@fasthard fyi – the edits for transports between 110/91 – [1] i forgot to ncm the 2 transports from 110 back (sent last turn) into 91 and [2] i accidentally sent 1 empty transport (“select all”) this turn from 91 into 110 on US move … so i pulled it back.
13L G40 wheatbeer (Axis) vs Ziggarut (Allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
Non Combat Move - French
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 fighter
United Kingdom : 2 infantry
Iraq : 1 infantry
81 Sea Zone : 1 cruiser and 1 destroyer
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 76
Russians : 16 / 18
Japanese : 74 / 82
Americans : 52 / 74
Chinese : 5 / 5
British : 37 / 42
UK_Pacific : 0 / 0
Italians : 19 / 15
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 4 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 armour moved from Bryansk to Volgograd
28 artilleries and 20 infantry moved from Bryansk to Tambov
4 infantry moved from Eastern Poland to Belarus
1 artillery and 5 infantry moved from Novgorod to Belarus
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from British
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Volgograd
2 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 9 infantry in Belarus, round 1 : 3/11 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 1 : 2/5 hits
Russians roll dice for 2 infantry in Volgograd, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 28 artilleries and 20 infantry
Russians defend with 1 infantry
Germans roll dice for 28 artilleries and 20 infantry in Tambov, round 1 : 17/48 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 28 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 4 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 1 : 2/6 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Novgorod
1 aaGun moved from Bryansk to Tambov
2 mech_infantrys moved from Eastern Poland to Novgorod
2 fighters moved from Holland Belgium to 112 Sea Zone
1 artillery and 4 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Caucasus to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 fighters moved from Holland Belgium to Western Germany
1 aaGun moved from Bryansk to Tambov
7 armour and 19 mech_infantrys moved from Bryansk to Tambov
1 infantry moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Western Germany to Novgorod
8 infantry moved from Norway to Finland
1 armour moved from Western Germany to GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,4,2,2
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsProduction/PUs Summary :
Germans : 54 / 69
Russians : 11 / 18
Japanese : 74 / 82
Americans : 52 / 74
Chinese : 5 / 5
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 19 / 15
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Bryansk
1 armour, 11 artilleries, 2 fighters, 69 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 armour, 11 artilleries, 2 fighters, 69 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 7 armour, 28 artilleries, 20 infantry and 19 mech_infantrys
AA guns fire in Tambov : 2/3 hits
2 fighters owned by the Russians lost in Tambov
Russians roll dice for 1 armour, 11 artilleries, 69 infantry, 1 mech_infantry and 1 tactical_bomber in Tambov, round 1 : 13/83 hits
Germans roll dice for 2 aaGuns, 7 armour, 28 artilleries, 20 infantry and 19 mech_infantrys in Tambov, round 1 : 24/74 hits
24 infantry owned by the Russians , 11 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Tambov
Russians roll dice for 1 armour, 11 artilleries, 45 infantry, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 22/59 hits
Germans roll dice for 7 armour, 28 artilleries, 9 infantry and 19 mech_infantrys in Tambov, round 2 : 27/63 hits
27 infantry owned by the Russians , 9 infantry owned by the Germans and 13 mech_infantrys owned by the Germans lost in Tambov
18 infantry owned by the Russians , 1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 11 artilleries owned by the Russians retreated to Russia
Germans win with 7 armour, 28 artilleries and 6 mech_infantrys remaining. Battle score for attacker is -51
Casualties for Germans: 2 aaGuns, 20 infantry and 13 mech_infantrys
Casualties for Russians: 2 fighters and 51 infantry
Battle in Bryansk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Bryansk, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
2 artilleries and 4 infantry moved from Vologda to Russia
1 infantry moved from Archangel to VologdaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 28 infantry, 1 mech_infantry and 1 tactical_bomber
Vologda : 1 infantry
114 Sea Zone : 1 cruiser
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 69
Russians : 12 / 12
Japanese : 74 / 82
Americans : 52 / 74
Chinese : 5 / 5
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 18 / 15
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
2 AA hits AND rolling 5 down round 1? Woohoo! Love this game :P
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If you want to redo the strafe with low luck dice enabled, I’d be okay with that.
