Wheatbeer (axis) vs Fortress (allies) g40.2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 4 bombers; Remaining resources: 4 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 28 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 49 Sea Zone to 26 Sea Zone
                1 destroyer moved from 49 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - Americans
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 26 Sea Zone to Eastern United States
                1 transport moved from 28 Sea Zone to 89 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                4 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 flag, 1 airfield
        26 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
        Central United States : 1 flag, 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
        Southeast Mexico : 1 flag, 1 artillery and 1 infantry
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
        89 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 38
        Japanese : 46 / 46
        Americans : 50 / 74
        Chinese : 6 / 15
        British : 28 / 31
        UK_Pacific : 10 / 20
        Italians : 14 / 11
        ANZAC : 10 / 14
        French : 7 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                10 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                3 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Yunnan : 1 flag, 3 artilleries, 1 fighter and 12 infantry
        Kweichow : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 38
        Japanese : 45 / 46
        Americans : 50 / 74
        Chinese : 7 / 13
        British : 28 / 31
        UK_Pacific : 10 / 20
        Italians : 14 / 11
        ANZAC : 10 / 14
        French : 7 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                2 fighters moved from India to Siam
                1 tactical_bomber moved from India to Siam
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 battleship
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    British win, taking 37 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser, 1 submarine and 1 transport
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 :  2/4 hits
                        Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
                        1 transport owned by the Italians lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Italians with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Italians: 1 cruiser, 1 submarine and 1 transport
                Battle in Siam
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 fighters
                        British roll dice for 2 fighters and 1 tactical_bomber in Siam, round 1 :  2/3 hits
                        Japanese roll dice for 2 fighters in Siam, round 1 :  2/2 hits
                        1 tactical_bomber owned by the British , 1 fighter owned by the British and 2 fighters owned by the Japanese lost in Siam
                    British win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 fighters
                    Casualties for British: 1 fighter and 1 tactical_bomber

    Non Combat Move - British
                1 aaGun, 1 artillery and 2 infantry moved from Burma to Yunnan
                2 artilleries and 3 infantry moved from India to Burma
                1 fighter moved from Siam to Yunnan
                2 infantry moved from Rhodesia to Belgian Congo
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour, 2 artilleries and 1 mech_infantry moved from Tobruk to Alexandria
                1 armour and 1 mech_infantry moved from Alexandria to Egypt
                1 fighter moved from 97 Sea Zone to Malta
                1 tactical_bomber moved from 97 Sea Zone to Malta
                1 bomber moved from 97 Sea Zone to Egypt
                1 mech_infantry moved from Eire to United Kingdom

    Place Units - British
                1 artillery and 9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for British :

    Yunnan : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 2 infantry
        Burma : 1 flag, 2 aaGuns, 2 artilleries and 8 infantry
        India : 1 flag, 1 airfield and 1 harbour
        Celebes : 1 flag, 1 infantry
        37 Sea Zone : 1 flag, 1 battleship
        Belgian Congo : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 armour, 1 factory_minor and 1 infantry
        Alexandria : 1 flag, 2 artilleries
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 armour, 1 bomber, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Ontario : 1 flag, 1 artillery and 1 infantry
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Eire : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer
        Eastern Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 38
        Japanese : 45 / 46
        Americans : 50 / 74
        Chinese : 7 / 13
        British : 28 / 33
        UK_Pacific : 10 / 0
        Italians : 14 / 11
        ANZAC : 10 / 14
        French : 7 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.375
            Median : 2.500
            Variance : 1.467
            Standard Deviation : 1.211
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
            Average roll : 1.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Italians Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                1 bomber and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 bomber and 2 mech_infantrys

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major
        Celebes : 1 flag
        37 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 38
        Japanese : 45 / 46
        Americans : 50 / 74
        Chinese : 7 / 13
        British : 28 / 33
        UK_Pacific : 10 / 10
        Italians : 14 / 11
        ANZAC : 10 / 14
        French : 7 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.375
            Median : 2.500
            Variance : 1.467
            Standard Deviation : 1.211
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
            Average roll : 1.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Italians Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Even though your attack on Pearl went a tiny bit worse for me than average (+2.6 Japanese units survived, +2.2ish when you factor in that the Cruiser was dead meat anyway - and 20 IPC for Japan is not insignificant), I’m hoping that the following exchange from Classic, about 18 years ago, holds true:

    My buddy Aaron: Dude, you can’t park the American fleet there.
    Me: Hawaii?
    Aaron: Yeah. Remember history class back in high school? What happens when the Americans put their fleet at Pearl Harbor?
    Me: Yeah, I remember… We win the war…  :lol:

  • 17

    I am not sure how this Pearl Harbor will influence the match yet.  It basically exchanged Japanese position (planes out in wazoo) for sinking US transports.

    I have to say, attacking Siam was extremely gutsy.  I saw the option but assumed you wouldn’t risk it.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 artillery and 3 infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British
                2 armour and 2 infantry moved from Albania to Greece
                1 bomber moved from Southern Italy to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 2 armour, 1 bomber and 2 infantry
                    Neutral_Allies defend with 2 infantry
                        Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 1 :  2/5 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 1 :  0/2 hits
                        2 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 2 infantry

    Non Combat Move - Italians
                2 infantry moved from Albania to Yugoslavia
                1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Northern Italy to Yugoslavia
                2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
                2 artilleries and 1 infantry moved from Southern France to Northern Italy
                1 bomber moved from Greece to Northern Italy

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 38
        Japanese : 45 / 46
        Americans : 50 / 74
        Chinese : 7 / 13
        British : 28 / 33
        UK_Pacific : 10 / 10
        Italians : 17 / 17
        ANZAC : 10 / 14
        French : 6 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • If you mean “gutsy” as courageous, then thank you. If you mean “gutsy” as crazy, well, then thank you again  :wink: Those Japanese planes are like friggin locusts when they’re all together. I figured if I could trade them for British ones straight up, I could make do without mine. And even if you could economically replace yours easier, it’s 3 turns before they’re really doing anything while mine are ready to go on turn 2. It definitely could’ve backfired, but since you had the initiative, I needed to be a vulture  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 43 Sea Zone
                1 submarine moved from 62 Sea Zone to 46 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 46 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 46 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 46 Sea Zone
                        ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 46 Sea Zone to 26 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands
                1 infantry moved from Northern Territory to South Australia
                1 artillery moved from Northern Territory to South Australia
                1 infantry moved from Queensland to South Australia
                2 infantry moved from New South Wales to South Australia
                2 aaGuns moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 2 aaGuns, 1 artillery and 4 infantry
        New Guinea : 1 flag, 1 infantry
        Hawaiian Islands : 1 flag, 1 fighter
        43 Sea Zone : 1 flag, 1 destroyer
        26 Sea Zone : 1 flag, 1 fighter
        62 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 38
        Japanese : 45 / 46
        Americans : 50 / 74
        Chinese : 7 / 13
        British : 28 / 33
        UK_Pacific : 10 / 10
        Italians : 17 / 17
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • If you’re not too busy taking over London  :wink: I missed a NCM for the British from E Persia to W India. If it’s ok, can you take care of that for me? Oh, and if you want to drop an extra 16 infantry on London for me, I also forgot to do that, too!  :lol:

  • 17

    I’ll try to remember … if I forget, feel free to EDIT it on the Soviets go round.

  • 17

    Or you can edit it with France before Germany goes  :-P


  • Oh crap. France didn’t save?!? French destroyer sank the German sub in z103. I’ll make the edits and save a map. Sorry…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 103 Sea Zone: 1 submarine
                EDIT: Removing units owned by French from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by French to 103 Sea Zone: 1 destroyer
                EDIT: Removing units owned by British from Eastern Persia: 1 infantry
                EDIT: Adding units owned by British to West India: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    Egypt : 1 flag, 1 infantry
        United Kingdom : 1 flag, 1 fighter and 2 infantry
        Morocco : 1 flag, 2 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        97 Sea Zone : 1 flag, 1 destroyer
        103 Sea Zone : 1 flag, 1 destroyer
        110 Sea Zone : 1 flag, 1 cruiser

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 38
        Japanese : 45 / 46
        Americans : 50 / 74
        Chinese : 7 / 13
        British : 28 / 33
        UK_Pacific : 10 / 10
        Italians : 17 / 17
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                2 armour, 3 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 3 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                2 armour, 3 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                2 armour moved from Western Germany to 112 Sea Zone
                2 armour and 4 transports moved from 112 Sea Zone to 113 Sea Zone
                2 artilleries moved from Germany to 113 Sea Zone
                4 infantry moved from Norway to 113 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters and 3 tactical_bombers moved from Holland Belgium to United Kingdom
                4 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to United Kingdom

  • 17

    need scrambling orders SZ110


  • Ok. So. If I don’t scramble, I have no chance of holding and you win with 10-11 units. If I scramble and lose, you win with 15-16 units.

