yeah you did push it too far lol
13l g40.2 allweneedislove(allies+10) vs kabloom
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 39 / 49
Russians : 42 / 53
Japanese : 34 / 60
Americans : 55 / 71
Chinese : 15 / 17
British : 35 / 38
UK_Pacific : 16 / 19
Italians : 11 / 26
ANZAC : 11 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 armour moved from 98 Sea Zone to Syria
1 armour moved from Morocco to 92 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
9 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Slovakia Hungary
2 armour moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Slovakia Hungary
4 armour moved from Romania to Slovakia Hungary
7 infantry moved from Romania to Slovakia Hungary
2 artilleries moved from Romania to Slovakia Hungary
1 artillery and 1 infantry moved from France to Western Germany
4 infantry moved from Bulgaria to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 armour moved from 98 Sea Zone to Syria
1 armour moved from Morocco to 92 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
9 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Slovakia Hungary
2 armour moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Slovakia Hungary
4 armour moved from Romania to Slovakia Hungary
7 infantry moved from Romania to Slovakia Hungary
2 artilleries moved from Romania to Slovakia Hungary
1 artillery and 1 infantry moved from France to Western Germany
4 infantry moved from Bulgaria to RomaniaCombat - Germans
Battle in Trans-Jordan
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans win, taking Trans-Jordan from British with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Slovakia Hungary
Germans attack with 6 armour, 4 artilleries, 1 bomber, 16 infantry and 1 mech_infantry
British defend with 3 fighters; Russians defend with 2 armour, 9 artilleries, 8 infantry and 2 mech_infantrys
Germans win, taking Slovakia Hungary from Russians with 6 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 46
Casualties for Germans: 3 artilleries, 16 infantry and 1 mech_infantry
Casualties for British: 3 fighters
Casualties for Russians: 2 armour, 9 artilleries, 8 infantry and 2 mech_infantrys
Battle in Syria
Battle in 91 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking Syria from French with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in EgyptNon Combat Move - Germans
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 bomber moved from Slovakia Hungary to GermanyPlace Units - Germans
1 armour, 1 artillery and 8 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Russians
Russians buy 6 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Baltic States to Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
4 mech_infantrys moved from Western Ukraine to Romania
1 artillery and 2 mech_infantrys moved from Eastern Poland to Romania
1 artillery, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Poland, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour and 1 artillery
Russians roll dice for 1 artillery, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 1 : 4/12 hits
Germans roll dice for 6 armour and 1 artillery in Slovakia Hungary, round 1 : 2/7 hits
2 infantry owned by the Russians , 3 armour owned by the Germans and 1 artillery owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 4/10 hits
Germans roll dice for 3 armour in Slovakia Hungary, round 2 : 3/3 hits
3 infantry owned by the Russians and 3 armour owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 6 armour and 1 artillery
Casualties for Russians: 5 infantry
Battle in Romania
Russians attack with 1 artillery and 6 mech_infantrys
Germans defend with 4 infantry
Russians roll dice for 1 artillery and 6 mech_infantrys in Romania, round 1 : 2/7 hits
Germans roll dice for 4 infantry in Romania, round 1 : 2/4 hits
2 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Romania
Russians roll dice for 1 artillery and 4 mech_infantrys in Romania, round 2 : 0/5 hits
Germans roll dice for 2 infantry in Romania, round 2 : 2/2 hits
2 mech_infantrys owned by the Russians lost in Romania
Russians roll dice for 1 artillery and 2 mech_infantrys in Romania, round 3 : 0/3 hits
Germans roll dice for 2 infantry in Romania, round 3 : 0/2 hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Romania, round 4 : 1/3 hits
Germans roll dice for 2 infantry in Romania, round 4 : 1/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
Russians roll dice for 1 artillery and 1 mech_infantry in Romania, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Romania, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 4 infantry
Casualties for Russians: 5 mech_infantrys
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Finland to Novgorod
