I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
The Germans were pretty average – 11 is both the mean and the median for 2 bombers. That the Japanese came in hot on their run helped me hit all the targets I wanted to on my German turn without having to use their 2 strats to pile on Moscow. So that was timely.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians repair 9 damage on 9 factory_majors; Remaining resources: 22 PUs;
Russians buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Volgograd
2 mech_infantrys moved from Russia to Volgograd
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
Russians win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Volgograd
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
3 aaGuns, 11 artilleries and 54 infantry moved from Russia to Samara
1 aaGun moved from Novosibirsk to Samara
1 infantry moved from Hopei to Shensi
2 infantry moved from Novosibirsk to Tsinghai
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Place Units - Russians
3 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Nice work - you pushed me off the spot - it was time to back off. Moscow is yours!
It was your dedication to mwch infantry and aircraft that did it.
My game now consists of drawing a line, and being patient. This should be fun, and lots of opportunity for both of us -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from Caucasus to Kazakhstan
2 bombers moved from Bryansk to Kazakhstan
1 artillery moved from India to Burma
1 fighter moved from India to Burma
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from India to 38 Sea Zone
2 mech_infantrys moved from Korea to Buryatia
1 infantry and 6 mech_infantrys moved from Amur to Buryatia
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 infantry moved from Korea to Manchuria
3 fighters and 1 tactical_bomber moved from Korea to Buryatia
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 1 : 1/3 hits
Chinese roll dice for 1 artillery in Manchuria, round 1 : 0/1 hits
1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Buryatia
Japanese attack with 1 armour, 3 fighters, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns and 8 infantry
AA guns fire in Buryatia : 1/4 hits
1 fighter owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 8 mech_infantrys and 1 tactical_bomber in Buryatia, round 1 : 6/13 hits
Russians roll dice for 2 aaGuns and 8 infantry in Buryatia, round 1 : 4/8 hits
4 infantry owned by the Russians , 1 infantry owned by the Japanese , 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Buryatia, round 2 : 2/9 hits
Russians roll dice for 4 infantry in Buryatia, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Buryatia, round 3 : 1/9 hits
Russians roll dice for 2 infantry in Buryatia, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Buryatia, round 4 : 3/9 hits
Russians roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter, 1 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 8 infantry
Battle in Kazakhstan
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Russians defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Kazakhstan, round 1 : 5/6 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 1 : 1/3 hits
1 armour owned by the Russians , 2 mech_infantrys owned by the Russians and 1 fighter owned by the Japanese lost in Kazakhstan
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 1 : 1/3 hits
ANZAC roll dice for 1 armour in Burma, round 1 : 0/1 hits
1 armour owned by the ANZAC lost in Burma
Japanese win, taking Burma from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 38 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 38 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 38 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 38 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 fighter moved from Burma to India
1 tactical_bomber moved from 38 Sea Zone to India
2 bombers, 1 fighter and 2 tactical_bombers moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Buryatia to Korea
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Caucasus
1 mech_infantry placed in West India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ceylon: 1 infantry
EDIT: Adding units owned by Japanese to India: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in India
2 infantry placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,4,1,1
Japanese collect 24 PUs (4 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for Japanese :
Paulau Island : 1 flag, 1 infantry
Korea : 1 flag, 1 artillery, 1 factory_major, 2 fighters, 10 infantry and 1 tactical_bomber
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 14 infantry
Manchuria : 1 flag, 1 artillery and 2 infantry
Ceylon : 1 flag
Burma : 1 flag, 1 artillery and 1 infantry
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Sakha : 1 flag
Amur : 1 flag
Buryatia : 1 flag, 1 armour and 5 mech_infantrys
41 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers and 4 transports
38 Sea Zone : 1 flag, 1 destroyer
West India : 1 flag, 1 factory_minor and 1 mech_infantry
French Madagascar : 1 flag
Caucasus : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
80 Sea Zone : 1 flag
Iraq : 1 flag
Production/PUs Summary :
Germans : 60 / 89
Russians : 15 / 17
Japanese : 28 / 29
Americans : 58 / 83
Chinese : 20 / 23
British : 28 / 29
UK_Pacific : 14 / 0
Italians : 20 / 32
ANZAC : 19 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.490
Median : 4.000
Variance : 0.687
Standard Deviation : 0.829
Total rolls : 100
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Japanese Combat
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.466
Median : 4.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 58
ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.727
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 destroyers, 1 harbour, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 mech_infantrys moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 20 Sea Zone
3 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 bomber moved from French Indo China to 38 Sea Zone
1 fighter moved from French Indo China to 38 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from 36 Sea Zone to 38 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 38 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Americans win, taking Manchuria from Japanese with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Americans
2 carriers moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 20 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 aaGun, 1 artillery and 2 infantry moved from French Indo China to Shan State
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from 38 Sea Zone to 36 Sea Zone
1 bomber and 1 fighter moved from 38 Sea Zone to French Indo China
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
2 transports moved from 36 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
4 infantry moved from Morocco to Algeria
Place Units - Americans
1 harbour placed in Morocco
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 fighter moved from Kwangsi to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Burma to Kwangsi
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Jehol
Place Units - Chinese
2 infantry placed in Shensi
3 infantry placed in Yunnan
1 infantry placed in Jehol
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - British
British buy 1 destroyer, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Morocco to 96 Sea Zone
1 bomber moved from Morocco to 104 Sea Zone
1 bomber moved from 104 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 109 Sea Zone
5 fighters moved from Morocco to 104 Sea Zone
5 fighters moved from 104 Sea Zone to 109 Sea Zone
1 armour, 1 infantry and 2 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
1 tactical_bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
2 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Shan State to Malaya
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 3 armour, 3 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Anglo Egyptian Sudan from Italians with 3 armour, 3 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 109 Sea Zone
British attack with 5 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier, 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for British: 1 fighter and 1 submarine
Battle in 112 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 bomber moved from 112 Sea Zone to United Kingdom
4 fighters moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Anglo Egyptian Sudan to French West Africa
1 infantry moved from Suriname to British Guiana
1 fighter moved from 96 Sea Zone to Tunisia
2 infantry moved from Algeria to Tunisia
Place Units - British
1 tactical_bomber placed in United Kingdom
1 destroyer placed in 106 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 26 PUs (3 lost to blockades); end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Turn Complete - UK_Pacific
That’s TWICE I’ve fallen asleep on where that German carrier was sitting and what could reach it! I guess the Germans just aren’t meant to have a carrier! :-D Good thing this game isn’t closer to where I’d actually need it before the game ended or I’d be mad at myself. As it is, most of my opponents concede when it gets to a point like this and I’d much rather play; my “endgame” needs a lot of work.
I think I have a workable plan to make life difficult on those Soviets. Post after dinner tonight :-)
Agreed Fortress - playing out games reveals a lot of hidden gems. Infrastructure and I have played out games where we thought all was lost… but realized we could turn the corner, and have sometimes won what looked like lost causes…
This one is tough because of the economy - however, Russia will continue to diminish, which could pull the economic game closer…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 aaGun, 2 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 armour moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
1 armour moved from Iraq to Egypt
2 mech_infantrys moved from Yugoslavia to Greece
Place Units - Italians
1 aaGun and 1 armour placed in Egypt
1 armour and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 harbour and 4 infantry
Egypt : 1 flag, 3 aaGuns, 1 airfield, 5 armour, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Cyprus : 1 flag
Malta : 1 flag, 1 infantry
Syria : 1 flag, 1 armour and 1 infantry
Northern Italy : 1 flag, 1 armour, 1 factory_major and 6 infantry
Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Bessarabia : 1 flag
95 Sea Zone : 1 flag, 5 submarines
93 Sea Zone : 1 flag
Greece : 1 flag, 1 harbour and 2 mech_infantrys
99 Sea Zone : 1 flag, 1 destroyer and 1 transport
Persia : 1 flag
98 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 60 / 89
Russians : 15 / 17
Japanese : 24 / 29
Americans : 59 / 84
Chinese : 24 / 26
British : 29 / 26
UK_Pacific : 14 / 0
Italians : 18 / 30
ANZAC : 19 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
1 aaGun moved from Yunnan to Shan State
2 fighters moved from French Indo China to Kwangsi
1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 transports moved from 36 Sea Zone to 34 Sea Zone
2 transports moved from 34 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
1 fighter moved from 91 Sea Zone to Morocco
Turn Complete - French
I apologize in advance if I blow this. :lol: Don’t think any less of me if I missed something.
