13L G40 wheatbeer (Axis) vs kabloom (Allies +15)

  • '17

    Let me know if that changes your OOL before I proceed.


  • ok then i will go with the ool i have done

  • '17

    Arg! … actually, you can’t take the submarine as a casualty since only Germany’s air units rolled hits (both my subs rolled misses) and Germany brought no destroyer which would allow those planes to actually hit the US sub. I only realized this when tripleA wouldn’t let me select your sub.

    I need an OOL that distributes those 4 hits but doesn’t include your submarine as one of them.


  • a  f i g h t e r  then :|

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 2 infantry moved from Western Germany to Denmark
                1 mech_infantry moved from Germany to Denmark
                2 submarines moved from 124 Sea Zone to 112 Sea Zone
                1 fighter moved from Southern Italy to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone
                2 bombers moved from Romania to 112 Sea Zone
                2 tactical_bombers moved from Greece to 112 Sea Zone

    Combat - Germans
                Germans creates battle in territory 97 Sea Zone
                Battle in Denmark
                    Germans attack with 2 armour, 2 infantry and 1 mech_infantry
                    British defend with 1 bomber; Americans defend with 1 armour and 1 infantry
                        Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Denmark, round 1 :  2/5 hits
                        Americans roll dice for 1 armour, 1 bomber and 1 infantry in Denmark, round 1 :  2/3 hits
                        1 bomber owned by the British , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                        Germans roll dice for 2 armour and 1 mech_infantry in Denmark, round 2 :  2/3 hits
                        Americans roll dice for 1 armour in Denmark, round 2 :  1/1 hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
                    Germans win, taking 97 Sea Zone from British, taking Denmark from Americans with 2 armour remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for British: 1 bomber
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 2 bombers, 2 fighters, 2 submarines and 3 tactical_bombers
                    Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 1 :  4/7 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 1 :  2/5 hits
                        1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 :  5/6 hits
                        Americans roll dice for 1 fighter in 112 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 :  2/5 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Americans lost in 112 Sea Zone
                    Germans win with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 41
                    Casualties for Germans: 1 submarine and 2 tactical_bombers
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport

    Non Combat Move - Germans
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 fighter moved from 112 Sea Zone to Finland
                1 fighter moved from 112 Sea Zone to Western Germany
                2 bombers moved from 112 Sea Zone to Western Germany
                2 artilleries and 5 infantry moved from Romania to Eastern Poland
                2 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 carrier and 1 destroyer moved from 97 Sea Zone to 81 Sea Zone
                1 aaGun moved from Western Germany to Denmark
                2 mech_infantrys moved from Germany to Denmark
                1 artillery and 1 infantry moved from Norway to Finland
                11 artilleries moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland
                5 infantry moved from Poland to Eastern Poland
                10 infantry moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland
                6 armour moved from Slovakia Hungary to Poland
                1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
                1 tactical_bomber moved from Egypt to 81 Sea Zone
                1 fighter moved from Egypt to Northern Italy
                1 aaGun moved from Western Germany to Denmark

    Place Units - Germans
                1 fighter placed in Western Germany
                2 infantry and 2 mech_infantrys placed in Western Germany
                1 carrier placed in 113 Sea Zone
                4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Production/PUs Summary :

    Germans : 42 / 57
        Russians : 35 / 37
        Japanese : 53 / 62
        Americans : 52 / 72
        Chinese : 8 / 9
        British : 27 / 27
        UK_Pacific : 8 / 8
        Italians : 15 / 21
        ANZAC : 10 / 15
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Smolensk to Belarus
                2 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Belarus
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Dzavhan to Tsagaan Olom
                2 infantry moved from Olgiy to Kansu
                1 artillery and 1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Russia to Samara
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Belarus
                10 infantry moved from Ukraine to Bryansk
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Bryansk to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Smolensk to Belarus
                2 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Belarus
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Dzavhan to Tsagaan Olom
                2 infantry moved from Olgiy to Kansu
                1 artillery and 1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Russia to Samara
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Belarus
                10 infantry moved from Ukraine to Bryansk
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Bryansk to Rostov

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians

    Place Units - Russians
                3 infantry placed in Novgorod
                4 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 carrier and 1 cruiser moved from 41 Sea Zone to 55 Sea Zone
                2 fighters moved from 41 Sea Zone to 55 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 20 Sea Zone to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 2 destroyers and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 carrier and 2 fighters moved from 42 Sea Zone to 55 Sea Zone
                2 tactical_bombers moved from Malaya to 55 Sea Zone
                2 tactical_bombers moved from French Indo China to 55 Sea Zone
                2 fighters moved from Malaya to 55 Sea Zone
                1 bomber moved from Kwangsi to Philippines
                2 infantry moved from Chahar to Central Mongolia
                1 artillery and 2 infantry moved from Manchuria to Jehol
                1 armour moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                1 infantry moved from Malaya to Shan State
                2 artilleries and 1 mech_infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Shan State
                2 bombers moved from Japan to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Burma
                1 fighter moved from French Indo China to Burma
                1 bomber moved from Manchuria to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to Central Mongolia
                1 fighter moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
                1 tactical_bomber moved from Manchuria to Central Mongolia

