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13L G40 wheatbeer (axis) vs Jeff28 (allies +10)


  • My pants were down on the German air attack, well played.

    –Jeff

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Yunnan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Yunnan to Hopei
                      Japanese take Hopei from Chinese
                3 artilleries and 8 infantry moved from Shensi to Kansu
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                2 fighters and 3 tactical_bombers moved from Anhwe to Kansu
                1 bomber moved from Malaya to Kansu
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 3 fighters and 2 tactical_bombers
                    ANZAC defend with 1 cruiser; Americans defend with 1 transport
                        Japanese roll dice for 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 :  1/5 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Americans: 1 transport
                Battle in Kansu
                    Japanese attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 8 infantry and 3 tactical_bombers
                    Chinese defend with 1 fighter and 15 infantry
                        Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 8 infantry and 3 tactical_bombers in Kansu, round 1 :  6/18 hits
                        Chinese roll dice for 1 fighter and 15 infantry in Kansu, round 1 :  5/16 hits
                        5 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Kansu, round 2 :  6/13 hits
                        Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 2 :  4/10 hits
                        3 infantry owned by the Japanese , 6 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kansu
                        Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 tactical_bombers in Kansu, round 3 :  4/9 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 :  3/4 hits
                        1 fighter owned by the Chinese , 1 armour owned by the Japanese , 3 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Kansu
                    Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 armour, 3 artilleries and 8 infantry
                    Casualties for Chinese: 1 fighter and 15 infantry

    Non Combat Move - Japanese
                2 fighters and 3 tactical_bombers moved from Kansu to Shensi
                1 bomber moved from Kansu to Shensi
                1 aaGun, 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from 42 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Malaya
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Sakha to Siberia
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                2 mech_infantrys moved from India to Burma

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
                1 artillery and 2 infantry placed in India
                1 artillery and 2 infantry placed in Malaya
                Japanese undo move 2.
                1 artillery and 1 infantry placed in India
                1 submarine placed in 39 Sea Zone
                2 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 49 / 57
        Russians : 29 / 29
        Japanese : 67 / 72
        Americans : 52 / 73
        Chinese : 2 / 7
        British : 35 / 47
        UK_Pacific : 0 / 0
        Italians : 10 / 10
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Thanks, I feel a little guilty, but since Italy’s running on empty, Germany needs to make up the difference.

    You’ve done a good job shutting the Axis out of the Mediterranean.  Was originally planning heavier German investment there, but it never seemed quite worth it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 bomber, 3 destroyers and 6 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Dutch New Guinea to Celebes
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Celebes
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery in Celebes, round 1 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Celebes to Dutch New Guinea
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 destroyers and 6 submarines placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 1 flag, 2 fighters and 1 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Celebes : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 1 bomber
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 transport
        26 Sea Zone : 1 flag, 2 destroyers, 5 submarines and 1 transport
        25 Sea Zone : 1 flag, 1 destroyer
        10 Sea Zone : 1 flag, 3 destroyers and 6 submarines
        54 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 4 fighters, 19 submarines and 2 tactical_bombers
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 5 infantry and 3 mech_infantrys
        Morocco : 1 flag, 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        106 Sea Zone : 1 flag
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
        110 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 29 / 29
        Japanese : 64 / 72
        Americans : 57 / 78
        Chinese : 2 / 7
        British : 35 / 47
        UK_Pacific : 0 / 0
        Italians : 10 / 10
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Kansu : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 29 / 29
        Japanese : 64 / 72
        Americans : 57 / 78
        Chinese : 2 / 3
        British : 35 / 47
        UK_Pacific : 0 / 0
        Italians : 10 / 10
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :7

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 tactical_bomber moved from United Kingdom to 125 Sea Zone
                1 fighter moved from 110 Sea Zone to 125 Sea Zone
                1 armour and 1 mech_infantry moved from Persia to West India
                      UK_Pacific take West India from Japanese
                1 artillery and 1 infantry moved from Persia to Eastern Persia

