like you said, let’s change it up!
13L G40 variance vs tcnance(allies+6)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Holland Belgium to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Midway to Hawaiian IslandsCombat - Americans
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Soviet Far East
Battle in Norway
Battle in Southern France
Battle in Hawaiian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Hawaiian Islands, round 1 : 0/3 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 1 : 1/2 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 artillery and 1 bomber in Hawaiian Islands, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese win, taking 17 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking Soviet Far East from Japanese, taking Norway from Germans, taking Southern France from Germans with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
1 bomber owned by the Americans retreatedNon Combat Move - Americans
1 bomber moved from Hawaiian Islands to Midway
1 fighter moved from Midway to Alaska
2 infantry moved from Western United States to British Columbia
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 15 Sea Zone to 17 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea ZonePlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
British Columbia : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Alaska : 1 fighter
Aleutian Islands : 2 infantry
Midway : 1 airfield and 1 bomber
Soviet Far East : 1 infantry and 1 mech_infantry
44 Sea Zone : 1 destroyer
33 Sea Zone : 1 submarine
32 Sea Zone : 1 submarine
34 Sea Zone : 1 submarine
23 Sea Zone : 1 submarine
26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
20 Sea Zone : 1 submarine
21 Sea Zone : 1 submarine
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
19 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 submarine
3 Sea Zone : 1 destroyer and 1 transport
6 Sea Zone : 1 flag, 1 submarine
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
United Kingdom : 1 fighter
Morocco : 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Norway : 1 flag, 2 infantry
Holland Belgium : 1 flag
112 Sea Zone : 1 transport
96 Sea Zone : 1 submarine
95 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
94 Sea Zone : 1 submarine
93 Sea Zone : 1 transport
101 Sea Zone : 1 destroyer and 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 4 transports
110 Sea Zone : 1 cruiser, 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 43 / 62
Russians : 17 / 19
Japanese : 45 / 51
Americans : 62 / 77
Chinese : 4 / 13
British : 27 / 28
UK_Pacific : 24 / 29
Italians : 18 / 32
ANZAC : 17 / 36
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Hunan to Kiangsi
1 artillery moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Hunan to Kiangsi
1 artillery moved from Hunan to Kiangsi
1 fighter moved from Hunan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 1 : 1/6 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 1 : 3/3 hits
3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
1 artillery owned by the Chinese and 1 infantry owned by the Chinese retreated to Hunan
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 flag
Hunan : 1 artillery, 1 fighter and 5 infantryProduction/PUs Summary :
Germans : 43 / 62
Russians : 17 / 19
Japanese : 45 / 51
Americans : 62 / 77
Chinese : 4 / 5
British : 27 / 28
UK_Pacific : 24 / 29
Italians : 18 / 32
ANZAC : 17 / 36
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.278
Median : 4.000
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
2 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Combat Move - British
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 tactical_bomber moved from Turkmenistan to Kazakhstan
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 armour moved from Yunnan to Shensi
3 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Combat Move - British
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 tactical_bomber moved from Turkmenistan to Kazakhstan
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 armour moved from Yunnan to Shensi
3 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Anglo Egyptian SudanCombat - British
Battle in Shensi
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Shensi, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 1 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 1 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kazakhstan
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Szechwan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Szechwan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 3 infantry and 4 mech_infantrys
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 3 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 1 : 3/8 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 : 0/3 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to Shensi
1 fighter moved from Szechwan to Yunnan
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Kazakhstan to Russia
2 mech_infantrys moved from Persia to Eastern Persia
1 infantry moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
2 infantry moved from India to Burma
1 artillery moved from India to West India
1 armour moved from India to Eastern Persia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy BordeauxPlace Units - British
1 artillery and 4 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTerritory Summary for British :
Kwangsi : 1 infantry
Shensi : 1 armour, 1 infantry and 2 mech_infantrys
Yunnan : 1 fighter, 1 infantry and 1 mech_infantry
Kweichow : 1 infantry
Hunan : 2 aaGuns and 1 infantry
Szechwan : 2 infantry
Burma : 2 infantry
India : 1 aaGun, 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 1 mech_infantry
West India : 1 artillery and 3 infantry
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Ontario : 1 artillery and 1 infantry
Scotland : 1 aaGun and 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 1 armour, 3 infantry and 4 mech_infantrys
Rhodesia : 1 infantry
Normandy Bordeaux : 1 fighter and 6 infantry
Ethiopia : 1 flag
Russia : 1 fighter and 1 tactical_bomber