4 mech_infantrys moved from Russia to Western UkrainePlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 48 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 65 PUsTerritory Summary for Russians :
Slovakia Hungary : 1 flag, 1 artillery, 1 infantry and 2 mech_infantrys
Romania : 1 flag, 1 artillery and 1 mech_infantry
Poland : 1 flag, 1 artillery and 2 infantry
Baltic States : 1 artillery and 1 infantry
Eastern Poland : 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Bessarabia : 1 artillery and 2 infantry
Russia : 1 airfield, 1 factory_major and 7 mech_infantrys
Ukraine : 3 artilleries and 1 factory_minor
Western Ukraine : 4 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
113 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 38 / 51
Russians : 47 / 65
Japanese : 34 / 60
Americans : 55 / 71
Chinese : 15 / 17
British : 32 / 38
UK_Pacific : 16 / 19
Italians : 11 / 26
ANZAC : 11 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Anhwe
1 armour moved from Chahar to Hopei
1 artillery moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
1 armour moved from Kiangsu to Kiangsi
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 bomber moved from Jehol to Suiyuyan
1 tactical_bomber moved from Jehol to Shantung
1 fighter moved from Jehol to Anhwe
1 tactical_bomber moved from Jehol to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
1 tactical_bomber moved from Jehol to Suiyuyan
1 fighter moved from Jehol to Kweichow
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Anhwe
1 armour moved from Chahar to Hopei
1 artillery moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
1 armour moved from Kiangsu to Kiangsi
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 bomber moved from Jehol to Suiyuyan
1 tactical_bomber moved from Jehol to Shantung
1 fighter moved from Jehol to Anhwe
1 tactical_bomber moved from Jehol to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
1 tactical_bomber moved from Jehol to Suiyuyan
1 fighter moved from Jehol to Kweichow
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Hawaiian Islands
Battle in Kiangsi
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Kiangsi from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 2 fighters and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Shantung from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from Shantung to Kiangsu
1 bomber moved from Suiyuyan to KiangsuPlace Units - Japanese
3 armour placed in Kiangsu
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 3 destroyers, 5 submarines and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 5 submarines in 26 Sea Zone, round 1 : 2/5 hits
Americans win, taking 26 Sea Zone from Neutral with 3 destroyers, 5 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 91 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Hawaiian Islands, round 1 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from Midway to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
2 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 91 Sea ZonePlace Units - Americans
4 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Americans collect 49 PUs (6 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Americans :
Guam : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
26 Sea Zone : 1 flag, 3 destroyers, 5 submarines and 2 transports
10 Sea Zone : 4 destroyers and 4 submarines
2 Sea Zone : 1 flag
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 4 aaGuns, 1 airfield, 1 factory_major and 1 harbour
106 Sea Zone : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 38 / 51
Russians : 46 / 65
Japanese : 43 / 49
Americans : 55 / 65
Chinese : 11 / 17
British : 31 / 38
UK_Pacific : 13 / 19
Italians : 11 / 26
ANZAC : 11 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Hunan to Kiangsi
1 artillery and 2 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 2 armour
Chinese roll dice for 2 artilleries and 5 infantry in Kiangsi, round 1 : 1/7 hits
Japanese roll dice for 2 armour in Kiangsi, round 1 : 0/2 hits
1 armour owned by the Japanese lost in Kiangsi
Chinese roll dice for 2 artilleries and 5 infantry in Kiangsi, round 2 : 1/7 hits
Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armourNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Kiangsi : 1 flag, 4 artilleries and 8 infantryProduction/PUs Summary :
Germans : 38 / 51
Russians : 46 / 65
Japanese : 42 / 49
Americans : 55 / 65
Chinese : 12 / 18
British : 31 / 38
UK_Pacific : 13 / 19
Italians : 11 / 26
ANZAC : 11 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery, 4 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Iraq to Syria
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to Syria
1 fighter moved from Iraq to Syria
1 tactical_bomber moved from Iraq to Trans-Jordan
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter and 2 mech_infantrys moved from Yunnan to HopeiCombat - British
