13l g40.2 allweneedislove(allies+10) vs kabloom

  • TripleA

    i got a pm from veqyrn the maker of triplea. he said the chinese fighter is lost forever.

    he recommended next time i use edit i use the move function and not to delete and add.


  • do you want a fighter for some one else


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Slovakia Hungary
                3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary
                1 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
                1 armour moved from Libya to Alexandria
                      Italians take Alexandria from British
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                1 artillery and 1 infantry moved from Tunisia to Libya


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Slovakia Hungary
                3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary
                1 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
                1 armour moved from Libya to Alexandria
                      Italians take Alexandria from British
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                1 artillery and 1 infantry moved from Tunisia to Libya

    Combat - Italians
                Battle in Slovakia Hungary
                    Italians attack with 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
                    British defend with 3 fighters; Russians defend with 4 aaGuns, 2 armour, 9 artilleries, 10 infantry and 2 mech_infantrys
                    Russians win with 2 armour, 9 artilleries, 3 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is -31
                    Casualties for Russians: 4 aaGuns and 2 infantry
                    Casualties for Italians: 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Greater Southern Germany
                2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Dutch New Guinea to Kwangsi
                1 bomber moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Kwangsi : 3 fighters
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 8 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 infantry
        62 Sea Zone : 2 destroyers and 1 transport
        Anglo Egyptian Sudan : 2 infantry
        Ethiopia : 1 flag

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 42 / 53
        Japanese : 34 / 60
        Americans : 55 / 71
        Chinese : 15 / 17
        British : 35 / 38
        UK_Pacific : 16 / 19
        Italians : 11 / 26
        ANZAC : 11 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 42 / 53
        Japanese : 34 / 60
        Americans : 55 / 71
        Chinese : 15 / 17
        British : 35 / 38
        UK_Pacific : 16 / 19
        Italians : 11 / 26
        ANZAC : 11 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                1 armour moved from 98 Sea Zone to Syria
                1 armour moved from Morocco to 92 Sea Zone
                1 carrier moved from 96 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from 96 Sea Zone to Trans-Jordan
                1 tactical_bomber moved from Gibraltar to 98 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                9 infantry moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Germany to Slovakia Hungary
                2 artilleries moved from Germany to Slovakia Hungary
                2 armour moved from Germany to Slovakia Hungary
                1 bomber moved from Germany to Slovakia Hungary
                4 armour moved from Romania to Slovakia Hungary
                7 infantry moved from Romania to Slovakia Hungary
                2 artilleries moved from Romania to Slovakia Hungary
                1 artillery and 1 infantry moved from France to Western Germany
                4 infantry moved from Bulgaria to Romania


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                1 armour moved from 98 Sea Zone to Syria
                1 armour moved from Morocco to 92 Sea Zone
                1 carrier moved from 96 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from 96 Sea Zone to Trans-Jordan
                1 tactical_bomber moved from Gibraltar to 98 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                9 infantry moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Germany to Slovakia Hungary
                2 artilleries moved from Germany to Slovakia Hungary
                2 armour moved from Germany to Slovakia Hungary
                1 bomber moved from Germany to Slovakia Hungary
                4 armour moved from Romania to Slovakia Hungary
                7 infantry moved from Romania to Slovakia Hungary
                2 artilleries moved from Romania to Slovakia Hungary
                1 artillery and 1 infantry moved from France to Western Germany
                4 infantry moved from Bulgaria to Romania

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    French defend with 1 infantry
                    Germans win, taking Trans-Jordan from British with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Slovakia Hungary
                    Germans attack with 6 armour, 4 artilleries, 1 bomber, 16 infantry and 1 mech_infantry
                    British defend with 3 fighters; Russians defend with 2 armour, 9 artilleries, 8 infantry and 2 mech_infantrys
                    Germans win, taking Slovakia Hungary from Russians with 6 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 46
                    Casualties for Germans: 3 artilleries, 16 infantry and 1 mech_infantry
                    Casualties for British: 3 fighters
                    Casualties for Russians: 2 armour, 9 artilleries, 8 infantry and 2 mech_infantrys
                Battle in Syria
                Battle in 91 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Russians defend with 1 submarine
                    Germans win, taking Syria from French with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Egypt

