this is not going to work.
Stalingradski (Allies) vs. Fortress (Axis) - G40
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kwangsi to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Shantung to JeholPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 infantry placed in Shensi
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - British
British buy 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 infantry moved from Morocco to Algeria
2 infantry moved from Malaya to Shan StateCombat - British
Non Combat Move - British
1 infantry moved from French West Africa to Nigeria
1 armour moved from French West Africa to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
2 artilleries and 4 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
2 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from French West Africa to French Equatorial Africa
1 bomber and 5 fighters moved from French West Africa to Morocco
2 fighters moved from United Kingdom to 104 Sea Zone
2 fighters moved from 104 Sea Zone to Morocco
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to French Equatorial AfricaPlace Units - British
1 submarine placed in 106 Sea Zone
1 tactical_bomber placed in United Kingdom
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
I think you brought enough to avoid getting diced on that Japanese destroyer… :-D
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:-D
They were like hornets, buzzing about madly…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 3 armour and 1 harbour; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 97 Sea Zone to 94 Sea Zone
3 infantry moved from Tunisia to 94 Sea Zone
3 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Malta
Italians attack with 3 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 3 infantry in Malta, round 1 : 1/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 3 infantry in Malta, round 2 : 0/3 hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits
Italians roll dice for 3 infantry in Malta, round 3 : 0/3 hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 2 infantry in Malta, round 4 : 0/2 hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
Italians roll dice for 2 infantry in Malta, round 5 : 1/2 hits
British roll dice for 1 infantry in Malta, round 5 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry
EDIT: Changing ownership of Cyprus from British to Italians
EDIT: Adding units owned by Italians to Cyprus: 1 infantry
EDIT: Turning off Edit Mode
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour and 2 mech_infantrys moved from Bessarabia to Yugoslavia
1 aaGun and 1 infantry moved from Southern France to Northern Italy
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 armour moved from Caucasus to IraqPlace Units - Italians
3 armour placed in Egypt
1 harbour placed in GreeceTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 harbour and 4 infantry
Egypt : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Cyprus : 1 flag, 1 infantry
Malta : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 flag, 1 aaGun, 1 factory_major and 1 infantry
Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Bessarabia : 1 flag
96 Sea Zone : 1 flag, 2 transports
95 Sea Zone : 1 flag, 5 submarines
93 Sea Zone : 1 flag
Greece : 1 flag, 1 harbour
99 Sea Zone : 1 flag, 1 destroyer and 1 transport
Iraq : 1 flag, 1 armour
Persia : 1 flag
Yugoslavia : 1 flag, 1 armour and 2 mech_infantrys
98 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 53 / 79
Russians : 23 / 31
Japanese : 24 / 33
Americans : 58 / 83
Chinese : 23 / 23
British : 28 / 29
UK_Pacific : 14 / 0
Italians : 20 / 32
ANZAC : 19 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.381
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from French Indo China to Burma
2 fighters moved from French Indo China to BurmaCombat - ANZAC
Battle in Burma
ANZAC attack with 1 armour and 2 fighters
Japanese defend with 1 infantry
ANZAC win, taking Burma from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Burma to French Indo China
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from French Indo China to Shan State
1 infantry moved from Siam to Shan State
1 aaGun moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 armour placed in New South Wales
1 submarine placed in 62 Sea Zone
1 transport placed in 62 Sea Zone
1 destroyer placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 fighter moved from French West Africa to 88 Sea Zone
1 fighter moved from 88 Sea Zone to 101 Sea ZoneTurn Complete - French
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BTW, the 15 damage markers on Moscow are correct – I don’t know why it did it correctly for the Japanese Bombers but not for the German ones…
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That’s pretty strange… and those are some nice bombing runs, by the way!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Samara
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Karelia to Finland
1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara
1 fighter moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Western Germany to Norway
2 bombers moved from Bryansk to FinlandCombat - Germans
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Samara, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 1 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Finland, round 1 : 1/3 hits
Russians roll dice for 1 mech_infantry in Finland, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Norway
Germans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 2 armour and 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Norway, round 1 : 2/5 hits
Russians roll dice for 2 armour and 1 mech_infantry in Norway, round 1 : 1/3 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Norway
Germans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Norway, round 2 : 4/4 hits
Russians roll dice for 1 armour in Norway, round 2 : 0/1 hits
