Axis and Allies 1914 FAQ/Question and Answer Thread


  • @MEGAEINSTEIN:

    Can you jump your land units from your capital to your regional territories except colonies?

    What is the meaning of: you can trace a line from your capital to all your regional territories except colonies?

    Land units can only move to adjacent territories.

    Colonies are geographically separated from your capital.  You have to pass through a sea zone or someone else’s territory to move from it to your capital.  Regional territories can be reached from your capital without passing through a sea zone or another power’s territory.

    For example Morocco is a colony, Marseilles is a regional territory.

  • Official Q&A

    @vonLettowVorbeck1914:

    If you have a minute, Krieg, is the issue I bring up in reply 318 (Western allies pulling the rug out from the CP in Moscow merely by having 1 unit survive to Russia’s turn after Moscow is taken) something that you might be concerned about as being undesirable and/or against the spirit of the game/RR rules?

    At this point, I’m just about convinced that the Russian Revolution rules will be exploitable no matter what they say.  They’re optional - don’t use them them if you don’t like them.

    @MEGAEINSTEIN:

    Can you jump your land units from your capital to your regional territories except colonies?

    No!

    @MEGAEINSTEIN:

    What is the meaning of: you can trace a line from your capital to all your regional territories except colonies?

    What Texas Holders said.


  • @Krieghund:

    @vonLettowVorbeck1914:

    If you have a minute, Krieg, is the issue I bring up in reply 318 (Western allies pulling the rug out from the CP in Moscow merely by having 1 unit survive to Russia’s turn after Moscow is taken) something that you might be concerned about as being undesirable and/or against the spirit of the game/RR rules?

    At this point, I’m just about convinced that the Russian Revolution rules will be exploitable no matter what they say.  They’re optional - don’t use them them if you don’t like them.

    I realize the rule is optional, and I definitely appreciate all the effort you and Larry put forth to make games better once players post problems, but from a consumer’s perspective the Russian Revolution was a selling point  and it being optional does not seem to be a good reason to give up on it when it is shown to be subpar.

    Do you think that making the RR count essentially as a non-Paris/London VC for the CP would eliminate most, if not all of the exploitation? The root of the problem is that in many cases the RR is GOOD for the Allies since it removes a VC from the possibility of the CP to capture, and all the reports I recall show Allied advantage anyways. Making it actually help towards CP victory will leave no doubt to the Allies that it is NOT something they want.

    Another simple fix that might not go as far, but would still help, would be to remove the possibility of the Revolution as soon as a CP controls Moscow. Basically, if the CP take Moscow before the RR happens, the game continues as if there were no RR rules.

  • Customizer

    I support both those proposals:

    Make a Revolutionary Moscow a completed Victory objective for the CPs;

    Make a captured Moscow render the Revolution a dead letter.

    In fact, only these make the Revolution occuring on the Russian turn make much sense; its a last chance for Russia to prevent an event that should never be a good thing for the Allies.


  • Question about Tanks:

    If I attack with 1 Inf, 2 tanks and the defenders get 2 hits, do I:

    1.  #1 Tank blocks a hit on the Inf; #2 Tank dies
    2.  #1 Tank and #2 Tank block both hits


  • The way I understood tanks is that they do not cancel hits that got applied to units, they subtract from the total hits you have taken BEFORE hits are applied.

    You don’t cancel a hit applied to a unit, you act as if that hit was never rolled. Read under step 4 on page 19.

    Count defender hits.
    Subtract the number of attacking tanks.
    That’s how many hits you must apply.


  • @vonLettowVorbeck1914:

    The way I understood tanks is that they do not cancel hits that got applied to units, they subtract from the total hits you have taken BEFORE hits are applied.

    You don’t cancel a hit applied to a unit, you act as if that hit was never rolled. Read under step 4 on page 19.

    Count defender hits.
    Subtract the number of attacking tanks.
    That’s how many hits you must apply.

    Ok, I wasn’t sure if you could cancel more hits than you had non-tank units.  Sounds reasonable enough.  Thanks!


  • Germany attacks a territory where Britain and France are defending.

    Britain has 1 infantry, 1 artillery.

    France has 1 infantry, 1 artillery, and 1 fighter, which wins aerial supremacy.

    Do all defending artillery (including UK’s) gain the bonus? Or just the French?

    I’ve been hunting for this answer in the rulebook; if I’ve missed it there, could you give the page it’s on? Thanks in advance!

