Oztea's Global 1941 Setup Chart

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    Oztea’s Global 1941 Setup

    The Current Situation

    Great Britain stands alone, struggling to hold together its Empire, beset by the European Axis. Victories have been few and far between. France has surrendered to Germany and Italy, the Greek Campaign has ended in failure, and the gains made in North Africa are in jeopardy as the German Afrkia Korps arrives. Worse still the German high seas fleet, led by the battleship Bismark and a myriad of U-Boats, are marauding North Atlantic shipping and threatening to starve the United Kingdom into submission. But a whole new war looms on the horizon as Operation Barbarossa is set to begin in earnest. Germany intends to plunge deep into the Soviet Union, intent on eradicating Communism and the Red Army. While in the east, the Japanese Empire is poised to strike decisive blows on the colonial possessions of the West. As the dust settles the world finds itself in a truly global war. Take command as either the Axis juggernaut, gaining momentum and territory rapidly. Or fight on the side of the Allies, stem the tide of Axis aggression, and launch an offensive of your own. The year is 1941, battles have been fought, but the war has just begun.
    Current Alpha +3 Rules are in effect (Including National Objectives and special rules)
    Politically, the game begins as if it was the beginning of the third turn.
    All powers follow any relevant restrictions. (Neutrality, etc.)

    Updated November 27, 2012

    National Setup By Country

    [Germany] - 48 IPCs
    Germany - 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 2 Fighters, 2 Tactical Bombers, 1 Bomber, Major IC, 4 AA guns
    West Germany - 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Tactical Bomber, 1 Bomber, Major IC, 4 AA guns, Port, Airbase
    Greater Southern Germany - 6 Infantry, 1 Mech Infantry
    Holland Belgium - 2 Infantry, AA Gun
    Normandy/Bordeux - 2 Infantry, AA Gun, Minor IC, Port, Control Marker
    France - 2 Infantry, 1 Tank, 1 Fighter, 1 Tactical Bomber, Minor IC, Airbase, Control Marker
    Southern France - 1 Infantry, 1 Tank, Minor IC, Port, Control Marker
    Morocco - 1 Infantry, Control Marker
    Algeria - 1 Infantry, Control Marker
    French West Africa - Control Marker
    French Central Africa - Control Marker
    French Madagascar - Control Marker
    Tunisia - 1 Infantry
    Libya - 2 Infantry, 2 Mech Infantry, 1 Tank
    Syria - Control Marker
    Southern Italy - 1 Infantry, 1 Fighter
    Greece - 1 Infantry, 2 Mech Infantry, 1 Tank
    Bulgaria - 4 Infantry, Control Marker
    Yugoslavia - 2 Infantry, 2 Artillery
    Romania - 6 Infantry, 1 Mech Infantry, 2 Artillery, 2 Tanks
    Slovakia Hungary - 8 Infantry, 3 Mech Infantry, 2 Artillery, 3 Tanks
    Poland - 8 Infantry, 3 Mech Infantry, 2 Artillery, 3 Tanks
    Finland - 6 Infantry, 1 Artillery, 1 Tank
    Norway - 2 Infantry, 1 Mech Infantry, 1 Fighter, AA Gun
    Denmark - 2 Infantry
    SZ 113 - 2 Subs, 1 Destroyer, 1 Cruiser, 1 Transport
    SZ 114 - 1 Sub, ,1 Cruiser, 1 Transport
    SZ 118 - 1 Battleship (Damaged)
    SZ 106 - 1 Sub
    SZ 103 - 1 Sub
    SZ 93 - 1 Sub, 1 Transport
    SZ 96 - 1 Destroyer

