Scramble the fig to N/B please.
13L-AA50 CdnRanger (Axis) vs. DarthMaximus (Allies+11), no tech
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Darth’s Bid is Inf to Egy, Art to Kar, Art to Euk
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Test summary from TripleA, engine version: 1.6.1.2, time: 00:28:10
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I think we are out of space for uploading files. We’ll have to wait until Djensen clears out some old files.
I probably won’t get to Russia until Sat or Sun anyway.
Good Luck!
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Yup, ran into problems last night - thought I had done something wrong when setting up the game :-) - but was able to play
No rush on the game, I e-mailed you the file… Good German opening -
Cheers!
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Russia 1 sent. I got lucky in round 2 of the BST attack.
Have a great Christmas!
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Purchase Units - Japanese
Japanese buy 2 armour and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
3 fighters moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
3 infantry moved from Manchuria to Suiyuan
1 fighter moved from Japan to Suiyuan
3 infantry moved from Kiangsu to Hupeh
1 fighter moved from Manchuria to Hupeh
1 infantry moved from Caroline Islands to 51 Sea Zone
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 destroyer moved from 51 Sea Zone to 50 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery moved from 50 Sea Zone to Philippine Islands
2 fighters moved from 61 Sea Zone to 35 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Fukien
1 infantry moved from 61 Sea Zone to Fukien
2 infantry moved from French Indo-China Thailand to Kwangtung
1 fighter moved from Formosa to KwangtungCombat - Japanese
Battle in Fukien
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Fukien, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Fukien, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 1 : 1/3 hits
British roll dice for 1 infantry in Kwangtung, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 50 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 1 : 1/4 hits
Americans roll dice for 2 infantry in Philippine Islands, round 1 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Philippine Islands
Japanese roll dice for 1 artillery in Philippine Islands, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Philippine Islands, round 4 : 1/1 hits
Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 56 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 4 fighters in 56 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Suiyuan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Suiyuan, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hupeh
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Hupeh, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Hupeh, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 carriers moved from 57 Sea Zone to 62 Sea Zone
4 fighters moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from Hupeh to French Indo-China Thailand
1 fighter moved from Suiyuan to Kiangsu
1 fighter moved from Kwangtung to French Indo-China Thailand
1 carrier moved from 61 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 transport placed in 62 Sea Zone
2 armour placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Japanese :
Borneo : 1 flag, 2 infantry
East Indies : 1 flag, 2 infantry
French Indo-China Thailand : 1 flag, 2 fighters and 1 infantry
Fukien : 1 flag, 1 armour and 1 infantry
Hupeh : 1 flag, 3 infantry
Iwo Jima : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry
Kiangsu : 1 flag, 1 fighter
Kwangtung : 1 flag, 2 infantry
Philippine Islands : 1 flag, 1 artillery
Suiyuan : 1 flag, 3 infantry
37 Sea Zone : 1 flag, 1 carrier and 2 fighters
38 Sea Zone : 1 flag, 1 transport
49 Sea Zone : 1 flag, 1 transport
50 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports
61 Sea Zone : 1 flag, 1 cruiser and 1 transport
62 Sea Zone : 1 flag, 2 carriers, 4 fighters and 1 transportProduction/PUs Summary :
Germans : 32 / 45
Russians : 29 / 34
Japanese : 31 / 41
British : 34 / 43
Italians : 10 / 10
Chinese : 4 / 0
Americans : 38 / 40 -
Nearly perfect, Phi almost kicked my butt though….
Cheers!
Hope the holidays are going well… -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Purchase Units - British
British buy 1 carrier, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 destroyer moved from 9 Sea Zone to 2 Sea Zone
2 fighters moved from United Kingdom to 2 Sea Zone
1 bomber moved from United Kingdom to 13 Sea ZoneCombat - British
Battle in 13 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 13 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 2 Sea Zone
British attack with 1 destroyer and 2 fighters; Russians loiter and taunt with
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 2 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 2 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Germans lost in 2 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 2 Sea Zone to United Kingdom
1 fighter moved from 2 Sea Zone to 8 Sea Zone
1 fighter moved from Egypt to 8 Sea Zone
1 bomber moved from 13 Sea Zone to United Kingdom
1 armour, 1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 aaGun, 1 artillery and 3 infantry moved from India to Persia
1 infantry moved from Burma to India
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Australia to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to United Kingdom
1 infantry moved from Western Canada to Eastern CanadaPlace Units - British
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 8 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTerritory Summary for British :
Australia : 1 aaGun and 2 infantry
Eastern Canada : 1 infantry
India : 1 infantry
Persia : 1 aaGun, 1 artillery and 3 infantry
Rhodesia : 2 infantry
Trans-Jordan : 1 armour, 1 artillery and 5 infantry
United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 2 infantry
2 Sea Zone : 1 destroyer
8 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
43 Sea Zone : 1 artillery, 1 destroyer, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 32 / 45
Russians : 29 / 34
Japanese : 31 / 41
British : 34 / 34
Italians : 10 / 10
Chinese : 4 / 0
Americans : 38 / 40 -
FYI, I just downloaded version 1.6.1.4 of TripleA. I needed it for another game and you might need it to use this save file.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Purchase Units - Italians
Italians buy 1 armour and 1 artillery; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Libya to Egypt
Italians take Egypt from British
1 infantry moved from Libya to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
1 artillery moved from 15 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 artillery and 5 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 2/2 hits
British roll dice for 1 armour, 1 artillery and 5 infantry in Trans-Jordan, round 1 : 0/7 hits
3 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/3 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Trans-Jordan
British win with 1 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for British: 5 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from Balkans to Poland
1 infantry moved from Balkans to Bulgaria Romania
1 infantry moved from Balkans to Italy
1 armour moved from Italy to Czechoslovakia Hungary
1 fighter moved from Italy to GermanyPlace Units - Italians
1 armour and 1 artillery placed in ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Czechoslovakia Hungary : 1 armour
Egypt : 1 flag, 1 infantry
Germany : 1 fighter
Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Poland : 1 armour
Bulgaria Romania : 1 infantry
15 Sea Zone : 1 battleship, 2 cruisers and 1 transportProduction/PUs Summary :
Germans : 32 / 45
Russians : 29 / 34
Japanese : 31 / 41
British : 32 / 34
Italians : 12 / 23
Chinese : 4 / 0
Americans : 38 / 40 -
Thanks DM - Got the latest version - Unexpected outcome for Italy - Those two ground units were ready for battle!!
