@AndrewAAGamer I am traveling without access to trippleA. I can run earliest Sunday, maybe start of next week.
Happy July 4th!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 11 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern France to 91 Sea Zone
5 artilleries and 17 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
2 artilleries and 5 infantry moved from Eastern Poland to Belarus
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
16 armour and 5 mech_infantrys moved from Ukraine to Eastern Poland
3 artilleries moved from Spain to Portugal
1 mech_infantry moved from Southern France to Portugal
3 armour moved from Southern Italy to Northern Italy
1 battleship and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Alexandria to Southern Italy
2 artilleries and 2 mech_infantrys moved from Southern France to Spain
1 tactical_bomber moved from Southern France to Spain
1 fighter and 1 tactical_bomber moved from France to Spain
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Portugal
Germans attack with 3 artilleries and 1 mech_infantry
Neutral_True defend with 2 infantry
Germans win, taking Portugal from Neutral_True with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Germans
1 fighter moved from 91 Sea Zone to Spain
1 bomber moved from Southern France to Spain
3 aaGuns moved from France to Southern France
3 aaGuns moved from Poland to Eastern Poland
Place Units - Germans
1 destroyer and 2 submarines placed in 112 Sea Zone
10 infantry placed in Germany
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 3 armour
EDIT: Adding units owned by Germans to Southern France: 3 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
2 fighters and 1 tactical_bomber moved from Rostov to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 artillery and 3 infantry moved from Russia to Vologda
2 artilleries and 4 infantry moved from Russia to Bryansk
5 infantry moved from Rostov to Bryansk
8 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 aaGun and 1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Volgograd to Turkey
Russians take Turkey from Neutral_True
1 aaGun moved from Ulaanbaatar to Buyant-Uhaa
Russians take Buyant-Uhaa from Mongolians
1 aaGun moved from Ulaanbaatar to Dzavhan
Russians take Dzavhan from Mongolians
6 infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to Bryansk
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 artillery moved from Borneo to 43 Sea Zone
5 fighters and 5 tactical_bombers moved from Java to Dutch New Guinea
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 submarine and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 carriers moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from Java to Caroline Islands
3 fighters moved from Hawaiian Islands to Caroline Islands
2 destroyers moved from 26 Sea Zone to 23 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Battle in Wake Island
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking Wake Island from Americans with 2 battleships, 5 carriers, 2 cruisers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 aaGun and 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 23 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 31 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
5 fighters moved from Dutch New Guinea to 45 Sea Zone
5 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
1 armour and 3 infantry moved from 19 Sea Zone to Manchuria
Place Units - Japanese
3 infantry placed in Malaya
1 harbour placed in French Indo China
2 destroyers placed in 36 Sea Zone
1 fighter placed in French Indo China
1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
2 bombers moved from Queensland to British Guiana
4 infantry moved from Venezuela to British Guiana
1 aaGun and 2 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
2 transports moved from 85 Sea Zone to 66 Sea Zone
2 transports moved from 65 Sea Zone to 66 Sea Zone
4 artilleries moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 harbour placed in Argentina
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
1 fighter and 10 infantry moved from Hopei to Anhwe
Place Units - Chinese
3 infantry placed in Anhwe
Chinese undo move 1.
3 infantry placed in Jehol
Chinese undo move 1.
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 bomber moved from Egypt to 98 Sea Zone
2 infantry and 1 mech_infantry moved from Angola to Belgian Congo
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 armour moved from Egypt to Belgian Congo
1 armour moved from Egypt to Kenya
British take Kenya from Italians
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 armour moved from Tobruk to Alexandria
2 armour, 3 artilleries and 5 infantry moved from Egypt to Alexandria
Combat - British
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
British win, taking Trans-Jordan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 3 armour, 3 artilleries and 5 infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 3 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Belgian Congo
British attack with 2 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British win, taking Belgian Congo from Italians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
1 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry moved from Mozambique to 71 Sea Zone
4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
1 armour moved from India to Eastern Persia
1 tactical_bomber moved from India to Turkey
2 fighters moved from Rostov to Turkey
3 fighters moved from Bryansk to Turkey
3 aaGuns, 4 artilleries and 19 infantry moved from India to Burma
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Rio de Oro to Morocco
1 bomber moved from 98 Sea Zone to Bryansk
Place Units - British
1 fighter placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Gibraltar to Spain
Non Combat Move - Italians
4 mech_infantrys moved from Albania to Greece
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Northern Italy to Yugoslavia
Place Units - Italians
1 airfield placed in Greece
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
I must say, this is one of the most interesting games I’ve ever played. Quite the balancing act we have going on here, and about equal on income too.