Battle in Egypt
British attack with 1 artillery, 4 infantry and 5 mech_infantrys
Germans defend with 1 armour, 1 harbour and 1 infantry
British roll dice for 1 artillery, 4 infantry and 5 mech_infantrys in Egypt, round 1 : 4/10 hits
Germans roll dice for 1 armour and 1 infantry in Egypt, round 1 : 2/2 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 2 infantry
Battle in Borneo
Battle in Hopei
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 fighter and 2 mech_infantrys in Hopei, round 1 : 0/3 hits
Japanese roll dice for 1 armour in Hopei, round 1 : 0/1 hits
British roll dice for 1 fighter and 2 mech_infantrys in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
British win, taking Borneo from Japanese, taking Hopei from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in Kwangtung
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 : 1/4 hits
Japanese roll dice for 1 artillery in Kwangtung, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Syria
British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Syria, round 1 : 2/5 hits
Germans roll dice for 1 armour and 1 infantry in Syria, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Syria
British win, taking Syria from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
2 aaGuns, 2 artilleries and 1 infantry moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 bomber moved from India to Kiangsi
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Malaya to Yunnan
2 artilleries and 6 infantry moved from Yunnan to Hunan
2 artilleries and 3 infantry moved from Burma to Yunnan
1 fighter moved from Hopei to Kiangsi
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter moved from Syria to IraqPlace Units - British
3 mech_infantrys placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1,5,4
British collect 34 PUs (1 lost to blockades); end with 40 PUs totalTerritory Summary for British :
Kwangsi : 1 infantry
Kiangsi : 2 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Yunnan : 2 artilleries, 3 infantry and 1 mech_infantry
Hunan : 2 artilleries and 6 infantry
Hopei : 1 mech_infantry
India : 1 aaGun, 1 airfield and 1 harbour
Borneo : 2 infantry
Kwangtung : 2 infantry
43 Sea Zone : 1 transport
45 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 harbour, 2 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Syria : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Norway : 1 flag, 1 infantry and 1 mech_infantry
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 fighter and 1 tactical_bomber
Persia : 1 flag
91 Sea Zone : 1 armour, 1 artillery, 2 infantry and 2 transportsProduction/PUs Summary :
Germans : 34 / 51
Russians : 46 / 65
Japanese : 34 / 49
Americans : 55 / 65
Chinese : 13 / 18
British : 35 / 40
UK_Pacific : 20 / 0
Italians : 11 / 26
ANZAC : 11 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Place Units - UK_Pacific
1 infantry and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 infantry and 4 mech_infantrysTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flagProduction/PUs Summary :
Germans : 34 / 51
Russians : 46 / 65
Japanese : 34 / 49
Americans : 55 / 65
Chinese : 13 / 18
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 11 / 26
ANZAC : 11 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
@kabloom:
do you want a fighter for some one else
thanks for the offer kabloom but no thanks. it was my mistake and it too difficult to correct so i will move on.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Northern Italy to Romania
2 armour moved from Northern Italy to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Northern Italy to Romania
2 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 artillery and 1 mech_infantry
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Russians: 1 artillery and 1 mech_infantry
Casualties for Italians: 2 armour and 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters moved from Kwangsi to KiangsiCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Kiangsi
1 fighter moved from 20 Sea Zone to Kiangsi
2 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Kiangsi : 1 bomber and 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 8 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
34 Sea Zone : 1 destroyer
54 Sea Zone : 1 transport
62 Sea Zone : 1 flag, 1 destroyer and 2 transports
Egypt : 2 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 34 / 51
Russians : 46 / 65
Japanese : 34 / 49
Americans : 55 / 65
Chinese : 13 / 18
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 11 / 26
ANZAC : 11 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 34 / 51
Russians : 46 / 65
Japanese : 34 / 49
Americans : 55 / 65
Chinese : 13 / 18
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 11 / 26
ANZAC : 11 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Slovakia Hungary