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Nope, I’m just bitching. That’s about half the fun of this game is complaining about being screwed ;). Getting lucky isn’t near as fun.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 6 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Samara
Japanese take Samara from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kansu to Timguska
1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Yunnan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Yunnan to Kweichow
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
2 fighters moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Jehol to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from Japan to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 5 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 5 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Americans lost in 5 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 1 : 1/8 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 3/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
retreated to 46 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Alaska
Battle in Tanganyika Territory
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win, taking Alaska from Americans, taking Tanganyika Territory from British with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Japanese
2 artilleries and 1 infantry moved from Jehol to Anhwe
2 infantry moved from Buyant-Uhaa to Manchuria
3 mech_infantrys moved from Manchuria to Anhwe
3 fighters moved from 5 Sea Zone to Japan
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 4 destroyers and 19 submarines moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Yunnan to Shan State
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour and 6 mech_infantrys moved from Yunnan to Anhwe
2 armour and 10 mech_infantrys moved from Yunnan to Szechwan
2 armour and 10 mech_infantrys moved from Szechwan to Shensi
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
2 fighters moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from 55 Sea Zone to Java
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 aaGun moved from Kansu to Shensi
2 infantry moved from Tsinghai to Shensi
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Sikang to Shensi
1 fighter and 2 tactical_bombers moved from Kwangsi to Manchuria
2 fighters and 2 tactical_bombers moved from Kweichow to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
2 fighters moved from Kiangsi to Manchuria
2 fighters moved from 6 Sea Zone to Japan
2 tactical_bombers moved from India to 35 Sea Zone
2 fighters moved from 39 Sea Zone to 35 Sea Zone
1 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Kansu to ManchuriaPlace Units - Japanese
1 destroyer placed in 39 Sea Zone
3 destroyers placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
2 infantry placed in India
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUsProduction/PUs Summary :
Germans : 54 / 69
Russians : 9 / 12
Japanese : 81 / 91
Americans : 50 / 74
Chinese : 4 / 5
British : 33 / 42
UK_Pacific : 0 / 0
Italians : 18 / 15
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 bomber moved from Caroline Islands to 55 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
3 fighters moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to 55 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 45 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Holland Belgium, round 1 : 1/6 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/6 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 2/6 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 fighterNon Combat Move - Americans
1 bomber moved from 55 Sea Zone to Caroline Islands
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
3 fighters moved from 45 Sea Zone to 33 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from Eastern United States to United KingdomPlace Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
2 destroyers and 3 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 5 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 submarine
44 Sea Zone : 1 submarine
45 Sea Zone : 1 submarine
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 4 fighters, 28 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
United Kingdom : 2 bombers
Morocco : 3 artilleries, 4 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
101 Sea Zone : 1 flag, 2 destroyers and 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 5 transports
110 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 51 / 69
Russians : 9 / 12
Japanese : 81 / 91
Americans : 53 / 69
Chinese : 4 / 5
British : 33 / 42
UK_Pacific : 0 / 0
Italians : 18 / 15
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 14 infantry moved from Hopei to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 fighter and 15 infantry
Production/PUs Summary :
Germans : 51 / 69
Russians : 9 / 12
Japanese : 81 / 91
Americans : 53 / 69
Chinese : 4 / 6
British : 33 / 42
UK_Pacific : 0 / 0
Italians : 18 / 15
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
4 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 125 Sea Zone to 110 Sea Zone
5 armour, 4 artilleries and 2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
1 armour moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Persia to Russia
1 tactical_bomber moved from Persia to Russia
3 aaGuns, 1 artillery and 23 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Trans-Jordan to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest PersiaPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to Holland Belgium: 2 aaGuns, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by British from United Kingdom: 2 aaGuns, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTerritory Summary for British :
33 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield and 1 fighter
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 armour
Algeria : 1 flag
Tunisia : 1 flag
Holland Belgium : 2 aaGuns, 3 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 fighter and 1 tactical_bomber
Caucasus : 4 infantry
125 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 2 armour and 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 3 aaGuns, 5 armour, 5 artilleries, 2 fighters, 25 infantry and 1 tactical_bomber
