Would like to edit my Thai ftr. Not at home right now, Will make the adjustment in Ger turn.
Stalingradski (Allies) vs. Fortress (Axis) - G40
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 aaGun, 2 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 armour moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
1 armour moved from Iraq to Egypt
2 mech_infantrys moved from Yugoslavia to GreecePlace Units - Italians
1 aaGun and 1 armour placed in Egypt
1 armour and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 harbour and 4 infantry
Egypt : 1 flag, 3 aaGuns, 1 airfield, 5 armour, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Cyprus : 1 flag
Malta : 1 flag, 1 infantry
Syria : 1 flag, 1 armour and 1 infantry
Northern Italy : 1 flag, 1 armour, 1 factory_major and 6 infantry
Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Bessarabia : 1 flag
95 Sea Zone : 1 flag, 5 submarines
93 Sea Zone : 1 flag
Greece : 1 flag, 1 harbour and 2 mech_infantrys
99 Sea Zone : 1 flag, 1 destroyer and 1 transport
Persia : 1 flag
98 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 60 / 89
Russians : 15 / 17
Japanese : 24 / 29
Americans : 59 / 84
Chinese : 24 / 26
British : 29 / 26
UK_Pacific : 14 / 0
Italians : 18 / 30
ANZAC : 19 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
1 aaGun moved from Yunnan to Shan State
2 fighters moved from French Indo China to Kwangsi
1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 transports moved from 36 Sea Zone to 34 Sea Zone
2 transports moved from 34 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
1 fighter moved from 91 Sea Zone to MoroccoTurn Complete - French
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I apologize in advance if I blow this. :lol: Don’t think any less of me if I missed something.
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Yup, got it. I hate getting caught in rookie mistakes.
For twenty + years I never played a game to any other conclusion than total victory, and the unconditional surrender of my opponent (or me) signaled the end of the fight. That includes global.
So, I learn my lessons the hard way. We’ll see what happens!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
2 bombers, 1 fighter and 5 tactical_bombers moved from Novgorod to Volgograd
2 fighters and 3 tactical_bombers moved from Bryansk to Volgograd
2 bombers moved from Germany to Volgograd
2 infantry moved from Bryansk to Russia
2 armour and 5 mech_infantrys moved from Belarus to Russia
1 mech_infantry moved from Smolensk to Russia
11 armour and 18 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to RussiaCombat - Germans
Battle in Volgograd
Germans attack with 4 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 8 tactical_bombers
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 4 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 8 tactical_bombers in Volgograd, round 1 : 8/18 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 1 : 0/2 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Russia
Germans attack with 16 armour, 2 infantry and 24 mech_infantrys
Russians defend with 1 airfield, 3 armour, 1 factory_major and 1 mech_infantry
Germans roll dice for 16 armour, 2 infantry and 24 mech_infantrys in Russia, round 1 : 13/42 hits
Russians roll dice for 3 armour and 1 mech_infantry in Russia, round 1 : 1/4 hits
3 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Russia
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 1 infantry and 24 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for Russians: 3 armour and 1 mech_infantryNon Combat Move - Germans
4 bombers, 3 fighters and 8 tactical_bombers moved from Volgograd to Tambov
10 artilleries and 20 infantry moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
1 mech_infantry moved from France to Western Germany
1 infantry moved from Northern Italy to France
4 aaGuns moved from Northern Italy to France
1 mech_infantry moved from Finland to Novgorod
1 armour moved from Norway to KareliaPlace Units - Germans
3 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in France
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 82 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 4 infantry
Egypt : 1 flag, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 flag, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 9 mech_infantrys
Germany : 1 flag, 1 factory_major
Karelia : 1 flag, 1 armour
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 16 armour, 1 factory_minor, 1 infantry and 24 mech_infantrys
Tambov : 1 flag, 2 aaGuns, 10 artilleries, 4 bombers, 3 fighters, 20 infantry and 8 tactical_bombers
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 mech_infantry and 3 tactical_bombers
Smolensk : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 65 / 114
Russians : 10 / 0
Japanese : 24 / 29
Americans : 59 / 84
Chinese : 24 / 26
British : 29 / 26
UK_Pacific : 14 / 0
Italians : 18 / 30
ANZAC : 19 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.545
Median : 3.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 66Germans Combat
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.400
Median : 3.000
Variance : 0.678
Standard Deviation : 0.823
Total rolls : 60Russians Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 5.000
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - Russians
11 artilleries and 54 infantry moved from Samara to RussiaCombat - Russians
Battle in Russia
Russians attack with 11 artilleries and 54 infantry
