I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?13L G40 wheatbeer (Axis) vs kabloom (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 carrier and 1 cruiser moved from 41 Sea Zone to 55 Sea Zone
2 fighters moved from 41 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 20 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 destroyers and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 carrier and 2 fighters moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from Malaya to 55 Sea Zone
2 tactical_bombers moved from French Indo China to 55 Sea Zone
2 fighters moved from Malaya to 55 Sea Zone
1 bomber moved from Kwangsi to Philippines
2 infantry moved from Chahar to Central Mongolia
1 artillery and 2 infantry moved from Manchuria to Jehol
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Siberia
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Malaya to Shan State
2 artilleries and 1 mech_infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Shan State
2 bombers moved from Japan to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
1 bomber moved from Manchuria to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Central Mongolia
1 fighter moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to Central MongoliaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 44 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 cruiser and 1 submarine; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 55 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 4 tactical_bombers in 55 Sea Zone, round 1 : 9/16 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 transports in 55 Sea Zone, round 1 : 4/9 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 1 fighter owned by the Japanese , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 8/15 hits
Americans roll dice for 1 battleship, 2 fighters and 2 transports in 55 Sea Zone, round 2 : 2/3 hits
2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 carrier owned by the Japanese , 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Japanese: 1 carrier, 2 fighters and 1 submarine
Casualties for ANZAC: 1 cruiser and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 1 : 3/3 hits
Americans roll dice for 1 artillery in Philippines, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Burma
Japanese attack with 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 1 : 1/6 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 1 : 1/4 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Burma, round 2 : 4/5 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits
2 infantry owned by the British , 1 artillery owned by the British and 1 artillery owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Jehol, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Shan State, round 1 : 4/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Central Mongolia
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Central Mongolia, round 1 : 3/5 hits
Russians roll dice for 2 infantry in Central Mongolia, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
4 fighters moved from 55 Sea Zone to Java
1 bomber moved from 44 Sea Zone to Borneo
1 bomber moved from Philippines to French Indo China
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 fighters moved from Burma to Yunnan
1 aaGun moved from Chahar to Jehol
2 bombers moved from Shan State to French Indo China
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Shan State to French Indo China
1 fighter and 2 tactical_bombers moved from Central Mongolia to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to JapanPlace Units - Japanese
1 armour and 1 mech_infantry placed in Manchuria
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 42 / 57
Russians : 32 / 40
Japanese : 60 / 66
Americans : 50 / 72
Chinese : 8 / 9
British : 27 / 27
UK_Pacific : 6 / 8
Italians : 15 / 21
ANZAC : 10 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
(just posting to remind you it’s your turn in case you lost track … I’m in no special rush)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 infantry moved from Western United States to Central United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 infantry moved from Western United States to Central United StatesCombat - Americans
Battle in Southern France
Battle in Holland BelgiumNon Combat Move - Americans
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 cruiser and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hunan
Chinese undo move 1.
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from India to Burma
2 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
2 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to Persia
1 battleship moved from 80 Sea Zone to 76 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from India to Burma
2 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
2 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to Persia
1 battleship moved from 80 Sea Zone to 76 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Scotland to Eire
British take Eire from Neutral_AlliesPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
1 fighter and 1 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Place Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Baltic States
1 armour and 1 mech_infantry moved from Romania to Baltic States
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Southern France, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Baltic States
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 bomber moved from Southern France to Southern Italy
1 infantry moved from Bulgaria to RomaniaPlace Units - Italians
3 infantry placed in Egypt
2 infantry placed in Southern Italy
1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 36 / 57
Russians : 31 / 40
Japanese : 56 / 66
Americans : 53 / 76
Chinese : 11 / 11
British : 28 / 28
UK_Pacific : 7 / 7
Italians : 20 / 24
ANZAC : 10 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Northern Territory to Queensland
2 infantry moved from South Australia to Northern Territory
2 infantry moved from South Australia to Western Australia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Northern Territory to Queensland
2 infantry moved from South Australia to Northern Territory
2 infantry moved from South Australia to Western AustraliaNon Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 50 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
2 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
13 artilleries and 20 infantry moved from Eastern Poland to Belarus
1 armour moved from Poland to Baltic States
1 armour moved from Baltic States to Belarus
5 armour moved from Poland to Eastern Poland
5 armour moved from Eastern Poland to Belarus
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Belarus
1 fighter moved from Finland to Belarus
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 carrier and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 76 Sea Zone
1 fighter moved from Northern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 76 Sea Zone
1 carrier and 1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Southern Italy to Holland BelgiumCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 76 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 battleship
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 76 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the British
French roll dice for 1 battleship and 1 destroyer in 76 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the French and 1 fighter owned by the Germans lost in 76 Sea Zone
Germans roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 76 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 battleship in 76 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 76 Sea Zone
Germans win with 1 carrier, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Casualties for British: 1 battleship
Battle in Belarus
Germans attack with 6 armour, 13 artilleries, 2 bombers, 3 fighters, 20 infantry and 1 tactical_bomber
Russians defend with 3 aaGuns, 3 armour, 4 artilleries, 2 fighters, 21 infantry, 6 mech_infantrys and 1 tactical_bomber
AA guns fire in Belarus : 1/6 hits