    Non Combat Move - Germans
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
                2 transports moved from 92 Sea Zone to 98 Sea Zone
                1 armour moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Slovakia Hungary to Germany

    Place Units - Germans
                1 armour, 1 artillery and 8 infantry placed in Germany
                5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 6 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Baltic States to Poland
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                4 mech_infantrys moved from Western Ukraine to Romania
                1 artillery and 2 mech_infantrys moved from Eastern Poland to Romania
                1 artillery, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Poland, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Poland, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 artillery, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 6 armour and 1 artillery
                        Russians roll dice for 1 artillery, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 1 :  4/12 hits
                        Germans roll dice for 6 armour and 1 artillery in Slovakia Hungary, round 1 :  2/7 hits
                        2 infantry owned by the Russians , 3 armour owned by the Germans and 1 artillery owned by the Germans lost in Slovakia Hungary
                        Russians roll dice for 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 :  4/10 hits
                        Germans roll dice for 3 armour in Slovakia Hungary, round 2 :  3/3 hits
                        3 infantry owned by the Russians and 3 armour owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Germans: 6 armour and 1 artillery
                    Casualties for Russians: 5 infantry
                Battle in Romania
                    Russians attack with 1 artillery and 6 mech_infantrys
                    Germans defend with 4 infantry
                        Russians roll dice for 1 artillery and 6 mech_infantrys in Romania, round 1 :  2/7 hits
                        Germans roll dice for 4 infantry in Romania, round 1 :  2/4 hits
                        2 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Romania
                        Russians roll dice for 1 artillery and 4 mech_infantrys in Romania, round 2 :  0/5 hits
                        Germans roll dice for 2 infantry in Romania, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Russians lost in Romania
                        Russians roll dice for 1 artillery and 2 mech_infantrys in Romania, round 3 :  0/3 hits
                        Germans roll dice for 2 infantry in Romania, round 3 :  0/2 hits
                        Russians roll dice for 1 artillery and 2 mech_infantrys in Romania, round 4 :  1/3 hits
                        Germans roll dice for 2 infantry in Romania, round 4 :  1/2 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
                        Russians roll dice for 1 artillery and 1 mech_infantry in Romania, round 5 :  1/2 hits
                        Germans roll dice for 1 infantry in Romania, round 5 :  0/1 hits
                        1 infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 5 mech_infantrys
                Battle in Bessarabia
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Novgorod to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                1 artillery and 1 infantry moved from Novgorod to Baltic States
                1 mech_infantry moved from Finland to Novgorod
                4 mech_infantrys moved from Russia to Western Ukraine

    Place Units - Russians
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod
                7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 47 PUs; end with 48 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 65 PUs

    Territory Summary for Russians :

    Slovakia Hungary : 1 flag, 1 artillery, 1 infantry and 2 mech_infantrys
        Romania : 1 flag, 1 artillery and 1 mech_infantry
        Poland : 1 flag, 1 artillery and 2 infantry
        Baltic States : 1 artillery and 1 infantry
        Eastern Poland : 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Bessarabia : 1 artillery and 2 infantry
        Russia : 1 airfield, 1 factory_major and 7 mech_infantrys
        Ukraine : 3 artilleries and 1 factory_minor
        Western Ukraine : 4 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 38 / 51
        Russians : 47 / 65
        Japanese : 34 / 60
        Americans : 55 / 71
        Chinese : 15 / 17
        British : 32 / 38
        UK_Pacific : 16 / 19
        Italians : 11 / 26
        ANZAC : 11 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Anhwe
                1 armour moved from Chahar to Hopei
                1 artillery moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Alaska to British Columbia
                      Japanese take British Columbia from British
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 armour moved from 19 Sea Zone to Shantung
                1 armour moved from Kiangsu to Kiangsi
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 bomber moved from Jehol to Suiyuyan
                1 tactical_bomber moved from Jehol to Shantung
                1 fighter moved from Jehol to Anhwe
                1 tactical_bomber moved from Jehol to Hopei
                1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
                1 tactical_bomber moved from Jehol to Suiyuyan
                1 fighter moved from Jehol to Kweichow
                2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Anhwe
                1 armour moved from Chahar to Hopei
                1 artillery moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Alaska to British Columbia
                      Japanese take British Columbia from British
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 armour moved from 19 Sea Zone to Shantung
                1 armour moved from Kiangsu to Kiangsi
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 bomber moved from Jehol to Suiyuyan
                1 tactical_bomber moved from Jehol to Shantung
                1 fighter moved from Jehol to Anhwe
                1 tactical_bomber moved from Jehol to Hopei
                1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
                1 tactical_bomber moved from Jehol to Suiyuyan
                1 fighter moved from Jehol to Kweichow
                2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Hawaiian Islands
                Battle in Kiangsi
                    Japanese attack with 2 armour
                    British defend with 1 infantry
                    Japanese win, taking Hawaiian Islands from Americans, taking Kiangsi from Chinese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kweichow
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour and 1 fighter
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shantung
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Japanese win, taking Shantung from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu
                1 fighter moved from Anhwe to Kiangsu
                1 tactical_bomber moved from Hopei to Kiangsu
                1 tactical_bomber moved from Shantung to Kiangsu
                1 bomber moved from Suiyuyan to Kiangsu