Yup, got it. I hate getting caught in rookie mistakes.
For twenty + years I never played a game to any other conclusion than total victory, and the unconditional surrender of my opponent (or me) signaled the end of the fight. That includes global.
So, I learn my lessons the hard way. We’ll see what happens!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
2 bombers, 1 fighter and 5 tactical_bombers moved from Novgorod to Volgograd
2 fighters and 3 tactical_bombers moved from Bryansk to Volgograd
2 bombers moved from Germany to Volgograd
2 infantry moved from Bryansk to Russia
2 armour and 5 mech_infantrys moved from Belarus to Russia
1 mech_infantry moved from Smolensk to Russia
11 armour and 18 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
Combat - Germans
Battle in Volgograd
Germans attack with 4 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 8 tactical_bombers
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 4 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 8 tactical_bombers in Volgograd, round 1 : 8/18 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 1 : 0/2 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Russia
Germans attack with 16 armour, 2 infantry and 24 mech_infantrys
Russians defend with 1 airfield, 3 armour, 1 factory_major and 1 mech_infantry
Germans roll dice for 16 armour, 2 infantry and 24 mech_infantrys in Russia, round 1 : 13/42 hits
Russians roll dice for 3 armour and 1 mech_infantry in Russia, round 1 : 1/4 hits
3 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Russia
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 1 infantry and 24 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for Russians: 3 armour and 1 mech_infantry
Non Combat Move - Germans
4 bombers, 3 fighters and 8 tactical_bombers moved from Volgograd to Tambov
10 artilleries and 20 infantry moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
1 mech_infantry moved from France to Western Germany
1 infantry moved from Northern Italy to France
4 aaGuns moved from Northern Italy to France
1 mech_infantry moved from Finland to Novgorod
1 armour moved from Norway to Karelia
Place Units - Germans
3 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in France
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 armour and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 82 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 4 infantry
Egypt : 1 flag, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 flag, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 9 mech_infantrys
Germany : 1 flag, 1 factory_major
Karelia : 1 flag, 1 armour
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 16 armour, 1 factory_minor, 1 infantry and 24 mech_infantrys
Tambov : 1 flag, 2 aaGuns, 10 artilleries, 4 bombers, 3 fighters, 20 infantry and 8 tactical_bombers
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 mech_infantry and 3 tactical_bombers
Smolensk : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 transport
Finland : 1 flag
Production/PUs Summary :
Germans : 65 / 114
Russians : 10 / 0
Japanese : 24 / 29
Americans : 59 / 84
Chinese : 24 / 26
British : 29 / 26
UK_Pacific : 14 / 0
Italians : 18 / 30
ANZAC : 19 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.545
Median : 3.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 66
Germans Combat
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.400
Median : 3.000
Variance : 0.678
Standard Deviation : 0.823
Total rolls : 60
Russians Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 5.000
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - Russians
11 artilleries and 54 infantry moved from Samara to Russia
Combat - Russians
Battle in Russia
Russians attack with 11 artilleries and 54 infantry
Germans defend with 1 airfield, 16 armour, 1 factory_minor, 1 infantry and 24 mech_infantrys
Russians win, taking Russia from Germans with 11 artilleries and 22 infantry remaining. Battle score for attacker is 99
Casualties for Germans: 16 armour, 1 infantry and 24 mech_infantrys
Casualties for Russians: 32 infantry
Non Combat Move - Russians
4 aaGuns moved from Samara to Russia
2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
When I lose, it will at least be satisfying to have destroyed so many German armored vehicles… :-D
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Samara
Japanese take Samara from Russians
1 mech_infantry moved from West India to Burma
2 artilleries and 6 infantry moved from India to 39 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 39 Sea Zone to 56 Sea Zone
2 artilleries and 6 infantry moved from 56 Sea Zone to Western Australia
3 carriers moved from 39 Sea Zone to 56 Sea Zone
Japanese take 41 Sea Zone from Americans
2 fighters and 1 tactical_bomber moved from India to 56 Sea Zone
2 battleships moved from 39 Sea Zone to 56 Sea Zone
2 bombers moved from Caucasus to Burma
1 mech_infantry moved from Buryatia to Siberia
Japanese take Siberia from Russians
