13L G40 Andul vs. Hobo (Allies +9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Philippines to 6 Sea Zone
                2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Alexandria to Tobruk
                      ANZAC take Tobruk from Italians

    Combat - ANZAC
                Battle in 6 Sea Zone
                    ANZAC attack with 2 destroyers, 2 fighters and 1 submarine
                    Japanese defend with 2 submarines
                        ANZAC roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 2 destroyers and 2 fighters in 6 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                        ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                    ANZAC win, taking 6 Sea Zone from Japanese with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines

    Non Combat Move - ANZAC
                2 fighters moved from 6 Sea Zone to 17 Sea Zone
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                2 fighters moved from Queensland to 35 Sea Zone
                1 fighter moved from New South Wales to New Guinea
                2 transports moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 fighter placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Kweichow: 1 infantry
                EDIT: Adding units owned by ANZAC to Hunan: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery
        Jehol : 1 infantry
        Hunan : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 fighter and 2 infantry
        Philippines : 3 fighters
        Java : 1 flag
        Dutch New Guinea : 1 flag
        35 Sea Zone : 1 flag, 1 cruiser and 2 fighters
        22 Sea Zone : 1 flag
        17 Sea Zone : 2 fighters
        6 Sea Zone : 1 flag, 2 destroyers and 1 submarine
        54 Sea Zone : 2 transports
        62 Sea Zone : 1 carrier and 1 fighter
        Tobruk : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 38 / 55
        Russians : 26 / 34
        Japanese : 23 / 25
        Americans : 53 / 79
        Chinese : 17 / 21
        British : 51 / 56
        UK_Pacific : 25 / 30
        Italians : 4 / 1
        ANZAC : 14 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Tunisia to Algeria
                2 infantry moved from Alexandria to Tobruk

    Turn Complete - French

    Territory Summary for French :

    Algeria : 2 infantry
        Tobruk : 2 infantry
        97 Sea Zone : 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 38 / 55
        Russians : 26 / 34
        Japanese : 23 / 25
        Americans : 53 / 79
        Chinese : 17 / 21
        British : 51 / 56
        UK_Pacific : 25 / 30
        Italians : 4 / 1
        ANZAC : 14 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 armour; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to Northern Italy
                1 bomber moved from Germany to Northern Italy
                2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Germany to Holland Belgium
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                2 bombers moved from Western Germany to Normandy Bordeaux
                2 armour, 1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
                1 armour moved from Eastern Poland to Bessarabia
                      Germans take Bessarabia from Russians
                1 armour moved from Bessarabia to Romania
                1 armour moved from Germany to Romania
                1 armour moved from Eastern Poland to Romania
                1 bomber moved from Germany to Romania
                1 infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Novgorod to Archangel
                4 tactical_bombers moved from Bryansk to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 infantry and 4 tactical_bombers
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 infantry and 4 tactical_bombers in Archangel, round 1 :  2/5 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 2 artilleries, 1 bomber and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Holland Belgium, round 1 :  0/5 hits
                        British roll dice for 2 infantry in Holland Belgium, round 1 :  0/2 hits
                        Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Holland Belgium, round 2 :  0/5 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Holland Belgium, round 3 :  4/5 hits
                        British roll dice for 2 infantry in Holland Belgium, round 3 :  0/2 hits
                        2 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 bombers and 1 infantry
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Normandy Bordeaux, round 1 :  2/4 hits
                        British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Romania
                    Germans attack with 3 armour and 1 bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour and 1 bomber in Romania, round 1 :  3/4 hits
                        Russians roll dice for 1 infantry in Romania, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Northern Italy
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Italy, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Northern Italy, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Northern Italy
                    Germans win, taking Northern Italy from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Romania to Bryansk
                1 bomber moved from Holland Belgium to Germany
                2 bombers moved from Normandy Bordeaux to Germany
                4 tactical_bombers moved from Archangel to Bryansk
                1 bomber moved from Northern Italy to Germany

    Place Units - Germans
                9 armour placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Germans collect 49 PUs; end with 50 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Greater Southern Germany : 2 armour, 1 artillery and 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 9 armour, 3 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Romania : 3 armour
        Germany : 4 bombers and 1 factory_major
        Denmark : 1 artillery and 1 infantry
        Holland Belgium : 2 artilleries and 2 infantry
        Northern Italy : 1 artillery and 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 aaGuns, 25 armour, 7 artilleries, 1 bomber, 23 infantry and 4 tactical_bombers
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 aaGun
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Smolensk : 1 flag

    Production/PUs Summary :