110 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 49 / 69
Russians : 11 / 12
Japanese : 81 / 91
Americans : 53 / 69
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 18 / 15
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Western Germany to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
British defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Caucasus, round 1 : 1/4 hits
Russians roll dice for 4 infantry in Caucasus, round 1 : 1/4 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Caucasus, round 2 : 2/3 hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits
2 infantry owned by the British lost in Caucasus
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Caucasus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 4 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Romania
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to FrancePlace Units - Italians
2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,6,2,1
Italians collect 13 PUs (7 lost to blockades); end with 13 PUs totalProduction/PUs Summary :
Germans : 49 / 69
Russians : 9 / 12
Japanese : 81 / 91
Americans : 53 / 69
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 20 / 13
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 22 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 fighter in 22 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
ANZAC win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 22 Sea Zone to Caroline Islands
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest PersiaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
33 Sea Zone : 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport
34 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
22 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 submarine
Eastern Persia : 1 infantry
Northwest Persia : 1 infantryProduction/PUs Summary :
Germans : 49 / 69
Russians : 9 / 12
Japanese : 81 / 91
Americans : 53 / 69
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 20 / 13
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Caroline Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 81 Sea Zone to 72 Sea ZoneCombat - French
Battle in 72 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 72 Sea Zone
French win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 cruiser moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 fighter
United Kingdom : 2 infantry
72 Sea Zone : 1 flag, 1 destroyer
Northwest Persia : 1 infantry
98 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 49 / 69
Russians : 9 / 12
Japanese : 81 / 91
Americans : 53 / 69
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 20 / 13
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hmmm, maybe if I gave my infantry ammo they’d do better than 1/8? Nah, they’re completely incompetent :P.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 destroyers, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
7 armour, 28 artilleries and 6 mech_infantrys moved from Tambov to Bryansk
2 armour and 3 mech_infantrys moved from Volgograd to Bryansk
1 artillery and 9 infantry moved from Belarus to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Kazakhstan to Tambov
4 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 armour and 10 mech_infantrys moved from Germany to Holland BelgiumCombat - Germans
Battle in Bryansk
Germans attack with 9 armour, 29 artilleries, 9 infantry and 15 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 9 armour, 29 artilleries, 9 infantry and 15 mech_infantrys in Bryansk, round 1 : 22/62 hits
Russians roll dice for 2 infantry in Bryansk, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 29 artilleries, 9 infantry and 15 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 5 armour, 2 artilleries, 6 infantry and 13 mech_infantrys
British defend with 2 aaGuns, 3 infantry and 1 mech_infantry; Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 13 mech_infantrys in Holland Belgium, round 1 : 10/26 hits
Americans roll dice for 2 aaGuns, 1 armour, 6 infantry and 3 mech_infantrys in Holland Belgium, round 1 : 5/10 hits
3 infantry owned by the British , 2 mech_infantrys owned by the Americans , 5 infantry owned by the Germans , 3 infantry owned by the Americans and 2 aaGuns owned by the British lost in Holland Belgium
Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 13 mech_infantrys in Holland Belgium, round 2 : 7/21 hits
Americans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans , 1 mech_infantry owned by the British and 1 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 5 armour, 2 artilleries and 13 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 6 infantry
Casualties for British: 2 aaGuns, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrysNon Combat Move - Germans
1 aaGun and 1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Novgorod to 112 Sea Zone
1 artillery and 1 infantry moved from Novgorod to Belarus
1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans
5 destroyers and 1 submarine placed in 112 Sea Zone
1 tactical_bomber placed in Novgorod
1 armour placed in Volgograd
2 infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,5,6,6
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 53 / 70
Russians : 8 / 12
Japanese : 81 / 91
Americans : 50 / 69
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 20 / 13
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 1 : 1/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
4 aaGuns, 1 armour, 13 artilleries, 27 infantry and 1 mech_infantry moved from Russia to Vologda
1 tactical_bomber moved from Tambov to VologdaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 airfield, 1 factory_major and 4 infantry
Tambov : 1 infantry
Vologda : 4 aaGuns, 1 armour, 13 artilleries, 28 infantry, 1 mech_infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 70
Russians : 9 / 9
Japanese : 81 / 91
Americans : 50 / 69
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 20 / 13
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Welcome to Moscow! We left our most potent Vodka and prolific prostitutes for your entertainment. Do enjoy your stay!
