Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
3 mech_infantrys moved from Kiangsi to Yunnan
2 armour moved from Kiangsi to Yunnan
2 bombers, 6 fighters, 1 infantry and 6 tactical_bombers moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 artillery moved from Formosa to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
Combat - Japanese
Battle in Shensi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 destroyers, 2 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 41 Sea Zone from Americans with 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in New Guinea
Battle in Sumatra
Battle in Malaya
Battle in Kweichow
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Chinese win, taking New Guinea from ANZAC, taking Sumatra from ANZAC, taking Malaya from UK_Pacific with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 3 mech_infantrys
Battle in Yunnan
Japanese attack with 2 armour, 2 bombers, 7 fighters, 1 infantry, 3 mech_infantrys and 7 tactical_bombers
ANZAC defend with 3 fighters and 1 infantry; British defend with 11 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 3 fighters and 1 infantry
Casualties for British: 11 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Java
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
1 fighter moved from Shensi to Suiyuyan
1 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to Manchuria
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 41 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from Yunnan to 41 Sea Zone
3 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
2 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
2 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from New South Wales to 42 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
3 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
Combat - Americans
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from 42 Sea Zone to Western Australia
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 battleship and 1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 airfield and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from Union of South Africa to Iraq
1 bomber moved from Rhodesia to Iraq
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 armour and 1 mech_infantry moved from Tanganyika Territory to Ethiopia
British take Kenya from Italians
British take Ethiopia from Italians
2 destroyers and 2 transports moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from Burma to Malaya
2 infantry moved from French Indo China to Yunnan
4 infantry moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 6 infantry
Japanese defend with 1 armour
British win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Iraq
British attack with 2 bombers
Italians defend with 1 armour
British win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Malaya
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Malaya to Burma
1 aaGun moved from Burma to India
2 bombers moved from Iraq to Persia
Place Units - British
2 infantry placed in Persia
1 airfield placed in Gibraltar
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,6,5,1,2,5
UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 5 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking 97 Sea Zone from British, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 infantry moved from Yugoslavia to 97 Sea Zone
6 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun, 7 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 7 infantry moved from 98 Sea Zone to Egypt
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 bomber moved from Rostov to Ukraine
Place Units - Italians
3 mech_infantrys placed in Egypt
2 destroyers placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 battleship and 1 transport; Remaining resources: 17 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 2 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 2 transports; Americans loiter and taunt with
Japanese defend with 1 transport
ANZAC win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from South Australia to New South Wales
2 fighters moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery placed in New South Wales
1 battleship and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Eire to Scotland
1 infantry moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 artilleries and 6 infantry moved from Archangel to Smolensk
2 artilleries and 3 infantry moved from Ukraine to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Novgorod to Smolensk
2 fighters moved from Novgorod to Smolensk
2 fighters moved from Novgorod to Bryansk
3 tactical_bombers moved from Novgorod to Smolensk
2 fighters moved from Bryansk to Smolensk
5 mech_infantrys moved from Eastern Poland to Smolensk
1 armour moved from Novgorod to Smolensk
5 armour moved from Bryansk to Smolensk
2 bombers moved from Novgorod to Russia
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Non Combat Move - Germans
2 bombers moved from Russia to Smolensk
3 aaGuns moved from Archangel to Smolensk
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Looks like your boned on the Europe side my friend
You’re being too kind; it doesn’t look that good in the Pacific either! :-o
bump
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 19 PUs;
Russians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
2 infantry moved from Olgiy to Timguska
1 infantry moved from Novosibirsk to Timguska
17 infantry moved from Novosibirsk to Vologda
Combat - Russians
Battle in Timguska
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 17 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 16 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Vologda
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 airfield, 3 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Hopei
1 fighter moved from Suiyuyan to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
2 bombers, 3 fighters and 6 tactical_bombers moved from Kwangsi to Hopei
1 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Hopei
Japanese attack with 2 bombers, 4 fighters, 1 mech_infantry and 6 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Western Australia
Japanese attack with 1 artillery
Americans defend with 1 bomber
Japanese win, taking Western Australia from ANZAC with 1 artillery remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in French Indo China
Non Combat Move - Japanese
2 bombers, 4 fighters and 6 tactical_bombers moved from Hopei to Chahar
1 aaGun moved from Suiyuyan to Chahar
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Manchuria to Korea
2 fighters moved from 36 Sea Zone to Philippines
Place Units - Japanese
1 airfield placed in Chahar
3 mech_infantrys placed in Kiangsu
3 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Do you wanna call it now? On Germany I’m gonna take Moscow then land all my jap planes so it can’t be retaken
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 46 Sea Zone to 56 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 56 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone
1 fighter moved from 56 Sea Zone to 46 Sea Zone
3 fighters moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 carrier and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
5 battleships moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Algeria
4 artilleries, 1 battleship, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
Place Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
1 artillery and 1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 2 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 destroyers and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 infantry moved from Persia to Northwest Persia
2 bombers moved from Persia to 98 Sea Zone
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 2 mech_infantrys
Italians defend with 2 infantry and 1 mech_infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry and 1 mech_infantry
Battle in 98 Sea Zone
British attack with 2 bombers
Italians defend with 1 cruiser and 4 transports
British win with 1 bomber remaining. Battle score for attacker is 28
Casualties for British: 1 bomber
Casualties for Italians: 1 cruiser and 4 transports
Non Combat Move - British
1 bomber moved from 98 Sea Zone to Persia
Place Units - British
2 armour and 1 bomber placed in Union of South Africa
2 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to Cyprus: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs total
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Changing ownership of Kwangsi from Japanese to Chinese
EDIT: Changing ownership of Hunan from Japanese to Chinese
EDIT: Removing units owned by British from Yunnan: 4 infantry
EDIT: Adding units owned by British to Kwangsi: 2 infantry
EDIT: Adding units owned by British to Hunan: 2 infantry
EDIT: Removing units owned by British from India: 6 infantry
EDIT: Adding units owned by British to Burma: 6 infantry
EDIT: Removing units owned by British from Burma: 2 infantry
EDIT: Adding units owned by British to Yunnan: 2 infantry
EDIT: Removing units owned by British from Burma: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Persia: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Removing units owned by British from Union of South Africa: 1 bomber
EDIT: Adding units owned by British to Union of South Africa: 1 infantry
EDIT: Adding units owned by British to Persia: 1 bomber
EDIT: Turning off Edit Mode
Forgot to move one key destroyer!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 11 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
7 infantry and 3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Ukraine to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 7 infantry and 3 mech_infantrys
British defend with 2 armour and 2 mech_infantrys
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -5
Casualties for British: 2 armour and 2 mech_infantrys
Casualties for Italians: 7 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Place Units - Italians
2 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
making quick edit to ncm one sec