@AndrewAAGamer Ok, sounds good. I am turning in for the night as I work early hours. I should be able to view your turn in the AM should you post this evening.
13L G40 wheatbeer (Axis) vs Ziggarut (Allies +13)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 artilleries, 11 infantry and 6 mech_infantrys moved from Yunnan to Burma
1 artillery, 2 infantry and 4 mech_infantrys moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
3 mech_infantrys moved from Buryatia to Yenisey
2 bombers moved from Yunnan to Yenisey
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Burma
Japanese attack with 2 armour, 7 artilleries, 13 infantry and 14 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 2 armour, 7 artilleries, 13 infantry and 14 mech_infantrys in Burma, round 1 : 12/36 hits
UK_Pacific roll dice for 2 infantry in Burma, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 7 artilleries, 12 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yenisey
Japanese attack with 2 bombers and 3 mech_infantrys
Russians defend with 4 infantry
Japanese roll dice for 2 bombers and 3 mech_infantrys in Yenisey, round 1 : 3/5 hits
Russians roll dice for 4 infantry in Yenisey, round 1 : 1/4 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey
Japanese roll dice for 2 bombers and 2 mech_infantrys in Yenisey, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Dutch New GuineaNon Combat Move - Japanese
2 bombers moved from Yenisey to Yakut S.S.R.
1 aaGun, 1 artillery and 4 infantry moved from Suiyuyan to Kansu
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 9 submarines moved from 42 Sea Zone to 45 Sea Zone
6 fighters moved from 42 Sea Zone to 45 Sea Zone
4 tactical_bombers moved from Shan State to Yunnan
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
3 fighters moved from Java to Yunnan
2 tactical_bombers moved from Philippines to Yunnan
2 fighters moved from Philippines to Java
2 fighters moved from Philippines to Malaya
1 fighter moved from 45 Sea Zone to PhilippinesPlace Units - Japanese
3 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
4 destroyers, 3 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 50 / 59
Russians : 23 / 27
Japanese : 69 / 74
Americans : 52 / 73
Chinese : 3 / 4
British : 29 / 34
UK_Pacific : 5 / 8
Italians : 18 / 14
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 2 destroyers and 9 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Caroline Islands to 46 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Americans creates battle in territory 101 Sea Zone
Battle in Normandy Bordeaux
Battle in 46 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 3 fighters in 46 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 destroyers and 8 submarines moved from 26 Sea Zone to 54 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 transport moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 9 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 artillery, 1 bomber and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
46 Sea Zone : 1 submarine
26 Sea Zone : 9 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 9 submarines
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 5 fighters, 10 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Gibraltar : 1 armour
Morocco : 2 artilleries and 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
101 Sea Zone : 1 destroyer
Brazil : 1 flag
91 Sea Zone : 3 transports
110 Sea Zone : 1 carrier, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 48 / 59
Russians : 23 / 27
Japanese : 69 / 74
Americans : 54 / 77
Chinese : 3 / 4
British : 29 / 34
UK_Pacific : 5 / 8
Italians : 18 / 14
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 20 infantry moved from Sikang to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 21 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 48 / 59
Russians : 23 / 27
Japanese : 68 / 74
Americans : 54 / 77
Chinese : 4 / 5
British : 29 / 34
UK_Pacific : 5 / 8
Italians : 18 / 14
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Trans-Jordan to Ukraine
4 armour moved from Egypt to Tobruk
1 tactical_bomber moved from Trans-Jordan to TobrukCombat - British
Battle in Holland Belgium
Battle in Tobruk
British attack with 4 armour and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 3 infantry
British roll dice for 4 armour and 1 tactical_bomber in Tobruk, round 1 : 1/5 hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tobruk, round 1 : 3/5 hits
3 armour owned by the British and 1 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour and 1 tactical_bomber in Tobruk, round 2 : 2/2 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tobruk, round 2 : 1/4 hits
1 armour owned by the British and 2 infantry owned by the Italians lost in Tobruk