    Germans : 49 / 55
        Russians : 20 / 34
        Japanese : 23 / 25
        Americans : 53 / 79
        Chinese : 17 / 21
        British : 42 / 56
        UK_Pacific : 25 / 30
        Italians : 8 / 1
        ANZAC : 14 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Russia to Belarus
                      Russians take Belarus from Germans
                9 mech_infantrys moved from Russia to Archangel
                2 armour moved from Russia to Archangel
                1 infantry moved from Rostov to Ukraine
                2 fighters moved from Russia to Ukraine
                1 tactical_bomber moved from Russia to Ukraine
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 1 :  3/4 hits
                        Germans roll dice for 1 infantry in Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 2 armour and 9 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour and 9 mech_infantrys in Archangel, round 1 :  1/11 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
                    Russians win, taking Archangel from Germans with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Ukraine to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Hopei to Chahar
                2 aaGuns moved from Buyant-Uhaa to Amur
                4 infantry moved from Buryatia to Amur
                14 infantry moved from Buyant-Uhaa to Amur

    Place Units - Russians
                3 infantry placed in Volgograd
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for Russians :

    Chahar : 1 infantry
        Sakha : 1 infantry
        Amur : 2 aaGuns and 19 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag, 1 infantry
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 1 armour
        Rostov : 1 infantry
        Archangel : 2 armour and 8 mech_infantrys
        Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 69 infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Smolensk : 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        93 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 27 / 32
        Japanese : 21 / 25
        Americans : 53 / 79
        Chinese : 17 / 21
        British : 42 / 56
        UK_Pacific : 25 / 30
        Italians : 8 / 1
        ANZAC : 14 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • one ncm change.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kiangsi to Kiangsu
                      Japanese take Kiangsu from Chinese
                1 artillery moved from Manchuria to Jehol
                3 armour moved from Manchuria to Jehol
                1 bomber moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Manchuria to Jehol

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Jehol, round 1 :  4/7 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 armour moved from Kiangsu to Shantung
                8 armour moved from Kiangsi to Shantung
                1 bomber, 2 fighters and 2 tactical_bombers moved from Manchuria to Shantung
                1 bomber moved from Jehol to Shantung
                1 fighter and 1 tactical_bomber moved from Jehol to Shantung

    Place Units - Japanese
                1 infantry placed in Manchuria
                2 armour and 1 fighter placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,6
                Japanese collect 25 PUs; end with 25 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 aaGun, 11 armour, 2 bombers, 1 factory_minor, 10 fighters and 8 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 3 armour
        Manchuria : 1 factory_minor and 1 infantry
        Soviet Far East : 1 flag
        Siberia : 1 flag
        36 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 27 / 32
        Japanese : 25 / 25
        Americans : 53 / 79
        Chinese : 13 / 21
        British : 42 / 56
        UK_Pacific : 25 / 30
        Italians : 8 / 1
        ANZAC : 14 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • just wondering if you saw the ncm change before you moved?  it shouldn’t affect anything japan did, just 1inf,1aa went to the area next to moscow.


  • hmmm you going to just give japan up??  :?


  • Have to, at least I can fight in Asia.  Not like they’ll be able to hold off America


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 4 artilleries, 7 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 armour moved from 19 Sea Zone to Jehol
                1 fighter moved from 35 Sea Zone to Jehol
                3 cruisers moved from 17 Sea Zone to 6 Sea Zone
                2 fighters moved from 17 Sea Zone to Japan
                2 tactical_bombers moved from 17 Sea Zone to Japan
                1 tactical_bomber moved from 17 Sea Zone to Jehol
                1 fighter moved from 17 Sea Zone to Jehol
                1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                2 artilleries moved from Iwo Jima to 17 Sea Zone
                3 infantry moved from Iwo Jima to 17 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
                2 artilleries moved from 6 Sea Zone to Japan
                1 mech_infantry moved from 6 Sea Zone to Japan
                3 infantry moved from 6 Sea Zone to Japan


  • any kamikazes for japan?  I have 3 cruisers.


