@crockett36 scrambles?
13L G40 wheatbeer (Axis) vs kabloom (Allies +15)
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need OOL for round 1
Germans scored 4 hits.
Since I have submarines, I don’t know if you want to save your destroyer.
Also, if the US carrier is damaged or sunk, the US fighters could potentially fall into the sea if Germany retreats, so I don’t want to assume your OOL. -
map
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sub, destroyer, carrier. cant the fighter fly to a nutral spot like england if they can make it in they’re 4 spot range.
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US Fighters only have a range of 4 to divide between the US’s own CM/NCM.
“Air units based on a defending carrier must land on the same carrier if possible after the battle. If that carrier is destroyed or damaged in combat, they must try to land on a different friendly carrier in the same sea zone, move one space to a friendly carrier or territory, or be destroyed.” pg 29
In this case, there are no other carriers and no adjacent friendly territory.
So if you use that OOL, Germany can simply retreat after this round and allow the US planes fall into the ocean.
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Let me know if that changes your OOL before I proceed.
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ok then i will go with the ool i have done
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Arg! … actually, you can’t take the submarine as a casualty since only Germany’s air units rolled hits (both my subs rolled misses) and Germany brought no destroyer which would allow those planes to actually hit the US sub. I only realized this when tripleA wouldn’t let me select your sub.
I need an OOL that distributes those 4 hits but doesn’t include your submarine as one of them.
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a f i g h t e r then :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Germany to Denmark
2 submarines moved from 124 Sea Zone to 112 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone
2 bombers moved from Romania to 112 Sea Zone
2 tactical_bombers moved from Greece to 112 Sea ZoneCombat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Denmark
Germans attack with 2 armour, 2 infantry and 1 mech_infantry
British defend with 1 bomber; Americans defend with 1 armour and 1 infantry
Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Denmark, round 1 : 2/5 hits
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Denmark, round 1 : 2/3 hits
1 bomber owned by the British , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans roll dice for 2 armour and 1 mech_infantry in Denmark, round 2 : 2/3 hits
Americans roll dice for 1 armour in Denmark, round 2 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
Germans win, taking 97 Sea Zone from British, taking Denmark from Americans with 2 armour remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for British: 1 bomber
Casualties for Americans: 1 armour and 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers, 2 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 112 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 1 : 4/7 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 1 : 2/5 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 fighter in 112 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 : 2/5 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Americans lost in 112 Sea Zone
Germans win with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Germans: 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transportNon Combat Move - Germans
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from 112 Sea Zone to Western Germany
2 bombers moved from 112 Sea Zone to Western Germany
2 artilleries and 5 infantry moved from Romania to Eastern Poland
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 carrier and 1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 aaGun moved from Western Germany to Denmark
2 mech_infantrys moved from Germany to Denmark
1 artillery and 1 infantry moved from Norway to Finland
11 artilleries moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
5 infantry moved from Poland to Eastern Poland
10 infantry moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
6 armour moved from Slovakia Hungary to Poland
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 fighter moved from Egypt to Northern Italy
1 aaGun moved from Western Germany to DenmarkPlace Units - Germans
1 fighter placed in Western Germany
2 infantry and 2 mech_infantrys placed in Western Germany
1 carrier placed in 113 Sea Zone
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsProduction/PUs Summary :
Germans : 42 / 57
Russians : 35 / 37
Japanese : 53 / 62
Americans : 52 / 72
Chinese : 8 / 9
British : 27 / 27
UK_Pacific : 8 / 8
Italians : 15 / 21
ANZAC : 10 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Smolensk to Belarus
2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Olgiy to Kansu
1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Russia to Samara
2 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Belarus
10 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Smolensk to Belarus
2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Olgiy to Kansu
1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Russia to Samara
2 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Belarus
10 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to RostovCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
4 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 carrier and 1 cruiser moved from 41 Sea Zone to 55 Sea Zone
2 fighters moved from 41 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 20 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 destroyers and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 carrier and 2 fighters moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from Malaya to 55 Sea Zone
2 tactical_bombers moved from French Indo China to 55 Sea Zone
2 fighters moved from Malaya to 55 Sea Zone
1 bomber moved from Kwangsi to Philippines
2 infantry moved from Chahar to Central Mongolia
1 artillery and 2 infantry moved from Manchuria to Jehol
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Siberia
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Malaya to Shan State
2 artilleries and 1 mech_infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Shan State
2 bombers moved from Japan to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
1 bomber moved from Manchuria to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Central Mongolia
1 fighter moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to Central MongoliaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 44 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 cruiser and 1 submarine; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 55 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 4 tactical_bombers in 55 Sea Zone, round 1 : 9/16 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 transports in 55 Sea Zone, round 1 : 4/9 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 1 fighter owned by the Japanese , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 8/15 hits
Americans roll dice for 1 battleship, 2 fighters and 2 transports in 55 Sea Zone, round 2 : 2/3 hits
2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 carrier owned by the Japanese , 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Japanese: 1 carrier, 2 fighters and 1 submarine
Casualties for ANZAC: 1 cruiser and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 1 : 3/3 hits
Americans roll dice for 1 artillery in Philippines, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Burma
Japanese attack with 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 1 : 1/6 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 1 : 1/4 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Burma, round 2 : 4/5 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits
2 infantry owned by the British , 1 artillery owned by the British and 1 artillery owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Jehol, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Shan State, round 1 : 4/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Central Mongolia
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Central Mongolia, round 1 : 3/5 hits
Russians roll dice for 2 infantry in Central Mongolia, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
4 fighters moved from 55 Sea Zone to Java
1 bomber moved from 44 Sea Zone to Borneo
1 bomber moved from Philippines to French Indo China
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 fighters moved from Burma to Yunnan
1 aaGun moved from Chahar to Jehol
2 bombers moved from Shan State to French Indo China
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Shan State to French Indo China
1 fighter and 2 tactical_bombers moved from Central Mongolia to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to JapanPlace Units - Japanese
1 armour and 1 mech_infantry placed in Manchuria
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 42 / 57
Russians : 32 / 40
Japanese : 60 / 66
Americans : 50 / 72
Chinese : 8 / 9
British : 27 / 27
UK_Pacific : 6 / 8
Italians : 15 / 21
ANZAC : 10 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
(just posting to remind you it’s your turn in case you lost track … I’m in no special rush)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 infantry moved from Western United States to Central United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 infantry moved from Western United States to Central United StatesCombat - Americans
Battle in Southern France
Battle in Holland BelgiumNon Combat Move - Americans
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 cruiser and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hunan
Chinese undo move 1.
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from India to Burma
2 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
2 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to Persia
1 battleship moved from 80 Sea Zone to 76 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from India to Burma
2 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
2 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to Persia
1 battleship moved from 80 Sea Zone to 76 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Scotland to Eire
British take Eire from Neutral_AlliesPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
1 fighter and 1 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Place Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 mech_infantrys