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 tactical_bomber moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Caucasus to Kazakhstan
Combat - Japanese
Battle in Western Australia
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 1 : 3/7 hits
Chinese roll dice for 1 artillery and 3 infantry in Manchuria, round 1 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Manchuria
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/6 hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Western Australia from ANZAC, taking Manchuria from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Kazakhstan, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour and 1 tactical_bomber in Kazakhstan, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Burma
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Burma, round 1 : 2/3 hits
Chinese roll dice for 2 infantry in Burma, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Burma to India
1 fighter and 1 tactical_bomber moved from Caucasus to Egypt
1 tactical_bomber moved from Kazakhstan to Archangel
4 mech_infantrys moved from Buryatia to Yenisey
2 fighters and 1 tactical_bomber moved from Manchuria to Japan
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 artillery, 7 infantry and 1 mech_infantry placed in Korea
Japanese undo move 1.
1 artillery and 2 infantry placed in West India
Japanese undo move 1.
3 infantry placed in India
1 artillery and 2 infantry placed in West India
2 infantry and 1 mech_infantry placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,3,3,2,6,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,6,3,1,1,2
Japanese collect 20 PUs (13 lost to blockades); end with 20 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for Japanese :
Paulau Island : 1 flag, 1 infantry
Korea : 1 flag, 1 factory_major, 9 infantry and 1 mech_infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
Manchuria : 1 flag, 1 artillery and 2 infantry
Ceylon : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
Western Australia : 1 flag, 2 artilleries and 6 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 armour and 4 mech_infantrys
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 mech_infantry
Buryatia : 1 flag
42 Sea Zone : 1 flag, 1 cruiser
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 cruiser
39 Sea Zone : 1 flag
56 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 fighters, 1 tactical_bomber and 4 transports
West India : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Egypt : 1 flag, 1 fighter and 1 tactical_bomber
French Madagascar : 1 flag
Archangel : 1 flag, 1 tactical_bomber
Caucasus : 1 flag, 1 factory_minor
Samara : 1 flag, 1 mech_infantry
80 Sea Zone : 1 flag
Iraq : 1 flag
Production/PUs Summary :
Germans : 62 / 114
Russians : 9 / 13
Japanese : 33 / 25
Americans : 59 / 84
Chinese : 20 / 26
British : 29 / 26
UK_Pacific : 14 / 0
Italians : 18 / 30
ANZAC : 18 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.308
Median : 3.000
Variance : 0.763
Standard Deviation : 0.874
Total rolls : 39
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.190
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
Russians Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 4 armour, 1 carrier, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from Tunisia to Libya
Americans take Libya from Italians
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 cruiser, 5 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win, taking 37 Sea Zone from Neutral with 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 fighter
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Gibraltar
Americans attack with 4 artilleries, 1 fighter and 4 infantry
Germans defend with 4 infantry; Italians defend with 1 airfield, 1 harbour and 4 infantry
Americans win, taking Gibraltar from Italians with 3 artilleries and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Italians: 4 infantry
Casualties for Americans: 1 artillery and 4 infantry
Non Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to Algeria
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
2 transports moved from 19 Sea Zone to 20 Sea Zone
2 transports moved from 20 Sea Zone to 36 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu
1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to French Indo China
3 carriers moved from 36 Sea Zone to 20 Sea Zone
3 carriers moved from 20 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 bomber and 2 fighters moved from French Indo China to 20 Sea Zone
1 bomber and 2 fighters moved from 20 Sea Zone to Kiangsu
3 transports moved from 33 Sea Zone to 35 Sea Zone
3 transports moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 aaGun moved from French Indo China to Kwangsi
1 aaGun moved from Shan State to French Indo China
1 aaGun moved from Shan State to Yunnan
2 carriers moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 armour, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
2 armour and 1 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs