70938d33-46c8-42a5-9680-e357e33a08f8-triplea_42321_3fre.tsvg
Wheatbeer (axis) vs Fortress (allies) g40.2
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I think I have to scramble off Hickman… 0 scrambles = 10.55 left, 3 scrambles = 5.45 left. I get to kill 5 Japanese planes for 3 of mine? Deal me in!! (And THIS is how I get burnt. ALL the time. Scrambling into lost battles that roll in the 12th percentile…) :lol: Tilt 'em back. Cheers! And send 3 fighters to their watery graves! With honor.
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And SZ35?
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No thanks, I’ll take my chances on land. Well, so to speak. Of course… :-)
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round 1, Japan rolled 8 hits
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Should I just give you max defense? (i.e. sink the carrier so you can save a cruiser)
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Yeah, I was only going to save the carrier as counter-attack if you rolled horribly in the first round. Go tip, tip, then max defense. Take the Anzac cruiser before the American. And roll me some hits… :-D
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I gotta jet – time to take the child out trick or treating…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 carrier moved from 31 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Caroline Islands to 26 Sea Zone
2 infantry moved from Siam to Shan State
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Yunnan
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery moved from Kiangsi to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Kwangsi to 44 Sea Zone
1 fighter moved from 36 Sea Zone to Malaya
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from 36 Sea Zone to Malaya
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 mech_infantry moved from Anhwe to Kwangtung
1 armour moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 cruiser in 37 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiser
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 fighter and 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 1 : 2/4 hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Malaya, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 1 : 2/6 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 1 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangtung, round 1 : 0/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangtung, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Borneo
Battle in Philippines
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 2/2 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 1 : 1/4 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 0/3 hits
1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter and 2 infantry
Battle in 26 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 cruiser; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 1 : 8/13 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 2 transports in 26 Sea Zone, round 1 : 7/12 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the ANZAC , 1 cruiser owned by the Americans , 2 carriers owned by the Japanese , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 bombers, 1 cruiser, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 9/11 hits
Americans roll dice for 1 battleship, 1 cruiser, 5 fighters and 2 transports in 26 Sea Zone, round 2 : 3/7 hits
5 fighters owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans , 2 transports owned by the Americans and 2 fighters owned by the Japanese lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 bombers, 1 cruiser, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Japanese: 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 2 transportsNon Combat Move - Japanese
1 tactical_bomber could not land in 26 Sea Zone and was removed
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Marshall Islands
2 bombers moved from 26 Sea Zone to Marshall Islands
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
2 fighters moved from Malaya to Siam
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from Anhwe to Hunan
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 battleship moved from 33 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 38
Japanese : 46 / 46
Americans : 50 / 52
Chinese : 6 / 15
British : 28 / 31
UK_Pacific : 10 / 20
Italians : 14 / 11
ANZAC : 10 / 14
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Have fun :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 4 bombers; Remaining resources: 4 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 28 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Eastern United States
1 transport moved from 28 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
4 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Central United States : 1 flag, 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Southeast Mexico : 1 flag, 1 artillery and 1 infantry
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
89 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 38
Japanese : 46 / 46
Americans : 50 / 74
Chinese : 6 / 15
British : 28 / 31
UK_Pacific : 10 / 20
Italians : 14 / 11
ANZAC : 10 / 14
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
10 infantry moved from Szechwan to YunnanPlace Units - Chinese
3 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 1 flag, 3 artilleries, 1 fighter and 12 infantry
Kweichow : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 38
Japanese : 45 / 46
Americans : 50 / 74
Chinese : 7 / 13
British : 28 / 31
UK_Pacific : 10 / 20
Italians : 14 / 11
ANZAC : 10 / 14
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
1 battleship moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from India to Siam
1 tactical_bomber moved from India to Siam
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 1 battleship
