Oztea's 1942 Global Setup


  • There will be some small tweaks coming late tonight. Mostly for the allies, perhaps 6 more soviets and an anzac unit or two


  • Some minor tweaks were made for initial balance.


  • can you bold the changes next time?

    Global 1942 Oztea Setup 2nd Edition 4-09-2013.tsvg


  • Well most of the first batch of changes were mistakes or omissions on my part from the original setup.

    Any further balance related changes will be either underlined, italicized or in color.


  • Another batch of changes, mostly units given to Russia and UK. Sadly, too many to highlight in the main text so I had to copy/paste from the word file again.
    Sorry to not hold to my word.

    The changes were
    +1 tank & fighter AMUR
    +1 infantry, NENESETIA, URALS, SAKHA
    +2 AA NOVGOROD
    +2 AA RUSSIA, +1 tank, mech, arty RUSSIA
    +2 infantry VOLGOGRAD
    +2 infantry TAMBOV and ROSTOV
    +1 arty Egypt
    +1 infantry and tac bomber UNITED KINGDOM
    +1 Fighter QUEBEC
    +1 AA gun SCOTLAND
    -1 arty NEW GUINEA

    To make it easy on you I touched up the setup file myself, should be 100% accurate.

    Global 1942 Oztea Setup 2nd Edition 4-21-2013.tsvg

  • Liaison TripleA '11 '10

    thx.

    Of course… Greg Smorey wants to convince everyone, that alternate setups were his idea.

    I know the truth Oz…


  • @Gargantua:

    thx.

    Of course… Greg Smorey wants to convince everyone, that alternate setups were his idea.

    I know the truth Oz…

    If you bother to read the post Krieghund just made in the other thread, you will see that is not true.


  • I really like your 1941 and 1942 setup for Global AA, allot of action in all places.

    But we played your 1942 setup 2 times now, and it seems that Russia falls to easy and to quick. In the first round Germany takes out Novgorod and in the seccond round it centers its forcess in Bryansk and in the third it powers in to Russia. And it seems Russia can’t do a thing to stop it. Besides this Germany has also taken out Egypt that also can’t be hold for the allies.

    The pacific side is more balanced I think, It must not be to difficult to take out India for Japan, but Sydney and Honolulu are well protected and give the allies a change to push the japanese back.

    But we find that when Russia and Egypt fall the game is pretty much already over for the allies, after 3 rounds of play and there is not much to change this…

  • Customizer

    I just noticed some starting income errors:
    Japan = 57 IPCs, NOT 56
    United Kingdom (Europe) = 35 IPCs, NOT 36
    Italy = 14 IPCs, NOT 13

    Also 1 setup error. You have a Minor IC on New Zealand. New Zealand is an island and ICs can not be built on islands. Should put the IC on Queensland.


  • The NZ minor is not an error, it wasn’t built there, in my setup it starts there.
    Just like japan is an island, the IC starts there, isn’t built there.

    I have been considering giving ANZAC an airbase in Western Australia so US fighters can move to India to protect it (its getting steamrolled)
    And perhaps a few more land units for ANZAC (+2 or +3 Infantry)


  • The issue of a weak Russia and weak Egypt will be addressed.

    CHANGE LOG
    +2 Infantry Caucasus
    +2 Tanks, +2 Mech Infantry Russia
    +2 Fighters Novgorod

    +1 Infantry UK Egypt
    +1 Artillery ANZAC Egypt
    +1 French Infantry Egypt

    +1 Infantry, +1 Mech Infantry, +1 Fighter, +1 Airbase Western Australia

  • Customizer

    I just noticed that Novgorod (Leningrad) doesn’t have an airbase and naval base.
    Is that on purpose?


  • In my last game in which I played the axis I also noticed this no air and naval base Novgorod. That meant I couldn’t send the german fleet from there to sz112 to protect against allied invasion. However as described earlier, germany crushed Russia. I will test the new russian setup.


  • There is not an Airbase or Naval base there. This represents them being so damaged that it would cost 15 IPCs to bring them back to functionality.

    Russia might still be behind in pieces slightly….this might require taking some German pieces away, which I will also consider.

  • Customizer

    I noticed an odd setup situation. Germany has 1 submarine in SZ 109. UK has a lone transport in SZ 109.
    Since Germany goes first, the German U-boat will automatically kill that UK transport. There is no warship to protect the transport and since there is no destroyer, UK can’t even scramble fighters to protect that transport.
    Is this on purpose? If so, why?


  • attach triple A map?


  • The reason that transport is there alone is to tie down that sub. Germany can use it in an attack somewhere…but it will be giving the UK a free transport essentially.
    If it stays there, it is in a raid zone, and the UK or US must make an effort to kill it or the UK will lose cash on their turn.

    It’s my way of getting a little raid damage against the UK.



  • does the UK really need any more raid damage? with the two damaged bases in the med, the obliterated factory in England, the lack of a Med fleet (yes i realize the carrier from the Indian ocean can supplement the Med fleet), and the complete lack of destroyers in the Home Fleet. it just all seems like its too much for the UK to do anything about it. I realize that this is based off historical events and actual troop placements and such, but i feel like the UK can get knocked out of the war wayyyyy too fast. just my feelings on the matter


  • Well the US starts with a lot more than what it usually does in A&A and they can pick up some of the slack for the UK.

    After a turn or two, the UK levels out. What I can’t let it do is be in a position to start loading and dumping transports on the French coast this early in the war.

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