  • Customizer

    I want to know why the CPs have to keep a unit in shared Russian tts. This just about finished Austria in my game, since their main army was trapped in Moscow.

    This had been contested with Russia when the Revolution occurred, but the army has only 1 infantry; hence none of its units can move out unless another army from Vienna can break through to Moscow to create a tunnel for them.

    Please tell me this rule is going to be changed. At the very least, allow an army to voluntarily demote a unit to infantry before movement rather than being trapped forever.

  • Official Q&A

    @MistuhJay:

    Germany attacks a territory where Britain and France are defending.

    Britain has 1 infantry, 1 artillery.

    France has 1 infantry, 1 artillery, and 1 fighter, which wins aerial supremacy.

    Do all defending artillery (including UK’s) gain the bonus? Or just the French?

    I’ve been hunting for this answer in the rulebook; if I’ve missed it there, could you give the page it’s on? Thanks in advance!

    All of them are promoted.  I’ve added this to the clarifications on page 14 of this thread.


  • @Flashman:

    I want to know why the CPs have to keep a unit in shared Russian tts. This just about finished Austria in my game, since their main army was trapped in Moscow.

    This had been contested with Russia when the Revolution occurred, but the army has only 1 infantry; hence none of its units can move out unless another army from Vienna can break through to Moscow to create a tunnel for them.

    Please tell me this rule is going to be changed. At the very least, allow an army to voluntarily demote a unit to infantry before movement rather than being trapped forever.

    I haven’t really focused on that portion of the rule, could you clarify why this is a problem? Didn’t the CP already have infantry in the shared territories when the Revolution occurred? Is the problem that the infantry are killed by the other Allies?

  • Customizer

    I have a couple of things I found in the book that should be cleared up. I haven’t read this entire thread so I apologize if either of these have been answered.
    From Page 15 of the rule book:
    Regarding Land Units that begin the turn in a contested territory. The last sentence says “If they are moved by transport, they may also remain at sea”. Does this mean that land units in a contested territory can move ONTO transports? I didn’t think this was allowed. Or is this referring to contested sea zones?
    If land units were already on a transport, then they wouldn’t be beginning the turn in a contested territory, right?
    Please clarify this.

    From Page 19 of the rule book:
    Regarding Attacking tanks ability to absorb hits. The last sentence says “For each tank you have, you remove one die that scored a hit from your side of the battle board.” This is confusing because it sounds like you are removing one of YOUR hits. Your side of the battle board would be the Attacker side.
    This should say “For each tank you have, you remove one die that scored a hit from the Defender side of the battle board.”

  • Customizer

    Austria had only ONE infantry in Moscow (shared), together with a fighter and a stack of artillery. The British in Sevastopol then captured Ukraine, cutting Austria off from any of its own controlled tts or units. Tartarstan was Turkish controlled.

    Austria would, of course, like to attack the British in Ukraine, but as I understand it no Austrians can leave Moscow, because they MUST leave a unit behind (why?), which must be infantry; therefore it cannot move the other units out as they would have no infantry of their own in the destination tt.
    Nor can they move to Tartarstan as the Turkish infantry do not fulfill the infantry requirement.

    Or am I missing something here?

    Perhaps I was just stupid to take infantry rather than artillery casualties, but the expectation at the time was either the capture of Moscow or reinforcement from Ukraine, so I simply overlooked the possibility of being cut-off. Being trapped in a useless tt seems a harsh penalty for this lack of prescience.

    Would it break the game to allow Austria to demote an artillery?

    @vonLettowVorbeck1914:

    @Flashman:

    I want to know why the CPs have to keep a unit in shared Russian tts. This just about finished Austria in my game, since their main army was trapped in Moscow.

    This had been contested with Russia when the Revolution occurred, but the army has only 1 infantry; hence none of its units can move out unless another army from Vienna can break through to Moscow to create a tunnel for them.

    Please tell me this rule is going to be changed. At the very least, allow an army to voluntarily demote a unit to infantry before movement rather than being trapped forever.

    I haven’t really focused on that portion of the rule, could you clarify why this is a problem? Didn’t the CP already have infantry in the shared territories when the Revolution occurred? Is the problem that the infantry are killed by the other Allies?


  • Flashman, you could move all those figures to the next space, leaving that infantry behind. However, as soon as you do that one of them must be demoted immediately.

    As far as I’m aware.