retreated to Tobruk
Italians win, taking Holland Belgium from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is -15
Casualties for British: 4 armour
Casualties for Italians: 3 infantry
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Russia
1 tactical_bomber moved from Tobruk to Egypt
3 fighters moved from Trans-Jordan to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
2 artilleries and 6 infantry moved from Persia to Northwest Persia
1 fighter moved from India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
3 aaGuns, 1 artillery and 26 infantry moved from India to West India
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Scotland to United Kingdom
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 cruisers, 3 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 submarine placed in 98 Sea Zone
1 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for British :
India : 1 airfield and 1 harbour
54 Sea Zone : 1 battleship
West India : 3 aaGuns, 1 artillery and 26 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Morocco : 1 artillery
Normandy Bordeaux : 4 infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 armour
Holland Belgium : 1 flag, 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 bomber
125 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 2 submarines
Iraq : 2 artilleries and 2 infantry
92 Sea Zone : 2 cruisers, 3 destroyers and 2 transports
Eastern Persia : 1 flag, 4 fighters and 1 tactical_bomber
Northwest Persia : 2 artilleries and 6 infantry
98 Sea Zone : 1 submarine
110 Sea Zone : 3 destroyers, 1 fighter and 3 transportsProduction/PUs Summary :
Germans : 45 / 59
Russians : 23 / 27
Japanese : 68 / 74
Americans : 54 / 77
Chinese : 4 / 5
British : 34 / 39
UK_Pacific : 5 / 0
Italians : 16 / 14
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 mech_infantrysTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 45 / 59
Russians : 23 / 27
Japanese : 68 / 74
Americans : 54 / 77
Chinese : 4 / 5
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 16 / 14
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 mech_infantry moved from Ukraine to BryanskCombat - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,1
Italians collect 13 PUs (7 lost to blockades); end with 14 PUs totalProduction/PUs Summary :
Germans : 45 / 59
Russians : 19 / 27
Japanese : 68 / 74
Americans : 54 / 77
Chinese : 4 / 5
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 20 / 14
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 submarine
41 Sea Zone : 1 submarine and 1 transport
44 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser, 2 destroyers and 2 submarines
62 Sea Zone : 1 submarine and 1 transport
Eastern Persia : 2 infantryProduction/PUs Summary :
Germans : 45 / 59
Russians : 19 / 27
Japanese : 64 / 74
Americans : 54 / 77
Chinese : 4 / 5
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 20 / 14
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 fighter moved from India to Northwest Persia
1 cruiser and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Eastern Persia: 2 infantry
EDIT: Adding units owned by ANZAC to Turkmenistan: 2 infantry
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Turkmenistan : 1 infantry
81 Sea Zone : 1 cruiser and 2 destroyers
Northwest Persia : 1 fighterProduction/PUs Summary :
Germans : 45 / 59
Russians : 19 / 27
Japanese : 64 / 74
Americans : 54 / 77
Chinese : 4 / 5
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 20 / 14
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I just realized that it is possible for Germany to sink the 3 American transports in SZ91.
Germany can “attempt” to clear SZ110 (even by sending a single submarine) and thus create a potential landing spot because Germany’s carrier could potentially move to SZ104.
Of course, what will almost certainly happen is that Germany fails to clear SZ110 and the plane sent to SZ91 falls into the ocean, after it sinks all the undefended transports (because, barring miraculous dice, the carrier remains blocked).
Given that you might be unaware of this rule, I thought I should offer you the opportunity to move your American transports somewhere safer (though you would also need to move the men they deposited in Morocco).
-
Dang… you’re right. Thanks for pointing that out. Remembering the rule, I would’ve put the 101 tranny in 106 and brought the brit destroyer from 109 to 91 to protect the other 2 trannies. If that’s acceptable I’d prefer it. If not, you can go ahead and kill them. I missed it and won’t throw a hissy fit over my own negligence :P. I do hate that rule though, there’s enough already in this game to try and keep straight ;).
-
Like this?