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My blind, itchy forces will still prevail! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 fighter, 3 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour and 1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 2 infantry moved from Shensi to Suiyuyan
2 armour moved from Shensi to Suiyuyan
7 mech_infantrys moved from Shensi to Suiyuyan
4 mech_infantrys moved from Shensi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
3 tactical_bombers moved from Manchuria to Suiyuyan
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
5 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 5 fighters in 6 Sea Zone, round 1 : 2/6 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 1 : 4/5 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Suiyuyan
Japanese attack with 3 armour, 2 artilleries, 1 fighter, 2 infantry, 12 mech_infantrys and 4 tactical_bombers
Chinese defend with 1 fighter and 15 infantry
Japanese roll dice for 3 armour, 2 artilleries, 1 fighter, 2 infantry, 12 mech_infantrys and 4 tactical_bombers in Suiyuyan, round 1 : 11/24 hits
Chinese roll dice for 1 fighter and 15 infantry in Suiyuyan, round 1 : 6/16 hits
2 infantry owned by the Japanese , 11 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Suiyuyan
Japanese roll dice for 3 armour, 2 artilleries, 1 fighter, 8 mech_infantrys and 4 tactical_bombers in Suiyuyan, round 2 : 4/18 hits
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 3/5 hits
4 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Suiyuyan
Japanese roll dice for 3 armour, 2 artilleries, 1 fighter, 5 mech_infantrys and 4 tactical_bombers in Suiyuyan, round 3 : 7/15 hits
Chinese roll dice for 1 fighter in Suiyuyan, round 3 : 1/1 hits
1 fighter owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 infantry and 8 mech_infantrys
Casualties for Chinese: 1 fighter and 15 infantryNon Combat Move - Japanese
1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 submarines moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from 44 Sea Zone to 35 Sea Zone
5 artilleries and 13 infantry moved from India to West India
1 transport moved from 2 Sea Zone to 4 Sea Zone
3 fighters moved from 6 Sea Zone to Philippines
1 aaGun moved from Shensi to Suiyuyan
1 mech_infantry moved from Samara to Volgograd
1 mech_infantry moved from Urals to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 transport moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
2 artilleries and 2 infantry moved from Anhwe to Kiangsi
4 mech_infantrys moved from Anhwe to Kiangsi
3 mech_infantrys moved from Anhwe to Shensi
2 tactical_bombers moved from 35 Sea Zone to Kiangsi
2 fighters moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Manchuria to Japan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
2 fighters moved from Manchuria to French Indo China
2 tactical_bombers moved from 19 Sea Zone to Manchuria
1 fighter moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Suiyuyan to Anhwe
3 tactical_bombers moved from Suiyuyan to ShensiPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
1 fighter and 2 tactical_bombers placed in Japan
1 artillery and 1 infantry placed in India
3 destroyers placed in 37 Sea Zone
3 submarines placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Japanese collect 81 PUs (4 lost to blockades); end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUsProduction/PUs Summary :
Germans : 52 / 70
Russians : 9 / 9
Japanese : 85 / 91
Americans : 50 / 69
Chinese : 0 / 6
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 20 / 13
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 artillery, 1 infantry and 10 submarines; Remaining resources: 2 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
4 artilleries moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
3 infantry moved from Morocco to 91 Sea Zone
3 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Portugal
3 artilleries moved from 91 Sea Zone to Portugal
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from 1 Sea Zone to Alaska
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
3 submarines moved from 33 Sea Zone to 19 Sea Zone
5 submarines moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Portugal
Americans attack with 3 artilleries and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 3 artilleries and 3 infantry in Portugal, round 1 : 2/6 hits
Neutral_True roll dice for 2 infantry in Portugal, round 1 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 5 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 5 submarines in 6 Sea Zone, round 1 : 1/5 hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 1 : 4/4 hits
4 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is -16
Casualties for Japanese: 1 destroyer
Casualties for Americans: 4 submarines
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 19 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Spain
Americans attack with 4 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 4 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Spain, round 1 : 4/12 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 2/6 hits
2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 4 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Spain, round 2 : 6/10 hits
Neutral_True roll dice for 2 infantry in Spain, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 4 artilleries, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantry
Battle in 4 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Alaska
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Alaska, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Alaska, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber moved from France to United Kingdom
1 submarine moved from 33 Sea Zone to 19 Sea Zone
4 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 8 destroyers, 4 fighters, 4 infantry, 13 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Caroline Islands to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
10 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
10 Sea Zone : 10 submarines
19 Sea Zone : 1 flag, 3 submarines
1 Sea Zone : 1 transport
4 Sea Zone : 1 destroyer
6 Sea Zone : 5 submarines
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 4 fighters, 4 infantry, 14 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
United Kingdom : 2 bombers
Portugal : 1 flag, 3 artilleries and 2 infantry
101 Sea Zone : 1 flag, 1 transport
Brazil : 1 flag
Spain : 1 flag, 4 artilleries, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 11 transportsProduction/PUs Summary :
Germans : 52 / 70
Russians : 9 / 9
Japanese : 83 / 91
Americans : 55 / 77
Chinese : 0 / 6
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 20 / 13
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0





