@Avner Scramble in sz 97?
Cow V Jeff G40E2League
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little surprised you took the france fighter off of uk.
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Well everything is going how I would hope this opener goes.
They got rid of the bomber bonus damage? Just does flat 1d6 now? I know it was +1 then +2, +2 was just silly.
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@Cow:
Well everything is going how I would hope this opener goes.
They got rid of the bomber bonus damage? Just does flat 1d6 now? I know it was +1 then +2, +2 was just silly.
They are dr plus 2. It is added to the dice u will see you will roll between 3 and 8 only.
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Well missed all the aa gun rolls so I was already happy, because all the damage was free, was just curious. :D
Now I Just got to attack uk and hope my armor makes it out alive.
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Not going to lie, my sub defense rolls in 106 was big. 1 less armor and inf to defend london.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 armour, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 111 Sea Zone to 105 Sea Zone
3 artilleries and 5 infantry moved from Novgorod to Karelia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Belarus
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
4 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Kansu
2 fighters and 1 tactical_bomber moved from Novgorod to BelarusPlace Units - Russians
3 mech_infantrys placed in Ukraine
1 tactical_bomber placed in Russia
1 armour and 2 mech_infantrys placed in NovgorodTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Kansu : 2 infantry
Yakut S.S.R. : 2 aaGuns and 20 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Karelia : 3 artilleries and 5 infantry
Bryansk : 4 infantry
Bessarabia : 5 infantry
Russia : 1 airfield, 1 factory_major and 1 tactical_bomber
Ukraine : 1 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys
Western Ukraine : 2 aaGuns, 2 artilleries and 5 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 35
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 27 / 35
UK_Pacific : 21 / 21
Italians : 9 / 9
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Didn’t think you were really going to do it.
I kept all my figs home and bought 9 inf.
–Jeff
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Obv. moving the french fig was a mistake.
I guess I need to spend time calcing instead of playing.
Not sure what else I could have done.
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Well, J1 Russia and sea lion setup in conjunction… is usually not a bluff. I will send you a pm.
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sorry thought I hit post. But nothing crazy from japan happened. only 2 battles.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Research Technology - Americans
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 battleship and 1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United StatesPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Central United States : 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
89 Sea Zone : 1 carrier, 1 submarine and 1 transport
101 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 33 / 35
Japanese : 37 / 47
Americans : 52 / 52
Chinese : 5 / 15
British : 27 / 35
UK_Pacific : 21 / 21
Italians : 9 / 9
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
9 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 9 infantry
Japanese defend with 2 infantry
Chinese roll dice for 9 infantry in Yunnan, round 1 : 1/9 hits
Japanese roll dice for 2 infantry in Yunnan, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 9 infantry in Yunnan, round 2 : 1/9 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
5 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Kansu
4 infantry placed in Yunnan
Chinese undo move 2.
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 12 infantry
Suiyuyan : 2 infantry
Kansu : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 33 / 35
Japanese : 35 / 47
Americans : 52 / 52
Chinese : 7 / 13
British : 27 / 35
UK_Pacific : 21 / 21
Italians : 9 / 9
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - British
2 infantry moved from Shan State to Siam
2 fighters and 1 tactical_bomber moved from India to Siam
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
3 fighters moved from United Kingdom to Scotland
1 mech_infantry moved from Eire to Scotland
4 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Ontario to Quebec
1 transport moved from 88 Sea Zone to 101 Sea Zone -
scramble 97?
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no
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cow is gonna lose his FIRST league game… won’t that be a hoot.
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I really dont see how, only recovered from sea lion once in my life.
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losing london is no big deal.
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it looks like your plan to lure cow into sealion is working to perfection :wink:
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That is what they all say.