Yes, several standoffs. The neutrals things is kind of fun. I’ve never had all of south america before!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Dutch New Guinea
1 fighter moved from 54 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 2 fighters
Japanese defend with 1 artillery
ANZAC win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 aaGun moved from Queensland to New South Wales
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Algeria
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Now it truly is a WORLD war. :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery moved from Portugal to Spain
2 fighters moved from Spain to Southern Italy
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Spain to 125 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
10 infantry moved from Germany to Poland
Combat - Germans
Battle in Sweden
Germans attack with 2 infantry
Neutral_True defend with 6 infantry
Neutral_True win with 6 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Western Ukraine
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 12 armour and 5 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from 125 Sea Zone to Western Germany
3 aaGuns and 3 armour moved from Southern France to Spain
2 tactical_bombers moved from Spain to Greece
Place Units - Germans
8 infantry placed in Germany
3 armour placed in Novgorod
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 fighter moved from Bryansk to Western Ukraine
1 armour and 1 tactical_bomber moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 armour
Russians win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Urals from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Dzavhan to Olgiy
Russians take Olgiy from Mongolians
1 infantry moved from Dzavhan to Central Mongolia
Russians take Central Mongolia from Mongolians
1 infantry moved from Ulaanbaatar to Central Mongolia
1 aaGun moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 aaGun and 7 infantry moved from Caucasus to Turkey
2 fighters moved from Western Ukraine to Bryansk
1 aaGun moved from Bryansk to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 artilleries and 3 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Manchuria to Shantung
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Jehol
5 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
3 infantry moved from Malaya to Shan State
1 fighter moved from French Indo China to Shan State
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 5 infantry moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Shan State
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to New Guinea
2 fighters and 2 tactical_bombers moved from Caroline Islands to New Guinea
1 destroyer moved from 31 Sea Zone to 50 Sea Zone
1 destroyer moved from 55 Sea Zone to 53 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 destroyer moved from 31 Sea Zone to 29 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Guinea
Japanese attack with 5 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 1 armour and 1 infantry
Japanese win, taking New Guinea from ANZAC with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 armour and 1 infantry
Battle in Midway
Battle in Jehol
Japanese attack with 1 armour and 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Midway from Americans, taking Jehol from Chinese with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Shantung to Manchuria
2 battleships, 5 carriers, 2 cruisers and 1 submarine moved from 45 Sea Zone to 54 Sea Zone
4 fighters and 4 tactical_bombers moved from New Guinea to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 submarine and 1 transport placed in 37 Sea Zone
1 armour placed in Malaya
3 armour placed in French Indo China
2 artilleries, 1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 60 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
I edited in a NCM, 1 DD from japan to hawaii
here comes a dirty move……
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 62 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 tactical_bomber
Non Combat Move - Americans
5 fighters moved from 46 Sea Zone to Queensland
1 battleship, 3 carriers and 1 cruiser moved from 62 Sea Zone to 66 Sea Zone
3 fighters moved from 101 Sea Zone to 65 Sea Zone
3 fighters moved from 65 Sea Zone to 66 Sea Zone
3 fighters moved from Eastern United States to 65 Sea Zone
3 fighters moved from 65 Sea Zone to 66 Sea Zone
1 armour and 4 infantry moved from Argentina to 66 Sea Zone
3 infantry moved from Chile to 66 Sea Zone
1 armour, 7 infantry and 4 transports moved from 66 Sea Zone to 63 Sea Zone
1 armour, 7 infantry and 4 transports moved from 63 Sea Zone to 62 Sea Zone
1 armour and 7 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from British Guiana to Venezuela
2 bombers moved from British Guiana to United Kingdom
3 infantry moved from British Guiana to Venezuela
1 aaGun and 3 infantry moved from Central United States to Western United States
1 artillery moved from British Columbia to Western United States
Place Units - Americans
1 bomber placed in Eastern United States
6 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 4 infantry
Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
2 infantry moved from Chahar to Anhwe
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total