3 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
3 infantry moved from Western Germany to Germany
1 carrier, 1 cruiser and 2 tactical_bombers moved from 98 Sea Zone to 94 Sea Zone
5 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Slovakia Hungary
3 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
3 infantry moved from Western Germany to Germany
1 carrier, 1 cruiser and 2 tactical_bombers moved from 98 Sea Zone to 94 Sea Zone
5 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea ZoneCombat - Germans
Battle in Slovakia Hungary
Germans attack with 1 armour, 1 bomber and 3 infantry
Russians defend with 1 artillery, 1 infantry and 2 mech_infantrys
Russians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Germans: 1 armour, 1 bomber and 3 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Poland
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 tactical_bombers moved from 94 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
3 aaGuns moved from Germany to Greater Southern GermanyPlace Units - Germans
10 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total -
i wish there was some way we could roll our own dice because that was bullcrap
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries and 14 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Eastern Poland to Greater Southern Germany
1 artillery and 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
1 mech_infantry moved from Western Ukraine to Poland
2 fighters and 1 tactical_bomber moved from Eastern Poland to PolandCombat - Russians
Battle in Poland
Russians attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 1 : 2/7 hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Poland
Russians roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 0/7 hits
Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits
Russians roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 3 : 1/7 hits
Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Greater Southern Germany
Russians attack with 1 artillery and 2 mech_infantrys
Germans defend with 3 aaGuns; Italians defend with 1 infantry
Russians roll dice for 1 artillery and 2 mech_infantrys in Greater Southern Germany, round 1 : 1/3 hits
Germans roll dice for 3 aaGuns and 1 infantry in Greater Southern Germany, round 1 : 0/1 hits
1 aaGun owned by the Germans lost in Greater Southern Germany
Russians roll dice for 1 artillery and 2 mech_infantrys in Greater Southern Germany, round 2 : 0/3 hits
Germans roll dice for 2 aaGuns and 1 infantry in Greater Southern Germany, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Greater Southern Germany
Russians roll dice for 1 artillery and 1 mech_infantry in Greater Southern Germany, round 3 : 1/2 hits
Germans roll dice for 2 aaGuns and 1 infantry in Greater Southern Germany, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 aaGun owned by the Germans lost in Greater Southern Germany
Russians roll dice for 1 artillery in Greater Southern Germany, round 4 : 1/1 hits
Germans roll dice for 1 aaGun and 1 infantry in Greater Southern Germany, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 aaGun owned by the Germans lost in Greater Southern Germany
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 aaGuns
Casualties for Russians: 1 artillery and 2 mech_infantrysNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Western Ukraine to Romania
1 mech_infantry moved from Western Ukraine to Romania
1 mech_infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
1 artillery moved from Baltic States to Eastern Poland
3 artilleries moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Eastern Poland
7 mech_infantrys moved from Russia to Western UkrainePlace Units - Russians
1 artillery and 2 mech_infantrys placed in Novgorod
1 artillery and 2 mech_infantrys placed in Ukraine
10 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUsTerritory Summary for Russians :
Slovakia Hungary : 1 flag
Romania : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
Poland : 1 flag, 3 infantry and 1 mech_infantry
Baltic States : 3 artilleries
Eastern Poland : 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Bessarabia : 3 artilleries
Russia : 1 airfield, 1 factory_major and 10 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 7 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
113 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 34 / 36
Russians : 46 / 64
Japanese : 34 / 49
Americans : 55 / 65
Chinese : 13 / 18
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 11 / 26
ANZAC : 11 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
@kabloom:
i wish there was some way we could roll our own dice because that was bullcrap
yeah you got screwed by the dice, and at a time when your back was already against the wall.