    [Soviet Union] - 37 IPCs
    Russia - 6 Infantry, 1 Mech Infantry, 2 Artillery, 2 Tanks, 1 Fighter, 1 Tactical Bomber, 1 Bomber, Major IC, 3 AA guns, Airbase
    Vologda - 1 Infantry
    Archangel - 1 Infantry
    Novgorod - 11 Infantry, 2 Mech Infantry, 1 Fighter, Minor IC, 4 AA guns, Port, Airbase
    Karelia - 2 Infantry, 1 Mech Infantry
    Vyborg - 2 Infantry, 1 Artillery
    Baltic States - 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tactical Bomber
    Belarus - 1 Infantry
    Eastern Poland - 2 Infantry, 1 Artillery, 1 Tank, 1 Fighter
    Western Ukraine - 1 Infantry
    Bessarabia - 3 Infantry, 1 Mech Infantry
    Ukraine - 3 Infantry, 1 Artillery, 1 Tank, Minor IC, AA gun
    Rostov - 2 Infantry
    Caucasus - 1 Infantry, 1 Mech Infantry
    Volgograd - 2 Infantry, 1 Mech Infantry, 2 Artillery, 1 Tank, 1 Fighter, Minor IC, AA gun
    Tambov - 1 Infantry
    Bryansk - 2 Infantry
    Smolensk - 2 Infantry
    Turkmenistan- 1 Infantry
    Kazakhstan - 1 Infantry
    Samara - 1 Infantry
    Novosibirsk - 1 Infantry
    Timguska - 4 Infantry
    Nenetsia - 1 Infantry
    Urals - 1 Infantry
    Evenkiyskiy - 1 Infantry
    Yenisey - 4 Infantry, 2 Mech Infantry, 1 Tank
    Yakut SSR - 4 Infantry
    Buryatia - 4 Infantry, 2 Mech Infantry, 1 Artillery
    Sakha - 1 Infantry
    Amur - 4 Infantry, 1 Fighter, 2 AA guns
    Siberia - 2 Infantry
    Soviet Far East - 2 Infantry
    SZ 100 - 1 Sub, 1 Destroyer
    SZ 127 - 1 Sub
    SZ 115 - 1 Sub, 1 Cruiser, 1 Transport
    SZ 5 - 1 Destroyer

    [Japan] - 31 IPCs
    Japan - 6 Infantry, 1 Artilley, 1 Tank, 2 Fighters, 2 Tactical Bombers, 1 Bomber, Major IC, 2 AA guns, Port, Airbase
    Korea - 4 Infantry, 1 Mech Infantry, 1 Fighter, 2 AA guns
    Manchuria - 6 Infantry, 1 Mech Infantry, 1 Artillery, 2 Fighters, 2 Tactical Bombers, 2 AA guns
    Jehol - 2 Infantry
    Chahar - 2 Infantry, Control Marker
    Shantung - 2 Infantry
    Anhwe - 1 Infantry, 1 Artillery, Control Marker
    Kiangsu - 3 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Fighter, Port
    Kiangsi - 1 Infantry
    Kwangsi - 1 Infantry
    Yunnan - 1 Infantry, Control Marker
    French Indochina - 1 Infantry, 1 Fighter, Control Marker
    Siam - 2 Infantry, 1 Artillery
    Formosa - 1 Infantry, 1 Fighter
    Okinawa - 1 Infantry, 1 Fighter, 1 Bomber, 1 Airbase
    Iwo Jima - 1 Infantry
    Marianas - 1 Infantry
    Caroline Islands - 3 Infantry, 1 Artillery, 1 Fighter, AA gun, Port, Airbase
    Paulau Island - 1 Infantry
    SZ 6 - 1 Sub, 2 Destroyers, 1 Cruiser, 1 Battleship, 1 Carrier w/ 1 Fighter & 1 Tactical Bomber, 3 Transports
    SZ 19 - 1 Destroyer, 1 Cruiser, 1 Transport
    SZ 36 - 1 Sub, 2 Destroyers, 1 Cruiser, 1 Battleship, 1 Carrier w/ 1 Fighter & 1 Tactical Bomber, 1 Transport, 2 Infantry.
    SZ 25 - 1 Sub, 1 Destroyer, 2 Carriers w/ 2 Fighters & 2 Tactical Bombers
    SZ 33 - 1 Sub, 1 Destroyer, 2 Transports
    SZ 37 - 1 Destroyer, 1 Transport, 2 Infantry

    [United States] - 52 IPCs
    Eastern United States - 6 Infantry, 1 Artillery, 1 Fighter, 1 Bomber, Minor IC, 2 AA guns, Port, Airbase
    Central United States - 4 Infantry, 4 Mech Infantry, 2 Tanks, 1 Fighter, Minor IC
    Western United States - 4 Infantry, 1 Artillery, 1 Fighter, 1 Tactical Bomber, 1 Bomber, Minor IC, 2 AA guns, Port, Airbase
    Alaska - 1 Infantry
    Hawaiian Islands - 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Fighter, 1 Bomber, AA gun, Port, Airbase
    Midway - 1 Infantry, 1 Fighter, 1 Airbase
    Wake Island - 1 Infantry, Airbase
    Guam - Airbase
    Philippines - 2 Infantry, 1 Artillery, 1 Fighter
    Central America - 1 Infantry, AA gun
    SZ 101 - 1 Destroyer, 1 Cruiser, 1 Sub, 1 Transport
    SZ 102 - 1 Destroyer
    SZ 64 - 1 Destroyer, 1 Battleship
    SZ 10 - 1 Sub, 2 Destroyers, 2 Cruisers, 2 Transports
    SZ 26 - 2 Battleships, 1 Cruiser, 1 Transport
    SZ 28 - 1 Destroyer, 1 Sub, 2 Carriers w/ 2 Fighters & 2 Tactical Bombers
    SZ 35 - 1 Destroyer, 1 Transport