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/4 hits
Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Italians: 1 cruiser, 1 submarine and 1 transport
Battle in Siam
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 fighters
British roll dice for 2 fighters and 1 tactical_bomber in Siam, round 1 : 2/3 hits
Japanese roll dice for 2 fighters in Siam, round 1 : 2/2 hits
1 tactical_bomber owned by the British , 1 fighter owned by the British and 2 fighters owned by the Japanese lost in Siam
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 2 fighters
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
1 aaGun, 1 artillery and 2 infantry moved from Burma to Yunnan
2 artilleries and 3 infantry moved from India to Burma
1 fighter moved from Siam to Yunnan
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 2 artilleries and 1 mech_infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 fighter moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Egypt
1 mech_infantry moved from Eire to United KingdomPlace Units - British
1 artillery and 9 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for British :
Yunnan : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 2 infantry
Burma : 1 flag, 2 aaGuns, 2 artilleries and 8 infantry
India : 1 flag, 1 airfield and 1 harbour
Celebes : 1 flag, 1 infantry
37 Sea Zone : 1 flag, 1 battleship
Belgian Congo : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 factory_minor and 1 infantry
Alexandria : 1 flag, 2 artilleries
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 bomber, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Ontario : 1 flag, 1 artillery and 1 infantry
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Tobruk : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Eastern Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 38
Japanese : 45 / 46
Americans : 50 / 74
Chinese : 7 / 13
British : 28 / 33
UK_Pacific : 10 / 0
Italians : 14 / 11
ANZAC : 10 / 14
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.375
Median : 2.500
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 bomber and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 bomber and 2 mech_infantrysTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Celebes : 1 flag
37 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 38
Japanese : 45 / 46
Americans : 50 / 74
Chinese : 7 / 13
British : 28 / 33
UK_Pacific : 10 / 10
Italians : 14 / 11
ANZAC : 10 / 14
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.375
Median : 2.500
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Even though your attack on Pearl went a tiny bit worse for me than average (+2.6 Japanese units survived, +2.2ish when you factor in that the Cruiser was dead meat anyway - and 20 IPC for Japan is not insignificant), I’m hoping that the following exchange from Classic, about 18 years ago, holds true:
My buddy Aaron: Dude, you can’t park the American fleet there.
Me: Hawaii?
Aaron: Yeah. Remember history class back in high school? What happens when the Americans put their fleet at Pearl Harbor?
Me: Yeah, I remember… We win the war… :lol: -
I am not sure how this Pearl Harbor will influence the match yet. It basically exchanged Japanese position (planes out in wazoo) for sinking US transports.
I have to say, attacking Siam was extremely gutsy. I saw the option but assumed you wouldn’t risk it.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery and 3 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
2 armour and 2 infantry moved from Albania to Greece
1 bomber moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber and 2 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 1 : 2/5 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 1 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantryNon Combat Move - Italians
2 infantry moved from Albania to Yugoslavia
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 bomber moved from Greece to Northern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs totalProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 38
Japanese : 45 / 46
Americans : 50 / 74
Chinese : 7 / 13
British : 28 / 33
UK_Pacific : 10 / 10
Italians : 17 / 17
ANZAC : 10 / 14
French : 6 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
If you mean “gutsy” as courageous, then thank you. If you mean “gutsy” as crazy, well, then thank you again :wink: Those Japanese planes are like friggin locusts when they’re all together. I figured if I could trade them for British ones straight up, I could make do without mine. And even if you could economically replace yours easier, it’s 3 turns before they’re really doing anything while mine are ready to go on turn 2. It definitely could’ve backfired, but since you had the initiative, I needed to be a vulture :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 infantry moved from Northern Territory to South Australia
1 artillery moved from Northern Territory to South Australia
1 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
2 aaGuns moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
South Australia : 1 flag, 2 aaGuns, 1 artillery and 4 infantry
New Guinea : 1 flag, 1 infantry
Hawaiian Islands : 1 flag, 1 fighter
43 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag, 1 fighter
62 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 38
Japanese : 45 / 46
Americans : 50 / 74
Chinese : 7 / 13
British : 28 / 33
UK_Pacific : 10 / 10
Italians : 17 / 17
ANZAC : 10 / 10
French : 6 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
If you’re not too busy taking over London :wink: I missed a NCM for the British from E Persia to W India. If it’s ok, can you take care of that for me? Oh, and if you want to drop an extra 16 infantry on London for me, I also forgot to do that, too! :lol:
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I’ll try to remember … if I forget, feel free to EDIT it on the Soviets go round.





