@zlefin I assume you want the sub in 113 to fight. BUt thougth I should ask before proceeding.
L13 G40 wheatbeer (Axis) vs Jeff28 (Allies +13) match 3, the tiebreakening
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from Kiangsi to Hunan
2 bombers moved from French Indo China to Hunan
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
1 mech_infantry moved from Manchuria to Sakha
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 tactical_bomber moved from 19 Sea Zone to Sakha
3 bombers moved from India to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 5 bombers, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 5 bombers, 1 infantry and 1 tactical_bomber in Hunan, round 1 : 2/7 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sakha, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Sakha, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
5 bombers and 1 tactical_bomber moved from Hunan to India
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Sakha to Amur
1 battleship moved from 20 Sea Zone to 36 Sea Zone
2 carriers moved from 20 Sea Zone to 36 Sea Zone
2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 aaGun, 2 infantry and 2 mech_infantrys moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to India
2 fighters moved from French Indo China to India
1 fighter moved from French Indo China to India
2 fighters moved from French Indo China to India
1 infantry moved from Jehol to Shantung
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to KiangsiPlace Units - Japanese
1 destroyer placed in 39 Sea Zone
2 destroyers placed in 36 Sea Zone
1 mech_infantry placed in India
1 armour placed in French Indo China
1 artillery placed in India
1 artillery and 2 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Japanese collect 49 PUs; end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 47 / 62
Russians : 17 / 20
Japanese : 49 / 55
Americans : 53 / 74
Chinese : 11 / 12
British : 28 / 28
UK_Pacific : 4 / 0
Italians : 25 / 38
ANZAC : 21 / 27
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
2 bombers moved from Queensland to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 1 : 0/1 hits
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 3/6 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 bombers in 42 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 18 submarines, 2 tactical_bombers and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from 42 Sea Zone to Caroline Islands
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 destroyers and 5 submarines placed in 10 Sea Zone
Americans undo move 3.
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 bombers, 1 harbour, 3 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 19 submarines, 2 tactical_bombers and 2 transports
35 Sea Zone : 1 flag
26 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Alexandria : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
United Kingdom : 1 bomber
Morocco : 2 artilleries and 2 infantry
Normandy Bordeaux : 1 artillery, 1 fighter and 3 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
93 Sea Zone : 2 submarines
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 2 transports
110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 44 / 62
Russians : 17 / 20
Japanese : 49 / 55
Americans : 56 / 76
Chinese : 11 / 12
British : 28 / 28
UK_Pacific : 4 / 0
Italians : 25 / 38
ANZAC : 21 / 27
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Hopei to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to HopeiPlace Units - Chinese
2 infantry placed in Chahar
2 infantry placed in Kweichow
Chinese undo move 2.
1 infantry placed in Kweichow
1 infantry placed in Hunan
Chinese undo move 3.
Chinese undo move 1.
1 infantry placed in Chahar
1 infantry placed in Anhwe
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs totalTerritory Summary for Chinese :
Yunnan : 1 infantry
Kweichow : 2 infantry
Hunan : 1 infantry
Hopei : 1 fighter and 11 infantry
Chahar : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 44 / 62
Russians : 17 / 20
Japanese : 48 / 55
Americans : 56 / 76
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 4 / 0
Italians : 25 / 38
ANZAC : 21 / 27
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - British
British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Tobruk to Alexandria
1 bomber moved from Belgian Congo to Iraq
1 fighter and 1 tactical_bomber moved from Persia to West India
1 mech_infantry moved from Persia to West India
3 armour and 2 mech_infantrys moved from Persia to Iraq
1 tactical_bomber moved from Persia to Iraq
1 armour moved from Persia to IraqCombat - British
Battle in West India
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in West India, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 4 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 4 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 1 : 3/8 hits
Italians roll dice for 1 mech_infantry in Iraq, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 4 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Iraq to Persia
1 infantry moved from Persia to Iraq
1 tactical_bomber moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from West India to Persia
4 armour and 4 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United KingdomPlace Units - British
3 infantry placed in Persia
1 armour, 1 artillery and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,1,1
British collect 26 PUs (4 lost to blockades); end with 26 PUs totalTerritory Summary for British :
Sumatra : 2 infantry
West India : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour, 1 artillery and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 4 armour and 4 mech_infantrys
Normandy Bordeaux : 1 aaGun, 6 infantry and 1 mech_infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 4 armour, 1 infantry and 2 mech_infantrys
Eastern Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry and 2 tactical_bombers
110 Sea Zone : 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 44 / 62
Russians : 17 / 20
Japanese : 46 / 55
Americans : 56 / 76
Chinese : 12 / 12
British : 30 / 26
UK_Pacific : 6 / 0
Italians : 23 / 38
ANZAC : 21 / 27
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Sumatra : 1 flag
Production/PUs Summary :
Germans : 44 / 62
Russians : 17 / 20
Japanese : 46 / 55
Americans : 56 / 76
Chinese : 12 / 12
British : 30 / 26
UK_Pacific : 6 / 0
Italians : 23 / 38
ANZAC : 21 / 27
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
So much axis air with so much range, it’s mind boggling.
So many counterattacks it feels like chess.
Sigh.
–Jeff
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normandy still stands with the french? :?
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Yes, it should be building US units dammit…
I think there’s a thread with this idea but wheatbeer pulled it on me last week.
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Every so often I leave Normandy French, I don’t often regret it :lol:
Sorry for plane parade in India.
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I have a academic deadline today, so I8 might come tomorrow (depending on how productive I am).
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Take your time no biggie.
Where are the Japan planes going BTW?
–Jeff
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Take your time no biggie.
Where are the Japan planes going BTW?
–Jeff
I don’t know specifically yet … Most options go West even though that will probably cost me a lot of money from US convoy damage and make Japan’s fleet fairly useless for awhile.
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I need OOL for Alexandria (including nationality preference since I may strafe).
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eh, I guess I’ll leave you UK art, UK tank, US tank and you can EDIT it to whatever 3 units you want if I strafe
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 3 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys moved from Egypt to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 armour and 2 mech_infantrys moved from Rostov to Caucasus
Italians take Caucasus from Russians
2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Alexandria
Italians attack with 2 armour, 3 artilleries, 1 bomber, 4 fighters, 7 infantry and 2 mech_infantrys
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 4 fighters, 7 infantry and 2 mech_infantrys in Alexandria, round 1 : 6/19 hits
British roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 1 : 3/9 hits
2 infantry owned by the British , 1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Alexandria
2 mech_infantrys owned by the Italians , 3 artilleries owned by the Italians , 2 armour owned by the Italians and 4 infantry owned by the Italians retreated to Egypt
British win with 2 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for British: 2 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Italians
4 fighters moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 aaGun moved from Western Germany to France
4 infantry moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Eastern Poland to Bryansk
2 infantry moved from Northern Italy to France
1 tactical_bomber moved from Holland Belgium to France
1 artillery moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Egypt
5 artilleries and 3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 72 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,3,4
Italians collect 22 PUs (3 lost to blockades); end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 47 / 62
Russians : 15 / 20
Japanese : 46 / 55
Americans : 53 / 76
Chinese : 12 / 12
British : 30 / 26
UK_Pacific : 6 / 0
Italians : 25 / 32
ANZAC : 21 / 27
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Caroline Islands : 3 artilleries and 5 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 1 aaGun and 1 infantry
Java : 1 flag, 1 aaGun and 3 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser, 1 destroyer, 1 fighter and 3 transports
54 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 47 / 62
Russians : 15 / 20
Japanese : 46 / 55
Americans : 53 / 76
Chinese : 12 / 12
British : 30 / 26
UK_Pacific : 6 / 0
Italians : 25 / 32
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - French
2 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alexandria: 1 armour
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for French :
Alexandria : 2 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
110 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 47 / 62
Russians : 15 / 20
Japanese : 46 / 55
Americans : 53 / 76
Chinese : 12 / 12
British : 30 / 26
UK_Pacific : 6 / 0
Italians : 25 / 32
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 10 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
2 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
1 infantry moved from Archangel to Vologda
3 bombers moved from Novgorod to Russia
1 bomber moved from Novgorod to Volgograd
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Rostov to Russia
1 fighter moved from Rostov to Volgograd -
need intercept orders for SBR on Moscow
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no intercept
Are my AA guns 0 for 10 or what?





