13l g40.2 allweneedislove(allies+10) vs kabloom

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 fighters and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 3 destroyers, 5 submarines and 2 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 5 submarines in 26 Sea Zone, round 1 :  2/5 hits
                    Americans win, taking 26 Sea Zone from Neutral with 3 destroyers, 5 submarines and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 91 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Hawaiian Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Hawaiian Islands, round 1 :  3/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Midway to 54 Sea Zone
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 2 Sea Zone to 10 Sea Zone
                2 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Americans
                4 destroyers and 3 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
                Americans collect 49 PUs (6 lost to blockades); end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        Midway : 1 airfield
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        26 Sea Zone : 1 flag, 3 destroyers, 5 submarines and 2 transports
        10 Sea Zone : 4 destroyers and 4 submarines
        2 Sea Zone : 1 flag
        54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 4 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        106 Sea Zone : 1 flag
        91 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 38 / 51
        Russians : 46 / 65
        Japanese : 43 / 49
        Americans : 55 / 65
        Chinese : 11 / 17
        British : 31 / 38
        UK_Pacific : 13 / 19
        Italians : 11 / 26
        ANZAC : 11 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Hunan to Kiangsi
                1 artillery and 2 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 2 artilleries and 5 infantry
                    Japanese defend with 2 armour
                        Chinese roll dice for 2 artilleries and 5 infantry in Kiangsi, round 1 :  1/7 hits
                        Japanese roll dice for 2 armour in Kiangsi, round 1 :  0/2 hits
                        1 armour owned by the Japanese lost in Kiangsi
                        Chinese roll dice for 2 artilleries and 5 infantry in Kiangsi, round 2 :  1/7 hits
                        Japanese roll dice for 1 armour in Kiangsi, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 armour

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag
        Kiangsi : 1 flag, 4 artilleries and 8 infantry

    Production/PUs Summary :

    Germans : 38 / 51
        Russians : 46 / 65
        Japanese : 42 / 49
        Americans : 55 / 65
        Chinese : 12 / 18
        British : 31 / 38
        UK_Pacific : 13 / 19
        Italians : 11 / 26
        ANZAC : 11 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Combat Move - British
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery, 4 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Iraq to Syria
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan
                1 armour and 1 mech_infantry moved from Iraq to Syria
                1 fighter moved from Iraq to Syria
                1 tactical_bomber moved from Iraq to Trans-Jordan
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
                1 fighter and 2 mech_infantrys moved from Yunnan to Hopei

    Combat - British
                Battle in Egypt
                    British attack with 1 artillery, 4 infantry and 5 mech_infantrys
                    Germans defend with 1 armour, 1 harbour and 1 infantry
                        British roll dice for 1 artillery, 4 infantry and 5 mech_infantrys in Egypt, round 1 :  4/10 hits
                        Germans roll dice for 1 armour and 1 infantry in Egypt, round 1 :  2/2 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Egypt
                    British win, taking Egypt from Germans with 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Borneo
                Battle in Hopei
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 armour
                        British roll dice for 1 fighter and 2 mech_infantrys in Hopei, round 1 :  0/3 hits
                        Japanese roll dice for 1 armour in Hopei, round 1 :  0/1 hits
                        British roll dice for 1 fighter and 2 mech_infantrys in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Hopei, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
                    British win, taking Borneo from Japanese, taking Hopei from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in Kwangtung
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 harbour
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery in Kwangtung, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Syria
                    British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 1 armour and 1 infantry
                        British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Syria, round 1 :  2/5 hits
                        Germans roll dice for 1 armour and 1 infantry in Syria, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Syria
                    British win, taking Syria from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 infantry
                        British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 1 :  2/4 hits
                        Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Trans-Jordan
                    British win, taking Trans-Jordan from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer moved from 39 Sea Zone to 45 Sea Zone
                2 aaGuns, 2 artilleries and 1 infantry moved from Kwangsi to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
                1 bomber moved from India to Kiangsi
                1 infantry moved from French Indo China to Kwangsi
                1 mech_infantry moved from Malaya to Yunnan
                2 artilleries and 6 infantry moved from Yunnan to Hunan
                2 artilleries and 3 infantry moved from Burma to Yunnan
                1 fighter moved from Hopei to Kiangsi
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Trans-Jordan to Iraq
                1 fighter moved from Syria to Iraq

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1,5,4
                British collect 34 PUs (1 lost to blockades); end with 40 PUs total

    Territory Summary for British :

    Kwangsi : 1 infantry
        Kiangsi : 2 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
        Yunnan : 2 artilleries, 3 infantry and 1 mech_infantry
        Hunan : 2 artilleries and 6 infantry
        Hopei : 1 mech_infantry
        India : 1 aaGun, 1 airfield and 1 harbour
        Borneo : 2 infantry
        Kwangtung : 2 infantry
        43 Sea Zone : 1 transport
        45 Sea Zone : 1 destroyer
        39 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transport
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 harbour, 2 infantry and 5 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Syria : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Norway : 1 flag, 1 infantry and 1 mech_infantry
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 fighter and 1 tactical_bomber
        Persia : 1 flag
        91 Sea Zone : 1 armour, 1 artillery, 2 infantry and 2 transports

    Production/PUs Summary :

    Germans : 34 / 51
        Russians : 46 / 65
        Japanese : 34 / 49
        Americans : 55 / 65
        Chinese : 13 / 18
        British : 35 / 40
        UK_Pacific : 20 / 0
        Italians : 11 / 26
        ANZAC : 11 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Place Units - UK_Pacific
                1 infantry and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 infantry and 4 mech_infantrys

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_major
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 34 / 51
        Russians : 46 / 65
        Japanese : 34 / 49
        Americans : 55 / 65
        Chinese : 13 / 18
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 11 / 26
        ANZAC : 11 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    @kabloom:

    do you want a fighter for some one else

    thanks for the offer kabloom but no thanks. it was my mistake and it too difficult to correct so i will move on.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                1 artillery moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk
                1 mech_infantry moved from Northern Italy to Romania
                2 armour moved from Northern Italy to Romania


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                1 artillery moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk
                1 mech_infantry moved from Northern Italy to Romania
                2 armour moved from Northern Italy to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 artillery and 1 mech_infantry
                    Russians win with no units remaining. Battle score for attacker is -8
                    Casualties for Russians: 1 artillery and 1 mech_infantry
                    Casualties for Italians: 2 armour and 1 mech_infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 bomber moved from Queensland to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 62 Sea Zone from Japanese
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Kwangsi to 20 Sea Zone
                2 fighters moved from Kwangsi to Kiangsi

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber moved from 42 Sea Zone to Kiangsi
                1 fighter moved from 20 Sea Zone to Kiangsi
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Kiangsi : 1 bomber and 3 fighters
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 8 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 infantry
        34 Sea Zone : 1 destroyer
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 flag, 1 destroyer and 2 transports
        Egypt : 2 infantry
        Ethiopia : 1 flag

    Production/PUs Summary :

    Germans : 34 / 51
        Russians : 46 / 65
        Japanese : 34 / 49
        Americans : 55 / 65
        Chinese : 13 / 18
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 11 / 26
        ANZAC : 11 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 34 / 51
        Russians : 46 / 65
        Japanese : 34 / 49
        Americans : 55 / 65
        Chinese : 13 / 18
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 11 / 26
        ANZAC : 11 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland
                3 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Slovakia Hungary
                1 bomber moved from Germany to Slovakia Hungary
                3 infantry moved from Western Germany to Germany
                1 artillery moved from Western Germany to Germany
                3 infantry moved from Western Germany to Germany
                1 carrier, 1 cruiser and 2 tactical_bombers moved from 98 Sea Zone to 94 Sea Zone
                5 transports moved from 98 Sea Zone to 95 Sea Zone
                1 armour moved from Morocco to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland
                3 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Slovakia Hungary
                1 bomber moved from Germany to Slovakia Hungary
                3 infantry moved from Western Germany to Germany
                1 artillery moved from Western Germany to Germany
                3 infantry moved from Western Germany to Germany
                1 carrier, 1 cruiser and 2 tactical_bombers moved from 98 Sea Zone to 94 Sea Zone
                5 transports moved from 98 Sea Zone to 95 Sea Zone
                1 armour moved from Morocco to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone

    Combat - Germans
                Battle in Slovakia Hungary
                    Germans attack with 1 armour, 1 bomber and 3 infantry
                    Russians defend with 1 artillery, 1 infantry and 2 mech_infantrys
                    Russians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -20
                    Casualties for Germans: 1 armour, 1 bomber and 3 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Poland
                    Germans attack with 1 artillery and 5 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from 94 Sea Zone to Gibraltar
                1 armour moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                3 aaGuns moved from Germany to Greater Southern Germany

    Place Units - Germans
                10 infantry placed in Germany
                3 infantry placed in Normandy Bordeaux
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 36 PUs; end with 36 PUs total


  • i wish there was some way we could roll our own dice because that was bullcrap

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 2 artilleries and 14 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Eastern Poland to Greater Southern Germany
                1 artillery and 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany
                2 infantry moved from Eastern Poland to Poland
                1 infantry moved from Baltic States to Poland
                1 mech_infantry moved from Western Ukraine to Poland
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Poland

    Combat - Russians
                Battle in Poland
                    Russians attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 1 :  2/7 hits
                        Germans roll dice for 1 artillery and 2 infantry in Poland, round 1 :  0/3 hits
                        2 infantry owned by the Germans lost in Poland
                        Russians roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 :  0/7 hits
                        Germans roll dice for 1 artillery in Poland, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 3 :  1/7 hits
                        Germans roll dice for 1 artillery in Poland, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry
                Battle in Greater Southern Germany
                    Russians attack with 1 artillery and 2 mech_infantrys
                    Germans defend with 3 aaGuns; Italians defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 mech_infantrys in Greater Southern Germany, round 1 :  1/3 hits
                        Germans roll dice for 3 aaGuns and 1 infantry in Greater Southern Germany, round 1 :  0/1 hits
                        1 aaGun owned by the Germans lost in Greater Southern Germany
                        Russians roll dice for 1 artillery and 2 mech_infantrys in Greater Southern Germany, round 2 :  0/3 hits
                        Germans roll dice for 2 aaGuns and 1 infantry in Greater Southern Germany, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Greater Southern Germany
                        Russians roll dice for 1 artillery and 1 mech_infantry in Greater Southern Germany, round 3 :  1/2 hits
                        Germans roll dice for 2 aaGuns and 1 infantry in Greater Southern Germany, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 aaGun owned by the Germans lost in Greater Southern Germany
                        Russians roll dice for 1 artillery in Greater Southern Germany, round 4 :  1/1 hits
                        Germans roll dice for 1 aaGun and 1 infantry in Greater Southern Germany, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 aaGun owned by the Germans lost in Greater Southern Germany
                    Germans win with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 aaGuns
                    Casualties for Russians: 1 artillery and 2 mech_infantrys

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Poland to Eastern Poland
                1 artillery and 1 infantry moved from Bessarabia to Romania
                1 infantry moved from Bessarabia to Romania
                1 mech_infantry moved from Western Ukraine to Romania
                1 mech_infantry moved from Western Ukraine to Romania
                1 mech_infantry moved from Western Ukraine to Eastern Poland
                3 artilleries moved from Ukraine to Bessarabia
                1 artillery moved from Baltic States to Eastern Poland
                3 artilleries moved from Novgorod to Baltic States
                1 mech_infantry moved from Novgorod to Eastern Poland
                7 mech_infantrys moved from Russia to Western Ukraine

    Place Units - Russians
                1 artillery and 2 mech_infantrys placed in Novgorod
                1 artillery and 2 mech_infantrys placed in Ukraine
                10 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 46 PUs; end with 47 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs

    Territory Summary for Russians :

    Slovakia Hungary : 1 flag
        Romania : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
        Poland : 1 flag, 3 infantry and 1 mech_infantry
        Baltic States : 3 artilleries
        Eastern Poland : 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
        Bessarabia : 3 artilleries
        Russia : 1 airfield, 1 factory_major and 10 mech_infantrys
        Ukraine : 1 artillery, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 7 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
        113 Sea Zone : 1 cruiser and 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 34 / 36
        Russians : 46 / 64
        Japanese : 34 / 49
        Americans : 55 / 65
        Chinese : 13 / 18
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 11 / 26
        ANZAC : 11 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    @kabloom:

    i wish there was some way we could roll our own dice because that was bullcrap

    yeah you got screwed by the dice, and at a time when your back was already against the wall.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 cruiser, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 armour moved from Anhwe to Hopei
                1 armour moved from Kiangsu to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Shantung to Anhwe
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from Japan to Kiangsu
                2 battleships, 3 carriers, 2 cruisers, 9 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
                3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Kiangsu

    Airborne Attack Move - Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 cruiser, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 armour moved from Anhwe to Hopei
                1 armour moved from Kiangsu to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Shantung to Anhwe
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from Japan to Kiangsu
                2 battleships, 3 carriers, 2 cruisers, 9 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
                3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Kiangsu

    Airborne Attack Move - Japanese

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                    Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Hopei
                    Japanese attack with 1 armour
                    British defend with 1 mech_infantry
                    Chinese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 infantry placed in Japan
                1 cruiser and 2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total


  • i no i have a couple rounds of hope left in me. but i wish i was more chalenging for you. if you want after this game is over would you like to do another game. i think i can do better than that.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 mech_infantrys moved from Western United States to British Columbia
                2 fighters moved from Western United States to British Columbia
                5 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 5 submarines and 2 transports
                    Japanese defend with 1 cruiser and 2 destroyers
                        Americans roll dice for 5 submarines in 6 Sea Zone, round 1 :  1/5 hits
                        Japanese roll dice for 1 cruiser and 2 destroyers in 6 Sea Zone, round 1 :  2/3 hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 :  0/2 hits
                        1 cruiser owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 2 submarines and 2 transports remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 cruiser and 2 destroyers
                    Casualties for Americans: 3 submarines
                Battle in Holland Belgium
                    Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Americans roll dice for 1 cruiser in Holland Belgium, round 1 :  0/1 hits
                        Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Holland Belgium, round 1 :  2/6 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in British Columbia
                    Americans attack with 2 fighters and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 fighters and 2 mech_infantrys in British Columbia, round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry in British Columbia, round 1 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in British Columbia
                    Americans win, taking British Columbia from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 92 Sea Zone
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Japan
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Japan, round 1 :  2/4 hits
                        Japanese roll dice for 3 aaGuns and 1 infantry in Japan, round 1 :  0/1 hits
                        2 aaGuns owned by the Japanese lost in Japan
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Japan, round 2 :  2/4 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Japan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan
                    Americans captures 37PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 aaGuns and 1 infantry

    Non Combat Move - Americans
                4 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from British Columbia to Soviet Far East
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from Holland Belgium to 110 Sea Zone

    Place Units - Americans
                2 bombers, 3 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 66 PUs; end with 103 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 118 PUs

    Territory Summary for Americans :

    Japan : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        British Columbia : 1 mech_infantry
        Guam : 1 airfield
        Western United States : 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Soviet Far East : 2 fighters
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        35 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
        26 Sea Zone : 1 flag, 4 destroyers and 4 submarines
        22 Sea Zone : 1 destroyer
        17 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        2 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 2 submarines and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 4 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Holland Belgium : 1 flag, 2 infantry and 2 mech_infantrys
        106 Sea Zone : 1 flag
        92 Sea Zone : 1 submarine
        110 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 31 / 36
        Russians : 45 / 64
        Japanese : 28 / 0
        Americans : 66 / 118
        Chinese : 11 / 18
        British : 36 / 40
        UK_Pacific : 20 / 25
        Italians : 11 / 26
        ANZAC : 11 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 artilleries and 8 infantry moved from Kiangsi to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 4 artilleries and 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 artilleries and 8 infantry in Anhwe, round 1 :  1/12 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag
        Kiangsi : 1 flag
        Anhwe : 7 artilleries and 10 infantry

    Production/PUs Summary :

    Germans : 31 / 36
        Russians : 45 / 64
        Japanese : 27 / 0
        Americans : 66 / 118
        Chinese : 12 / 18
        British : 36 / 40
        UK_Pacific : 20 / 25
        Italians : 11 / 26
        ANZAC : 11 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Iraq to Alexandria
                1 artillery, 2 infantry and 5 mech_infantrys moved from Egypt to Alexandria
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 battleship, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                      UK_Pacific take 42 Sea Zone from Japanese
                1 destroyer moved from 45 Sea Zone to 20 Sea Zone
                      UK_Pacific take 35 Sea Zone from Japanese
                      UK_Pacific take 20 Sea Zone from Japanese
                1 infantry and 1 mech_infantry moved from Yunnan to Kweichow
                1 bomber, 2 fighters and 1 tactical_bomber moved from Kiangsi to Kweichow

    Combat - British
                Battle in Sumatra
                Battle in Alexandria
                    British attack with 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Italians defend with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Alexandria, round 1 :  3/10 hits
                        Italians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 :  3/7 hits
                        2 infantry owned by the British , 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 :  6/7 hits
                        Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 :  2/4 hits
                        1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Alexandria
                    British win, taking Sumatra from Japanese, taking Alexandria from Italians with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for British: 2 infantry and 3 mech_infantrys
                    Casualties for Italians: 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Battle in Kweichow
                    British attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 1 :  2/6 hits
                        Japanese roll dice for 1 armour in Kweichow, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in 43 Sea Zone
                    British attack with 1 battleship, 2 cruisers and 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 2 cruisers and 1 destroyer in 43 Sea Zone, round 1 :  3/4 hits
                        1 submarine owned by the Japanese lost in 43 Sea Zone
                    British win, taking 43 Sea Zone from Japanese with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                2 aaGuns, 2 artilleries and 1 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Kwangsi to Kiangsi
                2 infantry moved from Kwangtung to Kiangsi
                2 artilleries and 6 infantry moved from Hunan to Anhwe
                2 artilleries and 2 infantry moved from Yunnan to Hunan
                1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
                4 mech_infantrys moved from India to Yunnan
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                1 armour and 1 mech_infantry moved from Syria to Egypt
                1 infantry moved from Syria to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium

    Place Units - British
                1 bomber placed in United Kingdom
                3 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 40 PUs total

    Territory Summary for British :

    Kiangsi : 3 infantry
        Yunnan : 4 mech_infantrys
        Kweichow : 1 infantry and 1 mech_infantry
        Hunan : 2 artilleries and 2 infantry
        Anhwe : 2 aaGuns, 4 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 tactical_bomber
        India : 1 aaGun, 1 airfield and 1 harbour
        Borneo : 2 infantry
        Sumatra : 1 infantry
        41 Sea Zone : 1 transport
        43 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer
        20 Sea Zone : 1 destroyer
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Alexandria : 1 artillery and 2 mech_infantrys
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 fighter, 1 harbour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Syria : 1 flag
        Norway : 1 flag, 1 infantry and 1 mech_infantry
        Holland Belgium : 1 armour, 1 artillery and 2 infantry
        97 Sea Zone : 1 flag
        Iraq : 1 flag
        Persia : 1 flag
        110 Sea Zone : 5 transports

    Production/PUs Summary :

    Germans : 31 / 36
        Russians : 45 / 64
        Japanese : 22 / 0
        Americans : 66 / 118
        Chinese : 13 / 18
        British : 36 / 40
        UK_Pacific : 24 / 1
        Italians : 11 / 26
        ANZAC : 11 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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