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 1 :  2/3 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
                2 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 aaGun and 2 infantry moved from Scotland to United Kingdom

    Place Units - British
                1 transport placed in 81 Sea Zone
                1 factory_minor placed in Persia
                1 destroyer placed in 110 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for British :

    West India : 1 flag, 1 armour and 1 mech_infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Trans-Jordan : 1 flag, 1 armour and 1 mech_infantry
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 destroyer
        93 Sea Zone : 1 flag, 1 submarine
        Eire : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        Iraq : 1 flag, 2 mech_infantrys
        Eastern Persia : 1 flag, 1 artillery and 1 infantry
        81 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor
        98 Sea Zone : 1 flag, 1 destroyer
        110 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 29 / 29
        Japanese : 62 / 72
        Americans : 57 / 78
        Chinese : 2 / 3
        British : 35 / 40
        UK_Pacific : 2 / 0
        Italians : 10 / 10
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :7

    Turn Complete - UK_Pacific

    Territory Summary for UK_Pacific :

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 29 / 29
        Japanese : 62 / 72
        Americans : 57 / 78
        Chinese : 2 / 3
        British : 35 / 40
        UK_Pacific : 2 / 0
        Italians : 10 / 10
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Bessarabia to Ukraine
                1 bomber moved from Western Germany to Ukraine
                1 mech_infantry moved from Bessarabia to Belarus
                1 fighter moved from Western Germany to Belarus
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Belarus
                    retreated to Belarus
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry
                Battle in Ukraine
                    Italians attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
                    Italians win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 1 :  0/3 hits
                        Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Ukraine to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland
                2 armour moved from Bessarabia to Eastern Poland

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
                Italians collect 5 PUs (7 lost to blockades); end with 5 PUs total

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 29 / 29
        Japanese : 62 / 72
        Americans : 55 / 78
        Chinese : 2 / 3
        British : 35 / 40
        UK_Pacific : 2 / 0
        Italians : 12 / 5
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 3 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from Queensland to New South Wales

    Combat - ANZAC
                Battle in Sumatra
                Battle in Borneo

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 infantry placed in New South Wales
                2 infantry placed in Queensland
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 23 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Borneo : 1 flag, 2 infantry
        Queensland : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 flag, 1 transport
        43 Sea Zone : 1 flag, 1 transport
        54 Sea Zone : 1 flag, 1 destroyer, 2 fighters and 1 transport
        62 Sea Zone : 1 flag, 1 transport
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 29 / 29
        Japanese : 54 / 72
        Americans : 55 / 78
        Chinese : 2 / 3
        British : 35 / 40
        UK_Pacific : 2 / 0
        Italians : 12 / 5
        ANZAC : 22 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                3 infantry moved from Libya to Tobruk
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 flag, 2 infantry
        Tobruk : 1 flag, 3 infantry
        Bryansk : 1 flag, 1 fighter
        80 Sea Zone : 1 flag, 1 destroyer
        110 Sea Zone : 1 flag, 1 cruiser and 2 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 29 / 29
        Japanese : 54 / 72
        Americans : 55 / 78
        Chinese : 2 / 3
        British : 35 / 40
        UK_Pacific : 2 / 0
        Italians : 12 / 5
        ANZAC : 22 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Need to run some errands, so I can’t do G8 now.


  • No prob, heading out to take pictures with our newborn anyway.