-
Yup, perfect. Thank you very much.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 destroyer, 1 submarine and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Northern Italy to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Northern Italy to 110 Sea Zone
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Northern Italy to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
5 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux -
need scrambling orders SZ110
-
Scramble all. Hopefully we can relieve you of some of those excess planes ;). British fighters last if for some reason your guys run out of ammo :).
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 destroyer, 1 submarine and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Northern Italy to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Northern Italy to 110 Sea Zone
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Northern Italy to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
5 armour and 3 mech_infantrys moved from Western Germany to Normandy BordeauxCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 5 fighters, 1 submarine and 4 tactical_bombers
British defend with 2 destroyers, 4 fighters and 3 transports; Americans defend with 1 carrier, 1 fighter and 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 5 fighters and 4 tactical_bombers in 110 Sea Zone, round 1 : 5/10 hits
British roll dice for 1 carrier, 2 destroyers, 5 fighters and 4 transports in 110 Sea Zone, round 1 : 3/8 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 destroyer owned by the Germans , 2 fighters owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 1/7 hits
British roll dice for 4 fighters in 110 Sea Zone, round 2 : 4/4 hits
2 tactical_bombers owned by the Germans , 1 fighter owned by the British and 2 fighters owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/3 hits
British roll dice for 3 fighters in 110 Sea Zone, round 3 : 3/3 hits
2 tactical_bombers owned by the Germans , 3 fighters owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
3 transports owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer, 5 fighters and 4 tactical_bombers
Casualties for British: 2 destroyers, 4 fighters and 3 transports
Casualties for Americans: 1 carrier, 1 fighter and 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 1 : 0/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 tactical_bomber in Holland Belgium, round 3 : 1/2 hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 5 armour, 3 infantry and 3 mech_infantrys
British defend with 4 infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 5 armour, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 1 : 4/11 hits
Americans roll dice for 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/6 hits
3 infantry owned by the British , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 5 armour, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/9 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for British: 4 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun, 14 artilleries and 19 infantry moved from Belarus to Bryansk
10 artilleries and 12 mech_infantrys moved from Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun, 1 artillery and 2 infantry moved from Novgorod to Belarus
1 aaGun moved from Archangel to Novgorod
9 armour and 4 mech_infantrys moved from Archangel to Bryansk
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Germany to PolandPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
3 artilleries placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
2 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,1
Germans collect 45 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsProduction/PUs Summary :
Germans : 47 / 57
Russians : 19 / 27
Japanese : 64 / 74
Americans : 52 / 77
Chinese : 4 / 5
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 20 / 14
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Germans roll dice for 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 1/7 hits
British roll dice for 4 fighters in 110 Sea Zone, round 2 : 4/4 hitsI assumed you would want max defense as your round 1 OOL. I didn’t expect this kind of crazy round 2 dice or else I would have asked you for OOL in round 1.
-
Yeah… that was pretty nuts. Max D is what I would’ve wanted regardless… Welp, guess I know what you’re buying next round :).
-
More empty carriers! :lol:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Caucasus to Rostov
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Rostov, round 1 : 3/8 hits
Italians roll dice for 1 mech_infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 mech_infantry moved from Tambov to Russia
3 artilleries moved from Tambov to Russia
1 armour moved from Tambov to Russia
7 infantry moved from Tambov to Russia
3 infantry moved from Timguska to Urals
10 infantry moved from Tambov to Russia
1 armour moved from Egypt to Alexandria
2 aaGuns moved from Volgograd to Caucasus
14 infantry moved from Volgograd to Caucasus
3 infantry moved from Tambov to VolgogradPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Alexandria : 1 armour
Rostov : 4 infantry
Urals : 3 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 2 fighters, 60 infantry, 1 mech_infantry and 1 tactical_bomber
Volgograd : 1 factory_minor and 3 infantry
Caucasus : 2 aaGuns and 14 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 57
Russians : 21 / 24
Japanese : 64 / 74
Americans : 52 / 77
Chinese : 4 / 5
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 18 / 14
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