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber in 44 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 submarine; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 2 submarines in 55 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 4 tactical_bombers in 55 Sea Zone, round 1 :  9/16 hits
                        Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 transports in 55 Sea Zone, round 1 :  4/9 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 1 fighter owned by the Japanese , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 :  8/15 hits
                        Americans roll dice for 1 battleship, 2 fighters and 2 transports in 55 Sea Zone, round 2 :  2/3 hits
                        2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 carrier owned by the Japanese , 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 55 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 92
                    Casualties for Japanese: 1 carrier, 2 fighters and 1 submarine
                    Casualties for ANZAC: 1 cruiser and 1 submarine
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 artillery; Americans defend with 1 airfield and 1 harbour
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 1 :  3/3 hits
                        Americans roll dice for 1 artillery in Philippines, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Burma
                    Japanese attack with 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery and 3 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 1 :  1/6 hits
                        UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 1 :  1/4 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Burma, round 2 :  4/5 hits
                        UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 :  1/3 hits
                        2 infantry owned by the British , 1 artillery owned by the British and 1 artillery owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for British: 1 artillery and 3 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Jehol, round 1 :  3/7 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Shan State, round 1 :  4/5 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Central Mongolia
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Central Mongolia, round 1 :  3/5 hits
                        Russians roll dice for 2 infantry in Central Mongolia, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Central Mongolia
                    Japanese win, taking Central Mongolia from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                4 fighters moved from 55 Sea Zone to Java
                1 bomber moved from 44 Sea Zone to Borneo
                1 bomber moved from Philippines to French Indo China
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                2 fighters moved from Burma to Yunnan
                1 aaGun moved from Chahar to Jehol
                2 bombers moved from Shan State to French Indo China
                1 tactical_bomber moved from Burma to Yunnan
                1 fighter moved from Shan State to French Indo China
                1 fighter and 2 tactical_bombers moved from Central Mongolia to Manchuria
                1 fighter and 1 tactical_bomber moved from Jehol to Japan

    Place Units - Japanese
                1 armour and 1 mech_infantry placed in Manchuria
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Production/PUs Summary :

    Germans : 42 / 57
        Russians : 32 / 40
        Japanese : 60 / 66
        Americans : 50 / 72
        Chinese : 8 / 9
        British : 27 / 27
        UK_Pacific : 6 / 8
        Italians : 15 / 21
        ANZAC : 10 / 15
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '17

    (just posting to remind you it’s your turn in case you lost track … I’m in no special rush)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 bomber moved from United Kingdom to Gibraltar
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 30 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 10 Sea Zone to 64 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                1 transport moved from 64 Sea Zone to 89 Sea Zone
                1 infantry moved from Western United States to Central United States


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 bomber moved from United Kingdom to Gibraltar
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 30 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 10 Sea Zone to 64 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                1 transport moved from 64 Sea Zone to 89 Sea Zone
                1 infantry moved from Western United States to Central United States

    Combat - Americans
                Battle in Southern France
                Battle in Holland Belgium

    Non Combat Move - Americans
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 cruiser and 2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Szechwan to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Szechwan to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Hunan
                Chinese undo move 1.
                3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Combat Move - British
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                1 artillery moved from India to Burma
                2 infantry moved from India to Burma
                1 mech_infantry moved from India to Burma
                2 infantry moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to Persia
                1 battleship moved from 80 Sea Zone to 76 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Combat Move - British
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                1 artillery moved from India to Burma
                2 infantry moved from India to Burma
                1 mech_infantry moved from India to Burma
                2 infantry moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to Persia
                1 battleship moved from 80 Sea Zone to 76 Sea Zone

    Combat - British
                Battle in 36 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                    British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Burma
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                    British win, taking Burma from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 aaGun moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from Scotland to Eire
                      British take Eire from Neutral_Allies

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Gibraltar: 2 fighters
                EDIT: Adding units owned by British to United Kingdom: 2 fighters
                EDIT: Turning off Edit Mode
                1 fighter and 1 infantry placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 mech_infantrys

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Eastern Poland to Baltic States
                1 armour and 1 mech_infantry moved from Romania to Baltic States
                1 infantry moved from Northern Italy to Southern France
                1 bomber moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 bomber and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 bomber and 1 infantry in Southern France, round 1 :  1/2 hits
                        Americans roll dice for 1 infantry in Southern France, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Baltic States
                    Italians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                        Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 4 :  0/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 4 :  0/1 hits
                        Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 5 :  1/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Italians win, taking Baltic States from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 artillery moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                1 bomber moved from Southern France to Southern Italy
                1 infantry moved from Bulgaria to Romania

    Place Units - Italians
                3 infantry placed in Egypt
                2 infantry placed in Southern Italy
                1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
                Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 36 / 57
        Russians : 31 / 40
        Japanese : 56 / 66
        Americans : 53 / 76
        Chinese : 11 / 11
        British : 28 / 28
        UK_Pacific : 7 / 7
        Italians : 20 / 24
        ANZAC : 10 / 15
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Northern Territory to Queensland
                2 infantry moved from South Australia to Northern Territory
                2 infantry moved from South Australia to Western Australia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Northern Territory to Queensland
                2 infantry moved from South Australia to Northern Territory
                2 infantry moved from South Australia to Western Australia

    Non Combat Move - ANZAC
                1 submarine and 1 transport moved from 62 Sea Zone to 50 Sea Zone

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Combat Move - French
                2 infantry moved from Tunisia to Libya

    Non Combat Move - French

    Turn Complete - French

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