1 fighter owned by the Germans lost in Belarus
Germans roll dice for 6 armour, 13 artilleries, 2 bombers, 2 fighters, 20 infantry and 1 tactical_bomber in Belarus, round 1 : 16/44 hits
Russians roll dice for 3 aaGuns, 3 armour, 4 artilleries, 2 fighters, 21 infantry, 6 mech_infantrys and 1 tactical_bomber in Belarus, round 1 : 11/37 hits
13 infantry owned by the Russians , 11 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 6 armour, 13 artilleries, 2 bombers, 2 fighters, 9 infantry and 1 tactical_bomber in Belarus, round 2 : 12/33 hits
Russians roll dice for 3 armour, 4 artilleries, 2 fighters, 8 infantry, 6 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 8/24 hits
8 infantry owned by the Russians , 8 infantry owned by the Germans and 4 mech_infantrys owned by the Russians lost in Belarus
Germans roll dice for 6 armour, 13 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 8/25 hits
Russians roll dice for 3 armour, 4 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 4/12 hits
2 armour owned by the Russians , 1 infantry owned by the Germans , 4 artilleries owned by the Russians , 2 mech_infantrys owned by the Russians and 3 artilleries owned by the Germans lost in Belarus
Germans roll dice for 6 armour, 10 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Belarus, round 4 : 11/21 hits
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Belarus, round 4 : 4/4 hits
1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 2 fighters owned by the Russians and 4 artilleries owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 6 armour, 6 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for Germans: 7 artilleries, 1 fighter and 20 infantry
Casualties for Russians: 3 aaGuns, 3 armour, 4 artilleries, 2 fighters, 21 infantry, 6 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Belarus
1 tactical_bomber moved from 76 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
1 aaGun and 3 infantry moved from Poland to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
2 bombers moved from Belarus to Eastern Poland
2 aaGuns moved from Denmark to Western Germany
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
2 armour and 2 mech_infantrys moved from Denmark to Germany
4 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 tactical_bomber moved from Holland Belgium to Northern ItalyPlace Units - Germans
1 destroyer and 1 fighter placed in 114 Sea Zone
3 artilleries and 5 infantry placed in Germany
2 infantry placed in Western Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 38 PUs (2 lost to blockades); end with 38 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsProduction/PUs Summary :
Germans : 40 / 48
Russians : 30 / 40
Japanese : 56 / 66
Americans : 50 / 76
Chinese : 11 / 11
British : 28 / 28
UK_Pacific : 7 / 7
Italians : 20 / 24
ANZAC : 10 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
posting to remind, no rush
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i no its been a while but i have been real sick. i was working this job for a couple of years and i was exposed to some toxic inhailents that have screwed up my lungs. every few weeks i can barely move and im out of breath. i had to see a few doctors and ended up in the hospital. i did some moves from my phone with other battles that kinda screwed up some wars of mine. i will understand if you want to end our war. i am sorry about everything. (if you decide to continue). i have 2 doctor appt. tomarrow. if they give me the proper meds. i should be able to continue on a regular schedule. i wish i diddnt ever work at that factory. ive been out of work since june 26th with no pay because the insurance company that pays the comp wants proof. i have court the 27th for a confirmation. (witch my lawer says there shouldnt be any problem and they will owe me a all those weeks in pay witch is good because ive gone thru all my saveings and retirement. well not all my retirement but enough. hope to keep battleing you.
please let me no.
“kabloom” -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans SubmergedNon Combat Move - Russians
1 infantry moved from Tsagaan Olom to Dzavhan
1 infantry moved from Kansu to Tsagaan Olom
1 infantry moved from Kansu to Novosibirsk
1 aaGun and 10 infantry moved from Karelia to Novgorod
10 infantry moved from Bryansk to Smolensk
4 artilleries and 5 infantry moved from Russia to Smolensk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Tambov
1 artillery and 1 infantry moved from Sikang to KazakhstanPlace Units - Russians
9 infantry and 1 mech_infantry placed in Russia
3 infantry placed in NovgorodTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 4 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Chahar
1 armour moved from Manchuria to Anhwe
1 tactical_bomber moved from Japan to Anhwe
3 bombers moved from French Indo China to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Central Mongolia to Dzavhan
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Dzavhan
1 tactical_bomber moved from Manchuria to Dzavhan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from French Indo China to Hunan
1 fighter moved from Manchuria to Chahar
1 tactical_bomber moved from Manchuria to Chahar
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Yunnan to Hunan
1 tactical_bomber moved from 55 Sea Zone to Siam
1 bomber moved from Borneo to Anhwe
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone
1 fighter moved from Java to 36 Sea Zone
1 fighter moved from Java to Siam
1 tactical_bomber moved from 55 Sea Zone to SiamCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery and 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 fighters in Hunan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 2 fighters in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 transport; British defend with 1 destroyer
Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from UK_Pacific with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for British: 1 destroyer
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber in Anhwe, round 1 : 6/8 hits
Chinese roll dice for 4 infantry in Anhwe, round 1 : 2/4 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Suiyuyan
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 bombers and 1 infantry in Suiyuyan, round 1 : 3/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Siam
Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Siam, round 1 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Siam, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Dzavhan
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Dzavhan, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Dzavhan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Dzavhan
Japanese win, taking Dzavhan from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 artillery moved from Shan State to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 fighters moved from Java to Yunnan
1 fighter moved from Kweichow to Yunnan
2 fighters moved from Hunan to Yunnan
2 battleships moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Siam to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 tactical_bomber moved from Siam to French Indo China
1 carrier moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
2 cruisers moved from 55 Sea Zone to 37 Sea Zone
1 carrier moved from 55 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kweichow to Yunnan
3 bombers moved from Suiyuyan to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Dzavhan to Central Mongolia
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Anhwe to JeholPlace Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
1 fighter placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 40 / 48
Russians : 29 / 30
Japanese : 61 / 66
Americans : 50 / 76
Chinese : 8 / 11
British : 28 / 28
UK_Pacific : 6 / 7
Italians : 20 / 24
ANZAC : 10 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I’m sorry to hear about your health. Real life comes first and I’m in no rush. I hope the doctors can help and you’re alright.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to 104 Sea Zone
1 armour moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone





