2nd round complete
Germany on the move…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 1 : 2/4 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 1 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from 55 Sea Zone to Caroline Islands
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 3 infantry, 22 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 destroyers, 2 infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
5 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 mech_infantrys moved from Quebec to 106 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries, 2 bombers and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 5 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
46 Sea Zone : 1 submarine
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 11 destroyers, 5 fighters, 28 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 3 submarines
25 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
55 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
United Kingdom : 1 armour
Morocco : 4 infantry and 3 mech_infantrys
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
101 Sea Zone : 1 flag, 1 destroyer and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports
110 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 51 / 76
Russians : 18 / 18
Japanese : 75 / 82
Americans : 54 / 74
Chinese : 4 / 9
British : 32 / 40
UK_Pacific : 0 / 0
Italians : 15 / 10
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Kweichow
2 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Kweichow
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Chahar to Hopei
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Territory Summary for Chinese :
Kweichow : 2 infantry
Hopei : 1 fighter and 14 infantry
Production/PUs Summary :
Germans : 51 / 76
Russians : 18 / 18
Japanese : 74 / 82
Americans : 54 / 74
Chinese : 5 / 5
British : 32 / 40
UK_Pacific : 0 / 0
Italians : 15 / 10
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - British
British buy 2 armour, 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Eastern Persia to West India
1 tactical_bomber moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
3 fighters moved from Eastern Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
Combat - British
Battle in West India
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in West India, round 1 : 1/1 hits
1 infantry owned by the British lost in West India
retreated to West India
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 cruisers in Holland Belgium, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Northwest Persia
British attack with 3 fighters and 4 infantry
Italians defend with 1 mech_infantry
British roll dice for 3 fighters and 4 infantry in Northwest Persia, round 1 : 2/7 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 3 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Iraq
British attack with 5 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 5 armour, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 : 4/7 hits
Germans roll dice for 1 mech_infantry in Iraq, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 5 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 infantry moved from Persia to Iraq
4 artilleries moved from Persia to Iraq
3 aaGuns, 1 artillery and 23 infantry moved from Eastern Persia to Persia
1 fighter moved from West India to Persia
1 tactical_bomber moved from West India to Persia
3 fighters moved from Northwest Persia to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 armour moved from Tobruk to Egypt
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Holland Belgium to United Kingdom
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
1 carrier and 1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Territory Summary for British :
54 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield, 3 fighters and 1 tactical_bomber
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Normandy Bordeaux : 1 aaGun and 3 infantry
Algeria : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 5 armour, 4 artilleries and 2 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 4 infantry
Persia : 3 aaGuns, 1 artillery, 1 fighter, 23 infantry and 1 tactical_bomber
110 Sea Zone : 1 carrier, 2 cruisers, 5 destroyers and 3 transports
Production/PUs Summary :
Germans : 46 / 76
Russians : 18 / 18
Japanese : 74 / 82
Americans : 54 / 74
Chinese : 5 / 5
British : 37 / 42
UK_Pacific : 0 / 0
Italians : 15 / 10
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Ukraine to Rostov
2 artilleries and 1 mech_infantry moved from Caucasus to Rostov
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys
British defend with 1 aaGun and 3 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
AA guns fire in Normandy Bordeaux : 0/2 hits
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 1 : 4/8 hits
Americans roll dice for 1 aaGun, 2 artilleries and 4 infantry in Normandy Bordeaux, round 1 : 1/6 hits
2 infantry owned by the British , 1 infantry owned by the Americans , 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/7 hits
Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits
1 infantry owned by the British and 1 artillery owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/7 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 22
Casualties for British: 1 aaGun and 3 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Rostov
Italians attack with 1 armour, 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Rostov, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,1,1,6
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs total
Production/PUs Summary :
Germans : 46 / 76
Russians : 16 / 18
Japanese : 74 / 82
Americans : 52 / 74
Chinese : 5 / 5
British : 37 / 42
UK_Pacific : 0 / 0
Italians : 19 / 15
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Eastern Persia to Persia
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 3 fighters
EDIT: Adding units owned by ANZAC to Caroline Islands: 3 fighters
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Territory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
33 Sea Zone : 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 1 transport
62 Sea Zone : 1 submarine
Persia : 2 infantry
Production/PUs Summary :
Germans : 46 / 76
Russians : 16 / 18
Japanese : 74 / 82
Americans : 52 / 74
Chinese : 5 / 5
British : 37 / 42
UK_Pacific : 0 / 0
Italians : 19 / 15
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
Non Combat Move - French
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 fighter
United Kingdom : 2 infantry
Iraq : 1 infantry
81 Sea Zone : 1 cruiser and 1 destroyer
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 76
Russians : 16 / 18
Japanese : 74 / 82
Americans : 52 / 74
Chinese : 5 / 5
British : 37 / 42
UK_Pacific : 0 / 0
Italians : 19 / 15
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 4 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 armour moved from Bryansk to Volgograd
28 artilleries and 20 infantry moved from Bryansk to Tambov
4 infantry moved from Eastern Poland to Belarus
1 artillery and 5 infantry moved from Novgorod to Belarus
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from British
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Volgograd
2 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 9 infantry in Belarus, round 1 : 3/11 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 1 : 2/5 hits
Russians roll dice for 2 infantry in Volgograd, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 28 artilleries and 20 infantry
Russians defend with 1 infantry
Germans roll dice for 28 artilleries and 20 infantry in Tambov, round 1 : 17/48 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 28 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 4 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 1 : 2/6 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Novgorod
1 aaGun moved from Bryansk to Tambov
2 mech_infantrys moved from Eastern Poland to Novgorod
2 fighters moved from Holland Belgium to 112 Sea Zone
1 artillery and 4 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Caucasus to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 fighters moved from Holland Belgium to Western Germany
1 aaGun moved from Bryansk to Tambov
7 armour and 19 mech_infantrys moved from Bryansk to Tambov
1 infantry moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Western Germany to Novgorod
8 infantry moved from Norway to Finland
1 armour moved from Western Germany to Germany
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,4,2,2
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Production/PUs Summary :
Germans : 54 / 69
Russians : 11 / 18
Japanese : 74 / 82
Americans : 52 / 74
Chinese : 5 / 5
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 19 / 15
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Bryansk
1 armour, 11 artilleries, 2 fighters, 69 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 armour, 11 artilleries, 2 fighters, 69 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 7 armour, 28 artilleries, 20 infantry and 19 mech_infantrys
AA guns fire in Tambov : 2/3 hits
2 fighters owned by the Russians lost in Tambov
Russians roll dice for 1 armour, 11 artilleries, 69 infantry, 1 mech_infantry and 1 tactical_bomber in Tambov, round 1 : 13/83 hits
Germans roll dice for 2 aaGuns, 7 armour, 28 artilleries, 20 infantry and 19 mech_infantrys in Tambov, round 1 : 24/74 hits
24 infantry owned by the Russians , 11 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Tambov
Russians roll dice for 1 armour, 11 artilleries, 45 infantry, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 22/59 hits
Germans roll dice for 7 armour, 28 artilleries, 9 infantry and 19 mech_infantrys in Tambov, round 2 : 27/63 hits
27 infantry owned by the Russians , 9 infantry owned by the Germans and 13 mech_infantrys owned by the Germans lost in Tambov
18 infantry owned by the Russians , 1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 11 artilleries owned by the Russians retreated to Russia
Germans win with 7 armour, 28 artilleries and 6 mech_infantrys remaining. Battle score for attacker is -51
Casualties for Germans: 2 aaGuns, 20 infantry and 13 mech_infantrys
Casualties for Russians: 2 fighters and 51 infantry
Battle in Bryansk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Bryansk, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
2 artilleries and 4 infantry moved from Vologda to Russia
1 infantry moved from Archangel to Vologda
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 28 infantry, 1 mech_infantry and 1 tactical_bomber
Vologda : 1 infantry
114 Sea Zone : 1 cruiser
Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 69
Russians : 12 / 12
Japanese : 74 / 82
Americans : 52 / 74
Chinese : 5 / 5
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 18 / 15
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
2 AA hits AND rolling 5 down round 1? Woohoo! Love this game :P
If you want to redo the strafe with low luck dice enabled, I’d be okay with that.
Nope, I’m just bitching. That’s about half the fun of this game is complaining about being screwed ;). Getting lucky isn’t near as fun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 6 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Samara
Japanese take Samara from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kansu to Timguska
1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Yunnan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Yunnan to Kweichow
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
2 fighters moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Jehol to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from Japan to 5 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 5 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 5 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Americans lost in 5 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 1 : 1/8 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 3/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
retreated to 46 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Alaska
Battle in Tanganyika Territory
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win, taking Alaska from Americans, taking Tanganyika Territory from British with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
2 artilleries and 1 infantry moved from Jehol to Anhwe
2 infantry moved from Buyant-Uhaa to Manchuria
3 mech_infantrys moved from Manchuria to Anhwe
3 fighters moved from 5 Sea Zone to Japan
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 4 destroyers and 19 submarines moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Yunnan to Shan State
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour and 6 mech_infantrys moved from Yunnan to Anhwe
2 armour and 10 mech_infantrys moved from Yunnan to Szechwan
2 armour and 10 mech_infantrys moved from Szechwan to Shensi
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
2 fighters moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from 55 Sea Zone to Java
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 aaGun moved from Kansu to Shensi
2 infantry moved from Tsinghai to Shensi
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Sikang to Shensi
1 fighter and 2 tactical_bombers moved from Kwangsi to Manchuria
2 fighters and 2 tactical_bombers moved from Kweichow to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
2 fighters moved from Kiangsi to Manchuria
2 fighters moved from 6 Sea Zone to Japan
2 tactical_bombers moved from India to 35 Sea Zone
2 fighters moved from 39 Sea Zone to 35 Sea Zone
1 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Kansu to Manchuria
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
3 destroyers placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
2 infantry placed in India
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Production/PUs Summary :
Germans : 54 / 69
Russians : 9 / 12
Japanese : 81 / 91
Americans : 50 / 74
Chinese : 4 / 5
British : 33 / 42
UK_Pacific : 0 / 0
Italians : 18 / 15
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 bomber moved from Caroline Islands to 55 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
3 fighters moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to 55 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Holland Belgium, round 1 : 1/6 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/6 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 2/6 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 fighter
Non Combat Move - Americans
1 bomber moved from 55 Sea Zone to Caroline Islands
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
3 fighters moved from 45 Sea Zone to 33 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
2 destroyers and 3 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 5 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 submarine
44 Sea Zone : 1 submarine
45 Sea Zone : 1 submarine
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 4 fighters, 28 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
United Kingdom : 2 bombers
Morocco : 3 artilleries, 4 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
101 Sea Zone : 1 flag, 2 destroyers and 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 5 transports
110 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 51 / 69
Russians : 9 / 12
Japanese : 81 / 91
Americans : 53 / 69
Chinese : 4 / 5
British : 33 / 42
UK_Pacific : 0 / 0
Italians : 18 / 15
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 14 infantry moved from Hopei to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 fighter and 15 infantry
Production/PUs Summary :
Germans : 51 / 69
Russians : 9 / 12
Japanese : 81 / 91
Americans : 53 / 69
Chinese : 4 / 6
British : 33 / 42
UK_Pacific : 0 / 0
Italians : 18 / 15
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
4 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 125 Sea Zone to 110 Sea Zone
5 armour, 4 artilleries and 2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
1 armour moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Persia to Russia
1 tactical_bomber moved from Persia to Russia
3 aaGuns, 1 artillery and 23 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Trans-Jordan to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to Holland Belgium: 2 aaGuns, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by British from United Kingdom: 2 aaGuns, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Territory Summary for British :
33 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield and 1 fighter
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 armour
Algeria : 1 flag
Tunisia : 1 flag
Holland Belgium : 2 aaGuns, 3 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 fighter and 1 tactical_bomber
Caucasus : 4 infantry
125 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 2 armour and 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 3 aaGuns, 5 armour, 5 artilleries, 2 fighters, 25 infantry and 1 tactical_bomber
110 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 49 / 69
Russians : 11 / 12
Japanese : 81 / 91
Americans : 53 / 69
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 18 / 15
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Western Germany to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
British defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Caucasus, round 1 : 1/4 hits
Russians roll dice for 4 infantry in Caucasus, round 1 : 1/4 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Caucasus, round 2 : 2/3 hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits
2 infantry owned by the British lost in Caucasus
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Caucasus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 4 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Romania
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to France
Place Units - Italians
2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,6,2,1
Italians collect 13 PUs (7 lost to blockades); end with 13 PUs total
Production/PUs Summary :
Germans : 49 / 69
Russians : 9 / 12
Japanese : 81 / 91
Americans : 53 / 69
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 20 / 13
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 22 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 fighter in 22 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
ANZAC win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 22 Sea Zone to Caroline Islands
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Territory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
33 Sea Zone : 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport
34 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
22 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 submarine
Eastern Persia : 1 infantry
Northwest Persia : 1 infantry
Production/PUs Summary :
Germans : 49 / 69
Russians : 9 / 12
Japanese : 81 / 91
Americans : 53 / 69
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 20 / 13
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Caroline Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
Combat - French
Battle in 72 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 72 Sea Zone
French win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 fighter
United Kingdom : 2 infantry
72 Sea Zone : 1 flag, 1 destroyer
Northwest Persia : 1 infantry
98 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 49 / 69
Russians : 9 / 12
Japanese : 81 / 91
Americans : 53 / 69
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 20 / 13
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Hmmm, maybe if I gave my infantry ammo they’d do better than 1/8? Nah, they’re completely incompetent :P.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 destroyers, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour, 28 artilleries and 6 mech_infantrys moved from Tambov to Bryansk
2 armour and 3 mech_infantrys moved from Volgograd to Bryansk
1 artillery and 9 infantry moved from Belarus to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Kazakhstan to Tambov
4 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 armour and 10 mech_infantrys moved from Germany to Holland Belgium
Combat - Germans
Battle in Bryansk
Germans attack with 9 armour, 29 artilleries, 9 infantry and 15 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 9 armour, 29 artilleries, 9 infantry and 15 mech_infantrys in Bryansk, round 1 : 22/62 hits
Russians roll dice for 2 infantry in Bryansk, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 29 artilleries, 9 infantry and 15 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 5 armour, 2 artilleries, 6 infantry and 13 mech_infantrys
British defend with 2 aaGuns, 3 infantry and 1 mech_infantry; Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 13 mech_infantrys in Holland Belgium, round 1 : 10/26 hits
Americans roll dice for 2 aaGuns, 1 armour, 6 infantry and 3 mech_infantrys in Holland Belgium, round 1 : 5/10 hits
3 infantry owned by the British , 2 mech_infantrys owned by the Americans , 5 infantry owned by the Germans , 3 infantry owned by the Americans and 2 aaGuns owned by the British lost in Holland Belgium
Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 13 mech_infantrys in Holland Belgium, round 2 : 7/21 hits
Americans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans , 1 mech_infantry owned by the British and 1 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 5 armour, 2 artilleries and 13 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 6 infantry
Casualties for British: 2 aaGuns, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 aaGun and 1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Novgorod to 112 Sea Zone
1 artillery and 1 infantry moved from Novgorod to Belarus
1 aaGun moved from Western Germany to Holland Belgium
Place Units - Germans
5 destroyers and 1 submarine placed in 112 Sea Zone
1 tactical_bomber placed in Novgorod
1 armour placed in Volgograd
2 infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,5,6,6
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Production/PUs Summary :
Germans : 53 / 70
Russians : 8 / 12
Japanese : 81 / 91
Americans : 50 / 69
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 20 / 13
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0