour and 2 infantry
Romania : 3 armour
Germany : 4 bombers and 1 factory_major
Denmark : 1 artillery and 1 infantry
Holland Belgium : 2 artilleries and 2 infantry
Northern Italy : 1 artillery and 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 25 armour, 7 artilleries, 1 bomber, 23 infantry and 4 tactical_bombers
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flagProduction/PUs Summary :
Germans : 49 / 55
Russians : 20 / 34
Japanese : 23 / 25
Americans : 53 / 79
Chinese : 17 / 21
British : 42 / 56
UK_Pacific : 25 / 30
Italians : 8 / 1
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Russia to Belarus
Russians take Belarus from Germans
9 mech_infantrys moved from Russia to Archangel
2 armour moved from Russia to Archangel
1 infantry moved from Rostov to Ukraine
2 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from JapaneseCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 1 : 3/4 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 armour and 9 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour and 9 mech_infantrys in Archangel, round 1 : 1/11 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Hopei to Chahar
2 aaGuns moved from Buyant-Uhaa to Amur
4 infantry moved from Buryatia to Amur
14 infantry moved from Buyant-Uhaa to AmurPlace Units - Russians
3 infantry placed in Volgograd
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Russians :
Chahar : 1 infantry
Sakha : 1 infantry
Amur : 2 aaGuns and 19 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 armour
Rostov : 1 infantry
Archangel : 2 armour and 8 mech_infantrys
Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 69 infantry and 1 tactical_bomber
Tambov : 1 infantry
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
93 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 55
Russians : 27 / 32
Japanese : 21 / 25
Americans : 53 / 79
Chinese : 17 / 21
British : 42 / 56
UK_Pacific : 25 / 30
Italians : 8 / 1
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
one ncm change.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kiangsi to Kiangsu
Japanese take Kiangsu from Chinese
1 artillery moved from Manchuria to Jehol
3 armour moved from Manchuria to Jehol
1 bomber moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to JeholCombat - Japanese
Battle in Jehol
Japanese attack with 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Jehol, round 1 : 4/7 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 armour moved from Kiangsu to Shantung
8 armour moved from Kiangsi to Shantung
1 bomber, 2 fighters and 2 tactical_bombers moved from Manchuria to Shantung
1 bomber moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Jehol to ShantungPlace Units - Japanese
1 infantry placed in Manchuria
2 armour and 1 fighter placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,6
Japanese collect 25 PUs; end with 25 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 aaGun, 11 armour, 2 bombers, 1 factory_minor, 10 fighters and 8 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 3 armour
Manchuria : 1 factory_minor and 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
36 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 55
Russians : 27 / 32
Japanese : 25 / 25
Americans : 53 / 79
Chinese : 13 / 21
British : 42 / 56
UK_Pacific : 25 / 30
Italians : 8 / 1
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
just wondering if you saw the ncm change before you moved? it shouldn’t affect anything japan did, just 1inf,1aa went to the area next to moscow.
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hmmm you going to just give japan up?? :?
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Have to, at least I can fight in Asia. Not like they’ll be able to hold off America
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 4 artilleries, 7 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 armour moved from 19 Sea Zone to Jehol
1 fighter moved from 35 Sea Zone to Jehol
3 cruisers moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to Japan
2 tactical_bombers moved from 17 Sea Zone to Japan
1 tactical_bomber moved from 17 Sea Zone to Jehol
1 fighter moved from 17 Sea Zone to Jehol
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
3 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Japan
1 mech_infantry moved from 6 Sea Zone to Japan
3 infantry moved from 6 Sea Zone to Japan -
any kamikazes for japan? I have 3 cruisers.
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2 on each
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 4 artilleries, 7 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 armour moved from 19 Sea Zone to Jehol
1 fighter moved from 35 Sea Zone to Jehol
3 cruisers moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to Japan
2 tactical_bombers moved from 17 Sea Zone to Japan
1 tactical_bomber moved from 17 Sea Zone to Jehol
1 fighter moved from 17 Sea Zone to Jehol
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
3 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Japan
1 mech_infantry moved from 6 Sea Zone to Japan
3 infantry moved from 6 Sea Zone to JapanCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,3
Battle in Jehol
Americans attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 3 armour
Americans roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Jehol, round 1 : 4/5 hits
Japanese roll dice for 3 armour in Jehol, round 1 : 2/3 hits
3 armour owned by the Japanese , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Jehol
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 armour
Casualties for Americans: 1 armour and 1 infantry
Battle in Korea
Battle in Japan
Americans attack with 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
AA guns fire in Japan : 0/4 hits
Americans roll dice for 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Japan, round 1 : 4/10 hits
Japanese roll dice for 3 aaGuns and 2 infantry in Japan, round 1 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 3 aaGuns owned by the Japanese lost in Japan
Americans roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Japan, round 2 : 5/9 hits
Japanese roll dice for 1 infantry in Japan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Japan
Americans captures 25PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Korea from Japanese, taking Japan from Japanese with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 3 aaGuns and 2 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 battleship moved from 17 Sea Zone to 6 Sea Zone
4 carriers and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Jehol to Chahar
2 fighters moved from Jehol to Chahar
2 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
4 submarines moved from 16 Sea Zone to 26 Sea Zone
3 submarines moved from 18 Sea Zone to 20 Sea Zone
2 carriers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 carriers moved from 31 Sea Zone to 10 Sea Zone
2 aaGuns moved from Western United States to Central United States
6 bombers moved from Western United States to Iceland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 mech_infantry moved from 89 Sea Zone to Central America
5 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea ZonePlace Units - Americans
6 transports placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Eastern United States
1 artillery placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 64 PUs; end with 89 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Korea : 1 flag, 1 mech_infantry
Japan : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Chahar : 2 fighters and 1 tactical_bomber
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 harbour
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 4 submarines
20 Sea Zone : 3 submarines
10 Sea Zone : 2 carriers
19 Sea Zone : 1 transport
17 Sea Zone : 1 flag
6 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 2 fighters, 2 tactical_bombers and 4 transports
Central United States : 4 aaGuns, 1 artillery and 1 factory_major
Central America : 1 mech_infantry
Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Iceland : 6 bombers
89 Sea Zone : 1 transport
101 Sea Zone : 6 transportsProduction/PUs Summary :
Germans : 44 / 55
Russians : 27 / 32
Japanese : 14 / 0
Americans : 64 / 114
Chinese : 13 / 21
British : 42 / 56
UK_Pacific : 25 / 30
Italians : 8 / 1
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery and 5 infantry moved from Yunnan to HunanPlace Units - Chinese
7 infantry placed in ChaharTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Chinese collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Hunan : 1 artillery and 5 infantry
Chahar : 7 infantryProduction/PUs Summary :
Germans : 44 / 55
Russians : 27 / 32
Japanese : 10 / 0
Americans : 64 / 114
Chinese : 17 / 22
British : 42 / 56
UK_Pacific : 25 / 30
Italians : 8 / 1
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Russians to Smolensk: 1 aaGun and 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Yugoslavia to Slovakia Hungary
British take Slovakia Hungary from Germans
1 fighter moved from 97 Sea Zone to Northern Italy
1 tactical_bomber moved from United Kingdom to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
8 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
1 infantry moved from 97 Sea Zone to Northern Italy -
scramble for italy?
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no scramble