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Japan
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 fighters and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 3 destroyers, 5 submarines and 2 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 5 submarines in 26 Sea Zone, round 1 :  2/5 hits
                    Americans win, taking 26 Sea Zone from Neutral with 3 destroyers, 5 submarines and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 91 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Hawaiian Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Hawaiian Islands, round 1 :  3/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Midway to 54 Sea Zone
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 2 Sea Zone to 10 Sea Zone
                2 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Americans
                4 destroyers and 3 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
                Americans collect 49 PUs (6 lost to blockades); end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        Midway : 1 airfield
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        26 Sea Zone : 1 flag, 3 destroyers, 5 submarines and 2 transports
        10 Sea Zone : 4 destroyers and 4 submarines
        2 Sea Zone : 1 flag
        54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 4 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        106 Sea Zone : 1 flag
        91 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 38 / 51
        Russians : 46 / 65
        Japanese : 43 / 49
        Americans : 55 / 65
        Chinese : 11 / 17
        British : 31 / 38
        UK_Pacific : 13 / 19
        Italians : 11 / 26
        ANZAC : 11 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Hunan to Kiangsi
                1 artillery and 2 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 2 artilleries and 5 infantry
                    Japanese defend with 2 armour
                        Chinese roll dice for 2 artilleries and 5 infantry in Kiangsi, round 1 :  1/7 hits
                        Japanese roll dice for 2 armour in Kiangsi, round 1 :  0/2 hits
                        1 armour owned by the Japanese lost in Kiangsi
                        Chinese roll dice for 2 artilleries and 5 infantry in Kiangsi, round 2 :  1/7 hits
                        Japanese roll dice for 1 armour in Kiangsi, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 armour

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag
        Kiangsi : 1 flag, 4 artilleries and 8 infantry

    Production/PUs Summary :

    Germans : 38 / 51
        Russians : 46 / 65
        Japanese : 42 / 49
        Americans : 55 / 65
        Chinese : 12 / 18
        British : 31 / 38
        UK_Pacific : 13 / 19
        Italians : 11 / 26
        ANZAC : 11 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Combat Move - British
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery, 4 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Iraq to Syria
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan
                1 armour and 1 mech_infantry moved from Iraq to Syria
                1 fighter moved from Iraq to Syria
                1 tactical_bomber moved from Iraq to Trans-Jordan
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
                1 fighter and 2 mech_infantrys moved from Yunnan to Hopei