  • 2 on each


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 4 artilleries, 7 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 armour moved from 19 Sea Zone to Jehol
                1 fighter moved from 35 Sea Zone to Jehol
                3 cruisers moved from 17 Sea Zone to 6 Sea Zone
                2 fighters moved from 17 Sea Zone to Japan
                2 tactical_bombers moved from 17 Sea Zone to Japan
                1 tactical_bomber moved from 17 Sea Zone to Jehol
                1 fighter moved from 17 Sea Zone to Jehol
                1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                2 artilleries moved from Iwo Jima to 17 Sea Zone
                3 infantry moved from Iwo Jima to 17 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
                2 artilleries moved from 6 Sea Zone to Japan
                1 mech_infantry moved from 6 Sea Zone to Japan
                3 infantry moved from 6 Sea Zone to Japan

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 6,1
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,3
                Battle in Jehol
                    Americans attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 3 armour
                        Americans roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Jehol, round 1 :  4/5 hits
                        Japanese roll dice for 3 armour in Jehol, round 1 :  2/3 hits
                        3 armour owned by the Japanese , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Jehol
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 armour
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Korea
                Battle in Japan
                    Americans attack with 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
                        AA guns fire in Japan :  0/4 hits
                        Americans roll dice for 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Japan, round 1 :  4/10 hits
                        Japanese roll dice for 3 aaGuns and 2 infantry in Japan, round 1 :  1/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 3 aaGuns owned by the Japanese lost in Japan
                        Americans roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Japan, round 2 :  5/9 hits
                        Japanese roll dice for 1 infantry in Japan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Japan
                    Americans captures 25PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Korea from Japanese, taking Japan from Japanese with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Japanese: 3 aaGuns and 2 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Americans
                1 battleship moved from 17 Sea Zone to 6 Sea Zone
                4 carriers and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Jehol to Chahar
                2 fighters moved from Jehol to Chahar
                2 fighters moved from Japan to 6 Sea Zone
                2 tactical_bombers moved from Japan to 6 Sea Zone
                4 submarines moved from 16 Sea Zone to 26 Sea Zone
                3 submarines moved from 18 Sea Zone to 20 Sea Zone
                2 carriers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
                2 carriers moved from 31 Sea Zone to 10 Sea Zone
                2 aaGuns moved from Western United States to Central United States
                6 bombers moved from Western United States to Iceland
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from 89 Sea Zone to Central America
                5 destroyers moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone

    Place Units - Americans
                6 transports placed in 101 Sea Zone
                3 artilleries and 7 infantry placed in Eastern United States
                1 artillery placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 64 PUs; end with 89 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Korea : 1 flag, 1 mech_infantry
        Japan : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Chahar : 2 fighters and 1 tactical_bomber
        Philippines : 1 airfield, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield and 1 harbour
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        26 Sea Zone : 4 submarines
        20 Sea Zone : 3 submarines
        10 Sea Zone : 2 carriers
        19 Sea Zone : 1 transport
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 2 fighters, 2 tactical_bombers and 4 transports
        Central United States : 4 aaGuns, 1 artillery and 1 factory_major
        Central America : 1 mech_infantry
        Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
        Iceland : 6 bombers
        89 Sea Zone : 1 transport
        101 Sea Zone : 6 transports

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 27 / 32
        Japanese : 14 / 0
        Americans : 64 / 114
        Chinese : 13 / 21
        British : 42 / 56
        UK_Pacific : 25 / 30
        Italians : 8 / 1
        ANZAC : 14 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery and 5 infantry moved from Yunnan to Hunan

    Place Units - Chinese
                7 infantry placed in Chahar

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
                Chinese collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 infantry
        Kiangsi : 1 flag, 1 infantry
        Hunan : 1 artillery and 5 infantry
        Chahar : 7 infantry

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 27 / 32
        Japanese : 10 / 0
        Americans : 64 / 114
        Chinese : 17 / 22
        British : 42 / 56
        UK_Pacific : 25 / 30
        Italians : 8 / 1
        ANZAC : 14 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Smolensk: 1 aaGun and 1 infantry
                EDIT: Removing units owned by Russians from Russia: 1 aaGun
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Yugoslavia to Slovakia Hungary
                      British take Slovakia Hungary from Germans
                1 fighter moved from 97 Sea Zone to Northern Italy
                1 tactical_bomber moved from United Kingdom to Holland Belgium
                3 fighters moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                8 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Greece to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery moved from 97 Sea Zone to Northern Italy
                1 infantry moved from 97 Sea Zone to Northern Italy


  • scramble for italy?


