@Amon-Sul turn complete!
G40 League Stalingradski vs Cow - 2 games - flip sides allies 9
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I will burn 5 kamis
1 for each cruiser and dd.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Tunisia to Tobruk
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 94 Sea Zone
1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 battleship, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to KoreaCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in Korea
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 battleship and 1 cruiser
Units damaged: 1 carrier owned by the Americans
Americans winAmericans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports remaining, taking Korea from Japanese with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 battleship and 1 cruiser
Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
Battle in Tobruk
Americans attack with 1 armour
Italians defend with 1 infantry
Americans win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 fighter could not land in 92 Sea Zone and was removed
3 carriers moved from 33 Sea Zone to 23 Sea Zone
3 carriers moved from 23 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 88 Sea Zone
6 infantry, 1 submarine and 3 transports moved from 88 Sea Zone to 87 Sea Zone
6 infantry moved from 87 Sea Zone to French West Africa
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Algeria to Tunisia
1 aaGun and 1 infantry moved from Morocco to AlgeriaPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 10 Sea Zone
1 fighter placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Russia: 1 fighter
EDIT: Removing units owned by Americans from Caucasus: 1 fighter
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 artillery, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
2 cruisers moved from 81 Sea Zone to 96 Sea Zone
1 carrier moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from West India to India
1 bomber moved from Caucasus to UkraineCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Malta
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Malta from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleriesNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 bomber moved from Ukraine to Russia
3 fighters moved from Caucasus to Russia
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Alexandria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 aaGun and 3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
2 aaGuns and 4 infantry moved from Scotland to United Kingdom
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 submarine placed in 81 Sea Zone
2 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
Game is moving from frustrating to silly pretty quickly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Novgorod to Rostov
1 armour moved from Belarus to Tambov
1 bomber moved from Novgorod to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Tambov, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 1 : 1/2 hits
Russians roll dice for 1 mech_infantry in Rostov, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Rostov to Bryansk
1 bomber moved from Tambov to Bryansk
1 artillery and 3 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern France to Southern Italy
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs totalTerritory Summary for Italians :
British Somaliland : 1 flag
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 aaGun, 3 artilleries, 1 factory_major and 7 infantry
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Bryansk : 2 bombers and 2 infantry
Rostov : 1 flag, 1 armour
Tambov : 1 flag, 1 armour
Western Ukraine : 1 flag
Yugoslavia : 2 infantryProduction/PUs Summary :
Germans : 53 / 63
Russians : 22 / 25
Japanese : 58 / 77
Americans : 55 / 72
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 5 / 5
Italians : 16 / 16
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I just looked at your other allies turns and yes that was kind of crazy.
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none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Caroline Islands to 33 Sea Zone
1 cruiser, 2 destroyers, 3 fighters and 3 submarines moved from 33 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 3 submarines; Americans loiter and taunt with
Japanese defend with 1 submarine
ANZAC win with 1 cruiser, 2 destroyers, 3 fighters and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 6 Sea Zone to Korea
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 fighter moved from Caucasus to Samara
1 fighter moved from Samara to Russia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 submarine and 7 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 armour, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Belarus to Western Germany
1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 artillery and 3 infantry moved from France to Western Germany
2 bombers moved from Belarus to Western Germany
2 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 armour and 3 mech_infantrys moved from Bryansk to Caucasus
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Finland to Norway
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to CaucasusCombat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 8,7 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in Caucasus
Germans attack with 6 armour and 6 mech_infantrys
British defend with 1 fighter and 2 infantry
Germans roll dice for 6 armour and 6 mech_infantrys in Caucasus, round 1 : 5/12 hits
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 1 : 2/3 hits
2 infantry owned by the British , 1 fighter owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 fighter and 2 infantryNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 armour and 1 infantry moved from 113 Sea Zone to Norway
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to CaucasusPlace Units - Germans
1 submarine and 7 transports placed in 112 Sea Zone
2 artilleries placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 4 bombers, 1 factory_major, 3 fighters, 1 harbour, 7 infantry, 2 mech_infantrys and 2 tactical_bombers
Romania : 3 infantry
Germany : 1 factory_major
Norway : 1 armour and 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 4 aaGuns, 21 armour, 5 artilleries, 22 infantry and 10 mech_infantrys
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 6 armour and 6 mech_infantrys
Smolensk : 1 flag
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 7 transports
113 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 77
Russians : 18 / 25
Japanese : 58 / 77
Americans : 55 / 72
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 5 / 5
Italians : 16 / 16
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am going to take both UKs out of this game. ;)
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Probably.
I want to go on record here - you’re playing an excellent Axis, so if I’ve complained about luck a few times, it doesn’t change that fact.
If you weren’t, I wouldn’t be complaining. :-)
I’ll need a great deal of skill, and a little luck to find a way to turn the corner.
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I would be struggling too if I was in your spot. I mean it is hard to make a comeback with some of the dice that happened so far.
I might end up pushing the VC count in the pacific before I get the VCs in Europe.
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The one that hurt the most was the Italian fleet… it took me two fleets to kill it, when one should have done it. It compromised my presence (well… ended it, really) in SZ91, which has allowed the Huns to prepare to feast upon the Tea Drinkers.
I also wouldn’t mind if a bomber got shot down, you know… just one! Instead of intercepting Russian fighters followed by massive firebombings. :-(
The kamikazes were salt (4 out of 5, couldn’t even attack your freaking sub) in the many wounds.
That’s out of my system. You’d be winning this game without any of that happening. When you play an uber-aggressive Axis, and combine it with some fortune, the floodgates crack open in this game. But you’ve been not only aggressive, but very skillful. I’ll need to sharpen my Allied game against the early attacks… I’m used to playing against G4s and J3s. This is a good wakeup call for me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 23 PUs;
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Tambov
2 infantry moved from Samara to Volgograd
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Volgograd
1 submarine moved from 96 Sea Zone to 97 Sea ZoneCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
retreated to Tambov
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Samara to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to SamaraPlace Units - Russians
5 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
See: Tambov.
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It is just one big snowball effect.
The only reason I can do a late game sea lion is because of what happened with the naval. Otherwise I’d buy the bombers and setup to strike russia next turn. The odds of which would depend on combat casualties for this germany turn and russia’s turn.
This sea lion thing, was much more predictable in terms of the odds of me taking it. Plus after I get it… I no longer have to take Russia, but merely move into volgograd and hold my other vcs.
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Yeah, it is just not your time. Don’t feel too bad. Many games go like this.





