13L G40 wheatbeer (Axis) vs kabloom (Allies +15)

  • 17

    need OOL for round 1

    Germans scored 4 hits.

    Since I have submarines, I don’t know if you want to save your destroyer.
    Also, if the US carrier is damaged or sunk, the US fighters could potentially fall into the sea if Germany retreats, so I don’t want to assume your OOL.

  • 17

    map


  • sub, destroyer, carrier. cant the fighter fly to a nutral spot like england if they can make it in they’re 4 spot range.

  • 17

    US Fighters only have a range of 4 to divide between the US’s own CM/NCM.

    “Air units based on a defending carrier must land on the same carrier if possible after the battle. If that carrier is destroyed or damaged in combat, they must try to land on a different friendly carrier in the same sea zone, move one space to a friendly carrier or territory, or be destroyed.” pg 29

    In this case, there are no other carriers and no adjacent friendly territory.

    So if you use that OOL, Germany can simply retreat after this round and allow the US planes fall into the ocean.

  • 17

    Let me know if that changes your OOL before I proceed.


  • ok then i will go with the ool i have done

  • 17

    Arg! … actually, you can’t take the submarine as a casualty since only Germany’s air units rolled hits (both my subs rolled misses) and Germany brought no destroyer which would allow those planes to actually hit the US sub. I only realized this when tripleA wouldn’t let me select your sub.

    I need an OOL that distributes those 4 hits but doesn’t include your submarine as one of them.


  • a  f i g h t e r  then :|

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 2 infantry moved from Western Germany to Denmark
                1 mech_infantry moved from Germany to Denmark
                2 submarines moved from 124 Sea Zone to 112 Sea Zone
                1 fighter moved from Southern Italy to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone
                2 bombers moved from Romania to 112 Sea Zone
                2 tactical_bombers moved from Greece to 112 Sea Zone

    Combat - Germans
                Germans creates battle in territory 97 Sea Zone
                Battle in Denmark
                    Germans attack with 2 armour, 2 infantry and 1 mech_infantry
                    British defend with 1 bomber; Americans defend with 1 armour and 1 infantry
                        Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Denmark, round 1 :  2/5 hits
                        Americans roll dice for 1 armour, 1 bomber and 1 infantry in Denmark, round 1 :  2/3 hits
                        1 bomber owned by the British , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                        Germans roll dice for 2 armour and 1 mech_infantry in Denmark, round 2 :  2/3 hits
                        Americans roll dice for 1 armour in Denmark, round 2 :  1/1 hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
                    Germans win, taking 97 Sea Zone from British, taking Denmark from Americans with 2 armour remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for British: 1 bomber
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 2 bombers, 2 fighters, 2 submarines and 3 tactical_bombers
                    Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 1 :  4/7 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 1 :  2/5 hits
                        1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 :  5/6 hits
                        Americans roll dice for 1 fighter in 112 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 :  2/5 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Americans lost in 112 Sea Zone
                    Germans win with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 41
                    Casualties for Germans: 1 submarine and 2 tactical_bombers
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport

    Non Combat Move - Germans
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 fighter moved from 112 Sea Zone to Finland
                1 fighter moved from 112 Sea Zone to Western Germany
                2 bombers moved from 112 Sea Zone to Western Germany
                2 artilleries and 5 infantry moved from Romania to Eastern Poland
                2 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 carrier and 1 destroyer moved from 97 Sea Zone to 81 Sea Zone
                1 aaGun moved from Western Germany to Denmark
                2 mech_infantrys moved from Germany to Denmark
                1 artillery and 1 infantry moved from Norway to Finland
                11 artilleries moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland
                5 infantry moved from Poland to Eastern Poland
                10 infantry moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland
                6 armour moved from Slovakia Hungary to Poland
                1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
                1 tactical_bomber moved from Egypt to 81 Sea Zone
                1 fighter moved from Egypt to Northern Italy
                1 aaGun moved from Western Germany to Denmark

    Place Units - Germans
                1 fighter placed in Western Germany
                2 infantry and 2 mech_infantrys placed in Western Germany
                1 carrier placed in 113 Sea Zone
                4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Production/PUs Summary :

    Germans : 42 / 57
        Russians : 35 / 37
        Japanese : 53 / 62
        Americans : 52 / 72
        Chinese : 8 / 9
        British : 27 / 27
        UK_Pacific : 8 / 8
        Italians : 15 / 21
        ANZAC : 10 / 15
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Smolensk to Belarus
                2 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Belarus
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Dzavhan to Tsagaan Olom
                2 infantry moved from Olgiy to Kansu
                1 artillery and 1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Russia to Samara
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Belarus
                10 infantry moved from Ukraine to Bryansk
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Bryansk to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Smolensk to Belarus
                2 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Belarus
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Dzavhan to Tsagaan Olom
                2 infantry moved from Olgiy to Kansu
                1 artillery and 1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Russia to Samara
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Belarus
                10 infantry moved from Ukraine to Bryansk
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Bryansk to Rostov

