Please use the second file, I messed up the first one. No scramble for 110.
13l g40.2 allweneedislove(allies+10) vs kabloom
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery, 4 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Iraq to Syria
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to Syria
1 fighter moved from Iraq to Syria
1 tactical_bomber moved from Iraq to Trans-Jordan
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter and 2 mech_infantrys moved from Yunnan to HopeiCombat - British
Battle in Egypt
British attack with 1 artillery, 4 infantry and 5 mech_infantrys
Germans defend with 1 armour, 1 harbour and 1 infantry
British roll dice for 1 artillery, 4 infantry and 5 mech_infantrys in Egypt, round 1 : 4/10 hits
Germans roll dice for 1 armour and 1 infantry in Egypt, round 1 : 2/2 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 2 infantry
Battle in Borneo
Battle in Hopei
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 fighter and 2 mech_infantrys in Hopei, round 1 : 0/3 hits
Japanese roll dice for 1 armour in Hopei, round 1 : 0/1 hits
British roll dice for 1 fighter and 2 mech_infantrys in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
British win, taking Borneo from Japanese, taking Hopei from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in Kwangtung
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 : 1/4 hits
Japanese roll dice for 1 artillery in Kwangtung, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Syria
British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Syria, round 1 : 2/5 hits
Germans roll dice for 1 armour and 1 infantry in Syria, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Syria
British win, taking Syria from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
2 aaGuns, 2 artilleries and 1 infantry moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 bomber moved from India to Kiangsi
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Malaya to Yunnan
2 artilleries and 6 infantry moved from Yunnan to Hunan
2 artilleries and 3 infantry moved from Burma to Yunnan
1 fighter moved from Hopei to Kiangsi
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter moved from Syria to IraqPlace Units - British
3 mech_infantrys placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1,5,4
British collect 34 PUs (1 lost to blockades); end with 40 PUs totalTerritory Summary for British :
Kwangsi : 1 infantry
Kiangsi : 2 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Yunnan : 2 artilleries, 3 infantry and 1 mech_infantry
Hunan : 2 artilleries and 6 infantry
Hopei : 1 mech_infantry
India : 1 aaGun, 1 airfield and 1 harbour
Borneo : 2 infantry
Kwangtung : 2 infantry
43 Sea Zone : 1 transport
45 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 harbour, 2 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Syria : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Norway : 1 flag, 1 infantry and 1 mech_infantry
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 fighter and 1 tactical_bomber
Persia : 1 flag
91 Sea Zone : 1 armour, 1 artillery, 2 infantry and 2 transportsProduction/PUs Summary :
Germans : 34 / 51
Russians : 46 / 65
Japanese : 34 / 49
Americans : 55 / 65
Chinese : 13 / 18
British : 35 / 40
UK_Pacific : 20 / 0
Italians : 11 / 26
ANZAC : 11 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Place Units - UK_Pacific
1 infantry and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 infantry and 4 mech_infantrysTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flagProduction/PUs Summary :
Germans : 34 / 51
Russians : 46 / 65
Japanese : 34 / 49
Americans : 55 / 65
Chinese : 13 / 18
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 11 / 26
ANZAC : 11 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
@kabloom:
do you want a fighter for some one else
thanks for the offer kabloom but no thanks. it was my mistake and it too difficult to correct so i will move on.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Northern Italy to Romania
2 armour moved from Northern Italy to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Northern Italy to Romania
2 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 artillery and 1 mech_infantry
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Russians: 1 artillery and 1 mech_infantry
Casualties for Italians: 2 armour and 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters moved from Kwangsi to KiangsiCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Kiangsi
1 fighter moved from 20 Sea Zone to Kiangsi
2 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Kiangsi : 1 bomber and 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 8 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
34 Sea Zone : 1 destroyer
54 Sea Zone : 1 transport
62 Sea Zone : 1 flag, 1 destroyer and 2 transports
Egypt : 2 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 34 / 51
Russians : 46 / 65
Japanese : 34 / 49
Americans : 55 / 65
Chinese : 13 / 18
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 11 / 26
ANZAC : 11 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 34 / 51
Russians : 46 / 65
Japanese : 34 / 49
Americans : 55 / 65
Chinese : 13 / 18
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 11 / 26
ANZAC : 11 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Slovakia Hungary
3 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
3 infantry moved from Western Germany to Germany
1 carrier, 1 cruiser and 2 tactical_bombers moved from 98 Sea Zone to 94 Sea Zone
5 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Slovakia Hungary
3 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
3 infantry moved from Western Germany to Germany
1 carrier, 1 cruiser and 2 tactical_bombers moved from 98 Sea Zone to 94 Sea Zone
5 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea ZoneCombat - Germans
Battle in Slovakia Hungary
Germans attack with 1 armour, 1 bomber and 3 infantry
Russians defend with 1 artillery, 1 infantry and 2 mech_infantrys
Russians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Germans: 1 armour, 1 bomber and 3 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Poland
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 tactical_bombers moved from 94 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