  • no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 4 artilleries, 6 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Smolensk: 1 aaGun and 1 infantry
                EDIT: Removing units owned by Russians from Russia: 1 aaGun
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Yugoslavia to Slovakia Hungary
                      British take Slovakia Hungary from Germans
                1 fighter moved from 97 Sea Zone to Northern Italy
                1 tactical_bomber moved from United Kingdom to Holland Belgium
                3 fighters moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                8 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Greece to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery moved from 97 Sea Zone to Northern Italy
                1 infantry moved from 97 Sea Zone to Northern Italy

    Combat - British
                Battle in Holland Belgium
                    British attack with 3 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries and 2 infantry
                        British roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 1 :  2/8 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 :  0/4 hits
                        2 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  3/8 hits
                        Germans roll dice for 2 artilleries in Holland Belgium, round 2 :  0/2 hits
                        2 artilleries owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 artilleries and 2 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 fighter and 4 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 1 :  1/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                        British roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Northern Italy
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 artillery and 1 infantry; Italians defend with 1 factory_minor
                        British roll dice for 1 battleship and 1 cruiser in Northern Italy, round 1 :  1/2 hits
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 1 :  2/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Northern Italy
                    British win, taking Northern Italy from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from 97 Sea Zone to Belarus
                1 fighter moved from Northern Italy to 97 Sea Zone
                1 fighter moved from Normandy Bordeaux to 97 Sea Zone
                3 fighters moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                1 infantry moved from Greece to Bulgaria
                1 infantry moved from Albania to Yugoslavia
                1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Alexandria to Tobruk
                10 infantry moved from Yunnan to Hunan
                2 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                2 mech_infantrys moved from India to Eastern Persia
                2 armour and 8 mech_infantrys moved from Yunnan to Hopei
                2 tactical_bombers moved from India to Hunan

    Place Units - British
                1 artillery and 2 infantry placed in Greece
                British undo move 1.
                1 artillery, 1 infantry and 1 mech_infantry placed in Greece
                3 artilleries, 5 infantry and 1 tactical_bomber placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 54 PUs; end with 54 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs

    Place Units - UK_Pacific
                1 armour and 6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 1 armour and 6 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Hunan : 10 infantry and 2 tactical_bombers
        Hopei : 2 armour and 8 mech_infantrys
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 6 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Celebes : 1 flag
        Sumatra : 1 flag
        39 Sea Zone : 1 destroyer
        West India : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Slovakia Hungary : 1 flag, 1 infantry
        Norway : 1 flag, 1 armour, 1 artillery and 2 infantry
        Holland Belgium : 1 flag, 4 infantry
        Tobruk : 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
        Albania : 1 flag
        Northern Italy : 1 flag, 1 artillery and 1 factory_minor
        Ethiopia : 1 flag
        Belarus : 1 fighter
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport
        Eastern Persia : 1 flag, 2 mech_infantrys
        79 Sea Zone : 1 transport
        Persia : 1 flag
        Yugoslavia : 1 flag, 1 infantry
        Finland : 1 flag
        110 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 5 transports

    Production/PUs Summary :

    Germans : 36 / 55
        Russians : 27 / 32
        Japanese : 10 / 0
        Americans : 64 / 114
        Chinese : 17 / 22
        British : 54 / 59
        UK_Pacific : 25 / 30
        Italians : 4 / 1
        ANZAC : 14 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
                      Italians take Tunisia from French

    Combat - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,5,5,6,5,6,6,3
                Italians collect 2 PUs (3 lost to blockades); end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 infantry moved from Queensland to 54 Sea Zone
                3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 34 Sea Zone
                3 infantry moved from 34 Sea Zone to Paulau Island
                1 artillery moved from 34 Sea Zone to Paulau Island
                1 fighter moved from New Guinea to Paulau Island
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                      ANZAC take 20 Sea Zone from Japanese
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from Tobruk to Libya
                      ANZAC take Libya from Italians

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 36 Sea Zone
                    ANZAC win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Paulau Island
                    ANZAC attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 1 fighter and 3 infantry in Paulau Island, round 1 :  2/5 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Paulau Island
                    ANZAC win, taking Paulau Island from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Paulau Island to 34 Sea Zone
                1 cruiser moved from 35 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 carrier and 1 fighter moved from 62 Sea Zone to 34 Sea Zone
                3 fighters moved from Philippines to Chahar
                1 infantry moved from Hunan to Anhwe

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 artillery and 2 infantry
        Chahar : 3 fighters
        Anhwe : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 bombers, 1 factory_minor and 1 harbour
        New Guinea : 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        36 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        35 Sea Zone : 1 flag
        34 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 4 fighters
        Tobruk : 1 flag
        Libya : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 36 / 55
        Russians : 27 / 32
        Japanese : 10 / 0
        Americans : 64 / 114
        Chinese : 17 / 22
        British : 54 / 59
        UK_Pacific : 25 / 30
        Italians : 4 / 3
        ANZAC : 15 / 25
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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