    –Jeff

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 9 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 infantry moved from Eastern Poland to Western Ukraine
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
                1 submarine moved from 124 Sea Zone to 125 Sea Zone
                2 bombers moved from Western Germany to 125 Sea Zone
                1 infantry moved from Eastern Poland to Belarus
                2 fighters moved from Slovakia Hungary to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 infantry in Belarus, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 1 :  3/6 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 125 Sea Zone
                    Germans attack with 2 bombers and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 bombers in 125 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 1 :  1/1 hits
                        1 bomber owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from British with 1 bomber and 1 submarine remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                7 armour and 4 mech_infantrys moved from Bessarabia to Eastern Poland
                2 fighters and 2 tactical_bombers moved from Western Ukraine to Novgorod
                2 fighters moved from Belarus to Novgorod
                1 bomber moved from 125 Sea Zone to Novgorod
                1 fighter and 2 tactical_bombers moved from Holland Belgium to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to France
                2 artilleries moved from Holland Belgium to France
                3 infantry moved from Holland Belgium to France
                3 infantry moved from Western Germany to Northern Italy
                3 infantry moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Holland Belgium to Western Germany
                1 infantry moved from Holland Belgium to France
                1 aaGun moved from Holland Belgium to Western Germany
                1 armour and 1 mech_infantry moved from Western Germany to Northern Italy
                1 mech_infantry moved from Western Germany to Northern Italy
                1 mech_infantry moved from Western Germany to Southern Italy
                1 armour moved from Germany to Western Germany
                7 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Germany to Northern Italy

    Place Units - Germans
                2 artilleries and 1 infantry placed in Novgorod
                7 artilleries and 3 infantry placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,5
                Germans collect 48 PUs (4 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Production/PUs Summary :

    Germans : 52 / 58
        Russians : 24 / 29
        Japanese : 54 / 72
        Americans : 55 / 78
        Chinese : 2 / 3
        British : 35 / 40
        UK_Pacific : 2 / 0
        Italians : 12 / 5
        ANZAC : 22 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 artillery, 1 bomber and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 fighter moved from Russia to Ukraine
                1 artillery and 1 infantry moved from Smolensk to Belarus

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  1/4 hits
                        Germans roll dice for 2 infantry in Western Ukraine, round 1 :  0/2 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 1 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 aaGuns, 2 armour, 19 artilleries, 59 infantry and 2 mech_infantrys moved from Bryansk to Belarus
                2 aaGuns and 11 infantry moved from Smolensk to Belarus
                1 aaGun and 9 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                1 fighter moved from Ukraine to Russia

    Place Units - Russians
                1 artillery, 1 bomber and 4 infantry placed in Russia
                Russians undo move 1.
                1 bomber and 2 infantry placed in Russia
                1 artillery and 2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 30 PUs total

    Territory Summary for Russians :

    Belarus : 1 flag, 5 aaGuns, 2 armour, 20 artilleries, 70 infantry and 2 mech_infantrys
        Bryansk : 1 flag, 1 aaGun and 9 infantry
        Archangel : 1 flag, 1 infantry
        Russia : 1 flag, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 2 infantry and 1 tactical_bomber
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag, 2 infantry
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        105 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 29 / 30
        Japanese : 54 / 72
        Americans : 55 / 78
        Chinese : 2 / 3
        British : 35 / 40
        UK_Pacific : 2 / 0
        Italians : 12 / 5
        ANZAC : 22 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I know this game would take a long time to play to victory conditions either way, but I think I actually should concede defeat since I don’t see a path to regain the initiative.

    Italy was crippled too fast and can’t stop the UK collecting it’s NO.

    Germany didn’t get anything out of it’s investment in YUGO facilities and is losing a decent chunk of its economy to convoy damage.  The US/UK threat has slowed down the eastern front too severely.

    Japan can’t outspend the Allies on fleet or expand anywhere significant.  It also might never regain the DEI NO.

    Are you interested in a rematch?


  • I agree with that. Got lucky on a lot of small battles and Russia held.

    I like the Yugo factory idea, that’s why I had to do 97 to kill Italy.

    A rematch would be great. However you want to do it.

    –Jeff


  • Let me know if you want to re-bid, or I can play either side at the +10 we did before

    –Jeff

  • 17

    I’m willing to give you 10 again.

    I need to crack this UK2 EGY airbase!  I haven’t seen it before so early, but it’s totally worth it.

    I have a game going against Ziggarut where he sent two Indian planes and did the same thing.

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