i am away for the weekend, so maybe sunday night
13L G40 wheatbeer (Axis) vs Ziggarut (Allies +13)
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Dang… you’re right. Thanks for pointing that out. Remembering the rule, I would’ve put the 101 tranny in 106 and brought the brit destroyer from 109 to 91 to protect the other 2 trannies. If that’s acceptable I’d prefer it. If not, you can go ahead and kill them. I missed it and won’t throw a hissy fit over my own negligence :P. I do hate that rule though, there’s enough already in this game to try and keep straight ;).
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Like this?
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Yup, perfect. Thank you very much.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 destroyer, 1 submarine and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Northern Italy to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Northern Italy to 110 Sea Zone
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Northern Italy to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
5 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux -
need scrambling orders SZ110
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Scramble all. Hopefully we can relieve you of some of those excess planes ;). British fighters last if for some reason your guys run out of ammo :).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 destroyer, 1 submarine and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Northern Italy to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Northern Italy to 110 Sea Zone
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Northern Italy to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
5 armour and 3 mech_infantrys moved from Western Germany to Normandy BordeauxCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 5 fighters, 1 submarine and 4 tactical_bombers
British defend with 2 destroyers, 4 fighters and 3 transports; Americans defend with 1 carrier, 1 fighter and 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 5 fighters and 4 tactical_bombers in 110 Sea Zone, round 1 : 5/10 hits
British roll dice for 1 carrier, 2 destroyers, 5 fighters and 4 transports in 110 Sea Zone, round 1 : 3/8 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 destroyer owned by the Germans , 2 fighters owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 1/7 hits
British roll dice for 4 fighters in 110 Sea Zone, round 2 : 4/4 hits
2 tactical_bombers owned by the Germans , 1 fighter owned by the British and 2 fighters owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/3 hits
British roll dice for 3 fighters in 110 Sea Zone, round 3 : 3/3 hits
2 tactical_bombers owned by the Germans , 3 fighters owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
3 transports owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer, 5 fighters and 4 tactical_bombers
Casualties for British: 2 destroyers, 4 fighters and 3 transports
Casualties for Americans: 1 carrier, 1 fighter and 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 1 : 0/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 tactical_bomber in Holland Belgium, round 3 : 1/2 hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 5 armour, 3 infantry and 3 mech_infantrys
British defend with 4 infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 5 armour, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 1 : 4/11 hits
Americans roll dice for 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/6 hits
3 infantry owned by the British , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 5 armour, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/9 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for British: 4 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun, 14 artilleries and 19 infantry moved from Belarus to Bryansk
10 artilleries and 12 mech_infantrys moved from Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun, 1 artillery and 2 infantry moved from Novgorod to Belarus
1 aaGun moved from Archangel to Novgorod
9 armour and 4 mech_infantrys moved from Archangel to Bryansk
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Germany to PolandPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
3 artilleries placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
2 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,1
Germans collect 45 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsProduction/PUs Summary :
Germans : 47 / 57
Russians : 19 / 27
Japanese : 64 / 74
Americans : 52 / 77
Chinese : 4 / 5
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 20 / 14
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Germans roll dice for 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 1/7 hits
British roll dice for 4 fighters in 110 Sea Zone, round 2 : 4/4 hitsI assumed you would want max defense as your round 1 OOL. I didn’t expect this kind of crazy round 2 dice or else I would have asked you for OOL in round 1.
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Yeah… that was pretty nuts. Max D is what I would’ve wanted regardless… Welp, guess I know what you’re buying next round :).
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More empty carriers! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Caucasus to Rostov
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Rostov, round 1 : 3/8 hits
Italians roll dice for 1 mech_infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 mech_infantry moved from Tambov to Russia
3 artilleries moved from Tambov to Russia
1 armour moved from Tambov to Russia
7 infantry moved from Tambov to Russia
3 infantry moved from Timguska to Urals
10 infantry moved from Tambov to Russia
1 armour moved from Egypt to Alexandria
2 aaGuns moved from Volgograd to Caucasus
14 infantry moved from Volgograd to Caucasus
3 infantry moved from Tambov to VolgogradPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Alexandria : 1 armour
Rostov : 4 infantry
Urals : 3 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 2 fighters, 60 infantry, 1 mech_infantry and 1 tactical_bomber
Volgograd : 1 factory_minor and 3 infantry
Caucasus : 2 aaGuns and 14 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 57
Russians : 21 / 24
Japanese : 64 / 74
Americans : 52 / 77
Chinese : 4 / 5
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 18 / 14
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 1 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 fighter moved from Malaya to 41 Sea Zone
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Burma to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 artillery and 5 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Yenisey to Timguska
2 bombers moved from Yakut S.S.R. to Szechwan
1 artillery and 2 infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from Yunnan to India
2 fighters moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 fighter moved from Yunnan to 43 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 10 submarines moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 submarines
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 10 submarines in 42 Sea Zone, round 1 : 3/10 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 submarines remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Szechwan
Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 airfield, 1 harbour and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in India, round 1 : 3/9 hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Kansu to Timguska
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
2 armour and 13 mech_infantrys moved from Burma to Yunnan
3 fighters and 3 tactical_bombers moved from India to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 bombers, 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
3 infantry moved from Malaya to Shan State
1 fighter moved from 41 Sea Zone to Malaya
3 fighters moved from 46 Sea Zone to 42 Sea Zone
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
2 transports moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to Borneo
1 cruiser moved from 45 Sea Zone to 55 Sea Zone
2 fighters moved from Java to Philippines
4 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry and 2 mech_infantrys placed in Malaya
3 artilleries placed in French Indo China
3 destroyers and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Japanese collect 64 PUs (5 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 47 / 57
Russians : 20 / 24
Japanese : 69 / 77
Americans : 52 / 77
Chinese : 3 / 5
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 18 / 14
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I accidentally moved 2 destroyers to SZ42 and had a cruiser left to block in SZ55. I meant to move 1 destroyer and 1 cruiser to SZ42 and use the other destroyer to block in SZ55, so I used EDIT to swap the ships.
