0% for April

G40 League Stalingradski vs Cow - 2 games - flip sides allies 9

  • TripleA

    There are some small things I keep overlooking.

    Mostly because I see Russia is not making the bonuses from Africa. I thought to myself… What is italy fighting for? Hold the fort down!


  • I don’t exploit the Africa bonuses on principle… too mini-maxi for me. Sometimes it works against a person to be a purist.

    Maybe I’m just not good at it yet  8-)  and it has nothing to do with principle.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 2 factory_minors, 4 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Kweichow to Szechwan
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Sikang
                2 bombers moved from French Indo China to Sikang
                1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
                1 fighter and 1 tactical_bomber moved from Hunan to Shensi
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                3 fighters moved from French Indo China to Szechwan
                1 fighter and 1 tactical_bomber moved from Shan State to India
                3 artilleries and 3 infantry moved from Burma to India
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from 42 Sea Zone to Java
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Celebes
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 79 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 79 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 79 Sea Zone
                        Japanese roll dice for 1 submarine in 79 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 1 :  3/5 hits
                        Chinese roll dice for 2 infantry in Shensi, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Sikang
                    Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    Chinese defend with 1 fighter and 1 infantry
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Sikang, round 1 :  4/6 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 1 :  0/2 hits
                        1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Chinese: 1 fighter and 1 infantry
                Battle in Celebes
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 1 :  1/5 hits
                        Americans roll dice for 2 infantry in Celebes, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 :  3/4 hits
                        Americans roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Szechwan
                    Japanese attack with 3 fighters and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters and 1 infantry in Szechwan, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Java
                    Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Java, round 1 :  2/5 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 artillery owned by the ANZAC and 1 fighter owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in India
                    Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 3 aaGuns, 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        AA guns fire in India :  0/4 hits
                        Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in India, round 1 :  3/10 hits
                        UK_Pacific roll dice for 3 aaGuns, 1 artillery and 3 infantry in India, round 1 :  3/4 hits
                        3 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
                        Japanese roll dice for 3 artilleries, 2 fighters and 2 tactical_bombers in India, round 2 :  4/7 hits
                        UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 :  1/4 hits
                        3 infantry owned by the British , 1 artillery owned by the British and 1 artillery owned by the Japanese lost in India
                    Japanese captures 2PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for British: 3 aaGuns, 1 artillery and 3 infantry

    Non Combat Move - Japanese
                1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
                1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                2 carriers moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from Japan to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 battleship, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from India to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to Shan State
                2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
                3 fighters moved from Szechwan to French Indo China
                2 bombers moved from Sikang to Yunnan
                1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
                1 aaGun moved from Suiyuyan to Shensi
                2 infantry moved from Anhwe to Shantung
                1 infantry moved from Jehol to Shantung
                2 fighters moved from Japan to Philippines
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 transport moved from 39 Sea Zone to 38 Sea Zone

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                4 fighters placed in Japan
                2 infantry and 1 mech_infantry placed in French Indo China
                1 factory_minor placed in Shantung
                1 factory_minor placed in Malaya

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 factory_minor and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
        Manchuria : 1 infantry
        Shensi : 1 flag, 1 aaGun, 1 artillery and 2 infantry
        Yunnan : 1 flag, 2 bombers, 3 fighters and 3 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 fighter and 1 tactical_bomber
        Burma : 1 flag, 3 artilleries and 3 infantry
        India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 fighters and 1 harbour
        French Indo China : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 2 infantry and 1 mech_infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 mech_infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 3 tactical_bombers and 1 transport
        44 Sea Zone : 1 flag, 2 carriers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 transport
        36 Sea Zone : 1 transport
        35 Sea Zone : 1 destroyer and 1 submarine
        39 Sea Zone : 1 flag
        38 Sea Zone : 1 transport
        6 Sea Zone : 1 submarine
        79 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 25 / 25
        Japanese : 65 / 77
        Americans : 52 / 75
        Chinese : 3 / 5
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 13 / 15
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I setup japan real bad last turn, but it worked out.

    I should have got a naval base and a minor. I was too stubborn.

  • TripleA

    my OOL for naval stuffs at java.

    all tilts, sub, 3 carriers, tacticals, then last carrier, then cruiser, then dd, then bships, fighters last.

    My odds of defending well are still solid. Either way if you attack then I can start building real navy off of Japan and not be limited to silly minors lol. Plus the loses should be about the same.


  • I juat noticed your post but I’m going in a different direction… the DEI and India are yours - SZ6 and Korea are mine  :evil:

    Scramble? Kamikazes?

    Scramble Kamikazes SZ6.tsvg

  • TripleA

    I will burn 5 kamis

    1 for each cruiser and dd.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Tunisia to Tobruk
                1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Egypt to 94 Sea Zone
                1 fighter moved from 94 Sea Zone to 92 Sea Zone
                1 battleship, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 battleship, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
                2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 25 Sea Zone to 6 Sea Zone
                2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 cruiser, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                Battle in Korea
                Battle in 92 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    Italians defend with 1 battleship and 1 cruiser
                    Units damaged: 1 carrier owned by the Americans
                    Americans winAmericans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports remaining, taking Korea from Japanese with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 battleship and 1 cruiser
                    Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
                Battle in Tobruk
                    Americans attack with 1 armour
                    Italians defend with 1 infantry
                    Americans win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                1 fighter could not land in 92 Sea Zone and was removed
                3 carriers moved from 33 Sea Zone to 23 Sea Zone
                3 carriers moved from 23 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                6 infantry moved from Eastern United States to 101 Sea Zone
                6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                6 infantry, 1 submarine and 3 transports moved from 88 Sea Zone to 87 Sea Zone
                6 infantry moved from 87 Sea Zone to French West Africa
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 aaGun and 1 infantry moved from Morocco to Algeria