1 armour owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour and 1 mech_infantryNon Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
3 fighters moved from Gibraltar to Egypt
2 aaGuns and 1 infantry moved from France to Northern Italy
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
2 armour moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
2 bombers moved from Finland to Novgorod
1 fighter and 2 tactical_bombers moved from Norway to Novgorod
1 armour and 2 mech_infantrys moved from Karelia to Belarus
1 armour and 3 mech_infantrys moved from Vyborg to Belarus
5 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 bombers placed in Germany
1 mech_infantry placed in FranceTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 4 infantry
Egypt : 1 flag, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
Western Germany : 1 flag, 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
Germany : 1 flag, 2 bombers and 1 factory_major
Norway : 1 flag, 1 armour
Northern Italy : 1 flag, 4 aaGuns and 1 infantry
Belarus : 1 flag, 2 armour and 5 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 11 armour, 10 artilleries, 2 fighters, 22 infantry, 20 mech_infantrys and 3 tactical_bombers
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 5 tactical_bombers
Smolensk : 1 flag, 1 mech_infantry
112 Sea Zone : 1 flag, 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 submarine
Northwest Persia : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 transport
Finland : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 62 / 89
Russians : 14 / 31
Japanese : 23 / 33
Americans : 58 / 83
Chinese : 23 / 23
British : 28 / 29
UK_Pacific : 14 / 0
Italians : 20 / 32
ANZAC : 20 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.447
Median : 3.000
Variance : 0.703
Standard Deviation : 0.838
Total rolls : 38Germans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.556
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 27Russians Combat
1 was rolled 4 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11 -
The Germans were pretty average – 11 is both the mean and the median for 2 bombers. That the Japanese came in hot on their run helped me hit all the targets I wanted to on my German turn without having to use their 2 strats to pile on Moscow. So that was timely.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians repair 9 damage on 9 factory_majors; Remaining resources: 22 PUs;
Russians buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Volgograd
2 mech_infantrys moved from Russia to Volgograd
1 armour and 2 mech_infantrys moved from Russia to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
Russians win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Volgograd
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
3 aaGuns, 11 artilleries and 54 infantry moved from Russia to Samara
1 aaGun moved from Novosibirsk to Samara
1 infantry moved from Hopei to Shensi
2 infantry moved from Novosibirsk to Tsinghai
1 submarine moved from 113 Sea Zone to 115 Sea ZonePlace Units - Russians
3 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
Nice work - you pushed me off the spot - it was time to back off. Moscow is yours!
It was your dedication to mwch infantry and aircraft that did it.
My game now consists of drawing a line, and being patient. This should be fun, and lots of opportunity for both of us -
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from Caucasus to Kazakhstan
2 bombers moved from Bryansk to Kazakhstan
1 artillery moved from India to Burma
1 fighter moved from India to Burma
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from India to 38 Sea Zone
2 mech_infantrys moved from Korea to Buryatia
1 infantry and 6 mech_infantrys moved from Amur to Buryatia
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 infantry moved from Korea to Manchuria
3 fighters and 1 tactical_bomber moved from Korea to Buryatia
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 1 : 1/3 hits
Chinese roll dice for 1 artillery in Manchuria, round 1 : 0/1 hits
1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Buryatia
Japanese attack with 1 armour, 3 fighters, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns and 8 infantry
AA guns fire in Buryatia : 1/4 hits
1 fighter owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 8 mech_infantrys and 1 tactical_bomber in Buryatia, round 1 : 6/13 hits
Russians roll dice for 2 aaGuns and 8 infantry in Buryatia, round 1 : 4/8 hits
4 infantry owned by the Russians , 1 infantry owned by the Japanese , 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Buryatia, round 2 : 2/9 hits
Russians roll dice for 4 infantry in Buryatia, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Buryatia, round 3 : 1/9 hits
Russians roll dice for 2 infantry in Buryatia, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Buryatia, round 4 : 3/9 hits
Russians roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter, 1 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 8 infantry
Battle in Kazakhstan
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Russians defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Kazakhstan, round 1 : 5/6 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 1 : 1/3 hits
1 armour owned by the Russians , 2 mech_infantrys owned by the Russians and 1 fighter owned by the Japanese lost in Kazakhstan
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 1 : 1/3 hits
ANZAC roll dice for 1 armour in Burma, round 1 : 0/1 hits
1 armour owned by the ANZAC lost in Burma
Japanese win, taking Burma from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 38 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 38 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 38 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 38 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 fighter moved from Burma to India