    I have a 16% chance of winning the sea battle. Not only are those the best odds I’m gonna get to save London, but if I prevent the amphib, I’ll take out about 6 planes in the first round of land combat.

    And if it fails, you end up with a couple extra tanks.

    I don’t see a downside.

    I’m scrambling all 3 fighters. I’m also going to start going to church, because apparently my gameplay requires divine intervention…  :lol:


  • You started to pee yourself a little bit there, didn’t you?  :lol: Waaaaaaaaay closer than it should have been.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                2 armour, 3 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 3 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                2 armour, 3 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                2 armour moved from Western Germany to 112 Sea Zone
                2 armour and 4 transports moved from 112 Sea Zone to 113 Sea Zone
                2 artilleries moved from Germany to 113 Sea Zone
                4 infantry moved from Norway to 113 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters and 3 tactical_bombers moved from Holland Belgium to United Kingdom
                4 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to United Kingdom

    Combat - Germans
                French scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 9 transports
                    French defend with 1 cruiser and 1 fighter; British defend with 2 fighters
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                        1 cruiser owned by the French lost in 110 Sea Zone
                        Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 9 transports in 110 Sea Zone, round 1 :  1/4 hits
                        French roll dice for 3 fighters in 110 Sea Zone, round 1 :  3/3 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 fighter owned by the French , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
                    2 submarines owned by the Germans Submerged
                        Germans roll dice for 1 battleship, 1 cruiser and 9 transports in 110 Sea Zone, round 2 :  1/2 hits
                        French roll dice for 2 fighters in 110 Sea Zone, round 2 :  0/2 hits
                        1 fighter owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 battleship, 1 cruiser and 9 transports in 110 Sea Zone, round 3 :  1/2 hits
                        French roll dice for 1 fighter in 110 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship and 9 transports remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser, 1 destroyer and 1 fighter
                    Casualties for French: 1 cruiser and 1 fighter
                    Casualties for British: 2 fighters
                Battle in United Kingdom
                    Germans attack with 4 armour, 5 artilleries, 4 bombers, 2 fighters, 9 infantry and 4 tactical_bombers
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
                        AA guns fire in United Kingdom :  1/10 hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 4 armour, 5 artilleries, 4 bombers, 1 fighter, 9 infantry and 4 tactical_bombers in United Kingdom, round 1 :  15/27 hits
                        British roll dice for 5 aaGuns, 1 artillery, 16 infantry and 1 mech_infantry in United Kingdom, round 1 :  7/18 hits
                        8 infantry owned by the British , 2 infantry owned by the French , 7 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 4 armour, 5 artilleries, 4 bombers, 1 fighter, 2 infantry and 4 tactical_bombers in United Kingdom, round 2 :  11/20 hits
                        British roll dice for 1 artillery, 6 infantry and 1 mech_infantry in United Kingdom, round 2 :  2/8 hits
                        6 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in United Kingdom
                    Germans captures 33PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 4 armour, 5 artilleries, 4 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 44
                    Casualties for Germans: 1 fighter and 9 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 1 artillery, 14 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                4 bombers moved from United Kingdom to Western Germany
                3 tactical_bombers moved from United Kingdom to Holland Belgium
                3 mech_infantrys moved from Germany to Slovakia Hungary
                3 armour moved from Bulgaria to Slovakia Hungary
                4 infantry moved from Bulgaria to Yugoslavia
                3 aaGuns and 15 infantry moved from Poland to Slovakia Hungary
                2 armour moved from Western Germany to Slovakia Hungary
                1 mech_infantry moved from Holland Belgium to Germany
                1 artillery moved from Holland Belgium to Western Germany

    Place Units - Germans
                1 carrier and 1 destroyer placed in 110 Sea Zone
                3 artilleries and 5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                Germans collect 46 PUs (1 lost to blockades); end with 79 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs

    Production/PUs Summary :

    Germans : 47 / 89
        Russians : 37 / 38
        Japanese : 45 / 46
        Americans : 50 / 74
        Chinese : 7 / 13
        British : 22 / 0
        UK_Pacific : 10 / 10
        Italians : 17 / 17
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 17

    That was a terrifying battle in SZ110.

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