3 aaGuns moved from Germany to Greater Southern GermanyPlace Units - Germans
10 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total -
i wish there was some way we could roll our own dice because that was bullcrap
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries and 14 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Eastern Poland to Greater Southern Germany
1 artillery and 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
1 mech_infantry moved from Western Ukraine to Poland
2 fighters and 1 tactical_bomber moved from Eastern Poland to PolandCombat - Russians
Battle in Poland
Russians attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 1 : 2/7 hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Poland
Russians roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 0/7 hits
Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits
Russians roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 3 : 1/7 hits
Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Greater Southern Germany
Russians attack with 1 artillery and 2 mech_infantrys
Germans defend with 3 aaGuns; Italians defend with 1 infantry
Russians roll dice for 1 artillery and 2 mech_infantrys in Greater Southern Germany, round 1 : 1/3 hits
Germans roll dice for 3 aaGuns and 1 infantry in Greater Southern Germany, round 1 : 0/1 hits
1 aaGun owned by the Germans lost in Greater Southern Germany
Russians roll dice for 1 artillery and 2 mech_infantrys in Greater Southern Germany, round 2 : 0/3 hits
Germans roll dice for 2 aaGuns and 1 infantry in Greater Southern Germany, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Greater Southern Germany
Russians roll dice for 1 artillery and 1 mech_infantry in Greater Southern Germany, round 3 : 1/2 hits
Germans roll dice for 2 aaGuns and 1 infantry in Greater Southern Germany, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 aaGun owned by the Germans lost in Greater Southern Germany
Russians roll dice for 1 artillery in Greater Southern Germany, round 4 : 1/1 hits
Germans roll dice for 1 aaGun and 1 infantry in Greater Southern Germany, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 aaGun owned by the Germans lost in Greater Southern Germany
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 aaGuns
Casualties for Russians: 1 artillery and 2 mech_infantrysNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Western Ukraine to Romania
1 mech_infantry moved from Western Ukraine to Romania
1 mech_infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
1 artillery moved from Baltic States to Eastern Poland
3 artilleries moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Eastern Poland
7 mech_infantrys moved from Russia to Western UkrainePlace Units - Russians
1 artillery and 2 mech_infantrys placed in Novgorod
1 artillery and 2 mech_infantrys placed in Ukraine
10 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUsTerritory Summary for Russians :
Slovakia Hungary : 1 flag
Romania : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
Poland : 1 flag, 3 infantry and 1 mech_infantry
Baltic States : 3 artilleries
Eastern Poland : 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Bessarabia : 3 artilleries
Russia : 1 airfield, 1 factory_major and 10 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 7 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
113 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 34 / 36
Russians : 46 / 64
Japanese : 34 / 49
Americans : 55 / 65
Chinese : 13 / 18
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 11 / 26
ANZAC : 11 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
@kabloom:
i wish there was some way we could roll our own dice because that was bullcrap
yeah you got screwed by the dice, and at a time when your back was already against the wall.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Anhwe to Hopei
1 armour moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Shantung to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to Kiangsu
2 battleships, 3 carriers, 2 cruisers, 9 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to KiangsuAirborne Attack Move - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Anhwe to Hopei
1 armour moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Shantung to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to Kiangsu
2 battleships, 3 carriers, 2 cruisers, 9 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to KiangsuAirborne Attack Move - Japanese
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hopei
Japanese attack with 1 armour
British defend with 1 mech_infantry
Chinese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
3 armour placed in Kiangsu
1 infantry placed in Japan
1 cruiser and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
i no i have a couple rounds of hope left in me. but i wish i was more chalenging for you. if you want after this game is over would you like to do another game. i think i can do better than that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from Western United States to British Columbia
2 fighters moved from Western United States to British Columbia
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 6 Sea Zone
Americans attack with 5 submarines and 2 transports
Japanese defend with 1 cruiser and 2 destroyers
Americans roll dice for 5 submarines in 6 Sea Zone, round 1 : 1/5 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 6 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 submarines and 2 transports remaining. Battle score for attacker is 10
Casualties for Japanese: 1 cruiser and 2 destroyers
Casualties for Americans: 3 submarines
Battle in Holland Belgium
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 1 : 0/1 hits
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Holland Belgium, round 1 : 2/6 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in British Columbia
Americans attack with 2 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 mech_infantrys in British Columbia, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in British Columbia, round 1 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Japan
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Japan, round 1 : 2/4 hits