    [China] - 9 IPCs
    Szechwan - 6 Infantry, 1 Artillery, 1 Fighter, AA gun
    Hunan - 1 Infantry
    Kweichow - 1 Infantry
    Hopei - 1 Infantry
    Shensi - 2 Infantry
    Suiyuyan - 2 Infantry
    Kansu - 1 Infantry
    Sikang - 4 Infantry
    Tsinghai - 1 Infantry

    [United Kingdom Europe] - 29 IPCs
    United Kingdom - 4 Infantry, 1 Artillery, 1 Tank, 1 Fighter, Major IC (With 10 Points of Damage), 4 AA Guns, Port (With 3 Points of Damage), Airbase (With 3 Points of Damage)
    Scotland - 1 Infantry, 1 Mech Infantry, 2 Fighters, 1 Bomber, Airbase
    Iceland - 1 Infantry, Airbase
    Gibraltar - 1 Infantry, 1 Fighter, 1 AA gun, Port
    Malta - 1 Infantry, 1 Fighter, AA gun, Airbase (With 5 Points of Damage)
    Crete - 1 Infantry, Control Marker
    Tobruk - 1 Tank, Control Marker
    Alexandria - 1 Infantry
    Egypt - 1 Infantry, 1 Mech Infantry, 1 Tank, AA gun, Port
    Trans-Jordan - 1 Infantry, 1 Artillery
    Anglo Egyptian Sudan - 1 Infantry
    Kenya - 1 Infantry
    Ethiopia - 1 Infantry, 1 Artillery, 1 Tank, Control Marker
    French Equatorial Africa - Control Marker
    Union of South Africa - 1 Infantry, 1 Mech Infantry, 1 Artillery, AA gun, Minor IC, Port
    Southwest Africa - 1 Infantry
    New Brunswick/Nova Scotia - Port
    Quebec - 1 Infantry, 1 Tank, 1 Fighter, Minor IC
    Ontario - 1 Infantry, 1 Artillery
    Alberta, Saskatchewan, Manitoba - 1 Infantry
    British Colombia [Western Canada] - 1 Infantry, 1 Mech Infantry
    SZ 106 - 1 Destroyer, 1 Transport
    SZ 117 - 1 Cruiser
    SZ 109 - 1 Transport
    SZ 119 - 1 Sub, 2 Cruisers, 1 Battleship
    SZ 111 - 1 Destroyer
    SZ 92 - 1 Carrier, 1 Tactical Bomber
    SZ 99 - 1 Destroyer, 1 Transport
    SZ 98 - 1 Destroyer, 1 Cruiser, 1 Sub
    SZ 82 - 1 Sub
    SZ 71 - 1 Destroyer, 1 Transport

    [United Kingdom Pacific] - 24 IPCs
    India - 6 Infantry, 1 Artillery, 1 Fighter, 1 Tactical Bomber, Major IC, 3 AA guns, Port, Airbase
    West India - 1 Infantry, 1 Mech Infantry, AA gun
    Burma - 2 Infantry
    Malaya - 3 Infantry
    Kwangtung - 2 Infantry
    Sumatra - Control Marker
    Celebes - Control Marker
    SZ 39 - 1 Sub, 1 Destroyer, 1 Carrier w/ 1 Fighter, 1 Transport
    SZ 37 - 1 Cruiser, 1 Battleship

    [Italy] - 14 IPCs
    Southern Italy - 2 Infantry, 1 Artillery, 1 Fighter, Minor IC, 2 AA guns, Port (5 Points of Damage), Airbase
    Northern Italy - 2 Infantry, 1 Mech Infantry, 1 Tank, 1 Fighter, 1 Bomber, Major IC, 2 AA guns
    Sicily - 1 Infantry, 1 Tactical Bomber, Airbase
    Southern France - 1 Infantry
    Yugoslavia - 2 Infantry, Control Marker
    Albania - 1 Infantry
    Greece - 1 Infantry, 1 Tank, Control Marker
    Romania - 1 Infantry, 1 Artillery
    Tunisia - 1 Infantry, 1 Mech Infantry, 1 Tank, Control Marker
    Libya - 2 Infantry, 1 Artillery, AA Gun
    Italian Somaliland - 1 Infantry
    British Somaliland - 1 Infantry, 1 Mech Infantry, Control Marker
    SZ 95 - 1 Sub, 1 Destroyer, 1 Cruiser, 1 Transport
    SZ 97 - 1 Battleship (Damaged)
    SZ 93 - 1 Cruiser, 1 Transport
    SZ 96 - 1 Cruiser, 1 Transport