  • @Flashman:

    Austria would, of course, like to attack the British in Ukraine, but as I understand it no Austrians can leave Moscow, because they MUST leave a unit behind (why?), which must be infantry; therefore it cannot move the other units out as they would have no infantry of their own in the destination tt.
    Nor can they move to Tartarstan as the Turkish infantry do not fulfill the infantry requirement. Â

    The only thing I can think of is for them to contest Ukraine from the other side, and then move the artillery out the next turn.

    Ukraine at the time of the Revolution ceased to be originally-owned, so I think that can be contested like any other territory. Austria can break them out it seems to me.

  • Official Q&A

    @knp7765:

    I have a couple of things I found in the book that should be cleared up. I haven’t read this entire thread so I apologize if either of these have been answered.
    From Page 15 of the rule book:
    Regarding Land Units that begin the turn in a contested territory. The last sentence says “If they are moved by transport, they may also remain at sea”. Does this mean that land units in a contested territory can move ONTO transports?

    Yes.

    @knp7765:

    From Page 19 of the rule book:
    Regarding Attacking tanks ability to absorb hits. The last sentence says “For each tank you have, you remove one die that scored a hit from your side of the battle board.” This is confusing because it sounds like you are removing one of YOUR hits. Your side of the battle board would be the Attacker side.
    This should say “For each tank you have, you remove one die that scored a hit from the Defender side of the battle board.”

    If you read the “Attacking Units Fire” and “Defending Units Fire” sections again, you’ll see that when you score hits you place the dice that hit on your opponent’s side of the battle board so that he/she will be able to record the hits.  As such, you do indeed remove the dice on your side, as they are hits that your opponent scored against you.

  • Official Q&A

    @TheVenocWarlord:

    Flashman, you could move all those figures to the next space, leaving that infantry behind. However, as soon as you do that one of them must be demoted immediately.

    As far as I’m aware.

    No.  Units may only be “demoted” to infantry during the Mobilize New Units phase, under the conditions stated on page 23 of the Rulebook.


  • Howdy all. First post here. :)

    I’ve combed the rulebook and I cannot find explicit language that explains whether or not, for example, France would get Portugal’s IPCs added to its production if it dropped off an infantry in Portugal, thus mobilizing its allied minor nation. The closest thing I can find is an oddly vague reference that the allies might get Holland’s IPCs, though I’m not sure under what conditions that would or would not occur, as the sentence does not explain that.

    Can someone explain to me under what circumstances the IPC value of a minor nation is added to that of a major nation?

    Thank you!


  • @Venthrac:

    Howdy all. First post here. :)

    I’ve combed the rulebook and I cannot find explicit language that explains whether or not, for example, France would get Portugal’s IPCs added to its production if it dropped off an infantry in Portugal, thus mobilizing its allied minor nation. The closest thing I can find is an oddly vague reference that the allies might get Holland’s IPCs, though I’m not sure under what conditions that would or would not occur, as the sentence does not explain that.

    Can someone explain to me under what circumstances the IPC value of a minor nation is added to that of a major nation?

    Thank you!

    Portugal is a minor neutral aligned w/France (has a French flag on it). France would collect the IPCs for Portugal every turn that it controls it once it activates it (moves an inf to it). Portugal is worth 2 IPCs so France would also get 2X the IPC value in units to place on it (3 inf+1 art). If Portugal is attacked before France activates it, they would still place the 4 units there to fight the CP. Belgium is also a minor neutral aligned to France, and would work the same way.

    BTW if say the UK is the power that activates Portugal (moves units to it for the first time), France still would claim the income for it, and place the units (not UK), but later if the UK liberates Portugal from the CP, then the UK would be the controlling power and collect the income.

  • Official Q&A

    Wild Bill is correct.  When mobilized, aligned minor neutrals always generate units of the major power they’re aligned with.  If mobilized by a friendly power, control goes to the major power they’re aligned with.  After that, they’re “up for grabs” and the major aligned power has no further claim on them.  The only exception is the rare situation in which all units on both sides are wiped out in a fight, in which case control goes to the aligned major power.

    This only applies to captial territories of minor aligned powers.  Colonies are controlled by whoever moves into them or captures them, just as minor neutral powers are.

    Speaking of minor neutral powers, the reference in the rules regarding Holland refers to the fact that no power has any inherent claim on them.  The fact that your units are mobilized there only means something if they happen to be in position to take control at some point.

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