125 Sea Zone : 1 flag
80 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Persia : 1 flag, 1 infantry
110 Sea Zone : 3 destroyers and 3 transportsProduction/PUs Summary :
Germans : 43 / 62
Russians : 18 / 19
Japanese : 42 / 51
Americans : 62 / 77
Chinese : 6 / 5
British : 28 / 28
UK_Pacific : 24 / 0
Italians : 17 / 32
ANZAC : 17 / 36
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 3 times
4 was rolled 14 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.265
Median : 4.000
Variance : 2.062
Standard Deviation : 1.436
Total rolls : 49Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.077
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13British Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.909
Median : 2.000
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22Italians Combat
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
2 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Place Units - UK_Pacific
2 armour, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 armour, 3 infantry and 2 mech_infantrysTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
French Indo China : 1 flag
Sumatra : 1 flagProduction/PUs Summary :
Germans : 43 / 62
Russians : 18 / 19
Japanese : 42 / 51
Americans : 62 / 77
Chinese : 6 / 5
British : 28 / 28
UK_Pacific : 24 / 29
Italians : 17 / 32
ANZAC : 17 / 36
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 3 times
4 was rolled 14 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.265
Median : 4.000
Variance : 2.062
Standard Deviation : 1.436
Total rolls : 49Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.077
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13British Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.909
Median : 2.000
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22Italians Combat
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
2 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Iraq to Southern France
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Iraq to Persia
2 fighters moved from Iraq to PersiaCombat - Italians
Battle in Gibraltar
Battle in Southern France
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British, taking Southern France from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Persia
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Persia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
6 infantry moved from Southern Italy to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 fighters moved from Persia to Egypt
1 armour moved from Bulgaria to Northern Italy
1 armour moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to France
1 bomber moved from Southern France to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 factory_minor placed in Egypt
Italians undo move 1.
2 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Iraq
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns and 3 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns and 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Shan State to Eastern Persia
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 infantry moved from Shan State to Yunnan
1 infantry moved from South Australia to Western Australia
2 fighters moved from Shan State to Western Australia
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 36 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 battleship, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Yunnan : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 2 fighters and 3 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 destroyer
56 Sea Zone : 1 transport
62 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 1 submarine
West India : 2 infantry
Eastern Persia : 1 fighter
79 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 43 / 62
Russians : 18 / 19
Japanese : 42 / 51
Americans : 59 / 77
Chinese : 6 / 5
British : 26 / 28
UK_Pacific : 24 / 29
Italians : 22 / 38
ANZAC : 17 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansAirborne Attack Move - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansAirborne Attack Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 43 / 62
Russians : 18 / 19
Japanese : 42 / 51
Americans : 59 / 77
Chinese : 6 / 5
British : 26 / 28
UK_Pacific : 24 / 29
Italians : 22 / 38
ANZAC : 17 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vyborg to Norway
1 mech_infantry moved from Karelia to Norway
3 bombers moved from Bryansk to Norway
1 infantry moved from Bryansk to Belarus
1 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Germans take Rostov from Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Belarus
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from AmericansCombat - Germans
Battle in Caucasus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 3 bombers and 2 mech_infantrys
Americans defend with 2 infantry
Germans win, taking Norway from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 bomber and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Volgograd
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 fighter moved from Belarus to Bryansk
2 bombers moved from Norway to Finland
3 mech_infantrys moved from Novgorod to Finland
1 tactical_bomber moved from Smolensk to Bryansk
9 infantry moved from Western Germany to France
2 artilleries moved from Denmark to Western Germany
1 infantry moved from Denmark to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in France
9 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 armour moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 armour moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 armour and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 armour and 1 tactical_bomber in Volgograd, round 1 : 2/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 1 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 1 : 3/4 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Archangel to Belarus
1 infantry moved from Vologda to Archangel
1 infantry moved from Novosibirsk to Urals
3 infantry moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to SamaraPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Urals : 1 infantry
Archangel : 1 infantry
Eastern Poland : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 2 fighters, 37 infantry, 4 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 1 infantry
Volgograd : 1 armour and 1 factory_minor
Smolensk : 2 infantry
Samara : 1 aaGun and 3 infantry
113 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 76
Russians : 16 / 16
Japanese : 42 / 51
Americans : 53 / 77
Chinese : 6 / 5
British : 26 / 28
UK_Pacific : 24 / 29
Italians : 22 / 38
ANZAC : 17 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour and 1 artillery moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 armour moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsi to Kwangsi
1 armour and 2 mech_infantrys moved from Anhwe to Shensi
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Evenkiyskiy to Urals
1 artillery and 1 infantry moved from Timguska to Urals
3 infantry moved from Timguska to Novosibirsk
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
3 fighters and 3 tactical_bombers moved from Germany to 112 Sea Zone
2 infantry moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Buyant-Uhaa to ChaharCombat - Japanese
Battle in Novosibirsk
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Battle in Malaya
Battle in Shensi
Japanese attack with 2 armour and 4 mech_infantrys
British defend with 1 armour, 1 infantry and 2 mech_infantrys
Japanese win, taking Shan State from UK_Pacific, taking Malaya from UK_Pacific, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Kweichow
Japanese attack with 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in 112 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 transport
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 112 Sea Zone to Denmark
2 armour moved from Shantung to AnhwePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Japanese collect 48 PUs (5 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 8 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from 91 Sea Zone to Southern France
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Midway to Hawaiian Islands
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese -
submerge z93
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 8 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from 91 Sea Zone to Southern France
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Midway to Hawaiian Islands
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from JapaneseCombat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in 93 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 2 submarines in 93 Sea Zone, round 1 : 2/2 hits
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans winAmericans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking 93 Sea Zone from Italians with 1 fighter and 2 submarines remaining, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 1 : 3/3 hits
Italians roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Hawaiian Islands
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
6 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 3 Sea Zone to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Alaska to Soviet Far East
2 infantry moved from British Columbia to Alaska
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 32 Sea Zone to 34 Sea Zone
1 submarine moved from 23 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from Soviet Far East to SiberiaPlace Units - Americans
3 infantry placed in Normandy Bordeaux
3 artilleries and 5 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
2 infantry placed in Western United States
3 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Alaska : 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 bomber
Soviet Far East : 1 fighter and 2 infantry
Siberia : 1 infantry and 1 mech_infantry
42 Sea Zone : 1 submarine
44 Sea Zone : 1 destroyer
43 Sea Zone : 1 submarine
46 Sea Zone : 1 submarine
30 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
35 Sea Zone : 1 submarine
34 Sea Zone : 1 submarine
23 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 destroyer and 1 transport
20 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag
3 Sea Zone : 1 destroyer and 1 transport
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 flag, 1 submarine
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Morocco : 1 artillery, 3 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 2 infantry
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 2 submarines
92 Sea Zone : 2 submarines
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 4 transports
110 Sea Zone : 1 cruiser, 3 destroyers and 6 transportsProduction/PUs Summary :
Germans : 48 / 76
Russians : 15 / 16
Japanese : 51 / 54
Americans : 60 / 80
Chinese : 4 / 5
British : 26 / 28
UK_Pacific : 17 / 29
Italians : 19 / 38
ANZAC : 17 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.650
Median : 4.000
Variance : 2.421
Standard Deviation : 1.556
Total rolls : 20Null / Other
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 7 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.583
Median : 1.000
Variance : 3.091
Standard Deviation : 1.758
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Kwangsi
4 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Kwangsi
4 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangsi, round 1 : 2/6 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kwangsi, round 1 : 2/3 hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 artillery and 1 infantry
Kiangsi : 1 flag, 1 infantry
Yunnan : 1 fighter
Kweichow : 1 infantryProduction/PUs Summary :
Germans : 48 / 76
Russians : 15 / 16
Japanese : 49 / 54
Americans : 60 / 80
Chinese : 6 / 14
British : 26 / 28
UK_Pacific : 17 / 29
Italians : 19 / 38
ANZAC : 17 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.412
Median : 3.500
Variance : 1.879
Standard Deviation : 1.371
Total rolls : 34Null / Other
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Americans Combat
1 was rolled 7 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.583
Median : 1.000
Variance : 3.091
Standard Deviation : 1.758
Total rolls : 12