If you object to that change, you can use EDIT to swap the destroyer now in SZ55 for one of the cruisers now in SZ42.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 1 destroyer, 4 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea ZoneCombat - Americans
Americans creates battle in territory 101 Sea Zone
Battle in 46 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 3 fighters in 46 Sea Zone, round 1 : 4/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking 101 Sea Zone from Germans with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
3 fighters moved from 46 Sea Zone to 33 Sea Zone
1 bomber moved from 46 Sea Zone to Caroline Islands
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 3 infantry, 8 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
9 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
2 infantry placed in Western United States
2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer, 6 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
46 Sea Zone : 1 submarine
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 5 fighters, 17 submarines, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 destroyer and 9 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 6 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
United Kingdom : 1 armour, 1 artillery and 2 infantry
Morocco : 1 artillery and 2 infantry
101 Sea Zone : 1 flag, 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 1 transport
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 47 / 57
Russians : 20 / 24
Japanese : 69 / 77
Americans : 52 / 72
Chinese : 3 / 5
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 18 / 14
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
3 infantry moved from Shensi to Tsinghai
12 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Kansu : 1 infantry
Hopei : 14 infantry
Tsinghai : 1 fighter and 3 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 20 / 24
Japanese : 64 / 77
Americans : 52 / 72
Chinese : 8 / 10
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 18 / 14
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - British
British buy 2 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
1 armour moved from Egypt to Tobruk
1 tactical_bomber moved from Egypt to Tobruk
3 destroyers moved from 92 Sea Zone to 110 Sea Zone
2 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from West India to India
1 bomber moved from Russia to Novgorod
1 tactical_bomber moved from Eastern Persia to India
4 fighters moved from Eastern Persia to IndiaCombat - British
Battle in Tobruk
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 artillery
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 1 : 0/3 hits
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 1 : 1/2 hits
1 mech_infantry owned by the British lost in Tobruk
British roll dice for 1 armour and 1 tactical_bomber in Tobruk, round 2 : 1/2 hits
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 2 : 1/2 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Tobruk
British roll dice for 1 tactical_bomber in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 armour in Tobruk, round 3 : 0/1 hits
British roll dice for 1 tactical_bomber in Tobruk, round 4 : 1/1 hits
Italians roll dice for 1 armour in Tobruk, round 4 : 0/1 hits
1 armour owned by the Italians lost in Tobruk
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in 110 Sea Zone
British attack with 2 cruisers and 4 destroyers; Americans loiter and taunt with
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 cruisers and 4 destroyers in 110 Sea Zone, round 1 : 0/6 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 cruisers and 4 destroyers in 110 Sea Zone, round 2 : 2/6 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 2 cruisers and 4 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in India
British attack with 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in India, round 1 : 3/6 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Novgorod causes 0 damage total.Non Combat Move - British
4 fighters moved from India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
2 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
2 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 tactical_bomber moved from Tobruk to EgyptPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
2 fighters and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for British :
India : 1 infantry
33 Sea Zone : 1 battleship
West India : 3 aaGuns, 1 artillery and 25 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 factory_minor, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 armour
Holland Belgium : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 2 infantry
125 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 3 submarines
Eastern Persia : 1 flag, 4 fighters and 1 tactical_bomber
Northwest Persia : 4 artilleries and 6 infantry
110 Sea Zone : 2 cruisers, 4 destroyers and 2 transportsProduction/PUs Summary :
Germans : 47 / 57
Russians : 20 / 24
Japanese : 61 / 77
Americans : 52 / 72
Chinese : 8 / 10
British : 34 / 39
UK_Pacific : 5 / 0
Italians : 18 / 14
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
2 artilleries and 4 mech_infantrys moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
1 bomber moved from Novgorod to RostovCombat - Italians
Battle in Alexandria
Italians attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 armour
Italians roll dice for 1 fighter and 1 tactical_bomber in Alexandria, round 1 : 1/2 hits
British roll dice for 1 armour in Alexandria, round 1 : 1/1 hits
1 armour owned by the Russians and 1 tactical_bomber owned by the Italians lost in Alexandria
Italians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour
Casualties for Italians: 1 tactical_bomber
Battle in Rostov
Italians attack with 1 armour, 2 artilleries, 1 bomber and 4 mech_infantrys
Russians defend with 4 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 4 mech_infantrys in Rostov, round 1 : 4/8 hits
Russians roll dice for 4 infantry in Rostov, round 1 : 2/4 hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 4 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Alexandria to Tobruk
1 bomber moved from Rostov to Southern Italy
2 infantry moved from France to Western Germany
1 artillery moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,2,5,5
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 47 / 57
Russians : 17 / 24
Japanese : 61 / 77
Americans : 52 / 72
Chinese : 8 / 10
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 21 / 24
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Gah! #$^%$!^!#$&$@%&&%#$%&…… Good move in Alexandria… Spent so long setting that up and didn’t consider an air strike at all… Very good move… I’m gonna go sulk now :P.
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Sorry about that … if you want to redo UK’s NCM in exchange for a future Axis reroll or something, let me know.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarinesNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
2 aaGuns and 3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 artillery, 3 fighters and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Sumatra : 1 flag, 1 artillery
33 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport
35 Sea Zone : 1 submarine
62 Sea Zone : 2 submarines
Turkmenistan : 2 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 17 / 24
Japanese : 61 / 77
Americans : 52 / 72
Chinese : 8 / 10
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 21 / 24
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





