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Stalingradski (Allies) vs. Fortress (Axis) - G40


  • When I lose, it will at least be satisfying to have destroyed so many German armored vehicles…  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 armour moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Caucasus to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from West India to Burma
                2 artilleries and 6 infantry moved from India to 39 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 39 Sea Zone to 56 Sea Zone
                2 artilleries and 6 infantry moved from 56 Sea Zone to Western Australia
                3 carriers moved from 39 Sea Zone to 56 Sea Zone
                      Japanese take 41 Sea Zone from Americans
                2 fighters and 1 tactical_bomber moved from India to 56 Sea Zone
                2 battleships moved from 39 Sea Zone to 56 Sea Zone
                2 bombers moved from Caucasus to Burma
                1 mech_infantry moved from Buryatia to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Yenisey from Russians
                2 infantry moved from Korea to Manchuria
                1 artillery moved from Korea to Manchuria
                1 tactical_bomber moved from Korea to Manchuria
                2 fighters moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Caucasus to Kazakhstan

    Combat - Japanese
                Battle in Western Australia
                Battle in Manchuria
                    Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 3 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 1 :  3/7 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Manchuria, round 1 :  1/4 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Manchuria
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 :  5/6 hits
                        Chinese roll dice for 1 artillery in Manchuria, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Manchuria
                    Japanese win, taking Western Australia from ANZAC, taking Manchuria from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 3 infantry
                Battle in Kazakhstan
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 1 :  1/3 hits
                        Russians roll dice for 2 infantry in Kazakhstan, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Kazakhstan, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Burma
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Burma, round 1 :  2/3 hits
                        Chinese roll dice for 2 infantry in Burma, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Burma
                    Japanese win, taking Burma from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                2 bombers moved from Burma to India
                1 fighter and 1 tactical_bomber moved from Caucasus to Egypt
                1 tactical_bomber moved from Kazakhstan to Archangel
                4 mech_infantrys moved from Buryatia to Yenisey
                2 fighters and 1 tactical_bomber moved from Manchuria to Japan
                1 cruiser moved from 39 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                1 artillery, 7 infantry and 1 mech_infantry placed in Korea
                Japanese undo move 1.
                1 artillery and 2 infantry placed in West India
                Japanese undo move 1.
                3 infantry placed in India
                1 artillery and 2 infantry placed in West India
                2 infantry and 1 mech_infantry placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,3,3,2,6,6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,6,3,1,1,2
                Japanese collect 20 PUs (13 lost to blockades); end with 20 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 flag, 1 infantry
        Korea : 1 flag, 1 factory_major, 9 infantry and 1 mech_infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
        Manchuria : 1 flag, 1 artillery and 2 infantry
        Ceylon : 1 flag
        Burma : 1 flag, 1 mech_infantry
        India : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
        Western Australia : 1 flag, 2 artilleries and 6 infantry
        Sakha : 1 flag
        Yenisey : 1 flag, 1 armour and 4 mech_infantrys
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag, 1 mech_infantry
        Buryatia : 1 flag
        42 Sea Zone : 1 flag, 1 cruiser
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 cruiser
        39 Sea Zone : 1 flag
        56 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 fighters, 1 tactical_bomber and 4 transports
        West India : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Egypt : 1 flag, 1 fighter and 1 tactical_bomber
        French Madagascar : 1 flag
        Archangel : 1 flag, 1 tactical_bomber
        Caucasus : 1 flag, 1 factory_minor
        Samara : 1 flag, 1 mech_infantry
        80 Sea Zone : 1 flag
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 62 / 114
        Russians : 9 / 13
        Japanese : 33 / 25
        Americans : 59 / 84
        Chinese : 20 / 26
        British : 29 / 26
        UK_Pacific : 14 / 0
        Italians : 18 / 30
        ANZAC : 18 / 29
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 5 times
            Average roll : 3.308
            Median : 3.000
            Variance : 0.763
            Standard Deviation : 0.874
            Total rolls : 39

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.190
            Median : 3.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

    Russians Combat
                1 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 4 armour, 1 carrier, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                3 mech_infantrys moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 1 cruiser, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                    Americans win, taking 37 Sea Zone from Neutral with 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 fighter
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                Battle in Gibraltar
                    Americans attack with 4 artilleries, 1 fighter and 4 infantry
                    Germans defend with 4 infantry; Italians defend with 1 airfield, 1 harbour and 4 infantry
                    Americans win, taking Gibraltar from Italians with 3 artilleries and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 infantry
                    Casualties for Italians: 4 infantry
                    Casualties for Americans: 1 artillery and 4 infantry

    Non Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from Gibraltar to Algeria
                4 infantry moved from French Indo China to 36 Sea Zone
                4 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
                2 transports moved from 19 Sea Zone to 20 Sea Zone
                2 transports moved from 20 Sea Zone to 36 Sea Zone
                4 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
                4 infantry moved from 19 Sea Zone to Kiangsu
                1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu
                1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to French Indo China
                3 carriers moved from 36 Sea Zone to 20 Sea Zone
                3 carriers moved from 20 Sea Zone to 19 Sea Zone
                4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
                1 bomber and 2 fighters moved from French Indo China to 20 Sea Zone
                1 bomber and 2 fighters moved from 20 Sea Zone to Kiangsu
                3 transports moved from 33 Sea Zone to 35 Sea Zone
                3 transports moved from 35 Sea Zone to 36 Sea Zone
                1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 30 Sea Zone
                1 submarine moved from 30 Sea Zone to 49 Sea Zone
                1 submarine moved from 49 Sea Zone to 54 Sea Zone
                1 aaGun moved from French Indo China to Kwangsi
                1 aaGun moved from Shan State to French Indo China
                1 aaGun moved from Shan State to Yunnan
                2 carriers moved from 19 Sea Zone to 6 Sea Zone
                3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 armour, 2 infantry and 1 tactical_bomber placed in Eastern United States
                1 carrier and 1 transport placed in 36 Sea Zone
                1 infantry placed in French Indo China
                2 armour and 1 infantry placed in Kwangtung
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 37 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Americans to 19 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Jehol to Manchuria
                1 fighter moved from Kwangsi to Anhwe
                1 fighter moved from Anhwe to Manchuria
                5 infantry moved from Yunnan to Burma

    Combat - Chinese
                Battle in Burma
                    Chinese attack with 5 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Manchuria from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Manchuria to Jehol
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                5 infantry placed in Jehol
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - British
                British buy 1 airfield, 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 bomber, 4 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
                1 battleship moved from 36 Sea Zone to 42 Sea Zone

    Combat - British
                Battle in 109 Sea Zone
                    British attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
                    Germans defend with 1 submarine
                    British win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 42 Sea Zone
                    ANZAC loiter and taunt with ; British attack with 1 battleship
                    Japanese defend with 1 cruiser
                    Units damaged: 1 battleship owned by the British
                    British win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - British
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 tactical_bomber moved from French West Africa to Algeria
                1 fighter and 1 tactical_bomber moved from Morocco to Algeria
                1 bomber, 4 fighters and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
                1 bomber, 4 fighters and 1 tactical_bomber moved from 104 Sea Zone to Algeria
                1 fighter moved from Tunisia to Algeria
                2 infantry moved from Tunisia to Libya

    Place Units - British
                1 airfield placed in Algeria
                1 artillery placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total


  • With the US - I had to edit a cruiser off and a fighter on… it auto-selected for me to lose a fighter off Malaya, and I clicked yes too fast…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 4 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 submarines moved from 95 Sea Zone to 91 Sea Zone

    Combat - Italians
                Americans scrambles 1 units out of Morocco to defend against the attack in 91 Sea Zone
                Battle in 91 Sea Zone
                    Italians attack with 5 submarines
                    French defend with 1 fighter; Americans defend with 1 carrier, 5 destroyers and 4 transports
                        Italians roll dice for 5 submarines in 91 Sea Zone, round 1 :  2/5 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 5 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 1 :  3/7 hits
                        1 destroyer owned by the Americans and 3 submarines owned by the Italians lost in 91 Sea Zone
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 carrier, 4 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 2 :  2/6 hits
                        1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
                    Americans win with 1 carrier, 3 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is -14
                    Casualties for Italians: 5 submarines
                    Casualties for Americans: 2 destroyers
                Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco

    Non Combat Move - Italians
                1 destroyer moved from 99 Sea Zone to 92 Sea Zone
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from Greece to 99 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from Syria to Egypt
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 armour moved from Northern Italy to 97 Sea Zone
                1 armour and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Syria to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                6 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 armour placed in Egypt
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 3 aaGuns, 1 airfield, 10 armour, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
        Cyprus : 1 flag
        Malta : 1 flag
        Syria : 1 flag
        Northern Italy : 1 flag, 1 factory_major
        Southern Italy : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 8 infantry
        Belarus : 1 flag
        Bessarabia : 1 flag
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 harbour and 1 mech_infantry
        92 Sea Zone : 1 flag, 1 destroyer
        Persia : 1 flag
        98 Sea Zone : 1 flag, 2 transports

    Production/PUs Summary :

    Germans : 62 / 114
        Russians : 9 / 13
        Japanese : 29 / 25
        Americans : 60 / 85
        Chinese : 24 / 26
        British : 29 / 29
        UK_Pacific : 14 / 0
        Italians : 17 / 29
        ANZAC : 18 / 29
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.700
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 20

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.571
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                1 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 4 times
                6 was rolled 1 times
            Average roll : 2.769
            Median : 3.000
            Variance : 1.917
            Standard Deviation : 1.384
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Queensland to New South Wales
                1 fighter moved from Queensland to New South Wales
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 transports moved from 54 Sea Zone to 46 Sea Zone
                2 transports moved from 46 Sea Zone to 33 Sea Zone
                2 transports moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 46 Sea Zone to 54 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
                1 armour and 3 infantry moved from 62 Sea Zone to New South Wales
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 46 Sea Zone to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Shan State to French Indo China
                2 infantry moved from Shan State to French Indo China
                1 aaGun and 1 infantry moved from Shan State to Burma
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                2 fighters moved from Kwangsi to Kiangsu

    Place Units - ANZAC
                1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
                3 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Combat Move - French
                1 fighter moved from Morocco to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 destroyer
                    French win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French
                1 fighter moved from 92 Sea Zone to Morocco

    Turn Complete - French


  • Ok, this turn will tell it all - either way, nice work! Your agents did a nice job disguising the Axis intentions… and it was right in front of me all along.

    Now I find myself in the unenviable position of cheering for some luck…


  • It’s a good thing I decided to plan for “what if this destroyer block doesn’t actually work” even though I couldn’t see it not working. The French fighter?!? I did NOT even think of that when I was planning ahead 2-3 game turns to figure out victory conditions. I’m going to have to remember that one for the future. My French units are almost always fodder; like the Irish in Braveheart, they’re cheaper than arrows.

    Nicely done.


  • 2 Hail Mary’s left from your own goal line. Here’s the first one.

    Even if I lose 12 planes to AA fire, it’s a 99% battle that I should take with 19 pieces left.

    Excuse me, Miss. Can you blow on these for me?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Germans
                Germans buy 8 armour, 3 infantry, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                10 artilleries, 4 bombers, 3 fighters, 20 infantry and 8 tactical_bombers moved from Tambov to Russia
                3 armour moved from Ukraine to Russia
                2 mech_infantrys moved from Volgograd to Russia
                3 tactical_bombers moved from Novgorod to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 3 armour, 10 artilleries, 4 bombers, 3 fighters, 20 infantry, 2 mech_infantrys and 11 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 11 artilleries, 1 factory_minor and 22 infantry
                        AA guns fire in Russia :  1/12 hits
                        1 tactical_bomber owned by the Germans lost in Russia
                        Germans roll dice for 3 armour, 10 artilleries, 4 bombers, 3 fighters, 20 infantry, 2 mech_infantrys and 10 tactical_bombers in Russia, round 1 :  23/52 hits
                        Russians roll dice for 4 aaGuns, 11 artilleries and 22 infantry in Russia, round 1 :  15/33 hits
                        19 infantry owned by the Russians , 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 3 armour, 10 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 10 tactical_bombers in Russia, round 2 :  19/37 hits
                        Russians roll dice for 11 artilleries and 3 infantry in Russia, round 2 :  5/14 hits
                        3 infantry owned by the Russians , 5 infantry owned by the Germans and 11 artilleries owned by the Russians lost in Russia
                    Germans captures 13PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 3 armour, 10 artilleries, 4 bombers, 3 fighters, 2 mech_infantrys and 10 tactical_bombers remaining. Battle score for attacker is 59
                    Casualties for Germans: 20 infantry and 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns, 11 artilleries and 22 infantry

    Non Combat Move - Germans
                4 bombers moved from Russia to Germany
                1 armour moved from Karelia to Belarus
                2 aaGuns moved from Tambov to Russia
                2 tactical_bombers moved from Russia to Ukraine
                8 tactical_bombers moved from Russia to Ukraine
                3 fighters moved from Russia to Ukraine
                1 armour and 9 mech_infantrys moved from Western Germany to Southern Italy
                4 aaGuns, 2 artilleries and 2 infantry moved from France to Northern Italy
                3 infantry moved from Normandy Bordeaux to Southern France

    Place Units - Germans
                3 infantry placed in Southern France
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                6 armour, 2 mech_infantrys and 2 tactical_bombers placed in Western Germany
                Germans undo move 4.
                2 armour and 1 mech_infantry placed in France
                2 armour and 2 tactical_bombers placed in Western Germany
                Germans undo move 4.
                2 armour, 1 mech_infantry and 1 tactical_bomber placed in Germany
                2 armour and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 66 PUs; end with 79 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 infantry
        Egypt : 1 flag, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 flag, 1 airfield, 4 armour, 1 factory_major, 1 harbour, 1 mech_infantry and 2 tactical_bombers
        Germany : 1 flag, 2 armour, 4 bombers, 1 factory_major, 1 mech_infantry and 1 tactical_bomber
        Northern Italy : 1 flag, 4 aaGuns, 2 artilleries and 2 infantry
        Southern Italy : 1 flag, 1 armour and 9 mech_infantrys
        Belarus : 1 flag, 1 armour
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 10 artilleries, 1 factory_minor and 2 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 armour, 1 factory_minor, 3 fighters, 2 mech_infantrys and 10 tactical_bombers
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag
        Bulgaria : 1 flag
        Northwest Persia : 1 flag
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag, 1 transport
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 66 / 111
        Russians : 5 / 0
        Japanese : 29 / 25
        Americans : 60 / 85
        Chinese : 24 / 26
        British : 29 / 29
        UK_Pacific : 14 / 0
        Italians : 17 / 29
        ANZAC : 18 / 23
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 32 times
                2 was rolled 29 times
                3 was rolled 17 times
                4 was rolled 21 times
                5 was rolled 29 times
                6 was rolled 20 times
            Average roll : 3.311
            Median : 3.000
            Variance : 1.279
            Standard Deviation : 1.131
            Total rolls : 148

    Germans Combat
                1 was rolled 19 times
                2 was rolled 16 times
                3 was rolled 7 times
                4 was rolled 14 times
                5 was rolled 20 times
                6 was rolled 13 times
            Average roll : 3.438
            Median : 4.000
            Variance : 1.307
            Standard Deviation : 1.143
            Total rolls : 89

    Russians Combat
                1 was rolled 13 times
                2 was rolled 13 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 7 times
            Average roll : 3.119
            Median : 3.000
            Variance : 0.707
            Standard Deviation : 0.841
            Total rolls : 59


  • Ok. One last hurdle left. I’m looking around for any French or Anzac troops that can liberate any VCs on the Europe map, just in case!

    I’d have to say it was a well rounded Axis team effort. Yes, German ground troops did the heavy lifting. And German naval and air kept the Allied navies largely out of play. But the Italian navy kept Gibraltar (the single most important non-VC spot on the board?) out of Allied hands until the game was out of reach (winning an important coinflip battle on the way, which I was almost one piece short on). Freed from defending itself, resources were redirected to Cairo (which needed almost every piece) and further drew British resources out of the Atlantic. The Japanese took pressure off Cairo from the east with a quick capture of Calcutta and the elimination of the Allied navies in the Indian Ocean and Red Sea. Further eschewing a Pacific victory, the Japanese push to the Caucasus ensured than any Soviet counter would have to be so large that the Soviets could not effectively split their force and had to throw the whole stack at Moscow. And in the meantime, the Japanese were such a threat to overwhelm Sydney, that the Americans had to dedicate enough Pacific resources to at least ensure the game would last past 6-7 turns.

    With the exception of losing the German navy TWICE, I’d have to say this was almost EXACTLY the Stalingradski blueprint to Axis success that I use. Ideally, I normally like to defend Gibraltar with a large German navy on the Atlantic side, supplemented by twin airbases on Gibraltar and Morocco for a double scramble. Then by the time I need the balance of the Luftwaffe, I retreat into the Med and try to hold Gibraltar from the inside. That, of course, starts the clock ticking – there is WAY too much coastline to defend if your navy is inside the Med. And with the size of the RAF you assembled, any moderate American foothold would turn into an immediate fortress (and if on an IC, a huge problem for a Germany trying to throw expensive late-push resources at Moscow to make the game shorter).


  • Assessment agreed, across the board (pun intended).

    I had never faced a Japanese bug-out into the middle east, and made erroneous assumptions based on it. Specifically, it helped me decide to dedicate a certain amount of force in the Pacific, where usually I play a holding/trading game with Japan, and crank up the pressure in Europe economically.

    So to me, your moves were unpredictable, and unorthodox, outside of Germany. This was to your advantage!

    Also to your advantage was the fact that we were playing two different games… you to an 8 VC Axis visctory in Europe; me to an overall economic stangulation strategy with no regard whatsoever to VCs. But this is how we learn.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Tsinghai to Novosibirsk

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Samara to Urals
                      Japanese take Urals from Russians
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 bomber moved from India to 71 Sea Zone
                1 tactical_bomber moved from Archangel to Novosibirsk
                1 infantry moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 infantry moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                2 artilleries and 4 infantry moved from Western Australia to 56 Sea Zone
                2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 41 Sea Zone
                2 battleships moved from 56 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery, 3 infantry and 3 transports moved from 56 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 battleships in Sumatra, round 1 :  2/2 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters, 1 tactical_bomber and 3 transports
                    British defend with 1 battleship
                        Japanese roll dice for 2 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 1 :  3/3 hits
                        British roll dice for 1 battleship in 42 Sea Zone, round 1 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 battleship owned by the British lost in 42 Sea Zone
                    Japanese win with 2 fighters and 3 transports remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 battleship
                Battle in Java
                    Japanese attack with 1 artillery and 3 infantry
                    ANZAC defend with 1 aaGun and 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Java, round 1 :  0/4 hits
                        ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 :  1/4 hits
                        ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 :  0/1 hits
                        1 aaGun owned by the ANZAC lost in Java
                        Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 :  0/4 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Java, round 4 :  0/4 hits
                        ANZAC roll dice for 1 infantry in Java, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Java, round 5 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Java, round 5 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                Battle in 71 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 71 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Novosibirsk
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Novosibirsk to Russia
                3 carriers moved from 56 Sea Zone to 41 Sea Zone
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 bomber moved from 71 Sea Zone to French Madagascar
                1 bomber moved from India to Egypt
                1 artillery and 2 infantry moved from West India to India

    Place Units - Japanese
                3 infantry placed in India
                2 infantry and 1 mech_infantry placed in Korea
                1 infantry placed in Korea
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,2,2,3,4,4,6,5,2,6,2,1,1
                Japanese collect 33 PUs (11 lost to blockades); end with 33 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 flag, 1 infantry
        Korea : 1 flag, 1 factory_major, 12 infantry and 2 mech_infantrys
        Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
        Ceylon : 1 flag
        India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
        Northern Territory : 1 flag, 1 infantry
        South Australia : 1 flag, 1 infantry
        Western Australia : 1 flag
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 mech_infantry
        Yenisey : 1 flag, 2 mech_infantrys
        Soviet Far East : 1 flag, 1 mech_infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Java : 1 flag, 1 artillery and 2 infantry
        Sumatra : 1 flag, 1 artillery
        42 Sea Zone : 1 flag, 3 transports
        41 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 fighters and 1 transport
        39 Sea Zone : 1 flag
        West India : 1 flag, 1 factory_minor
        Egypt : 1 flag, 1 bomber, 1 fighter and 1 tactical_bomber
        French Madagascar : 1 flag, 1 bomber
        Urals : 1 flag, 1 mech_infantry
        Russia : 1 flag, 1 tactical_bomber
        Novosibirsk : 1 flag, 1 armour
        Caucasus : 1 flag, 1 factory_minor
        Samara : 1 flag
        80 Sea Zone : 1 flag
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 66 / 111
        Russians : 0 / 0
        Japanese : 44 / 38
        Americans : 60 / 85
        Chinese : 24 / 26
        British : 29 / 29
        UK_Pacific : 10 / 0
        Italians : 17 / 29
        ANZAC : 12 / 23
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 14 times
                3 was rolled 12 times
                4 was rolled 12 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.157
            Standard Deviation : 1.469
            Total rolls : 52

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 4 times
            Average roll : 3.179
            Median : 3.000
            Variance : 2.148
            Standard Deviation : 1.466
            Total rolls : 28

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Another nice move by you - clipping my transport in S Africa. I hoped to make you choose to either face two more land units, or scramble a fighter and lose the use of it on defense.

    If my US fighter makes it through the AA in Egypt… and if it manages to hit… what will you lose?

    OOL Egypt.tsvg


  • Please hold off… I have to redo my combat move vs. Japan.


  • Ok - OOL vs Egypt if my US fighter makes it through and gets a hit…

    Deployment of kamikazes off Japan, plus do you scramble with Japan?

    OOL Egypt.tsvg

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