    [ANZAC] - 14 IPCs
    New South Wales - 1 Infantry, 1 Mech Infantry, 1 Tank, 1 Fighter, 1 Tactical Bomber, AA Gun, Minor IC, Port
    Queensland - 2 Infantry, 1 Artillery, 1 Fighter, Port, AA Gun, Airbase
    Western Australia - 1 Infantry
    New Zealand - 1 Infantry, 1 Mech Infantry, 1 Artillery, 1 Fighter, Minor IC, AA Gun, Port, Airbase
    New Hebrides - Control Marker
    New Guinea - 1 Infantry
    Dutch New Guinea - Control Marker
    Java - Control Marker
    Malaya - 1 Infantry
    Shan State - 1 Infantry
    India - 1 Infantry
    Egypt - 1 Infantry
    Alexandria - 1 Mech Infantry
    Tobruk - 1 Infantry
    SZ 54 - 1 Destroyer, 1 Sub
    SZ 62 - 1 Transport
    SZ 63 - 1 Cruiser
    SZ 39 - 1 Cruiser
    SZ 98 - 1 Destroyer

    [France] - 0 IPCs
    United Kingdom - 2 Infantry, 1 Fighter
    Egypt - 1 Infantry
    French Equatorial Africa - 1 Mech Infantry

  • '17 '16 '15

    This was changed a couple days ago

    Sikang add 3 infantry

    Anhwe remove 3 infantry

    A great setup

  • Sponsor

    @barney:

    This was changed a couple days ago

    Sikang add 3 infantry

    Anhwe remove 3 infantry

    A great setup

    Done

  • '17 '16 '15

    Hey YG have you tried it yet?

  • Sponsor

    @barney:

    Hey YG have you tried it yet?

    Nope, wanted to wait for a final version, gonna ask my group to try it February 9th.

  • '17 '16 '15

    Right on    will be a fun night

  • Sponsor

    Is it Balanced?

  • '17 '16 '15

    tonight is the third time I’ve tried it, first time with the latest setup
    I’ve only played to round three once  then I just start over because the beginning is so much fun

    It seems pretty well thought out to me  Definitely worth a go

    Changing those infantry seemed to make a difference as the first two times japan blew through china
    although I couldn’t hold lenningrad I was able to make a couple nice counter attacks with russia

    just setting up the board was fun for me    Oz did a great job


  • I can’t say it is balanced with 100% certainty because I only get to play it with my gaming group. I would like to hear how others tackle the strategic situations the setup presents.


  • You do come upon the problems faced by some of the powers.

    Germany runs out of steam in Russia, unless you take a turn to reorganize

    Italy needs germanys help to take Egypt.

    The UK, if bombed by Germany, is pinned down until it can protect its skies.
    Its boats will live, but producing at London is expensive with 20 damage.

    Japan explodes all over asia. And the US is sent reeling. It needs to respond.


  • '17 '16 '15

    YG have you and your buddies tried this yet?


  • seems so skewed towards the axis due to the lack of British DDs and their 30+ damage to factories and naval and air bases. although i have yet to play it, this is just my initial impression. good job though…


  • I’ve played the Alpha 2 version 10-12 times and it was great,no waiting to go to war, the latest set up we’ve done 5-6 times. Its a very good set up, great hange of pace (new set up) some of the players didnt like the Vitchy set up….German controll of Madagascar, or that it wasnt a Larry Harris design, and how certain units got to where they are or why they were left where they were…I say just play it and take it for what it is.
    Every game was much fun.
    You’ll see this set up this Sept. at Oshawa,  I hope we have some takers I would hate to have to play a solitare game
    S.A.


  • The biggest draw is NO WAITING!

    The reason the UK is so heavily damaged is to incetivize Germany to keep the Blitz going.
    Knock the UK up to 20 damage and watch them flounder for the next few turns. It really takes the pressure off the French coast so Germany can focus on Egypt and Russia.
    Sea Lion is a bad idea. But bombing England so bad that the UK is better served building in South Africa (to try and keep Italy and Germany off the continent) affords Germany the important 3 or 4 turns of breathing room to get deep into Russia.

    Russia faces some tough choices. It can back up constantly and build up a massive stack in Moscow, but Germany will get all the cash in the south and starve you to death. Its really cat & mouse on that front.

    There are some glitches in the setup, being that an all transport build for the US and an attack on Europe can throw Germany out of balance (or so some have said)
    Likewise, Japan can ignore everything else on its plate and go head long for India and take it.

    To cure this I have been considering adding an Airbase to Holland/Belgium (so German fighters/Tacs can strike allied boats in SZ91)
    And to reinforce India add another ANZAC infantry and an ANZAC AA gun

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