1 tactical_bomber moved from 38 Sea Zone to India
2 bombers, 1 fighter and 2 tactical_bombers moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Buryatia to KoreaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Caucasus
1 mech_infantry placed in West India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ceylon: 1 infantry
EDIT: Adding units owned by Japanese to India: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in India
2 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,4,1,1
Japanese collect 24 PUs (4 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Japanese :
Paulau Island : 1 flag, 1 infantry
Korea : 1 flag, 1 artillery, 1 factory_major, 2 fighters, 10 infantry and 1 tactical_bomber
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 14 infantry
Manchuria : 1 flag, 1 artillery and 2 infantry
Ceylon : 1 flag
Burma : 1 flag, 1 artillery and 1 infantry
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Sakha : 1 flag
Amur : 1 flag
Buryatia : 1 flag, 1 armour and 5 mech_infantrys
41 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers and 4 transports
38 Sea Zone : 1 flag, 1 destroyer
West India : 1 flag, 1 factory_minor and 1 mech_infantry
French Madagascar : 1 flag
Caucasus : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
80 Sea Zone : 1 flag
Iraq : 1 flagProduction/PUs Summary :
Germans : 60 / 89
Russians : 15 / 17
Japanese : 28 / 29
Americans : 58 / 83
Chinese : 20 / 23
British : 28 / 29
UK_Pacific : 14 / 0
Italians : 20 / 32
ANZAC : 19 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.490
Median : 4.000
Variance : 0.687
Standard Deviation : 0.829
Total rolls : 100Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.466
Median : 4.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 58ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.727
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 destroyers, 1 harbour, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 20 Sea Zone
3 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 bomber moved from French Indo China to 38 Sea Zone
1 fighter moved from French Indo China to 38 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from 36 Sea Zone to 38 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 38 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Americans win, taking Manchuria from Japanese with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Americans
2 carriers moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 20 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 aaGun, 1 artillery and 2 infantry moved from French Indo China to Shan State
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from 38 Sea Zone to 36 Sea Zone
1 bomber and 1 fighter moved from 38 Sea Zone to French Indo China
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
2 transports moved from 36 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
4 infantry moved from Morocco to AlgeriaPlace Units - Americans
1 harbour placed in Morocco
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 fighter moved from Kwangsi to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Burma to Kwangsi
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to JeholPlace Units - Chinese
2 infantry placed in Shensi
3 infantry placed in Yunnan
1 infantry placed in Jehol
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - British
British buy 1 destroyer, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Morocco to 96 Sea Zone
1 bomber moved from Morocco to 104 Sea Zone
1 bomber moved from 104 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 109 Sea Zone
5 fighters moved from Morocco to 104 Sea Zone
5 fighters moved from 104 Sea Zone to 109 Sea Zone
1 armour, 1 infantry and 2 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
1 tactical_bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
2 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Shan State to MalayaCombat - British
Battle in Anglo Egyptian Sudan
British attack with 3 armour, 3 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Anglo Egyptian Sudan from Italians with 3 armour, 3 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 109 Sea Zone
British attack with 5 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier, 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for British: 1 fighter and 1 submarine
Battle in 112 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 bomber moved from 112 Sea Zone to United Kingdom
4 fighters moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Anglo Egyptian Sudan to French West Africa
1 infantry moved from Suriname to British Guiana
1 fighter moved from 96 Sea Zone to Tunisia
2 infantry moved from Algeria to TunisiaPlace Units - British
1 tactical_bomber placed in United Kingdom
1 destroyer placed in 106 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 26 PUs (3 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Turn Complete - UK_Pacific
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That’s TWICE I’ve fallen asleep on where that German carrier was sitting and what could reach it! I guess the Germans just aren’t meant to have a carrier! :-D Good thing this game isn’t closer to where I’d actually need it before the game ended or I’d be mad at myself. As it is, most of my opponents concede when it gets to a point like this and I’d much rather play; my “endgame” needs a lot of work.
I think I have a workable plan to make life difficult on those Soviets. Post after dinner tonight :-)
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Agreed Fortress - playing out games reveals a lot of hidden gems. Infrastructure and I have played out games where we thought all was lost… but realized we could turn the corner, and have sometimes won what looked like lost causes…
This one is tough because of the economy - however, Russia will continue to diminish, which could pull the economic game closer…