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No kidding. Sheesh.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Place Units - Chinese
2 infantry placed in ChinghaiTurn Complete - Chinese
Territory Summary for Chinese :
Chinghai : 1 fighter and 2 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 32 / 45
Russians : 29 / 34
Japanese : 31 / 41
British : 32 / 34
Italians : 12 / 23
Chinese : 4 / 0
Americans : 38 / 0 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Americans :
Eastern Canada : 1 aaGun
Eastern United States : 1 artillery, 1 factory and 3 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
United Kingdom : 1 artillery, 2 bombers, 1 fighter and 1 infantry
Wake Island : 1 infantry
Western Canada : 3 fighters and 3 infantry
Western United States : 1 aaGun, 1 factory and 2 infantry
8 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 1 carrier and 1 transport
20 Sea Zone : 1 carrier and 1 destroyer
55 Sea Zone : 1 battleshipProduction/PUs Summary :
Germans : 32 / 45
Russians : 29 / 34
Japanese : 31 / 41
British : 32 / 34
Italians : 12 / 23
Chinese : 4 / 0
Americans : 38 / 48 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour moved from Libya to Anglo-Egypt Sudan
Germans take Anglo-Egypt Sudan from British
2 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
1 submarine moved from 6 Sea Zone to 2 Sea Zone
1 bomber moved from Norway to 2 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Finland
3 infantry moved from Poland to Baltic States
1 infantry moved from East Poland to Baltic States
2 armour moved from East Poland to Baltic States
3 armour moved from Ukraine to Baltic States
1 fighter moved from 5 Sea Zone to FinlandCombat - Germans
Battle in Finland
Germans attack with 2 fighters and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 cruiser in Finland, round 1 : 1/1 hits
Germans roll dice for 2 fighters and 4 infantry in Finland, round 1 : 1/6 hits
Russians roll dice for 1 artillery and 2 infantry in Finland, round 1 : 0/3 hits
2 infantry owned by the Russians lost in Finland
Germans roll dice for 2 fighters and 4 infantry in Finland, round 2 : 2/6 hits
Russians roll dice for 1 artillery in Finland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 5 armour and 4 infantry
Russians defend with 1 artillery
Germans roll dice for 5 armour and 4 infantry in Baltic States, round 1 : 4/9 hits
Russians roll dice for 1 artillery in Baltic States, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 2 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer; Russians defend with 1 submarine
British roll dice for 1 submarine in 2 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 bomber in 2 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 2 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 2 Sea Zone
1 submarine owned by the Russians Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
1 artillery moved from Ukraine to East Poland
2 infantry moved from Ukraine to East Poland
1 infantry moved from Ukraine to East Poland
1 armour moved from Poland to East Poland
2 fighters moved from Finland to 5 Sea Zone
1 infantry moved from Libya to Egypt
2 infantry moved from Germany to Poland
1 bomber moved from 2 Sea Zone to Germany
1 fighter moved from Libya to 5 Sea Zone
1 fighter moved from Morocco Algeria to 5 Sea ZonePlace Units - Germans
1 carrier placed in 5 Sea Zone
2 armour and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Germans :
Anglo-Egypt Sudan : 1 flag, 1 armour
Baltic States : 1 flag, 5 armour and 4 infantry
East Poland : 1 flag, 1 armour, 2 artilleries and 4 infantry
Egypt : 1 infantry
Finland : 4 infantry
Germany : 1 aaGun, 2 armour, 1 bomber, 1 factory and 8 infantry
Gibraltar : 1 flag, 1 infantry
Libya : 1 artillery and 1 infantry
Poland : 2 infantry
Ukraine : 1 flag
5 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transportProduction/PUs Summary :
Germans : 36 / 46
Russians : 26 / 34
Japanese : 31 / 41
British : 31 / 34
Italians : 12 / 23
Chinese : 4 / 0
Americans : 38 / 48 -
For SZ2, does my sub not get a first strike at the same time as the Russian Sub?
It looks like Triple A missed it -
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I think it does. As far as I know both subs would fire.
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If you want you can roll for your sub here.
Looks like I hit.
If you hit then the Sz is cleared with loss of both subs, if you miss then I’d still have the Rus sub, since the Bom can’t hit it. -
Thx, I thought so….
German sub -
Rolls: 1@2; Total Hits: 11@2: (2) -
Sz 2 cleared, I’ll edit the file -