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians

    Place Units - Russians
                3 infantry placed in Novgorod
                4 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 carrier and 1 cruiser moved from 41 Sea Zone to 55 Sea Zone
                2 fighters moved from 41 Sea Zone to 55 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 20 Sea Zone to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 2 destroyers and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 carrier and 2 fighters moved from 42 Sea Zone to 55 Sea Zone
                2 tactical_bombers moved from Malaya to 55 Sea Zone
                2 tactical_bombers moved from French Indo China to 55 Sea Zone
                2 fighters moved from Malaya to 55 Sea Zone
                1 bomber moved from Kwangsi to Philippines
                2 infantry moved from Chahar to Central Mongolia
                1 artillery and 2 infantry moved from Manchuria to Jehol
                1 armour moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                1 infantry moved from Malaya to Shan State
                2 artilleries and 1 mech_infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Shan State
                2 bombers moved from Japan to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Burma
                1 fighter moved from French Indo China to Burma
                1 bomber moved from Manchuria to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to Central Mongolia
                1 fighter moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
                1 tactical_bomber moved from Manchuria to Central Mongolia

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber in 44 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 submarine; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 2 submarines in 55 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 4 tactical_bombers in 55 Sea Zone, round 1 :  9/16 hits
                        Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 transports in 55 Sea Zone, round 1 :  4/9 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 1 fighter owned by the Japanese , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 :  8/15 hits
                        Americans roll dice for 1 battleship, 2 fighters and 2 transports in 55 Sea Zone, round 2 :  2/3 hits
                        2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 carrier owned by the Japanese , 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 55 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 92
                    Casualties for Japanese: 1 carrier, 2 fighters and 1 submarine
                    Casualties for ANZAC: 1 cruiser and 1 submarine
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 artillery; Americans defend with 1 airfield and 1 harbour
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 1 :  3/3 hits
                        Americans roll dice for 1 artillery in Philippines, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Burma
                    Japanese attack with 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery and 3 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 1 :  1/6 hits
                        UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 1 :  1/4 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Burma, round 2 :  4/5 hits
                        UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 :  1/3 hits
                        2 infantry owned by the British , 1 artillery owned by the British and 1 artillery owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for British: 1 artillery and 3 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Jehol, round 1 :  3/7 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Shan State, round 1 :  4/5 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Central Mongolia
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Central Mongolia, round 1 :  3/5 hits
                        Russians roll dice for 2 infantry in Central Mongolia, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Central Mongolia
                    Japanese win, taking Central Mongolia from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                4 fighters moved from 55 Sea Zone to Java
                1 bomber moved from 44 Sea Zone to Borneo
                1 bomber moved from Philippines to French Indo China
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                2 fighters moved from Burma to Yunnan
                1 aaGun moved from Chahar to Jehol
                2 bombers moved from Shan State to French Indo China
                1 tactical_bomber moved from Burma to Yunnan
                1 fighter moved from Shan State to French Indo China
                1 fighter and 2 tactical_bombers moved from Central Mongolia to Manchuria
                1 fighter and 1 tactical_bomber moved from Jehol to Japan

    Place Units - Japanese
                1 armour and 1 mech_infantry placed in Manchuria
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Production/PUs Summary :

    Germans : 42 / 57
        Russians : 32 / 40
        Japanese : 60 / 66
        Americans : 50 / 72
        Chinese : 8 / 9
        British : 27 / 27
        UK_Pacific : 6 / 8
        Italians : 15 / 21
        ANZAC : 10 / 15
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17

    (just posting to remind you it’s your turn in case you lost track … I’m in no special rush)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 bomber moved from United Kingdom to Gibraltar
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 30 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 10 Sea Zone to 64 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                1 transport moved from 64 Sea Zone to 89 Sea Zone
                1 infantry moved from Western United States to Central United States


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 bomber moved from United Kingdom to Gibraltar
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 30 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 10 Sea Zone to 64 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                1 transport moved from 64 Sea Zone to 89 Sea Zone
                1 infantry moved from Western United States to Central United States

    Combat - Americans
                Battle in Southern France
                Battle in Holland Belgium

    Non Combat Move - Americans
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 cruiser and 2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Szechwan to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Szechwan to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Hunan
                Chinese undo move 1.
                3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Combat Move - British
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                1 artillery moved from India to Burma
                2 infantry moved from India to Burma
                1 mech_infantry moved from India to Burma
                2 infantry moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to Persia
                1 battleship moved from 80 Sea Zone to 76 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Combat Move - British
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                1 artillery moved from India to Burma
                2 infantry moved from India to Burma
                1 mech_infantry moved from India to Burma
                2 infantry moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to Persia
                1 battleship moved from 80 Sea Zone to 76 Sea Zone

    Combat - British
                Battle in 36 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                    British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Burma
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                    British win, taking Burma from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 aaGun moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from Scotland to Eire
                      British take Eire from Neutral_Allies

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Gibraltar: 2 fighters
                EDIT: Adding units owned by British to United Kingdom: 2 fighters
                EDIT: Turning off Edit Mode
                1 fighter and 1 infantry placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 mech_infantrys

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