Germans defend with 1 airfield, 16 armour, 1 factory_minor, 1 infantry and 24 mech_infantrys
Russians win, taking Russia from Germans with 11 artilleries and 22 infantry remaining. Battle score for attacker is 99
Casualties for Germans: 16 armour, 1 infantry and 24 mech_infantrys
Casualties for Russians: 32 infantryNon Combat Move - Russians
4 aaGuns moved from Samara to Russia
2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
When I lose, it will at least be satisfying to have destroyed so many German armored vehicles… :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Samara
Japanese take Samara from Russians
1 mech_infantry moved from West India to Burma
2 artilleries and 6 infantry moved from India to 39 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 39 Sea Zone to 56 Sea Zone
2 artilleries and 6 infantry moved from 56 Sea Zone to Western Australia
3 carriers moved from 39 Sea Zone to 56 Sea Zone
Japanese take 41 Sea Zone from Americans
2 fighters and 1 tactical_bomber moved from India to 56 Sea Zone
2 battleships moved from 39 Sea Zone to 56 Sea Zone
2 bombers moved from Caucasus to Burma
1 mech_infantry moved from Buryatia to Siberia
Japanese take Siberia from Russians
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 tactical_bomber moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Caucasus to KazakhstanCombat - Japanese
Battle in Western Australia
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 1 : 3/7 hits
Chinese roll dice for 1 artillery and 3 infantry in Manchuria, round 1 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Manchuria
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/6 hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Western Australia from ANZAC, taking Manchuria from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Kazakhstan, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour and 1 tactical_bomber in Kazakhstan, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Burma
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Burma, round 1 : 2/3 hits
Chinese roll dice for 2 infantry in Burma, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers moved from Burma to India
1 fighter and 1 tactical_bomber moved from Caucasus to Egypt
1 tactical_bomber moved from Kazakhstan to Archangel
4 mech_infantrys moved from Buryatia to Yenisey
2 fighters and 1 tactical_bomber moved from Manchuria to Japan
1 cruiser moved from 39 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 artillery, 7 infantry and 1 mech_infantry placed in Korea
Japanese undo move 1.
1 artillery and 2 infantry placed in West India
Japanese undo move 1.
3 infantry placed in India
1 artillery and 2 infantry placed in West India
2 infantry and 1 mech_infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,3,3,2,6,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,6,3,1,1,2
Japanese collect 20 PUs (13 lost to blockades); end with 20 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Japanese :
Paulau Island : 1 flag, 1 infantry
Korea : 1 flag, 1 factory_major, 9 infantry and 1 mech_infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
Manchuria : 1 flag, 1 artillery and 2 infantry
Ceylon : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
Western Australia : 1 flag, 2 artilleries and 6 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 armour and 4 mech_infantrys
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 mech_infantry
Buryatia : 1 flag
42 Sea Zone : 1 flag, 1 cruiser
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 cruiser
39 Sea Zone : 1 flag
56 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 fighters, 1 tactical_bomber and 4 transports
West India : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Egypt : 1 flag, 1 fighter and 1 tactical_bomber
French Madagascar : 1 flag
Archangel : 1 flag, 1 tactical_bomber
Caucasus : 1 flag, 1 factory_minor
Samara : 1 flag, 1 mech_infantry
80 Sea Zone : 1 flag
Iraq : 1 flagProduction/PUs Summary :
Germans : 62 / 114
Russians : 9 / 13
Japanese : 33 / 25
Americans : 59 / 84
Chinese : 20 / 26
British : 29 / 26
UK_Pacific : 14 / 0
Italians : 18 / 30
ANZAC : 18 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.308
Median : 3.000
Variance : 0.763
Standard Deviation : 0.874
Total rolls : 39Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.190
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Russians Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 4 armour, 1 carrier, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from Tunisia to Libya
Americans take Libya from Italians
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 cruiser, 5 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win, taking 37 Sea Zone from Neutral with 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 fighter
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Gibraltar
Americans attack with 4 artilleries, 1 fighter and 4 infantry
Germans defend with 4 infantry; Italians defend with 1 airfield, 1 harbour and 4 infantry
Americans win, taking Gibraltar from Italians with 3 artilleries and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Italians: 4 infantry
Casualties for Americans: 1 artillery and 4 infantryNon Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to Algeria
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
2 transports moved from 19 Sea Zone to 20 Sea Zone
2 transports moved from 20 Sea Zone to 36 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu
1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to French Indo China
3 carriers moved from 36 Sea Zone to 20 Sea Zone
3 carriers moved from 20 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 bomber and 2 fighters moved from French Indo China to 20 Sea Zone
1 bomber and 2 fighters moved from 20 Sea Zone to Kiangsu
3 transports moved from 33 Sea Zone to 35 Sea Zone
3 transports moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 aaGun moved from French Indo China to Kwangsi
1 aaGun moved from Shan State to French Indo China
1 aaGun moved from Shan State to Yunnan
2 carriers moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 armour, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
2 armour and 1 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Jehol to Manchuria
1 fighter moved from Kwangsi to Anhwe
1 fighter moved from Anhwe to Manchuria
5 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Manchuria from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to KweichowPlace Units - Chinese
5 infantry placed in Jehol
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - British
British buy 1 airfield, 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 42 Sea Zone
ANZAC loiter and taunt with ; British attack with 1 battleship
Japanese defend with 1 cruiser
Units damaged: 1 battleship owned by the British
British win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 tactical_bomber moved from French West Africa to Algeria
1 fighter and 1 tactical_bomber moved from Morocco to Algeria
1 bomber, 4 fighters and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from 104 Sea Zone to Algeria
1 fighter moved from Tunisia to Algeria
2 infantry moved from Tunisia to LibyaPlace Units - British
1 airfield placed in Algeria
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
With the US - I had to edit a cruiser off and a fighter on… it auto-selected for me to lose a fighter off Malaya, and I clicked yes too fast…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 4 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 submarines moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Americans scrambles 1 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Italians attack with 5 submarines
French defend with 1 fighter; Americans defend with 1 carrier, 5 destroyers and 4 transports
Italians roll dice for 5 submarines in 91 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 5 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 1 : 3/7 hits
1 destroyer owned by the Americans and 3 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 carrier, 4 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 2 : 2/6 hits
1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 3 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is -14
Casualties for Italians: 5 submarines
Casualties for Americans: 2 destroyers
Moving scrambled unit from 91 Sea Zone back to originating territory: MoroccoNon Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Syria to Egypt
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 armour placed in Egypt
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 3 aaGuns, 1 airfield, 10 armour, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
Cyprus : 1 flag
Malta : 1 flag
Syria : 1 flag
Northern Italy : 1 flag, 1 factory_major
Southern Italy : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 8 infantry
Belarus : 1 flag
Bessarabia : 1 flag
93 Sea Zone : 1 flag
Greece : 1 flag, 1 harbour and 1 mech_infantry
92 Sea Zone : 1 flag, 1 destroyer
Persia : 1 flag
98 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Germans : 62 / 114
Russians : 9 / 13
Japanese : 29 / 25
Americans : 60 / 85
Chinese : 24 / 26
British : 29 / 29
UK_Pacific : 14 / 0
Italians : 17 / 29
ANZAC : 18 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.700
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 20Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 2.769
Median : 3.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 transports moved from 54 Sea Zone to 46 Sea Zone
2 transports moved from 46 Sea Zone to 33 Sea Zone
2 transports moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 armour, 3 infantry and 2 transports moved from 46 Sea Zone to 54 Sea Zone
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
1 armour and 3 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Shan State to French Indo China
2 infantry moved from Shan State to French Indo China
1 aaGun and 1 infantry moved from Shan State to Burma
1 submarine moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to KiangsuPlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
3 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - French
1 fighter moved from Morocco to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 92 Sea Zone to MoroccoTurn Complete - French
-
Ok, this turn will tell it all - either way, nice work! Your agents did a nice job disguising the Axis intentions… and it was right in front of me all along.
Now I find myself in the unenviable position of cheering for some luck…
-
It’s a good thing I decided to plan for “what if this destroyer block doesn’t actually work” even though I couldn’t see it not working. The French fighter?!? I did NOT even think of that when I was planning ahead 2-3 game turns to figure out victory conditions. I’m going to have to remember that one for the future. My French units are almost always fodder; like the Irish in Braveheart, they’re cheaper than arrows.
Nicely done.
-
2 Hail Mary’s left from your own goal line. Here’s the first one.
Even if I lose 12 planes to AA fire, it’s a 99% battle that I should take with 19 pieces left.
Excuse me, Miss. Can you blow on these for me?
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Germans
Germans buy 8 armour, 3 infantry, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
10 artilleries, 4 bombers, 3 fighters, 20 infantry and 8 tactical_bombers moved from Tambov to Russia
3 armour moved from Ukraine to Russia
2 mech_infantrys moved from Volgograd to Russia
3 tactical_bombers moved from Novgorod to RussiaCombat - Germans
Battle in Russia
Germans attack with 3 armour, 10 artilleries, 4 bombers, 3 fighters, 20 infantry, 2 mech_infantrys and 11 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 11 artilleries, 1 factory_minor and 22 infantry
AA guns fire in Russia : 1/12 hits
1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 3 armour, 10 artilleries, 4 bombers, 3 fighters, 20 infantry, 2 mech_infantrys and 10 tactical_bombers in Russia, round 1 : 23/52 hits
Russians roll dice for 4 aaGuns, 11 artilleries and 22 infantry in Russia, round 1 : 15/33 hits
19 infantry owned by the Russians , 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 3 armour, 10 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 10 tactical_bombers in Russia, round 2 : 19/37 hits
Russians roll dice for 11 artilleries and 3 infantry in Russia, round 2 : 5/14 hits
3 infantry owned by the Russians , 5 infantry owned by the Germans and 11 artilleries owned by the Russians lost in Russia
Germans captures 13PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour, 10 artilleries, 4 bombers, 3 fighters, 2 mech_infantrys and 10 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Germans: 20 infantry and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 11 artilleries and 22 infantryNon Combat Move - Germans
4 bombers moved from Russia to Germany
1 armour moved from Karelia to Belarus
2 aaGuns moved from Tambov to Russia
2 tactical_bombers moved from Russia to Ukraine
8 tactical_bombers moved from Russia to Ukraine
3 fighters moved from Russia to Ukraine
1 armour and 9 mech_infantrys moved from Western Germany to Southern Italy
4 aaGuns, 2 artilleries and 2 infantry moved from France to Northern Italy
3 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
3 infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
6 armour, 2 mech_infantrys and 2 tactical_bombers placed in Western Germany
Germans undo move 4.
2 armour and 1 mech_infantry placed in France
2 armour and 2 tactical_bombers placed in Western Germany
Germans undo move 4.
2 armour, 1 mech_infantry and 1 tactical_bomber placed in Germany
2 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Egypt : 1 flag, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 airfield, 4 armour, 1 factory_major, 1 harbour, 1 mech_infantry and 2 tactical_bombers
Germany : 1 flag, 2 armour, 4 bombers, 1 factory_major, 1 mech_infantry and 1 tactical_bomber
Northern Italy : 1 flag, 4 aaGuns, 2 artilleries and 2 infantry
Southern Italy : 1 flag, 1 armour and 9 mech_infantrys
Belarus : 1 flag, 1 armour
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 10 artilleries, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor, 3 fighters, 2 mech_infantrys and 10 tactical_bombers
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Bulgaria : 1 flag
Northwest Persia : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 66 / 111
Russians : 5 / 0
Japanese : 29 / 25
Americans : 60 / 85
Chinese : 24 / 26
British : 29 / 29
UK_Pacific : 14 / 0
Italians : 17 / 29
ANZAC : 18 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 29 times
3 was rolled 17 times
4 was rolled 21 times
5 was rolled 29 times
6 was rolled 20 times
Average roll : 3.311
Median : 3.000
Variance : 1.279
Standard Deviation : 1.131
Total rolls : 148Germans Combat
1 was rolled 19 times
2 was rolled 16 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 20 times
6 was rolled 13 times
Average roll : 3.438
Median : 4.000
Variance : 1.307
Standard Deviation : 1.143
Total rolls : 89Russians Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.119
Median : 3.000
Variance : 0.707
Standard Deviation : 0.841
Total rolls : 59