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States
                1 destroyer and 2 transports placed in 10 Sea Zone
                1 fighter placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Russia: 1 fighter
                EDIT: Removing units owned by Americans from Caucasus: 1 fighter
                EDIT: Turning off Edit Mode
                2 artilleries and 2 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
                Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 1 artillery, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
                2 cruisers moved from 81 Sea Zone to 96 Sea Zone
                1 carrier moved from 81 Sea Zone to 96 Sea Zone
                1 artillery and 3 infantry moved from West India to India
                1 bomber moved from Caucasus to Ukraine

    Combat - British
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Battle in Malta
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Malta from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in India
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                    British win, taking India from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
                1 bomber moved from Ukraine to Russia
                3 fighters moved from Caucasus to Russia
                2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
                1 fighter moved from Egypt to Caucasus
                2 infantry moved from Northwest Persia to Caucasus
                1 aaGun and 3 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Alexandria to Egypt
                2 aaGuns and 4 infantry moved from Scotland to United Kingdom
                1 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 submarine placed in 81 Sea Zone
                2 infantry placed in Egypt
                1 artillery and 2 infantry placed in Iraq
                1 infantry and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total


  • Game is moving from frustrating to silly pretty quickly.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Rostov
                2 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Novgorod to Rostov
                1 armour moved from Belarus to Tambov
                1 bomber moved from Novgorod to Tambov

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Tambov, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 armour and 1 bomber in Rostov, round 1 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Bryansk
                1 bomber moved from Tambov to Bryansk
                1 artillery and 3 infantry moved from Southern France to Northern Italy
                1 fighter moved from Southern France to Southern Italy
                2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Territory Summary for Italians :

    British Somaliland : 1 flag
        Cyprus : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 aaGun, 3 artilleries, 1 factory_major and 7 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
        Bryansk : 2 bombers and 2 infantry
        Rostov : 1 flag, 1 armour
        Tambov : 1 flag, 1 armour
        Western Ukraine : 1 flag
        Yugoslavia : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 22 / 25
        Japanese : 58 / 77
        Americans : 55 / 72
        Chinese : 4 / 6
        British : 33 / 33
        UK_Pacific : 5 / 5
        Italians : 16 / 16
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I just looked at your other allies turns and yes that was kind of crazy.


  • I’ll keep fighting!  :evil:

    Final Kamikaze or scramble SZ6?

    Scramble kazi SZ6.tsvg

  • TripleA

    none


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Caroline Islands to 33 Sea Zone
                1 cruiser, 2 destroyers, 3 fighters and 3 submarines moved from 33 Sea Zone to 6 Sea Zone

    Combat - ANZAC
                Battle in 6 Sea Zone
                    ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 3 submarines; Americans loiter and taunt with
                    Japanese defend with 1 submarine
                    ANZAC win with 1 cruiser, 2 destroyers, 3 fighters and 3 submarines remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 6 Sea Zone to Korea
                2 infantry moved from Trans-Jordan to Iraq
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 armour moved from 63 Sea Zone to New Zealand

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Caucasus to Samara
                1 fighter moved from Samara to Russia
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Libya to Tobruk
                2 infantry moved from Tunisia to Libya
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 submarine and 7 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to 115 Sea Zone
                1 infantry moved from Finland to 115 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                2 fighters and 2 tactical_bombers moved from Belarus to Western Germany
                1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
                1 artillery and 3 infantry moved from France to Western Germany
                2 bombers moved from Belarus to Western Germany
                2 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                3 armour and 3 mech_infantrys moved from Bryansk to Caucasus
                3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                2 armour moved from Novgorod to Bryansk
                1 armour and 1 mech_infantry moved from Bryansk to Caucasus
                1 infantry moved from Finland to Norway
                1 armour moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 8,7 and causes: 9 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 9 damage total.
                Battle in Caucasus
                    Germans attack with 6 armour and 6 mech_infantrys
                    British defend with 1 fighter and 2 infantry
                        Germans roll dice for 6 armour and 6 mech_infantrys in Caucasus, round 1 :  5/12 hits
                        Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 1 :  2/3 hits
                        2 infantry owned by the British , 1 fighter owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 fighter and 2 infantry

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                1 armour and 1 infantry moved from 113 Sea Zone to Norway
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus

    Place Units - Germans
                1 submarine and 7 transports placed in 112 Sea Zone
                2 artilleries placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 4 bombers, 1 factory_major, 3 fighters, 1 harbour, 7 infantry, 2 mech_infantrys and 2 tactical_bombers
        Romania : 3 infantry
        Germany : 1 factory_major
        Norway : 1 armour and 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 4 aaGuns, 21 armour, 5 artilleries, 22 infantry and 10 mech_infantrys
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 6 armour and 6 mech_infantrys
        Smolensk : 1 flag
        112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 7 transports
        113 Sea Zone : 1 transport
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 77
        Russians : 18 / 25
        Japanese : 58 / 77
        Americans : 55 / 72
        Chinese : 4 / 6
        British : 33 / 33
        UK_Pacific : 5 / 5
        Italians : 16 / 16
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I am going to take both UKs out of this game. ;)


  • Probably.

    I want to go on record here - you’re playing an excellent Axis, so if I’ve complained about luck a few times, it doesn’t change that fact.

    If you weren’t, I wouldn’t be complaining.  :-)

    I’ll need a great deal of skill, and a little luck to find a way to turn the corner.

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