Japanese roll dice for 3 aaGuns and 1 infantry in Japan, round 1 : 0/1 hits
2 aaGuns owned by the Japanese lost in Japan
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Japan, round 2 : 2/4 hits
Japanese roll dice for 1 aaGun and 1 infantry in Japan, round 2 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan
Americans captures 37PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 3 aaGuns and 1 infantryNon Combat Move - Americans
4 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from British Columbia to Soviet Far East
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea ZonePlace Units - Americans
2 bombers, 3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 103 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 118 PUsTerritory Summary for Americans :
Japan : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British Columbia : 1 mech_infantry
Guam : 1 airfield
Western United States : 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 2 fighters
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
35 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
26 Sea Zone : 1 flag, 4 destroyers and 4 submarines
22 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
2 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 4 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Holland Belgium : 1 flag, 2 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag
92 Sea Zone : 1 submarine
110 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 31 / 36
Russians : 45 / 64
Japanese : 28 / 0
Americans : 66 / 118
Chinese : 11 / 18
British : 36 / 40
UK_Pacific : 20 / 25
Italians : 11 / 26
ANZAC : 11 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 8 infantry moved from Kiangsi to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 4 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 8 infantry in Anhwe, round 1 : 1/12 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Kiangsi : 1 flag
Anhwe : 7 artilleries and 10 infantryProduction/PUs Summary :
Germans : 31 / 36
Russians : 45 / 64
Japanese : 27 / 0
Americans : 66 / 118
Chinese : 12 / 18
British : 36 / 40
UK_Pacific : 20 / 25
Italians : 11 / 26
ANZAC : 11 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Alexandria
1 artillery, 2 infantry and 5 mech_infantrys moved from Egypt to Alexandria
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
UK_Pacific take 20 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Yunnan to Kweichow
1 bomber, 2 fighters and 1 tactical_bomber moved from Kiangsi to KweichowCombat - British
Battle in Sumatra
Battle in Alexandria
British attack with 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Alexandria, round 1 : 3/10 hits
Italians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 3/7 hits
2 infantry owned by the British , 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 6/7 hits
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 2/4 hits
1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Alexandria
British win, taking Sumatra from Japanese, taking Alexandria from Italians with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 2 infantry and 3 mech_infantrys
Casualties for Italians: 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Kweichow
British attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 1 : 2/6 hits
Japanese roll dice for 1 armour in Kweichow, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 43 Sea Zone
British attack with 1 battleship, 2 cruisers and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 cruisers and 1 destroyer in 43 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Japanese with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
2 aaGuns, 2 artilleries and 1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Kwangtung to Kiangsi
2 artilleries and 6 infantry moved from Hunan to Anhwe
2 artilleries and 2 infantry moved from Yunnan to Hunan
1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
4 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Syria to Egypt
1 infantry moved from Syria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland BelgiumPlace Units - British
1 bomber placed in United Kingdom
3 transports placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 40 PUs totalTerritory Summary for British :
Kiangsi : 3 infantry
Yunnan : 4 mech_infantrys
Kweichow : 1 infantry and 1 mech_infantry
Hunan : 2 artilleries and 2 infantry
Anhwe : 2 aaGuns, 4 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 tactical_bomber
India : 1 aaGun, 1 airfield and 1 harbour
Borneo : 2 infantry
Sumatra : 1 infantry
41 Sea Zone : 1 transport
43 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer
20 Sea Zone : 1 destroyer
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Alexandria : 1 artillery and 2 mech_infantrys
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 fighter, 1 harbour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Syria : 1 flag
Norway : 1 flag, 1 infantry and 1 mech_infantry
Holland Belgium : 1 armour, 1 artillery and 2 infantry
97 Sea Zone : 1 flag
Iraq : 1 flag
Persia : 1 flag
110 Sea Zone : 5 transportsProduction/PUs Summary :
Germans : 31 / 36
Russians : 45 / 64
Japanese : 22 / 0
Americans : 66 / 118
Chinese : 13 / 18
British : 36 / 40
UK_Pacific : 24 / 1
Italians : 11 / 26
ANZAC : 11 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Place Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 2 bombersTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
35 Sea Zone : 1 flag
20 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 31 / 36
Russians : 45 / 64
Japanese : 22 / 0
Americans : 66 / 118
Chinese : 13 / 18
British : 36 / 40
UK_Pacific : 24 / 30
Italians : 11 / 26
ANZAC : 11 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
@kabloom:
i no i have a couple rounds of hope left in me. but i wish i was more chalenging for you. if you want after this game is over would you like to do another game. i think i can do better than that.
sure kabloom, i would like that. however, i have my xdap tournament game going, and including this game 3 league games. i would like to only play 3 games at a time. so either we play another one slowly or we wait until i finish up another league game.
kind regards,