    Combat - British
                Battle in Egypt
                    British attack with 1 artillery, 4 infantry and 5 mech_infantrys
                    Germans defend with 1 armour, 1 harbour and 1 infantry
                        British roll dice for 1 artillery, 4 infantry and 5 mech_infantrys in Egypt, round 1 :  4/10 hits
                        Germans roll dice for 1 armour and 1 infantry in Egypt, round 1 :  2/2 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Egypt
                    British win, taking Egypt from Germans with 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Borneo
                Battle in Hopei
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 armour
                        British roll dice for 1 fighter and 2 mech_infantrys in Hopei, round 1 :  0/3 hits
                        Japanese roll dice for 1 armour in Hopei, round 1 :  0/1 hits
                        British roll dice for 1 fighter and 2 mech_infantrys in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Hopei, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
                    British win, taking Borneo from Japanese, taking Hopei from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in Kwangtung
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 harbour
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery in Kwangtung, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Syria
                    British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 1 armour and 1 infantry
                        British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Syria, round 1 :  2/5 hits
                        Germans roll dice for 1 armour and 1 infantry in Syria, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Syria
                    British win, taking Syria from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 infantry
                        British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 1 :  2/4 hits
                        Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Trans-Jordan
                    British win, taking Trans-Jordan from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer moved from 39 Sea Zone to 45 Sea Zone
                2 aaGuns, 2 artilleries and 1 infantry moved from Kwangsi to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
                1 bomber moved from India to Kiangsi
                1 infantry moved from French Indo China to Kwangsi
                1 mech_infantry moved from Malaya to Yunnan
                2 artilleries and 6 infantry moved from Yunnan to Hunan
                2 artilleries and 3 infantry moved from Burma to Yunnan
                1 fighter moved from Hopei to Kiangsi
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Trans-Jordan to Iraq
                1 fighter moved from Syria to Iraq

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1,5,4
                British collect 34 PUs (1 lost to blockades); end with 40 PUs total

    Territory Summary for British :

    Kwangsi : 1 infantry
        Kiangsi : 2 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
        Yunnan : 2 artilleries, 3 infantry and 1 mech_infantry
        Hunan : 2 artilleries and 6 infantry
        Hopei : 1 mech_infantry
        India : 1 aaGun, 1 airfield and 1 harbour
        Borneo : 2 infantry
        Kwangtung : 2 infantry
        43 Sea Zone : 1 transport
        45 Sea Zone : 1 destroyer
        39 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transport
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 harbour, 2 infantry and 5 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Syria : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Norway : 1 flag, 1 infantry and 1 mech_infantry
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 fighter and 1 tactical_bomber
        Persia : 1 flag
        91 Sea Zone : 1 armour, 1 artillery, 2 infantry and 2 transports

    Production/PUs Summary :

    Germans : 34 / 51
        Russians : 46 / 65
        Japanese : 34 / 49
        Americans : 55 / 65
        Chinese : 13 / 18
        British : 35 / 40
        UK_Pacific : 20 / 0
        Italians : 11 / 26
        ANZAC : 11 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Place Units - UK_Pacific
                1 infantry and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 infantry and 4 mech_infantrys

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_major
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 34 / 51
        Russians : 46 / 65
        Japanese : 34 / 49
        Americans : 55 / 65
        Chinese : 13 / 18
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 11 / 26
        ANZAC : 11 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    @kabloom:

    do you want a fighter for some one else

    thanks for the offer kabloom but no thanks. it was my mistake and it too difficult to correct so i will move on.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                1 artillery moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk
                1 mech_infantry moved from Northern Italy to Romania
                2 armour moved from Northern Italy to Romania


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                1 artillery moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk
                1 mech_infantry moved from Northern Italy to Romania
                2 armour moved from Northern Italy to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 artillery and 1 mech_infantry
                    Russians win with no units remaining. Battle score for attacker is -8
                    Casualties for Russians: 1 artillery and 1 mech_infantry
                    Casualties for Italians: 2 armour and 1 mech_infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 bomber moved from Queensland to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 62 Sea Zone from Japanese
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Kwangsi to 20 Sea Zone
                2 fighters moved from Kwangsi to Kiangsi

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber moved from 42 Sea Zone to Kiangsi
                1 fighter moved from 20 Sea Zone to Kiangsi
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Kiangsi : 1 bomber and 3 fighters
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 8 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 infantry
        34 Sea Zone : 1 destroyer
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 flag, 1 destroyer and 2 transports
        Egypt : 2 infantry
        Ethiopia : 1 flag

    Production/PUs Summary :

    Germans : 34 / 51
        Russians : 46 / 65
        Japanese : 34 / 49
        Americans : 55 / 65
        Chinese : 13 / 18
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 11 / 26
        ANZAC : 11 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 34 / 51
        Russians : 46 / 65
        Japanese : 34 / 49
        Americans : 55 / 65
        Chinese : 13 / 18
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 11 / 26
        ANZAC : 11 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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